include .sgb, avoid double-browser-prompt on osx (???)
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04ff0f1ec5
commit
492f1bf7b2
3
main.c
3
main.c
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@ -91,7 +91,7 @@ enum mColorFormat pixfmt_sdl_to_mgba(uint32_t sdl_fmt) {
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}
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}
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const SDL_DialogFileFilter DIALOG_FILENAME_FILTER[] = {
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const SDL_DialogFileFilter DIALOG_FILENAME_FILTER[] = {
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{ "Gameboy Camera ROM (*.gb)", "gb" },
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{ "Gameboy Camera ROM (*.gb, *.sgb)", "gb;sgb" },
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{ "", "" },
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{ "", "" },
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{ NULL, NULL },
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{ NULL, NULL },
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};
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};
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@ -578,6 +578,7 @@ SDL_AppResult SDL_AppIterate(void* appstate) {
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SDL_SetTextureColorMod(st->textures[0], 255, 0, 0);
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SDL_SetTextureColorMod(st->textures[0], 255, 0, 0);
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SDL_SetTextureColorMod(st->textures[1], 0, 255, 0);
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SDL_SetTextureColorMod(st->textures[1], 0, 255, 0);
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SDL_SetTextureColorMod(st->textures[2], 0, 0, 255);
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SDL_SetTextureColorMod(st->textures[2], 0, 0, 255);
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return SDL_APP_CONTINUE;
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}
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}
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if (st->camera == NULL) {
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if (st->camera == NULL) {
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