(CTR/3DS) using a heap allocator with a size determined at runtime can
remove the static memory limitation, no need to use the smaller dynarec buffer size.
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cpu.h
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cpu.h
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@ -119,7 +119,7 @@ s32 translate_block_arm(u32 pc, translation_region_type translation_region,
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s32 translate_block_thumb(u32 pc, translation_region_type translation_region,
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u32 smc_enable);
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#if defined(PSP_BUILD) || defined (_3DS)
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#if defined(PSP_BUILD)
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#define ROM_TRANSLATION_CACHE_SIZE (1024 * 512 * 4)
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#define RAM_TRANSLATION_CACHE_SIZE (1024 * 384)
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