459 lines
14 KiB
C
459 lines
14 KiB
C
#include "SDL_blendmode.h"
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#include "SDL_error.h"
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#include "SDL_stdinc.h"
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#include "SDL_surface.h"
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#include "mgba/core/config.h"
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#include <stdint.h>
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#define SDL_MAIN_USE_CALLBACKS 1
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#include "SDL3/SDL_init.h"
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#include "SDL3/SDL_log.h"
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#include "SDL3/SDL_main.h"
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#include "SDL3/SDL_pixels.h"
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#include "SDL3/SDL_render.h"
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#include "SDL3/SDL_timer.h"
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#include "SDL3/SDL_video.h"
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#include "mgba/core/core.h"
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#include "mgba/core/interface.h"
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#include "mgba/feature/commandline.h"
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#include "mgba-util/image.h"
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#define NUM_CHANNELS 3
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static SDL_Window* window = NULL;
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static SDL_Renderer* renderer = NULL;
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static SDL_Camera* camera = NULL;
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static SDL_CameraSpec spec;
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static SDL_Texture* textures[NUM_CHANNELS] = { NULL, NULL, NULL };
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static SDL_bool texture_updated = SDL_FALSE;
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static SDL_CameraDeviceID front_camera = 0;
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static SDL_CameraDeviceID back_camera = 0;
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static SDL_Surface* scaled = NULL;
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static SDL_Surface* filtered[NUM_CHANNELS] = { NULL, NULL, NULL };
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static SDL_Surface* screens[NUM_CHANNELS] = { NULL, NULL, NULL };
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static struct mCore* cores[NUM_CHANNELS] = { NULL, NULL, NULL };
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enum mColorFormat pixfmt_sdl_to_mgba(uint32_t sdl_fmt) {
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switch (sdl_fmt) {
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case SDL_PIXELFORMAT_ABGR1555: return mCOLOR_BGR5;
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case SDL_PIXELFORMAT_ABGR8888: return mCOLOR_ABGR8;
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case SDL_PIXELFORMAT_ARGB1555: return mCOLOR_RGB5;
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case SDL_PIXELFORMAT_ARGB8888: return mCOLOR_ARGB8;
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case SDL_PIXELFORMAT_BGR565: return mCOLOR_BGR565;
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case SDL_PIXELFORMAT_BGRA8888: return mCOLOR_BGRA8;
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case SDL_PIXELFORMAT_BGRX8888: return mCOLOR_BGRX8;
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case SDL_PIXELFORMAT_RGB565: return mCOLOR_RGB565;
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case SDL_PIXELFORMAT_RGBA8888: return mCOLOR_RGBA8;
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case SDL_PIXELFORMAT_RGBX8888: return mCOLOR_RGBX8;
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case SDL_PIXELFORMAT_XBGR1555: return mCOLOR_BGR5;
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case SDL_PIXELFORMAT_XBGR8888: return mCOLOR_XBGR8;
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case SDL_PIXELFORMAT_XRGB1555: return mCOLOR_RGB5;
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case SDL_PIXELFORMAT_XRGB8888: return mCOLOR_XRGB8;
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// does this even make sense?
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case SDL_PIXELFORMAT_INDEX8: return mCOLOR_PAL8;
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// others don't quite match between mgba and SDL
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default: return mCOLOR_ANY;
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}
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}
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void myStartRequestImageRed(struct mImageSource* self, unsigned w, unsigned h, int colorFormats) {
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SDL_DestroySurface(scaled);
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SDL_DestroySurface(filtered[0]);
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scaled = SDL_CreateSurface(w, h, SDL_PIXELFORMAT_XBGR1555);
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filtered[0] = SDL_CreateSurface(w, h, SDL_PIXELFORMAT_XBGR1555);
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SDL_Log("red: %d x %d", w, h);
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// SDL_DestroyTexture(texture);
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// texture = SDL_CreateTextureFromSurface(renderer, scaled);
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}
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void myStartRequestImageGreen(struct mImageSource* self, unsigned w, unsigned h, int colorFormats) {
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SDL_DestroySurface(filtered[1]);
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filtered[1] = SDL_CreateSurface(w, h, SDL_PIXELFORMAT_XBGR1555);
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SDL_Log("green: %d x %d", w, h);
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}
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void myStartRequestImageBlue(struct mImageSource* self, unsigned w, unsigned h, int colorFormats) {
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SDL_DestroySurface(filtered[2]);
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filtered[2] = SDL_CreateSurface(w, h, SDL_PIXELFORMAT_XBGR1555);
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SDL_Log("blue: %d x %d", w, h);
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}
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void myStopRequestImageRed(struct mImageSource* self) {
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SDL_DestroySurface(scaled);
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SDL_DestroySurface(filtered[0]);
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scaled = NULL;
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filtered[0] = NULL;
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}
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void myStopRequestImageGreen(struct mImageSource* self) {
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SDL_DestroySurface(filtered[1]);
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filtered[1] = NULL;
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}
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void myStopRequestImageBlue(struct mImageSource* self) {
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SDL_DestroySurface(filtered[2]);
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filtered[2] = NULL;
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}
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void myRequestImageRed(struct mImageSource* self, const void** buf, size_t* stride, enum mColorFormat* fmt) {
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SDL_Surface* source = filtered[0];
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if (source != NULL) {
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*fmt = pixfmt_sdl_to_mgba(source->format->format);
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*stride = source->pitch / (BYTES_PER_PIXEL / source->format->bytes_per_pixel);
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*buf = source->pixels;
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}
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}
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void myRequestImageGreen(struct mImageSource* self, const void** buf, size_t* stride, enum mColorFormat* fmt) {
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SDL_Surface* source = filtered[1];
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if (source != NULL) {
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*fmt = pixfmt_sdl_to_mgba(source->format->format);
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*stride = source->pitch / (BYTES_PER_PIXEL / source->format->bytes_per_pixel);
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*buf = source->pixels;
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}
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}
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void myRequestImageBlue(struct mImageSource* self, const void** buf, size_t* stride, enum mColorFormat* fmt) {
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SDL_Surface* source = filtered[2];
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if (source != NULL) {
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*fmt = pixfmt_sdl_to_mgba(source->format->format);
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*stride = source->pitch / (BYTES_PER_PIXEL / source->format->bytes_per_pixel);
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*buf = source->pixels;
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}
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}
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const struct mImageSource gb_img_src[3] = {
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{
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.requestImage = myRequestImageRed,
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.startRequestImage = myStartRequestImageRed,
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.stopRequestImage = myStopRequestImageRed,
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},
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{
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.requestImage = myRequestImageGreen,
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.startRequestImage = myStartRequestImageGreen,
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.stopRequestImage = myStopRequestImageGreen,
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},
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{
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.requestImage = myRequestImageBlue,
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.startRequestImage = myStartRequestImageBlue,
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.stopRequestImage = myStopRequestImageBlue,
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},
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};
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int SDL_AppInit(int argc, char *argv[]) {
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int devcount = 0;
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int i;
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struct mArguments args = {};
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bool parsed = mArgumentsParse(&args, argc, argv, NULL, 0);
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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if (!parsed) {
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SDL_Log("Couldn't parse arguments");
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return -1;
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}
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for (i = 0; i < NUM_CHANNELS; i++) {
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struct mCore* core = mCoreFind(args.fname);
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if (!core || !core->init(core)) {
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SDL_Log("Couldn't initialize mgba core!");
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return -1;
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}
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if (!mCoreLoadFile(core, args.fname)) {
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SDL_Log("Failed to load ROM");
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return -1;
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}
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mCoreConfigInit(&core->config, NULL);
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//mCoreConfigLoad(&core->config);
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mArgumentsApply(&args, NULL, 0, &core->config);
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mCoreConfigSetDefaultValue(&core->config, "idleOptimization", "detect");
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mCoreConfigSetDefaultValue(&core->config, "sgb.borders", "0");
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mCoreLoadConfig(core);
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cores[i] = core;
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}
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unsigned w, h;
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// without loss of generality
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cores[0]->currentVideoSize(cores[0], &w, &h);
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_CAMERA) != 0) {
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SDL_Log("Couldn't initialize SDL3: %s", SDL_GetError());
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return -1;
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}
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window = SDL_CreateWindow("cgbwebcam", w, h, 0);
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if (!window) {
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SDL_Log("Couldn't create window: %s", SDL_GetError());
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return -1;
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}
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renderer = SDL_CreateRenderer(window, NULL, 0);
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if (!renderer) {
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SDL_Log("Couldn't create renderer: %s", SDL_GetError());
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return -1;
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}
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SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
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SDL_CameraDeviceID *devices = SDL_GetCameraDevices(&devcount);
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if (!devices) {
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SDL_Log("SDL_GetCameraDevices failed: %s", SDL_GetError());
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return -1;
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}
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SDL_Log("Saw %d camera devices.", devcount);
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for (i = 0; i < devcount; i++) {
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const SDL_CameraDeviceID device = devices[i];
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char *name = SDL_GetCameraDeviceName(device);
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const SDL_CameraPosition position = SDL_GetCameraDevicePosition(device);
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const char *posstr = "";
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if (position == SDL_CAMERA_POSITION_FRONT_FACING) {
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front_camera = device;
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posstr = "[front-facing] ";
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} else if (position == SDL_CAMERA_POSITION_BACK_FACING) {
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back_camera = device;
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posstr = "[back-facing] ";
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}
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SDL_Log(" - Camera #%d: %s %s", i, posstr, name);
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SDL_free(name);
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}
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const SDL_CameraDeviceID devid = front_camera ? front_camera : devices[0]; /* no front-facing? just take the first one. */
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SDL_free(devices);
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if (!devid) {
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SDL_Log("No cameras available?");
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return -1;
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}
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SDL_CameraSpec init_spec = {
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.format = SDL_PIXELFORMAT_XBGR1555,
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.width = 320,
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.height = 240,
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.interval_numerator = 1,
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.interval_denominator = 30,
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};
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camera = SDL_OpenCameraDevice(devid, &init_spec);
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if (!camera) {
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SDL_Log("Failed to open camera device: %s", SDL_GetError());
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return -1;
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}
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#if BYTES_PER_PIXEL == 4
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uint32_t fmt = SDL_PIXELFORMAT_XBGR8888;
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#elif BYTES_PER_PIXEL == 2
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uint32_t fmt = SDL_PIXELFORMAT_XBGR1555;
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#else
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#error "unknown pixel format"
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#endif
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for (i = 0; i < NUM_CHANNELS; i++) {
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int j;
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struct mCore* core = cores[i];
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SDL_Surface* screen = SDL_CreateSurface(w, h, fmt);
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core->setVideoBuffer(core, screen->pixels, screen->pitch / BYTES_PER_PIXEL);
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screens[i] = screen;
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/* Create texture with appropriate format */
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SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, screens[0]);
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if (!texture) {
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SDL_Log("Couldn't create texture: %s", SDL_GetError());
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return -1;
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}
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SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_ADD);
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textures[i] = texture;
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core->setPeripheral(core, mPERIPH_IMAGE_SOURCE, (void*)&gb_img_src[i]);
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core->reset(core);
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core->setKeys(core, 0);
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for (j = 0; j < 600; j++) {
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core->runFrame(core);
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}
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core->setKeys(core, 1); // title screen
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core->runFrame(core);
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core->setKeys(core, 0);
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for (j = 0; j < 25; j++) {
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core->runFrame(core);
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}
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core->setKeys(core, 1); // select 'shoot'
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core->runFrame(core);
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core->setKeys(core, 0);
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for (j = 0; j < 75; j++) {
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core->runFrame(core);
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}
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core->setKeys(core, 1); // select 'shoot' again
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core->runFrame(core);
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core->setKeys(core, 0);
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for (j = 0; j < 100; j++) {
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core->runFrame(core);
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}
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SDL_Log("prepared core %d", i);
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}
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SDL_SetTextureColorMod(textures[0], 255, 0, 0);
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SDL_SetTextureColorMod(textures[1], 0, 255, 0);
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SDL_SetTextureColorMod(textures[2], 0, 0, 255);
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return 0; /* start the main app loop. */
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}
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static int FlipCamera(void) {
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static Uint64 last_flip = 0;
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if ((SDL_GetTicks() - last_flip) < 3000) { /* must wait at least 3 seconds between flips. */
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return 0;
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}
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if (camera) {
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const SDL_CameraDeviceID current = SDL_GetCameraInstanceID(camera);
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SDL_CameraDeviceID nextcam = 0;
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if (current == front_camera) {
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nextcam = back_camera;
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} else if (current == back_camera) {
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nextcam = front_camera;
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}
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if (nextcam) {
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SDL_Log("Flip camera!");
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SDL_CloseCamera(camera);
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camera = SDL_OpenCameraDevice(nextcam, NULL);
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if (!camera) {
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SDL_Log("Failed to open camera device: %s", SDL_GetError());
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return -1;
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}
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last_flip = SDL_GetTicks();
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}
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}
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return 0;
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}
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int SDL_AppEvent(const SDL_Event *event) {
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switch (event->type) {
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case SDL_EVENT_KEY_DOWN: {
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const SDL_Keycode sym = event->key.keysym.sym;
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if (sym == SDLK_ESCAPE || sym == SDLK_AC_BACK) {
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SDL_Log("Key : Escape!");
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return 1;
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} else if (sym == SDLK_SPACE) {
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FlipCamera();
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return 0;
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}
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break;
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}
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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/* !!! FIXME: only flip if clicked in the area of a "flip" icon. */
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return FlipCamera();
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case SDL_EVENT_QUIT:
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SDL_Log("Quit!");
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return 1;
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case SDL_EVENT_CAMERA_DEVICE_APPROVED:
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SDL_Log("Camera approved!");
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if (SDL_GetCameraFormat(camera, &spec) < 0) {
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SDL_Log("Couldn't get camera spec: %s", SDL_GetError());
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return -1;
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}
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break;
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case SDL_EVENT_CAMERA_DEVICE_DENIED:
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SDL_Log("Camera denied!");
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return -1;
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}
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return 0;
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}
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int SDL_AppIterate(void) {
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int i;
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if (scaled != NULL) {
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Uint64 timestampNS = 0;
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SDL_Surface *frame = camera ? SDL_AcquireCameraFrame(camera, ×tampNS) : NULL;
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if (frame) {
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//SDL_Log("new frame %d x %d %s", frame->w, frame->h, SDL_GetPixelFormatName(frame->format->format));
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texture_updated = SDL_FALSE;
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struct SDL_Rect srcrect = frame->clip_rect;
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int w = srcrect.h * scaled->clip_rect.w / scaled->clip_rect.h;
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if (w >= srcrect.w) {
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srcrect.x = (srcrect.w - w) / 2;
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srcrect.w = w;
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} else {
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int h = srcrect.w * scaled->clip_rect.h / scaled->clip_rect.w;
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srcrect.y = (srcrect.h - h) / 2;
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srcrect.h = h;
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}
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int res = SDL_BlitSurfaceScaled(frame, &srcrect, scaled, &scaled->clip_rect, SDL_SCALEMODE_NEAREST);
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if (res != 0) {
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SDL_Log("failed to scale: %s", SDL_GetError());
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}
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if (SDL_ReleaseCameraFrame(camera, frame) < 0) {
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SDL_Log("err SDL_ReleaseCameraFrame: %s", SDL_GetError());
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}
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SDL_SetSurfaceColorMod(scaled, 255, 0, 0);
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SDL_BlitSurface(scaled, NULL, filtered[0], NULL);
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SDL_SetSurfaceColorMod(scaled, 0, 255, 0);
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SDL_BlitSurface(scaled, NULL, filtered[1], NULL);
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SDL_SetSurfaceColorMod(scaled, 0, 0, 255);
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SDL_BlitSurface(scaled, NULL, filtered[2], NULL);
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}
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}
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for (i = 0; i < NUM_CHANNELS; i++) {
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struct mCore* core = cores[i];
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core->runFrame(core);
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}
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if (!texture_updated) {
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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/* Update SDL_Texture with last video frame (only once per new frame) */
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for (i = 0; i < NUM_CHANNELS; i++) {
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SDL_Surface* screen = screens[i];
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SDL_Texture* texture = textures[i];
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SDL_UpdateTexture(texture, NULL, screen->pixels, screen->pitch);
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texture_updated = SDL_TRUE;
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SDL_RenderTexture(renderer, texture, NULL, NULL);
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}
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SDL_RenderPresent(renderer);
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}
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return 0; /* keep iterating. */
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}
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void SDL_AppQuit(void) {
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int i;
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for (i = 0; i < NUM_CHANNELS; i++) {
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mCoreConfigDeinit(&cores[i]->config);
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cores[i]->deinit(cores[i]);
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SDL_DestroyTexture(textures[i]);
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}
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SDL_CloseCamera(camera);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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}
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