limit cpu usage
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parent
f3236168f0
commit
cbac106862
39
main.c
39
main.c
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@ -1,24 +1,26 @@
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#include <stdint.h>
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#define SDL_MAIN_USE_CALLBACKS 1
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#include "SDL3/SDL_blendmode.h"
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#include "SDL3/SDL_error.h"
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#include "SDL3/SDL_stdinc.h"
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#include "SDL3/SDL_surface.h"
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#include "mgba/core/config.h"
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#include <stdint.h>
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#define SDL_MAIN_USE_CALLBACKS 1
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#include "SDL3/SDL_init.h"
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#include "SDL3/SDL_log.h"
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#include "SDL3/SDL_main.h"
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#include "SDL3/SDL_pixels.h"
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#include "SDL3/SDL_render.h"
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#include "SDL3/SDL_stdinc.h"
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#include "SDL3/SDL_surface.h"
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#include "SDL3/SDL_timer.h"
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#include "SDL3/SDL_video.h"
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#include "mgba/core/config.h"
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#include "mgba/core/core.h"
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#include "mgba/core/interface.h"
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#include "mgba/feature/commandline.h"
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#include "mgba-util/image.h"
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#define NUM_CHANNELS 3
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#define FRAMESKIP_LIMIT 20
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static SDL_Window* window = NULL;
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static SDL_Renderer* renderer = NULL;
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@ -62,11 +64,7 @@ void myStartRequestImageRed(struct mImageSource* self, unsigned w, unsigned h, i
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SDL_DestroySurface(filtered[0]);
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scaled = SDL_CreateSurface(w, h, SDL_PIXELFORMAT_XBGR1555);
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filtered[0] = SDL_CreateSurface(w, h, SDL_PIXELFORMAT_XBGR1555);
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SDL_Log("red: %d x %d", w, h);
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// SDL_DestroyTexture(texture);
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// texture = SDL_CreateTextureFromSurface(renderer, scaled);
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}
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void myStartRequestImageGreen(struct mImageSource* self, unsigned w, unsigned h, int colorFormats) {
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@ -197,7 +195,7 @@ int SDL_AppInit(int argc, char *argv[]) {
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return -1;
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}
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renderer = SDL_CreateRenderer(window, NULL, 0);
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renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_PRESENTVSYNC);
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if (!renderer) {
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SDL_Log("Couldn't create renderer: %s", SDL_GetError());
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return -1;
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@ -383,6 +381,7 @@ int SDL_AppEvent(const SDL_Event *event) {
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int SDL_AppIterate(void) {
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int i;
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static int since_last_present = 0;
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if (scaled != NULL) {
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Uint64 timestampNS = 0;
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@ -420,9 +419,11 @@ int SDL_AppIterate(void) {
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}
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}
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for (i = 0; i < NUM_CHANNELS; i++) {
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struct mCore* core = cores[i];
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core->runFrame(core);
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if (since_last_present < FRAMESKIP_LIMIT) {
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for (i = 0; i < NUM_CHANNELS; i++) {
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struct mCore* core = cores[i];
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core->runFrame(core);
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}
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}
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if (!texture_updated) {
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@ -439,6 +440,18 @@ int SDL_AppIterate(void) {
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}
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SDL_RenderPresent(renderer);
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since_last_present = 0;
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} else {
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since_last_present++;
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if (since_last_present >= FRAMESKIP_LIMIT) {
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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for (i = 0; i < NUM_CHANNELS; i++) {
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SDL_Texture *texture = textures[i];
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SDL_RenderTexture(renderer, texture, NULL, NULL);
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}
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SDL_RenderPresent(renderer);
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}
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}
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return 0; /* keep iterating. */
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