Add VRAM mirroring fixes to video code.

This fix comes from TempGBA-Mod (see PR #217).

Co-authored-by: andymcca <andymcc102@gmail.com>
This commit is contained in:
David Guillen Fandos 2023-07-28 18:41:09 +02:00
parent 1d972ec7ff
commit 0db43d6683
1 changed files with 46 additions and 43 deletions

85
video.c
View File

@ -732,60 +732,59 @@ static void render_scanline_conditional_bitmap(u32 start, u32 end, u16 *scanline
#define partial_tile_left_map(combine_op, color_depth, alpha_op) \ #define partial_tile_left_map(combine_op, color_depth, alpha_op) \
single_tile_map(partial_tile_left, combine_op, color_depth, alpha_op) \ single_tile_map(partial_tile_left, combine_op, color_depth, alpha_op) \
// Byte lengths of complete tiles and tile rows in 4bpp and 8bpp.
#define tile_size_4bpp 32
#define tile_size_8bpp 64
#define tile_width_4bpp 4
#define tile_width_8bpp 8
// Advances a non-flipped 4bpp obj to the next tile. // Advances a non-flipped 4bpp obj to the next tile.
#define obj_advance_noflip_4bpp() \ #define obj_advance_noflip_4bpp() \
tile_ptr += 32 \ obj_tile_offset += tile_size_4bpp \
// Advances a non-flipped 8bpp obj to the next tile. // Advances a non-flipped 8bpp obj to the next tile.
#define obj_advance_noflip_8bpp() \ #define obj_advance_noflip_8bpp() \
tile_ptr += 64 \ obj_tile_offset += tile_size_8bpp \
// Advances a flipped 4bpp obj to the next tile. // Advances a flipped 4bpp obj to the next tile.
#define obj_advance_flip_4bpp() \ #define obj_advance_flip_4bpp() \
tile_ptr -= 32 \ obj_tile_offset -= tile_size_4bpp \
// Advances a flipped 8bpp obj to the next tile. // Advances a flipped 8bpp obj to the next tile.
#define obj_advance_flip_8bpp() \ #define obj_advance_flip_8bpp() \
tile_ptr -= 64 \ obj_tile_offset -= tile_size_8bpp \
// Draws multiple sequential tiles from an obj, flip_op determines if it should // Draws multiple sequential tiles from an obj, flip_op determines if it should
// be flipped or not (set to flip or noflip) // be flipped or not (set to flip or noflip)
#define multiple_tile_obj(combine_op, color_depth, alpha_op, flip_op) \ #define multiple_tile_obj(combine_op, color_depth, alpha_op, flip_op) \
for(i = 0; i < tile_run; i++) \ for (i = 0; i < tile_run; i++) \
{ \ { \
obj_tile_offset &= 0x7FFF; \
tile_ptr = tile_base + obj_tile_offset; \
tile_##flip_op##_##color_depth(combine_op, alpha_op); \ tile_##flip_op##_##color_depth(combine_op, alpha_op); \
obj_advance_##flip_op##_##color_depth(); \ obj_advance_##flip_op##_##color_depth(); \
advance_dest_ptr_##combine_op(8); \ advance_dest_ptr_##combine_op(8); \
} \ } \
// Draws an obj's tile clipped against the left side of the screen // Draws an obj's tile clipped against the left side of the screen
#define partial_tile_right_obj(combine_op, color_depth, alpha_op, flip_op) \ #define partial_tile_right_obj(combine_op, color_depth, alpha_op, flip_op) \
obj_tile_offset &= 0x7FFF; \
tile_ptr = tile_base + obj_tile_offset; \
partial_tile_right_##flip_op##_##color_depth(combine_op, alpha_op); \ partial_tile_right_##flip_op##_##color_depth(combine_op, alpha_op); \
obj_advance_##flip_op##_##color_depth() \ obj_advance_##flip_op##_##color_depth(); \
// Draws an obj's tile clipped against both sides of the screen // Draws an obj's tile clipped against both sides of the screen
#define partial_tile_mid_obj(combine_op, color_depth, alpha_op, flip_op) \ #define partial_tile_mid_obj(combine_op, color_depth, alpha_op, flip_op) \
partial_tile_mid_##flip_op##_##color_depth(combine_op, alpha_op) \ obj_tile_offset &= 0x7FFF; \
tile_ptr = tile_base + obj_tile_offset; \
partial_tile_mid_##flip_op##_##color_depth(combine_op, alpha_op); \
// Draws an obj's tile clipped against the right side of the screen // Draws an obj's tile clipped against the right side of the screen
#define partial_tile_left_obj(combine_op, color_depth, alpha_op, flip_op) \ #define partial_tile_left_obj(combine_op, color_depth, alpha_op, flip_op) \
partial_tile_left_##flip_op##_##color_depth(combine_op, alpha_op) \ obj_tile_offset &= 0x7FFF; \
tile_ptr = tile_base + obj_tile_offset; \
partial_tile_left_##flip_op##_##color_depth(combine_op, alpha_op); \
// Extra variables specific for 8bpp/4bpp tile renderers. // Extra variables specific for 8bpp/4bpp tile renderers.
@ -795,13 +794,6 @@ static void render_scanline_conditional_bitmap(u32 start, u32 end, u16 *scanline
u32 current_palette \ u32 current_palette \
// Byte lengths of complete tiles and tile rows in 4bpp and 8bpp.
#define tile_width_4bpp 4
#define tile_size_4bpp 32
#define tile_width_8bpp 8
#define tile_size_8bpp 64
#define render_scanline_dest_normal u16 #define render_scanline_dest_normal u16
#define render_scanline_dest_alpha u32 #define render_scanline_dest_alpha u32
#define render_scanline_dest_alpha_obj u32 #define render_scanline_dest_alpha_obj u32
@ -2812,41 +2804,51 @@ static const bitmap_layer_render_struct bitmap_mode_renderers[3] =
const bitmap_layer_render_struct *layer_renderers = \ const bitmap_layer_render_struct *layer_renderers = \
bitmap_mode_renderers + ((dispcnt & 0x07) - 3) \ bitmap_mode_renderers + ((dispcnt & 0x07) - 3) \
#define obj_tile_number_1D_4bpp \
((obj_attribute_2 & 0x3FF) * 32) \
#define obj_tile_number_2D_4bpp \
obj_tile_number_1D_4bpp \
#define obj_tile_number_1D_8bpp \
obj_tile_number_1D_4bpp \
#define obj_tile_number_2D_8bpp \
((obj_attribute_2 & 0x3FE) * 32) \
// Adjust a flipped obj's starting position // Adjust a flipped obj's starting position
#define obj_tile_offset_noflip(color_depth) \ #define obj_tile_offset_noflip(color_depth) \
0 \
#define obj_tile_offset_flip(color_depth) \ #define obj_tile_offset_flip(color_depth) \
+ (tile_size_##color_depth * ((obj_width - 8) / 8)) \ (tile_size_##color_depth * ((obj_width - 8) / 8)) \
// Adjust the obj's starting point if it goes too far off the left edge of // Adjust the obj's starting point if it goes too far off the left edge of
// the screen. // the screen.
#define obj_tile_right_offset_noflip(color_depth) \ #define obj_tile_right_offset_noflip(color_depth) \
tile_ptr += (partial_tile_offset / 8) * tile_size_##color_depth \ obj_tile_offset += (partial_tile_offset / 8) * tile_size_##color_depth \
#define obj_tile_right_offset_flip(color_depth) \ #define obj_tile_right_offset_flip(color_depth) \
tile_ptr -= (partial_tile_offset / 8) * tile_size_##color_depth \ obj_tile_offset -= (partial_tile_offset / 8) * tile_size_##color_depth \
// Get the current row offset into an obj in 1D map space // Get the current row offset into an obj in 1D map space
#define obj_tile_offset_1D(color_depth, flip_op) \ #define obj_tile_offset_1D(color_depth, flip_op) \
tile_ptr = tile_base + ((obj_attribute_2 & 0x3FF) * 32) \ obj_tile_offset = \
+ ((vertical_offset / 8) * (obj_width / 8) * tile_size_##color_depth) \ obj_tile_number_1D_##color_depth + \
+ ((vertical_offset % 8) * tile_width_##color_depth) \ ((vertical_offset / 8) * (obj_width / 8) * tile_size_##color_depth) + \
((vertical_offset % 8) * tile_width_##color_depth) + \
obj_tile_offset_##flip_op(color_depth) \ obj_tile_offset_##flip_op(color_depth) \
// Get the current row offset into an obj in 2D map space // Get the current row offset into an obj in 2D map space
#define obj_tile_offset_2D(color_depth, flip_op) \ #define obj_tile_offset_2D(color_depth, flip_op) \
tile_ptr = tile_base + ((obj_attribute_2 & 0x3FF) * 32) \ obj_tile_offset = obj_tile_number_2D_##color_depth + \
+ ((vertical_offset / 8) * 1024) \ ((vertical_offset / 8) * 1024) + \
+ ((vertical_offset % 8) * tile_width_##color_depth) \ ((vertical_offset % 8) * tile_width_##color_depth) + \
obj_tile_offset_##flip_op(color_depth) \ obj_tile_offset_##flip_op(color_depth) \
// Get the palette for 4bpp obj. // Get the palette for 4bpp obj.
#define obj_get_palette_4bpp() \ #define obj_get_palette_4bpp() \
@ -2859,6 +2861,7 @@ static const bitmap_layer_render_struct bitmap_mode_renderers[3] =
#define obj_render(combine_op, color_depth, alpha_op, map_space, flip_op) \ #define obj_render(combine_op, color_depth, alpha_op, map_space, flip_op) \
{ \ { \
u32 obj_tile_offset; \
obj_get_palette_##color_depth(); \ obj_get_palette_##color_depth(); \
obj_tile_offset_##map_space(color_depth, flip_op); \ obj_tile_offset_##map_space(color_depth, flip_op); \
\ \