Remove unused Dialog
Using a FileChooserDialog for this is overkill, use FileChooserButton in the future
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@ -4773,48 +4773,6 @@ class ProgressDialog:
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def on_progress_dialog_delete_event(self, widget, event):
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return True # WM's X button or Escape key should not destroy the window
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class SoundChooserDialog(FileChooserDialog):
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def __init__(self, path_to_snd_file='', on_response_ok=None,
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on_response_cancel=None, transient_for=None):
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"""
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Optionally accepts path_to_snd_file so it has that as selected
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"""
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def on_ok(widget, callback):
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"""
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Check if file exists and call callback
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"""
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path_to_snd_file = self.get_filename()
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if os.path.exists(path_to_snd_file):
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callback(widget, path_to_snd_file)
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FileChooserDialog.__init__(
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self, title_text=_('Choose Sound'),
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action=Gtk.FileChooserAction.OPEN,
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buttons=(Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL,
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Gtk.STOCK_OPEN, Gtk.ResponseType.OK),
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default_response=Gtk.ResponseType.OK,
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current_folder=app.config.get('last_sounds_dir'),
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on_response_ok=(on_ok, on_response_ok),
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on_response_cancel=on_response_cancel,
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transient_for=transient_for)
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filter_ = Gtk.FileFilter()
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filter_.set_name(_('All files'))
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filter_.add_pattern('*')
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self.add_filter(filter_)
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filter_ = Gtk.FileFilter()
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filter_.set_name(_('Wav Sounds'))
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filter_.add_pattern('*.wav')
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self.add_filter(filter_)
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self.set_filter(filter_)
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path_to_snd_file = helpers.check_soundfile_path(path_to_snd_file)
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if path_to_snd_file:
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# set_filename accept only absolute path
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path_to_snd_file = os.path.abspath(path_to_snd_file)
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self.set_filename(path_to_snd_file)
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class ImageChooserDialog(FileChooserDialog):
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def __init__(self, path_to_file='', on_response_ok=None,
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on_response_cancel=None):
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