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								/* gameplaySP
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								 *
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								 * Copyright (C) 2006 Exophase <exophase@gmail.com>
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License as
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								 * published by the Free Software Foundation; either version 2 of
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								 * the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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								 * General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software
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								 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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								 */
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								#ifndef INPUT_H
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								#define INPUT_H
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								#include "libretro.h"
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								typedef enum
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								{
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								  BUTTON_L = 0x200,
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								  BUTTON_R = 0x100,
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								  BUTTON_DOWN = 0x80,
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								  BUTTON_UP = 0x40,
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								  BUTTON_LEFT = 0x20,
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								  BUTTON_RIGHT = 0x10,
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								  BUTTON_START = 0x08,
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								  BUTTON_SELECT = 0x04,
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								  BUTTON_B = 0x02,
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								  BUTTON_A = 0x01,
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								  BUTTON_NONE = 0x00
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								} input_buttons_type;
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								typedef struct
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								{
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								   unsigned retropad ;
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								   input_buttons_type gba;
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								} map;
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								static const map btn_map[] = {
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								   { RETRO_DEVICE_ID_JOYPAD_L,      BUTTON_L },
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								   { RETRO_DEVICE_ID_JOYPAD_R,      BUTTON_R },
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								   { RETRO_DEVICE_ID_JOYPAD_DOWN,   BUTTON_DOWN },
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								   { RETRO_DEVICE_ID_JOYPAD_UP,     BUTTON_UP },
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								   { RETRO_DEVICE_ID_JOYPAD_LEFT,   BUTTON_LEFT },
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								   { RETRO_DEVICE_ID_JOYPAD_RIGHT,  BUTTON_RIGHT },
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								   { RETRO_DEVICE_ID_JOYPAD_START,  BUTTON_START },
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								   { RETRO_DEVICE_ID_JOYPAD_SELECT, BUTTON_SELECT },
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								   { RETRO_DEVICE_ID_JOYPAD_B,      BUTTON_B },
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								   { RETRO_DEVICE_ID_JOYPAD_A,      BUTTON_A }
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								};
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								void init_input();
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								u32 update_input();
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								void input_write_savestate(void);
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								void input_read_savestate(void);
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								#endif
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