Removing tic tac toe game. Maybe one day a full version in a plugin ? :)
This commit is contained in:
parent
82edfdf42e
commit
d927d260c2
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@ -91,13 +91,6 @@
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</child>
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</widget>
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</child>
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<child>
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<widget class="GtkImageMenuItem" id="tictactoe_menuitem">
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<property name="visible">True</property>
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<property name="label" translatable="yes">Play Tic Tac Toe</property>
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<property name="use_underline">True</property>
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</widget>
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</child>
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<child>
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<widget class="GtkImageMenuItem" id="manage_contact">
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<property name="visible">True</property>
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@ -50,7 +50,6 @@ if dbus_support.supported:
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from music_track_listener import MusicTrackListener
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from session import ChatControlSession
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import tictactoe
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STATUS_LIST = ['offline', 'connecting', 'online', 'chat', 'away', 'xa', 'dnd',
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'invisible', 'error']
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@ -1723,22 +1722,6 @@ class ConnectionHandlers(ConnectionVcard, ConnectionBytestream, ConnectionDisco,
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'\x09\x20\x20\x09\x20', '')
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msgtxt = msgtxt.replace('\x20\x20\x09' \
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'\x09\x20\x20\x09\x20', '')
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game_invite = msg.getTag('invite', namespace='http://jabber.org/protocol/games')
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if game_invite:
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game = game_invite.getTag('game')
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if game.getAttr('var') == \
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'http://jabber.org/protocol/games/tictactoe':
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cls = tictactoe.TicTacToeSession
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# this assumes that the invitation came with a thread_id we haven't
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# seen
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session = self.make_new_session(frm, thread_id, cls=cls)
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session.invited(msg)
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return
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elif mtype != 'groupchat':
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session = self.get_or_create_session(frm, thread_id)
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@ -3267,18 +3267,6 @@ class RosterWindow:
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def on_profile_avatar_menuitem_activate(self, widget, account):
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gajim.interface.edit_own_details(account)
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def play_tictactoe(self, widget, contact, account, resource=None):
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jid = contact.jid
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if resource is not None:
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jid = jid + u'/' + resource
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import tictactoe
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sess = gajim.connections[account].make_new_session(jid,
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cls=tictactoe.TicTacToeSession)
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sess.begin()
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def on_execute_command(self, widget, contact, account, resource=None):
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'''Execute command. Full JID needed; if it is other contact,
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resource is necessary. Widget is unnecessary, only to be
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@ -4999,10 +4987,6 @@ class RosterWindow:
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execute_command_menuitem = xml.get_widget(
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'execute_command_menuitem')
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tictactoe_menuitem = xml.get_widget('tictactoe_menuitem')
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tictactoe_menuitem.connect('activate', self.play_tictactoe, contact,
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account, contact.resource)
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# send custom status icon
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blocked = False
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if jid in gajim.connections[account].blocked_contacts:
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427
src/tictactoe.py
427
src/tictactoe.py
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@ -1,427 +0,0 @@
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from common import stanza_session
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from common import xmpp
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import pygtk
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pygtk.require('2.0')
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import gtk
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from gtk import gdk
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import cairo
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# implements <http://pidgin-games.sourceforge.net/xep/tictactoe.html#invite>
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games_ns = 'http://jabber.org/protocol/games'
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class InvalidMove(Exception):
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pass
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class TicTacToeSession(stanza_session.StanzaSession):
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# initiate a session
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def begin(self, rows = 3, cols = 3, role_s = 'x'):
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self.rows = rows
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self.cols = cols
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self.role_s = role_s
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self.strike = 3
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if self.role_s == 'x':
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self.role_o = 'o'
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else:
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self.role_o = 'x'
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self.send_invitation()
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self.next_move_id = 1
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self.received = self.wait_for_invite_response
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def send_invitation(self):
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msg = xmpp.Message()
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invite = msg.NT.invite
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invite.setNamespace(games_ns)
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game = invite.NT.game
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game.setAttr('var', games_ns + '/tictactoe')
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x = xmpp.DataForm(typ='submit')
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game.addChild(node=x)
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self.send(msg)
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def read_invitation(self, msg):
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invite = msg.getTag('invite', namespace=games_ns)
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game = invite.getTag('game')
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x = game.getTag('x', namespace='jabber:x:data')
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form = xmpp.DataForm(node=x)
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if form.getField('role'):
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self.role_o = form.getField('role').getValues()[0]
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else:
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self.role_o = 'x'
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if form.getField('rows'):
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self.rows = int(form.getField('rows').getValues()[0])
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else:
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self.rows = 3
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if form.getField('cols'):
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self.cols = int(form.getField('cols').getValues()[0])
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else:
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self.cols = 3
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# number in a row needed to win
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if form.getField('strike'):
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self.strike = int(form.getField('strike').getValues()[0])
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else:
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self.strike = 3
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# received an invitation
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def invited(self, msg):
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self.read_invitation(msg)
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# XXX prompt user
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# "accept, reject, ignore"
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# the number of the move about to be made
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self.next_move_id = 1
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# display the board
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self.board = TicTacToeBoard(self, self.rows, self.cols)
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# accept the invitation, join the game
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response = xmpp.Message()
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join = response.NT.join
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join.setNamespace(games_ns)
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self.send(response)
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if self.role_o == 'x':
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self.role_s = 'o'
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self.their_turn()
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else:
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self.role_s = 'x'
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self.role_o = 'o'
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self.our_turn()
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# just sent an invitation, expecting a reply
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def wait_for_invite_response(self, msg):
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if msg.getTag('join', namespace=games_ns):
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self.board = TicTacToeBoard(self, self.rows, self.cols)
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if self.role_s == 'x':
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self.our_turn()
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else:
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self.their_turn()
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elif msg.getTag('decline', namespace=games_ns):
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# XXX notify the user
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# XXX end session
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pass
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# silently ignores any received messages
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def ignore(self, msg):
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pass
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def game_over(self, msg):
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invite = msg.getTag('invite', namespace=games_ns)
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# ignore messages unless they're renewing the game
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if invite and invite.getAttr('type') == 'renew':
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self.invited(msg)
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def wait_for_move(self, msg):
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turn = msg.getTag('turn', namespace=games_ns)
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move = turn.getTag('move', namespace='http://jabber.org/protocol/games/tictactoe')
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row = int(move.getAttr('row'))
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col = int(move.getAttr('col'))
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id = int(move.getAttr('id'))
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if id != self.next_move_id:
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print 'unexpected move id, lost a move somewhere?'
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return
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try:
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self.board.mark(row, col, self.role_o)
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except InvalidMove, e:
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# received an invalid move, end the game.
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# XXX notify the user
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self.end_game('cheating')
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return
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# check win conditions
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if self.board.check_for_strike(self.role_o, row, col, self.strike):
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self.lost()
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elif self.board.full():
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self.drawn()
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else:
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self.next_move_id += 1
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self.our_turn()
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def is_my_turn(self):
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# XXX not great semantics
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return self.received == self.ignore
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def our_turn(self):
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# ignore messages until we've made our move
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self.received = self.ignore
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self.board.set_title('your turn')
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def their_turn(self):
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self.received = self.wait_for_move
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self.board.set_title('their turn')
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# called when the board receives input
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def move(self, row, col):
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try:
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self.board.mark(row, col, self.role_s)
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except InvalidMove, e:
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print 'you made an invalid move'
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return
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self.send_move(row, col)
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# check win conditions
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if self.board.check_for_strike(self.role_s, row, col, self.strike):
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self.won()
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elif self.board.full():
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self.drawn()
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else:
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self.next_move_id += 1
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self.their_turn()
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# sends a move message
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def send_move(self, row, column):
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msg = xmpp.Message()
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msg.setType('chat')
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turn = msg.NT.turn
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turn.setNamespace(games_ns)
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move = turn.NT.move
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move.setNamespace(games_ns+'/tictactoe')
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move.setAttr('row', str(row))
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move.setAttr('col', str(column))
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move.setAttr('id', str(self.next_move_id))
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self.send(msg)
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# sends a termination message and ends the game
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def end_game(self, reason):
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msg = xmpp.Message()
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terminate = msg.NT.terminate
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terminate.setNamespace(games_ns)
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terminate.setAttr('reason', reason)
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self.send(msg)
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self.received = self.game_over
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def won(self):
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self.end_game('won')
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self.board.won()
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def lost(self):
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self.end_game('lost')
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self.board.lost()
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def drawn(self):
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self.end_game('draw')
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self.board.drawn()
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class TicTacToeBoard:
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def __init__(self, session, rows, cols):
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self.session = session
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self.state = 'None'
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self.rows = rows
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self.cols = cols
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self.board = [ [None] * self.cols for r in xrange(self.rows) ]
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self.setup_window()
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# check if the last move (at row r and column c) won the game
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def check_for_strike(self, p, r, c, strike):
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# number in a row: up and down, left and right
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tallyI = 0
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tally_ = 0
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# number in a row: diagonal
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# (imagine L or F as two sides of a right triangle: L\ or F/)
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tallyL = 0
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tallyF = 0
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# convert real columns to internal columns
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r -= 1
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c -= 1
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for d in xrange(-strike, strike):
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r_in_range = 0 <= r+d < self.rows
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c_in_range = 0 <= c+d < self.cols
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# vertical check
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if r_in_range:
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tallyI = tallyI + 1
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if self.board[r+d][c] != p:
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tallyI = 0
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# horizontal check
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if c_in_range:
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tally_ = tally_ + 1
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if self.board[r][c+d] != p:
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tally_ = 0
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# diagonal checks
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if r_in_range and c_in_range:
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tallyL = tallyL + 1
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if self.board[r+d][c+d] != p:
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tallyL = 0
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if r_in_range and 0 <= c-d < self.cols:
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tallyF = tallyF + 1
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if self.board[r+d][c-d] != p:
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tallyF = 0
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if any([t == strike for t in (tallyL, tallyF, tallyI, tally_)]):
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return True
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return False
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# is the board full?
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def full(self):
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for r in xrange(self.rows):
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for c in xrange(self.cols):
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if self.board[r][c] == None:
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return False
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return True
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def setup_window(self):
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self.win = gtk.Window()
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self.title_prefix = 'tic-tac-toe with %s' % self.session.jid
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self.set_title()
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self.win.set_app_paintable(True)
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self.win.add_events(gdk.BUTTON_PRESS_MASK)
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self.win.connect('button-press-event', self.clicked)
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self.win.connect('expose-event', self.expose)
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self.win.show_all()
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def clicked(self, widget, event):
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if not self.session.is_my_turn():
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return
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(width, height) = widget.get_size()
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# convert click co-ordinates to row and column
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row_height = height // self.rows
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col_width = width // self.cols
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row = int(event.y // row_height) + 1
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column = int(event.x // col_width) + 1
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self.session.move(row, column)
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# this actually draws the board
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def expose(self, widget, event):
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win = widget.window
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cr = win.cairo_create()
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cr.set_source_rgb(1.0, 1.0, 1.0)
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cr.set_operator(cairo.OPERATOR_SOURCE)
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cr.paint()
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(width, height) = widget.get_size()
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row_height = height // self.rows
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col_width = width // self.cols
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for i in xrange(self.rows):
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for j in xrange(self.cols):
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if self.board[i][j] == 'x':
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self.draw_x(cr, i, j, row_height, col_width)
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elif self.board[i][j] == 'o':
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self.draw_o(cr, i, j, row_height, col_width)
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# XXX draw 'won', 'lost', 'draw'
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def draw_x(self, cr, row, col, row_height, col_width):
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cr.set_source_rgb(0, 0, 0)
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top = row_height * (row + 0.2)
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bottom = row_height * (row + 0.8)
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left = col_width * (col + 0.2)
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right = col_width * (col + 0.8)
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cr.set_line_width(row_height / 5)
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cr.move_to(left, top)
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cr.line_to(right, bottom)
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cr.move_to(right, top)
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cr.line_to(left, bottom)
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cr.stroke()
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def draw_o(self, cr, row, col, row_height, col_width):
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cr.set_source_rgb(0, 0, 0)
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x = col_width * (col + 0.5)
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y = row_height * (row + 0.5)
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cr.arc(x, y, row_height/4, 0, 2.0*3.2) # slightly further than 2*pi
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cr.set_line_width(row_height / 5)
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cr.stroke()
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# mark a move on the board
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def mark(self, row, column, player):
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if self.board[row-1][column-1]:
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raise InvalidMove
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else:
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self.board[row-1][column-1] = player
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self.win.queue_draw()
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def set_title(self, suffix = None):
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str = self.title_prefix
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if suffix:
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str += ': ' + suffix
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self.win.set_title(str)
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def won(self):
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self.state = 'won'
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self.set_title('you won!')
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self.win.queue_draw()
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def lost(self):
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self.state = 'lost'
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self.set_title('you lost.')
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self.win.queue_draw()
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def drawn(self):
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self.state = 'drawn'
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self.win.set_title(self.title_prefix + ': a draw.')
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self.win.queue_draw()
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