tweak when to use requestIdleCallback
This commit is contained in:
parent
0dc676b1c5
commit
3b03bd0e8d
|
@ -5,6 +5,7 @@
|
|||
import { isFullscreen, attachFullscreenListener, detachFullscreenListener } from '../../_utils/fullscreen'
|
||||
import { mark, stop } from '../../_utils/marks'
|
||||
import { scheduleIdleTask } from '../../_utils/scheduleIdleTask'
|
||||
import { isMobile } from '../../_utils/isMobile'
|
||||
|
||||
const SCROLL_EVENT_DELAY = 300
|
||||
|
||||
|
@ -72,7 +73,13 @@
|
|||
},
|
||||
onScroll(event) {
|
||||
let { scrollTop, scrollHeight } = event.target
|
||||
scheduleIdleTask(() => { // delay slightly to improve scroll perf
|
||||
|
||||
// On mobile devices, this can make scrolling more responsive. On
|
||||
// desktop browsers... it's probably overkill, and can lead to a
|
||||
// checkerboarding issue ("I just scrolled, why is it blank for 5 seconds?").
|
||||
let runTask = isMobile() ? scheduleIdleTask : requestAnimationFrame
|
||||
|
||||
runTask(() => {
|
||||
mark('onScroll -> setForRealm()')
|
||||
this.store.setForRealm({scrollTop, scrollHeight})
|
||||
stop('onScroll -> setForRealm()')
|
||||
|
|
|
@ -0,0 +1,11 @@
|
|||
// Rough guess at whether this is a "mobile" device or not, for the purposes
|
||||
// of "device class" estimations
|
||||
|
||||
let cached
|
||||
|
||||
export function isMobile () {
|
||||
if (!cached) {
|
||||
cached = !!(process.browser && navigator.userAgent.match(/(iPhone|iPod|iPad|Android)/))
|
||||
}
|
||||
return cached
|
||||
}
|
Loading…
Reference in New Issue