Remove unused stuff and fix const variables
Trying to figure out what needs to be part of a savestate :)
This commit is contained in:
parent
b61bec202f
commit
1e976fb312
9 changed files with 14 additions and 41 deletions
11
cpu.c
11
cpu.c
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@ -696,10 +696,6 @@ void print_register_usage(void)
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pc_address_block = load_gamepak_page(pc_region & 0x3FF); \
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} \
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u32 branch_targets = 0;
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u32 high_frequency_branch_targets = 0;
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#define BRANCH_ACTIVITY_THRESHOLD 50
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#define arm_update_pc() \
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pc = reg[REG_PC] \
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@ -1532,13 +1528,6 @@ const u32 cpu_modes[32] =
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u32 instruction_count = 0;
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u32 output_field = 0;
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const u32 num_output_fields = 2;
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u32 last_instruction = 0;
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u32 in_interrupt = 0;
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void set_cpu_mode(cpu_mode_type new_mode)
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{
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u32 i;
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3
cpu.h
3
cpu.h
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@ -103,7 +103,6 @@ typedef enum
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} translation_region_type;
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extern u32 instruction_count;
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extern u32 last_instruction;
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void execute_arm(u32 cycles);
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void raise_interrupt(irq_type irq_raised);
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@ -157,8 +156,6 @@ extern u32 iwram_stack_optimize;
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extern u32 translation_gate_targets;
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extern u32 translation_gate_target_pc[MAX_TRANSLATION_GATES];
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extern u32 in_interrupt;
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extern u32 *rom_branch_hash[ROM_BRANCH_HASH_SIZE];
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void flush_translation_cache_rom(void);
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@ -2660,10 +2660,7 @@ u8 function_cc *block_lookup_address_##type(u32 pc) \
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should never be hit) */ \
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if(translation_recursion_level == 0) \
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{ \
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char buffer[256]; \
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sprintf(buffer, "bad jump %x (%x) (%x)\n", pc, reg[REG_PC], \
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last_instruction); \
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printf("%s", buffer); \
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printf("bad jump %x (%x)\n", pc, reg[REG_PC]); \
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} \
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block_address = (u8 *)(-1); \
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break; \
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10
gba_memory.c
10
gba_memory.c
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@ -82,7 +82,7 @@
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write_ioreg(REG_SOUND3CNT_L, value); \
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} \
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static u32 gbc_sound_wave_volume[4] = { 0, 16384, 8192, 4096 };
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static const u32 gbc_sound_wave_volume[4] = { 0, 16384, 8192, 4096 };
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#define gbc_sound_tone_control_low_wave() \
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{ \
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@ -206,7 +206,7 @@ static void sound_control_x(u32 value)
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/* Main */
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extern timer_type timer[4];
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static u32 prescale_table[] = { 0, 6, 8, 10 };
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static const u32 prescale_table[] = { 0, 6, 8, 10 };
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#define count_timer(timer_number) \
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timer[timer_number].reload = 0x10000 - value; \
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@ -273,7 +273,7 @@ static void trigger_timer(u32 timer_number, u32 value)
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// This table is configured for sequential access on system defaults
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u32 waitstate_cycles_sequential[16][3] =
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const u32 waitstate_cycles_sequential[16][3] =
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{
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{ 1, 1, 1 }, // BIOS
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{ 1, 1, 1 }, // Invalid
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@ -293,7 +293,7 @@ u32 waitstate_cycles_sequential[16][3] =
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// Different settings for gamepak ws0-2 sequential (2nd) access
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u32 gamepak_waitstate_sequential[2][3][3] =
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const u32 gamepak_waitstate_sequential[2][3][3] =
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{
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{
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{ 3, 3, 6 },
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@ -2328,7 +2328,7 @@ typedef enum
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DMA_REGION_NULL
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} dma_region_type;
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dma_region_type dma_region_map[16] =
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const dma_region_type dma_region_map[16] =
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{
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DMA_REGION_BIOS, // 0x00 - BIOS
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DMA_REGION_NULL, // 0x01 - Nothing
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@ -205,7 +205,7 @@ void function_cc write_backup(u32 address, u32 value);
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void function_cc write_rtc(u32 address, u32 value);
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/* EDIT: Shouldn't this be extern ?! */
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extern u32 waitstate_cycles_sequential[16][3];
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extern const u32 waitstate_cycles_sequential[16][3];
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extern u32 gamepak_size;
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extern char gamepak_title[13];
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6
main.c
6
main.c
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@ -22,18 +22,14 @@
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timer_type timer[4];
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u32 global_cycles_per_instruction = 1;
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const u32 global_cycles_per_instruction = 1;
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u32 cpu_ticks = 0;
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u32 execute_cycles = 960;
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s32 video_count = 960;
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u32 ticks;
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u32 arm_frame = 0;
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u32 thumb_frame = 0;
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u32 last_frame = 0;
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u32 flush_ram_count = 0;
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u32 gbc_update_count = 0;
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u32 oam_update_count = 0;
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4
main.h
4
main.h
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@ -78,13 +78,11 @@ typedef enum
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extern u32 cpu_ticks;
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extern u32 execute_cycles;
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extern u32 global_cycles_per_instruction;
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extern const u32 global_cycles_per_instruction;
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extern u32 skip_next_frame;
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extern u32 flush_ram_count;
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extern u64 base_timestamp;
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extern char main_path[512];
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extern char save_path[512];
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9
sound.c
9
sound.c
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@ -19,12 +19,11 @@
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#include "common.h"
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u32 global_enable_audio = 1;
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direct_sound_struct direct_sound_channel[2];
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gbc_sound_struct gbc_sound_channel[4];
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u32 sound_frequency = GBA_SOUND_FREQUENCY;
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const u32 sound_frequency = GBA_SOUND_FREQUENCY;
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u32 sound_on;
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static s16 sound_buffer[BUFFER_SIZE];
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@ -202,9 +201,9 @@ s8 wave_samples[64];
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u32 noise_table15[1024];
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u32 noise_table7[4];
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u32 gbc_sound_master_volume_table[4] = { 1, 2, 4, 0 };
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const u32 gbc_sound_master_volume_table[4] = { 1, 2, 4, 0 };
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u32 gbc_sound_channel_volume_table[8] =
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const u32 gbc_sound_channel_volume_table[8] =
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{
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fixed_div(0, 7, 12),
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fixed_div(1, 7, 12),
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@ -216,7 +215,7 @@ u32 gbc_sound_channel_volume_table[8] =
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fixed_div(7, 7, 12)
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};
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u32 gbc_sound_envelope_volume_table[16] =
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const u32 gbc_sound_envelope_volume_table[16] =
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{
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fixed_div(0, 15, 14),
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fixed_div(1, 15, 14),
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5
sound.h
5
sound.h
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@ -104,12 +104,9 @@ extern u32 gbc_sound_master_volume;
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extern u32 gbc_sound_buffer_index;
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extern u32 gbc_sound_last_cpu_ticks;
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extern u32 sound_frequency;
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extern const u32 sound_frequency;
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extern u32 sound_on;
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extern u32 global_enable_audio;
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extern u32 enable_low_pass_filter;
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void sound_timer_queue8(u32 channel, u8 value);
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void sound_timer_queue16(u32 channel, u16 value);
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void sound_timer_queue32(u32 channel, u32 value);
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