Calculate number of audio samples to read per frame deterministically

This commit is contained in:
jdgleaver 2021-11-29 17:45:06 +00:00
parent f8359a74d3
commit 20bd7c111b
3 changed files with 55 additions and 69 deletions

View File

@ -54,13 +54,9 @@ static int translation_caches_inited = 0;
// Usually 59.72750057 Hz, unless GBC_RATE is overclocked (for 60FPS)
#define GBA_FPS ((float) GBC_BASE_RATE) / (308 * 228 * 4)
/* An alpha factor of 1/180 is *somewhat* equivalent
* to calculating the average for the last 180
* frames, or 3 seconds of runtime... */
#define SAMPLES_PER_FRAME_MOVING_AVG_ALPHA (1.0f / 180.0f)
static s16 *audio_sample_buffer = NULL;
static u32 audio_sample_buffer_size = 0;
static float audio_samples_per_frame_avg = 0.0f;
static s16 *audio_sample_buffer = NULL;
static float audio_samples_per_frame = 0.0f;
static float audio_samples_accumulator = 0.0f;
/* Workaround for a RetroArch audio driver
* limitation: a maximum of 1024 frames
@ -383,51 +379,40 @@ void set_fastforward_override(bool fastforward)
static void audio_run(void)
{
u32 samples_available = sound_samples_available();
s16 *audio_buffer_ptr;
u32 samples_to_read;
u32 samples_produced;
if (samples_available > 0)
/* audio_samples_per_frame is decimal;
* get integer component */
samples_to_read = (u32)audio_samples_per_frame;
/* Account for fractional component */
audio_samples_accumulator += audio_samples_per_frame -
(float)samples_to_read;
if (audio_samples_accumulator >= 1.0f)
{
s16 *audio_buffer_ptr;
u32 samples_to_read;
u32 samples_produced;
samples_to_read++;
audio_samples_accumulator -= 1.0f;
}
/* Update 'running average' of number of
* samples per frame.
* Note that this is not a true running
* average, but just a leaky-integrator/
* exponential moving average, used because
* it is simple and fast (i.e. requires no
* window of samples). */
audio_samples_per_frame_avg = (SAMPLES_PER_FRAME_MOVING_AVG_ALPHA * (float)samples_available) +
((1.0f - SAMPLES_PER_FRAME_MOVING_AVG_ALPHA) * audio_samples_per_frame_avg);
samples_produced = sound_read_samples(audio_sample_buffer, samples_to_read);
samples_to_read = (u32)(audio_samples_per_frame_avg + 0.5f);
/* Workaround for a RetroArch audio driver
* limitation: a maximum of 1024 frames
* can be written per call of audio_batch_cb(),
* so we have to send samples in chunks */
audio_buffer_ptr = audio_sample_buffer;
while (samples_produced > 0)
{
u32 samples_to_write = (samples_produced > AUDIO_BATCH_FRAMES_MAX) ?
AUDIO_BATCH_FRAMES_MAX : samples_produced;
/* Resize audio output buffer, if required */
if (audio_sample_buffer_size < (samples_to_read * 2))
{
audio_sample_buffer_size = (samples_to_read * 2);
audio_sample_buffer = (s16*)realloc(audio_sample_buffer,
audio_sample_buffer_size * sizeof(s16));
}
audio_batch_cb(audio_buffer_ptr, samples_to_write);
samples_produced = sound_read_samples(audio_sample_buffer, samples_to_read);
/* Workaround for a RetroArch audio driver
* limitation: a maximum of 1024 frames
* can be written per call of audio_batch_cb(),
* so we have to send samples in chunks */
audio_buffer_ptr = audio_sample_buffer;
while (samples_produced > 0)
{
u32 samples_to_write = (samples_produced > AUDIO_BATCH_FRAMES_MAX) ?
AUDIO_BATCH_FRAMES_MAX : samples_produced;
audio_batch_cb(audio_buffer_ptr, samples_to_write);
samples_produced -= samples_to_write;
audio_buffer_ptr += samples_to_write << 1;
}
samples_produced -= samples_to_write;
audio_buffer_ptr += samples_to_write << 1;
}
}
@ -521,10 +506,11 @@ void retro_get_system_av_info(struct retro_system_av_info* info)
void retro_init(void)
{
u32 audio_samples_per_frame = (u32)((float)(GBA_SOUND_FREQUENCY) / (float)(GBA_FPS));
audio_sample_buffer_size = audio_samples_per_frame * 2;
audio_sample_buffer = (s16*)malloc(audio_sample_buffer_size * sizeof(s16));
audio_samples_per_frame_avg = (float)audio_samples_per_frame;
u32 audio_sample_buffer_size;
audio_samples_per_frame = (float)(GBA_SOUND_FREQUENCY) / (float)(GBA_FPS);
audio_samples_accumulator = 0.0f;
audio_sample_buffer_size = ((u32)audio_samples_per_frame + 1) * 2;
audio_sample_buffer = (s16*)malloc(audio_sample_buffer_size * sizeof(s16));
#if defined(HAVE_DYNAREC)
#if defined(MMAP_JIT_CACHE)
@ -666,9 +652,9 @@ void retro_deinit(void)
if (audio_sample_buffer)
free(audio_sample_buffer);
audio_sample_buffer = NULL;
audio_sample_buffer_size = 0;
audio_samples_per_frame_avg = 0.0f;
audio_sample_buffer = NULL;
audio_samples_per_frame = 0.0f;
audio_samples_accumulator = 0.0f;
}
static retro_time_t retro_perf_dummy_get_time_usec() { return 0; }

29
sound.c
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@ -749,22 +749,22 @@ unsigned sound_write_savestate(u8 *dst)
return (unsigned int)(dst - startp);
}
u32 sound_samples_available(void)
u32 sound_read_samples(s16 *out, u32 frames)
{
u32 num_samples = (gbc_sound_buffer_index - sound_buffer_base) & BUFFER_SIZE_MASK;
num_samples = (num_samples > 512) ? (num_samples - 512) : 0;
return (num_samples >> 1);
}
u32 sound_read_samples(s16 *out, u32 count)
{
u32 samples_available = sound_samples_available();
u32 i;
u32 samples_to_read = frames << 1;
/* Get total number of samples in the buffer */
u32 samples_available = (gbc_sound_buffer_index - sound_buffer_base) & BUFFER_SIZE_MASK;
/* The last 512 samples are 'in use', and cannot
* be read out yet */
samples_available = (samples_available > 512) ? (samples_available - 512) : 0;
/* Available sample count must be an even number */
samples_available = (samples_available >> 1) << 1;
if (count > samples_available)
count = samples_available;
if (samples_to_read > samples_available)
samples_to_read = samples_available;
for(i = 0; i < (count << 1); i++)
for(i = 0; i < samples_to_read; i++)
{
u32 source_index = (sound_buffer_base + i) & BUFFER_SIZE_MASK;
s32 current_sample = sound_buffer[source_index];
@ -779,8 +779,9 @@ u32 sound_read_samples(s16 *out, u32 count)
out[i] = current_sample * 16;
}
sound_buffer_base += (count << 1);
sound_buffer_base += samples_to_read;
sound_buffer_base &= BUFFER_SIZE_MASK;
return count;
/* Function returns number of frames read */
return (samples_to_read >> 1);
}

View File

@ -108,8 +108,7 @@ void init_sound(int need_reset);
unsigned sound_write_savestate(u8 *dst);
bool sound_read_savestate(const u8 *src);
u32 sound_samples_available(void);
u32 sound_read_samples(s16 *out, u32 count);
u32 sound_read_samples(s16 *out, u32 frames);
void reset_sound(void);