functioning tic-tac-toe :D
This commit is contained in:
parent
d034078c03
commit
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@ -91,6 +91,13 @@
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</child>
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</widget>
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</child>
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<child>
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<widget class="GtkImageMenuItem" id="tictactoe_menuitem">
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<property name="visible">True</property>
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<property name="label" translatable="yes">Play Tic Tac Toe</property>
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<property name="use_underline">True</property>
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</widget>
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</child>
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<child>
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<widget class="GtkImageMenuItem" id="manage_contact">
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<property name="visible">True</property>
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@ -50,7 +50,8 @@ if dbus_support.supported:
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from music_track_listener import MusicTrackListener
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# XXX interface leaking into the back end?
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import session
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from session import ChatControlSession
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import tictactoe
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STATUS_LIST = ['offline', 'connecting', 'online', 'chat', 'away', 'xa', 'dnd',
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'invisible', 'error']
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@ -768,6 +769,7 @@ class ConnectionDisco:
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q.addChild('feature', attrs = {'var': common.xmpp.NS_MOOD})
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q.addChild('feature', attrs = {'var': common.xmpp.NS_MOOD + '+notify'})
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q.addChild('feature', attrs = {'var': common.xmpp.NS_ESESSION_INIT})
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q.addChild('feature', attrs = {'var': 'http://jabber.org/protocol/games'})
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if (node is None or extension == 'cstates') and gajim.config.get('outgoing_chat_state_notifactions') != 'disabled':
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q.addChild('feature', attrs = {'var': common.xmpp.NS_CHATSTATES})
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@ -779,6 +781,9 @@ class ConnectionDisco:
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q.addChild('feature', attrs = {'var': common.xmpp.NS_PING})
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q.addChild('feature', attrs = {'var': common.xmpp.NS_TIME_REVISED})
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if node == 'http://jabber.org/protocol/games':
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q.addChild('feature', attrs = {'var': 'http://jabber.org/protocol/games/tictactoe'})
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if q.getChildren():
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self.connection.send(iq)
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raise common.xmpp.NodeProcessed
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@ -1538,7 +1543,20 @@ class ConnectionHandlers(ConnectionVcard, ConnectionBytestream, ConnectionDisco,
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if not mtype:
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mtype = 'normal'
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if not mtype == 'groupchat':
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game_invite = msg.getTag('invite', namespace='http://jabber.org/protocol/games')
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if game_invite:
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game = game_invite.getTag('game')
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if game.getAttr('var') == 'http://jabber.org/protocol/games/tictactoe':
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klass = tictactoe.TicTacToeSession
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# this assumes that the invitation came with a thread_id we haven't seen
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session = self.make_new_session(frm, thread_id, klass=klass)
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session.invited(msg)
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return
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elif mtype != 'groupchat':
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session = self.get_session(frm, thread_id, mtype)
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if thread_id and not session.received_thread_id:
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@ -1550,27 +1568,23 @@ class ConnectionHandlers(ConnectionVcard, ConnectionBytestream, ConnectionDisco,
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return
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# check if the message is a xep70-confirmation-request
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if msg.getTag('confirm') and msg.getTag('confirm').namespace == \
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common.xmpp.NS_HTTP_AUTH:
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if msg.getTag('confirm', namespace=common.xmpp.NS_HTTP_AUTH):
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self._HttpAuthCB(con, msg)
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return
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# check if the message is a XEP 0020 feature negotiation request
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if msg.getTag('feature') and msg.getTag('feature').namespace == \
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common.xmpp.NS_FEATURE:
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if msg.getTag('feature', namespace=common.xmpp.NS_FEATURE):
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if gajim.HAVE_PYCRYPTO:
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self._FeatureNegCB(con, msg, session)
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return
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# check if the message is initiating an ESession negotiation
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if msg.getTag('init') and msg.getTag('init').namespace == \
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common.xmpp.NS_ESESSION_INIT:
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if msg.getTag('init', namespace=common.xmpp.NS_ESESSION_INIT):
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self._InitE2ECB(con, msg, session)
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encrypted = False
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e2e_tag = msg.getTag('c', namespace = common.xmpp.NS_STANZA_CRYPTO)
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if e2e_tag:
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if msg.getTag('c', namespace = common.xmpp.NS_STANZA_CRYPTO):
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encrypted = True
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try:
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@ -1701,12 +1715,16 @@ class ConnectionHandlers(ConnectionVcard, ConnectionBytestream, ConnectionDisco,
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if treat_as:
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mtype = treat_as
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# XXX horrible hack
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if isinstance(session, ChatControlSession):
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session.received(frm, msgtxt, tim, encrypted, mtype, subject, chatstate,
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msg_id, composing_xep, user_nick, msghtml, form_node)
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else:
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session.received(msg)
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# END messageCB
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# process and dispatch an error message
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def dispatch_error_message(self, msg, msgtxt, session, frm, tim, subject)
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def dispatch_error_message(self, msg, msgtxt, session, frm, tim, subject):
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error_msg = msg.getError()
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if not error_msg:
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@ -1761,7 +1779,7 @@ class ConnectionHandlers(ConnectionVcard, ConnectionBytestream, ConnectionDisco,
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except exceptions.PysqliteOperationalError, e:
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self.dispatch('ERROR', (_('Disk Write Error'), str(e)))
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def dispatch_invite_message(self, invite, frm)
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def dispatch_invite_message(self, invite, frm):
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item = invite.getTag('invite')
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jid_from = item.getAttr('from')
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@ -1843,8 +1861,11 @@ returns the session that we last sent a message to.'''
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else:
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return None
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def make_new_session(self, jid, thread_id = None, type = 'chat'):
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sess = session.ChatControlSession(self, common.xmpp.JID(jid), thread_id, type)
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def make_new_session(self, jid, thread_id=None, type='chat', klass=None):
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if not klass:
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klass = ChatControlSession
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sess = klass(self, common.xmpp.JID(jid), thread_id, type)
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if not jid in self.sessions:
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self.sessions[jid] = {}
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@ -32,10 +32,23 @@ class StanzaSession(object):
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else:
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self.thread_id = self.generate_thread_id()
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self.loggable = True
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self.last_send = 0
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self.status = None
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self.negotiated = {}
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def is_loggable(self):
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account = self.conn.name
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no_log_for = gajim.config.get_per('accounts', account, 'no_log_for')
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if not no_log_for:
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no_log_for = ''
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no_log_for = no_log_for.split()
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return self.loggable and account not in no_log_for and self.jid not in no_log_for
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def generate_thread_id(self):
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return "".join([random.choice(string.ascii_letters) for x in xrange(0,32)])
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@ -132,8 +145,6 @@ class EncryptedStanzaSession(StanzaSession):
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def __init__(self, conn, jid, thread_id, type = 'chat'):
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StanzaSession.__init__(self, conn, jid, thread_id, type = 'chat')
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self.loggable = True
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self.xes = {}
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self.es = {}
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@ -891,17 +902,6 @@ otherwise, list the fields we haven't implemented'''
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# preventing falsified messages from going through.
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self.km_o = ''
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def is_loggable(self):
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account = self.conn.name
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no_log_for = gajim.config.get_per('accounts', account, 'no_log_for')
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if not no_log_for:
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no_log_for = ''
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no_log_for = no_log_for.split()
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return self.loggable and account not in no_log_for and self.jid not in no_log_for
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def cancelled_negotiation(self):
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StanzaSession.cancelled_negotiation(self)
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self.enable_encryption = False
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@ -2345,6 +2345,9 @@ class RosterWindow:
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contacts, account, self.on_execute_command))
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else: # one resource
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tictactoe_menuitem = xml.get_widget( 'tictactoe_menuitem')
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tictactoe_menuitem.connect('activate', self.play_tictactoe, contact, account, contact.resource)
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start_chat_menuitem.connect('activate',
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self.on_open_chat_window, contact, account)
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execute_command_menuitem.connect('activate', self.on_execute_command,
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@ -4278,6 +4281,17 @@ class RosterWindow:
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return True
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return False
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def play_tictactoe(self, widget, contact, account, resource=None):
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jid = contact.jid
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if resource is not None:
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jid = jid + u'/' + resource
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import tictactoe
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sess = gajim.connections[account].make_new_session(jid, klass=tictactoe.TicTacToeSession)
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sess.begin()
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def on_execute_command(self, widget, contact, account, resource=None):
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'''Execute command. Full JID needed; if it is other contact,
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resource is necessary. Widget is unnecessary, only to be
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@ -16,6 +16,7 @@ class ChatControlSession(stanza_session.EncryptedStanzaSession):
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self.control = None
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# dispatch a received <message> stanza
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def received(self, full_jid_with_resource, message, tim, encrypted, msg_type, subject, chatstate, msg_id, composing_xep, user_nick, xhtml, form_node):
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jid = gajim.get_jid_without_resource(full_jid_with_resource)
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@ -114,6 +115,7 @@ class ChatControlSession(stanza_session.EncryptedStanzaSession):
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encrypted, msg_type, subject, chatstate, msg_id,
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composing_xep, user_nick, xhtml, form_node]))
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# display the message or show notification in the roster
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def roster_message(self, jid, msg, tim, encrypted=False, msg_type='',
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subject=None, resource='', msg_id=None, user_nick='',
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advanced_notif_num=None, xhtml=None, form_node=None):
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@ -0,0 +1,276 @@
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from common import stanza_session
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from common import xmpp
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import pygtk
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pygtk.require('2.0')
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import gtk
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from gtk import gdk
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import cairo
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# implements <http://pidgin-games.sourceforge.net/xep/tictactoe.html#invite>
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class InvalidMove(Exception):
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pass
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class TicTacToeSession(stanza_session.StanzaSession):
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def begin(self, rows = 3, cols = 3, role_s = 'x'):
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self.rows = rows
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self.cols = cols
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self.role_s = role_s
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if self.role_s == 'x':
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self.role_o = 'o'
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else:
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self.role_o = 'x'
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msg = xmpp.Message()
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invite = msg.NT.invite
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invite.setNamespace('http://jabber.org/protocol/games')
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game = invite.NT.game
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game.setAttr('var', 'http://jabber.org/protocol/games/tictactoe')
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x = xmpp.DataForm(typ='submit')
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game.addChild(node=x)
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self.send(msg)
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self.next_move_id = 1
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self.state = 'sent_invite'
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# received an invitation
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def invited(self, msg):
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invite = msg.getTag('invite', namespace='http://jabber.org/protocol/games')
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game = invite.getTag('game')
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x = game.getTag('x', namespace='jabber:x:data')
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form = xmpp.DataForm(node=x)
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if form.getField('role'):
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self.role_o = form.getField('role').getValues()[0]
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if form.getField('rows'):
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self.rows = int(form.getField('rows').getValues()[0])
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if form.getField('cols'):
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self.cols = int(form.getField('cols').getValues()[0])
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# XXX 'strike'
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if not hasattr(self, 'rows'):
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self.rows = 3
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if not hasattr(self, 'cols'):
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self.cols = 3
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# the number of the move about to be made
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self.next_move_id = 1
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self.board = TicTacToeBoard(self, self.rows, self.cols)
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# accept the invitation, join the game
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response = xmpp.Message()
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join = response.NT.join
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join.setNamespace('http://jabber.org/protocol/games')
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self.send(response)
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if not hasattr(self, 'role_o') or self.role_o == 'x':
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self.role_s = 'o'
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self.role_o = 'x'
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self.their_turn()
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else:
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self.role_s = 'x'
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self.role_o = 'o'
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self.our_turn()
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def is_my_turn(self):
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return self.state == 'get_input'
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def received(self, msg):
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# just sent an invitation, expecting a reply
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if self.state == 'sent_invite':
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if msg.getTag('join', namespace='http://jabber.org/protocol/games'):
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self.board = TicTacToeBoard(self, self.rows, self.cols)
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if self.role_s == 'x':
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self.our_turn()
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else:
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self.their_turn()
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return
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# ignore messages unless we're expecting a move
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if self.state != 'waiting':
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return
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turn = msg.getTag('turn', namespace='http://jabber.org/protocol/games')
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move = turn.getTag('move', namespace='http://jabber.org/protocol/games/tictactoe')
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row = int(move.getAttr('row'))
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col = int(move.getAttr('col'))
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id = int(move.getAttr('id'))
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if id != self.next_move_id:
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print 'unexpected move id, lost a move somewhere?'
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raise
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try:
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self.board.mark(row, col, self.role_o)
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except InvalidMove, e:
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print 'received invalid move'
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return
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# XXX check win conditions
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self.next_move_id += 1
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self.our_turn()
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def our_turn(self):
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self.state = 'get_input'
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self.board.win.set_title(self.board.title + ': your turn')
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def their_turn(self):
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self.state = 'waiting'
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self.board.win.set_title(self.board.title + ': their turn')
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# called when the board receives input
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def move(self, row, column):
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try:
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self.board.mark(row, column, self.role_s)
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except InvalidMove, e:
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print 'invalid move'
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return
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self.send_move(row, column)
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# XXX check win conditions
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def send_move(self, row, column):
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msg = xmpp.Message()
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turn = msg.NT.turn
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turn.setNamespace('http://jabber.org/protocol/games')
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move = turn.NT.move
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move.setNamespace('http://jabber.org/protocol/games/tictactoe')
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move.setAttr('row', str(row))
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move.setAttr('col', str(column))
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move.setAttr('id', str(self.next_move_id))
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self.send(msg)
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self.next_move_id += 1
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self.their_turn()
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class TicTacToeBoard:
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def __init__(self, session, rows, cols):
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self.session = session
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self.rows = rows
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self.cols = cols
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self.board = [ [None] * self.cols for r in xrange(self.rows) ]
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self.setup_window()
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def setup_window(self):
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self.win = gtk.Window()
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self.title = 'tic-tac-toe with %s' % self.session.jid
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self.win.set_title(self.title)
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self.win.set_app_paintable(True)
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self.win.add_events(gdk.BUTTON_PRESS_MASK)
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self.win.connect('button-press-event', self.clicked)
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self.win.connect('expose-event', self.expose)
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self.win.show_all()
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def clicked(self, widget, event):
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if not self.session.is_my_turn():
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return
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(height, width) = widget.get_size()
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# convert click co-ordinates to row and column
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row_height = height // self.rows
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col_width = width // self.cols
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row = int(event.y // row_height) + 1
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column = int(event.x // col_width) + 1
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self.session.move(row, column)
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def expose(self, widget, event):
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win = widget.window
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cr = win.cairo_create()
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cr.set_source_rgb(1.0, 1.0, 1.0)
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cr.set_operator(cairo.OPERATOR_SOURCE)
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cr.paint()
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(width, height) = widget.get_size()
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row_height = height // self.rows
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col_width = width // self.cols
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for i in xrange(self.rows):
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for j in xrange(self.cols):
|
||||
if self.board[i][j] == 'x':
|
||||
self.draw_x(cr, i, j, row_height, col_width)
|
||||
elif self.board[i][j] == 'o':
|
||||
self.draw_o(cr, i, j, row_height, col_width)
|
||||
|
||||
def draw_x(self, cr, row, col, row_height, col_width):
|
||||
cr.set_source_rgb(0, 0, 0)
|
||||
|
||||
top = row_height * (row + 0.2)
|
||||
bottom = row_height * (row + 0.8)
|
||||
|
||||
left = col_width * (col + 0.2)
|
||||
right = col_width * (col + 0.8)
|
||||
|
||||
cr.set_line_width(row_height / 5)
|
||||
|
||||
cr.move_to(left, top)
|
||||
cr.line_to(right, bottom)
|
||||
|
||||
cr.move_to(right, top)
|
||||
cr.line_to(left, bottom)
|
||||
|
||||
cr.stroke()
|
||||
|
||||
def draw_o(self, cr, row, col, row_height, col_width):
|
||||
cr.set_source_rgb(0, 0, 0)
|
||||
|
||||
x = col_width * (col + 0.5)
|
||||
y = row_height * (row + 0.5)
|
||||
|
||||
cr.arc(x, y, row_height/4, 0, 2.0*3.2) # slightly further than 2*pi
|
||||
|
||||
cr.set_line_width(row_height / 5)
|
||||
cr.stroke()
|
||||
|
||||
# mark a move on the board
|
||||
def mark(self, row, column, player):
|
||||
if self.board[row-1][column-1]:
|
||||
raise InvalidMove
|
||||
else:
|
||||
self.board[row-1][column-1] = player
|
||||
|
||||
self.win.queue_draw()
|
Loading…
Reference in New Issue