Remove unused stuff and fix const variables

Trying to figure out what needs to be part of a savestate :)
This commit is contained in:
David Guillen Fandos 2021-08-23 20:37:39 +02:00
parent b61bec202f
commit 1e976fb312
9 changed files with 14 additions and 41 deletions

11
cpu.c
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@ -696,10 +696,6 @@ void print_register_usage(void)
pc_address_block = load_gamepak_page(pc_region & 0x3FF); \
} \
u32 branch_targets = 0;
u32 high_frequency_branch_targets = 0;
#define BRANCH_ACTIVITY_THRESHOLD 50
#define arm_update_pc() \
pc = reg[REG_PC] \
@ -1532,13 +1528,6 @@ const u32 cpu_modes[32] =
u32 instruction_count = 0;
u32 output_field = 0;
const u32 num_output_fields = 2;
u32 last_instruction = 0;
u32 in_interrupt = 0;
void set_cpu_mode(cpu_mode_type new_mode)
{
u32 i;

3
cpu.h
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@ -103,7 +103,6 @@ typedef enum
} translation_region_type;
extern u32 instruction_count;
extern u32 last_instruction;
void execute_arm(u32 cycles);
void raise_interrupt(irq_type irq_raised);
@ -157,8 +156,6 @@ extern u32 iwram_stack_optimize;
extern u32 translation_gate_targets;
extern u32 translation_gate_target_pc[MAX_TRANSLATION_GATES];
extern u32 in_interrupt;
extern u32 *rom_branch_hash[ROM_BRANCH_HASH_SIZE];
void flush_translation_cache_rom(void);

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@ -2660,10 +2660,7 @@ u8 function_cc *block_lookup_address_##type(u32 pc) \
should never be hit) */ \
if(translation_recursion_level == 0) \
{ \
char buffer[256]; \
sprintf(buffer, "bad jump %x (%x) (%x)\n", pc, reg[REG_PC], \
last_instruction); \
printf("%s", buffer); \
printf("bad jump %x (%x)\n", pc, reg[REG_PC]); \
} \
block_address = (u8 *)(-1); \
break; \

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@ -82,7 +82,7 @@
write_ioreg(REG_SOUND3CNT_L, value); \
} \
static u32 gbc_sound_wave_volume[4] = { 0, 16384, 8192, 4096 };
static const u32 gbc_sound_wave_volume[4] = { 0, 16384, 8192, 4096 };
#define gbc_sound_tone_control_low_wave() \
{ \
@ -206,7 +206,7 @@ static void sound_control_x(u32 value)
/* Main */
extern timer_type timer[4];
static u32 prescale_table[] = { 0, 6, 8, 10 };
static const u32 prescale_table[] = { 0, 6, 8, 10 };
#define count_timer(timer_number) \
timer[timer_number].reload = 0x10000 - value; \
@ -273,7 +273,7 @@ static void trigger_timer(u32 timer_number, u32 value)
// This table is configured for sequential access on system defaults
u32 waitstate_cycles_sequential[16][3] =
const u32 waitstate_cycles_sequential[16][3] =
{
{ 1, 1, 1 }, // BIOS
{ 1, 1, 1 }, // Invalid
@ -293,7 +293,7 @@ u32 waitstate_cycles_sequential[16][3] =
// Different settings for gamepak ws0-2 sequential (2nd) access
u32 gamepak_waitstate_sequential[2][3][3] =
const u32 gamepak_waitstate_sequential[2][3][3] =
{
{
{ 3, 3, 6 },
@ -2328,7 +2328,7 @@ typedef enum
DMA_REGION_NULL
} dma_region_type;
dma_region_type dma_region_map[16] =
const dma_region_type dma_region_map[16] =
{
DMA_REGION_BIOS, // 0x00 - BIOS
DMA_REGION_NULL, // 0x01 - Nothing

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@ -205,7 +205,7 @@ void function_cc write_backup(u32 address, u32 value);
void function_cc write_rtc(u32 address, u32 value);
/* EDIT: Shouldn't this be extern ?! */
extern u32 waitstate_cycles_sequential[16][3];
extern const u32 waitstate_cycles_sequential[16][3];
extern u32 gamepak_size;
extern char gamepak_title[13];

6
main.c
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@ -22,18 +22,14 @@
timer_type timer[4];
u32 global_cycles_per_instruction = 1;
const u32 global_cycles_per_instruction = 1;
u32 cpu_ticks = 0;
u32 execute_cycles = 960;
s32 video_count = 960;
u32 ticks;
u32 arm_frame = 0;
u32 thumb_frame = 0;
u32 last_frame = 0;
u32 flush_ram_count = 0;
u32 gbc_update_count = 0;
u32 oam_update_count = 0;

4
main.h
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@ -78,13 +78,11 @@ typedef enum
extern u32 cpu_ticks;
extern u32 execute_cycles;
extern u32 global_cycles_per_instruction;
extern const u32 global_cycles_per_instruction;
extern u32 skip_next_frame;
extern u32 flush_ram_count;
extern u64 base_timestamp;
extern char main_path[512];
extern char save_path[512];

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@ -19,12 +19,11 @@
#include "common.h"
u32 global_enable_audio = 1;
direct_sound_struct direct_sound_channel[2];
gbc_sound_struct gbc_sound_channel[4];
u32 sound_frequency = GBA_SOUND_FREQUENCY;
const u32 sound_frequency = GBA_SOUND_FREQUENCY;
u32 sound_on;
static s16 sound_buffer[BUFFER_SIZE];
@ -202,9 +201,9 @@ s8 wave_samples[64];
u32 noise_table15[1024];
u32 noise_table7[4];
u32 gbc_sound_master_volume_table[4] = { 1, 2, 4, 0 };
const u32 gbc_sound_master_volume_table[4] = { 1, 2, 4, 0 };
u32 gbc_sound_channel_volume_table[8] =
const u32 gbc_sound_channel_volume_table[8] =
{
fixed_div(0, 7, 12),
fixed_div(1, 7, 12),
@ -216,7 +215,7 @@ u32 gbc_sound_channel_volume_table[8] =
fixed_div(7, 7, 12)
};
u32 gbc_sound_envelope_volume_table[16] =
const u32 gbc_sound_envelope_volume_table[16] =
{
fixed_div(0, 15, 14),
fixed_div(1, 15, 14),

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@ -104,12 +104,9 @@ extern u32 gbc_sound_master_volume;
extern u32 gbc_sound_buffer_index;
extern u32 gbc_sound_last_cpu_ticks;
extern u32 sound_frequency;
extern const u32 sound_frequency;
extern u32 sound_on;
extern u32 global_enable_audio;
extern u32 enable_low_pass_filter;
void sound_timer_queue8(u32 channel, u8 value);
void sound_timer_queue16(u32 channel, u16 value);
void sound_timer_queue32(u32 channel, u32 value);