More coding style.
(Do I always have to fix the coding style first before I can work with it? Damn, that's annoying! My terminal has a width of 80 chars, what's so hard about using the 80 chars width we have specified in the coding style?)
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@ -567,16 +567,19 @@ class RosterTooltip(NotificationAreaTooltip):
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self.win.add(vcard_table)
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self.win.add(vcard_table)
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def _append_pep_info(self, contact, properties):
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def _append_pep_info(self, contact, properties):
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'''Append Tune, Mood, Activity information of the specified contact
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'''
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Append Tune, Mood, Activity information of the specified contact
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to the given property list.
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to the given property list.
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'''
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'''
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if contact.mood.has_key('mood'):
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if contact.mood.has_key('mood'):
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mood = contact.mood['mood'].strip()
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mood = contact.mood['mood'].strip()
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mood = gobject.markup_escape_text(mood)
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mood = gobject.markup_escape_text(mood)
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mood_string = _('Mood:') + ' <b>%s</b>' % mood
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mood_string = _('Mood:') + ' <b>%s</b>' % mood
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if contact.mood.has_key('text') and contact.mood['text'] != '':
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if contact.mood.has_key('text') \
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and contact.mood['text'] != '':
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mood_text = contact.mood['text'].strip()
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mood_text = contact.mood['text'].strip()
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mood_text = gobject.markup_escape_text(mood_text)
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mood_text = \
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gobject.markup_escape_text(mood_text)
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mood_string += ' (%s)' % mood_text
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mood_string += ' (%s)' % mood_text
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properties.append((mood_string, None))
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properties.append((mood_string, None))
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@ -585,18 +588,22 @@ class RosterTooltip(NotificationAreaTooltip):
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activity = gobject.markup_escape_text(activity)
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activity = gobject.markup_escape_text(activity)
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activity_string = _('Activity:') + ' <b>%s' % activity
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activity_string = _('Activity:') + ' <b>%s' % activity
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if contact.activity.has_key('subactivity'):
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if contact.activity.has_key('subactivity'):
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activity_sub = contact.activity['subactivity'].strip()
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activity_sub = \
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activity_sub = gobject.markup_escape_text(activity_sub)
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contact.activity['subactivity'].strip()
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activity_sub = \
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gobject.markup_escape_text(activity_sub)
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activity_string += ' (%s)</b>' % activity_sub
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activity_string += ' (%s)</b>' % activity_sub
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else:
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else:
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activity_string += '</b>'
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activity_string += '</b>'
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if contact.activity.has_key('text'):
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if contact.activity.has_key('text'):
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activity_text = contact.activity['text'].strip()
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activity_text = contact.activity['text'].strip()
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activity_text = gobject.markup_escape_text(activity_text)
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activity_text = gobject.markup_escape_text(
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activity_text)
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activity_string += ' (%s)' % activity_text
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activity_string += ' (%s)' % activity_text
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properties.append((activity_string, None))
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properties.append((activity_string, None))
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if contact.tune.has_key('artist') or contact.tune.has_key('title'):
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if contact.tune.has_key('artist') \
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or contact.tune.has_key('title'):
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if contact.tune.has_key('artist'):
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if contact.tune.has_key('artist'):
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artist = contact.tune['artist'].strip()
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artist = contact.tune['artist'].strip()
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artist = gobject.markup_escape_text(artist)
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artist = gobject.markup_escape_text(artist)
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