don't use rIC while scrolling (#455)
* don't use rIC while scrolling * remove unnecessary import
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@ -4,8 +4,6 @@
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import throttle from 'lodash-es/throttle'
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import throttle from 'lodash-es/throttle'
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import { isFullscreen, attachFullscreenListener, detachFullscreenListener } from '../../_utils/fullscreen'
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import { isFullscreen, attachFullscreenListener, detachFullscreenListener } from '../../_utils/fullscreen'
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import { mark, stop } from '../../_utils/marks'
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import { mark, stop } from '../../_utils/marks'
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import { scheduleIdleTask } from '../../_utils/scheduleIdleTask'
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import { isMobile } from '../../_utils/isMobile'
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import { doubleRAF } from '../../_utils/doubleRAF'
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import { doubleRAF } from '../../_utils/doubleRAF'
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import { observe } from 'svelte-extras'
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import { observe } from 'svelte-extras'
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@ -95,12 +93,7 @@
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onScroll (event) {
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onScroll (event) {
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let { scrollTop, scrollHeight } = event.target
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let { scrollTop, scrollHeight } = event.target
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// On mobile devices, this can make scrolling more responsive. On
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doubleRAF(() => {
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// desktop browsers... it's probably overkill, and can lead to a
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// checkerboarding issue ("I just scrolled, why is it blank for 5 seconds?").
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let runTask = isMobile() ? scheduleIdleTask : requestAnimationFrame
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runTask(() => {
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mark('onScroll -> setForRealm()')
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mark('onScroll -> setForRealm()')
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this.store.setForRealm({scrollTop, scrollHeight})
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this.store.setForRealm({scrollTop, scrollHeight})
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stop('onScroll -> setForRealm()')
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stop('onScroll -> setForRealm()')
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