better ImageCellRenderer (it takes less CPU)
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@ -53,15 +53,23 @@ class ImageCellRenderer(gtk.GenericCellRenderer):
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def do_get_property(self, pspec):
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return getattr(self, pspec.name)
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def func(self, model, path, iter, (image, tree)):
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if model.get_value(iter, 0) == image:
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self.redraw = 1
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cell_area = tree.get_cell_area(path, tree.get_column(0))
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tree.queue_draw_area(cell_area.x, cell_area.y, cell_area.width, cell_area.height)
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def animation_timeout(self, tree, image):
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if image.get_storage_type() == gtk.IMAGE_ANIMATION:
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self.redraw = 0
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image.get_data('iter').advance()
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gobject.timeout_add(image.get_data('iter').get_delay_time(), self.animation_timeout, tree, image)
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tree.queue_draw()
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# tree.queue_draw_area(16,32,16,340)
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# tree.queue_draw_area(draw_rect.x, \
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# draw_rect.y, pix.get_width(), pix.get_height())
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model = tree.get_model()
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model.foreach(self.func, (image, tree))
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if self.redraw:
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gobject.timeout_add(image.get_data('iter').get_delay_time(), self.animation_timeout, tree, image)
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else:
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image.set_data('iter', None)
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def on_render(self, window, widget, background_area,cell_area, \
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expose_area, flags):
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pix_rect = gtk.gdk.Rectangle()
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