More coding style.

(Do I always have to fix the coding style first before I can work with
it? Damn, that's annoying! My terminal has a width of 80 chars, what's
so hard about using the 80 chars width we have specified in the coding
style?)
This commit is contained in:
js 2008-07-22 23:25:27 +00:00
parent cc733a6cac
commit 8599a46046
1 changed files with 14 additions and 7 deletions

View File

@ -567,16 +567,19 @@ class RosterTooltip(NotificationAreaTooltip):
self.win.add(vcard_table) self.win.add(vcard_table)
def _append_pep_info(self, contact, properties): def _append_pep_info(self, contact, properties):
'''Append Tune, Mood, Activity information of the specified contact '''
Append Tune, Mood, Activity information of the specified contact
to the given property list. to the given property list.
''' '''
if contact.mood.has_key('mood'): if contact.mood.has_key('mood'):
mood = contact.mood['mood'].strip() mood = contact.mood['mood'].strip()
mood = gobject.markup_escape_text(mood) mood = gobject.markup_escape_text(mood)
mood_string = _('Mood:') + ' <b>%s</b>' % mood mood_string = _('Mood:') + ' <b>%s</b>' % mood
if contact.mood.has_key('text') and contact.mood['text'] != '': if contact.mood.has_key('text') \
and contact.mood['text'] != '':
mood_text = contact.mood['text'].strip() mood_text = contact.mood['text'].strip()
mood_text = gobject.markup_escape_text(mood_text) mood_text = \
gobject.markup_escape_text(mood_text)
mood_string += ' (%s)' % mood_text mood_string += ' (%s)' % mood_text
properties.append((mood_string, None)) properties.append((mood_string, None))
@ -585,18 +588,22 @@ class RosterTooltip(NotificationAreaTooltip):
activity = gobject.markup_escape_text(activity) activity = gobject.markup_escape_text(activity)
activity_string = _('Activity:') + ' <b>%s' % activity activity_string = _('Activity:') + ' <b>%s' % activity
if contact.activity.has_key('subactivity'): if contact.activity.has_key('subactivity'):
activity_sub = contact.activity['subactivity'].strip() activity_sub = \
activity_sub = gobject.markup_escape_text(activity_sub) contact.activity['subactivity'].strip()
activity_sub = \
gobject.markup_escape_text(activity_sub)
activity_string += ' (%s)</b>' % activity_sub activity_string += ' (%s)</b>' % activity_sub
else: else:
activity_string += '</b>' activity_string += '</b>'
if contact.activity.has_key('text'): if contact.activity.has_key('text'):
activity_text = contact.activity['text'].strip() activity_text = contact.activity['text'].strip()
activity_text = gobject.markup_escape_text(activity_text) activity_text = gobject.markup_escape_text(
activity_text)
activity_string += ' (%s)' % activity_text activity_string += ' (%s)' % activity_text
properties.append((activity_string, None)) properties.append((activity_string, None))
if contact.tune.has_key('artist') or contact.tune.has_key('title'): if contact.tune.has_key('artist') \
or contact.tune.has_key('title'):
if contact.tune.has_key('artist'): if contact.tune.has_key('artist'):
artist = contact.tune['artist'].strip() artist = contact.tune['artist'].strip()
artist = gobject.markup_escape_text(artist) artist = gobject.markup_escape_text(artist)