72 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
// A store where you can divide data into "realms" that are backed with an LRU cache.
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// Each realm has self-contained data that you can set with setForRealm() and compute
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// with computeForRealm(). The maxSize determines how many realms to keep in the LRU cache.
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import { Store } from 'svelte/store.js'
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import QuickLRU from 'quick-lru'
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import { mark, stop } from './marks'
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export class RealmStore extends Store {
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  constructor (init, maxSize) {
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    super(init)
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    this.set({realms: new QuickLRU({maxSize: maxSize})})
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    this._batches = {}
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  }
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  setCurrentRealm (realm) {
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    this.set({currentRealm: realm})
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  }
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  setForRealm (obj) {
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    let realmName = this.get('currentRealm')
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    let realms = this.get('realms')
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    realms.set(realmName, Object.assign(realms.get(realmName) || {}, obj))
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    this.set({realms: realms})
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  }
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  computeForRealm (key, defaultValue) {
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    this.compute(key,
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        ['realms', 'currentRealm'],
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        (realms, currentRealm) => {
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          let realmData = realms.get(currentRealm)
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          return (realmData && realmData[key]) || defaultValue
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        })
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  }
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  /*
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   * Update several values at once in a realm, assuming the key points
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   * to a plain old javascript object.
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   */
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  batchUpdateForRealm (key, subKey, value) {
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    let realm = this.get('currentRealm')
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    let realmBatches = this._batches[realm]
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    if (!realmBatches) {
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      realmBatches = this._batches[realm] = {}
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    }
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    let batch = realmBatches[key]
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    if (!batch) {
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      batch = realmBatches[key] = {}
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    }
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    batch[subKey] = value
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    requestAnimationFrame(() => {
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      let batch = this._batches[realm] && this._batches[realm][key]
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      if (!batch) {
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        return
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      }
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      let updatedKeys = Object.keys(batch)
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      if (!updatedKeys.length) {
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        return
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      }
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      mark('batchUpdate')
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      let obj = this.get(key)
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      for (let otherKey of updatedKeys) {
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        obj[otherKey] = batch[otherKey]
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      }
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      delete this._batches[realm][key]
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      let realms = this.get('realms')
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      realms.set(realm, Object.assign(realms.get(realm) || {}, {[key]: obj}))
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      this.set({realms: realms})
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      stop('batchUpdate')
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    })
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  }
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}
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