The new Placeholder text inside MessageTextView was causing many
buffer changed events.
- Add a method that lets us know if there is user input
- Add logging
Using a callback to display a sent message inside the ChatControl means
that all messages we send have to be issued from the GUI layer
(send_message()) if we want them to display in the ChatControl.
This replaces the callback and catches the stanza-message-outgoing event
after it was processed by the core.
This is easier to read/understand than dealing with callbacks and lets
the core issue messages without having to care if a ChatControl is open or not
- Move ActionBar into HeaderMenu
- Make Design of ChatControl look cleaner
- Hide the Roster in Groupchats per default
- Add Button to hide/show Roster in Groupchats
- Move Groupchat topic into popover
- Display Avatars on the right side of the ChatControl and status on the
left
- Add a default Avatar for contacts that have none
A jid can contain characters that are not allowed in an action name.
This creates a unique UUID4 for each MessageControl and uses it as
action name instead.
We can reuse the UUID for other actions that belong to the
MessageControl
Fixes#8636
Set source IDs to None after removing the source
except when shutting down, because the Control ist destroyed anyway
Only try to remove if we have a source ID
- The 'configure-event' does not trigger anymore when connected to
the MessageTextView. The reason is unknown.
- Use our own ScrolledWindow Widget instead so we can better control
the dimension of the MessageTextView
- Dont add timers when we autojoin minimized
- Remove timers when the chatcontrol gets minimized
- Send inactive chatstate when the chatcontrol gets minimized
- Add timers when the chatcontrol gets maximized