tictactoe: notify user of when won/lost
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parent
051bd6e1b7
commit
2648aa4a9f
118
src/tictactoe.py
118
src/tictactoe.py
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@ -15,12 +15,15 @@ class InvalidMove(Exception):
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pass
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class TicTacToeSession(stanza_session.StanzaSession):
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# initiate a session
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def begin(self, rows = 3, cols = 3, role_s = 'x'):
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self.rows = rows
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self.cols = cols
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self.role_s = role_s
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self.strike = 3
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if self.role_s == 'x':
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self.role_o = 'o'
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else:
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@ -68,6 +71,7 @@ class TicTacToeSession(stanza_session.StanzaSession):
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else:
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self.cols = 3
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# number in a row needed to win
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if form.getField('strike'):
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self.strike = int(form.getField('strike').getValues()[0])
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else:
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@ -104,10 +108,6 @@ class TicTacToeSession(stanza_session.StanzaSession):
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self.our_turn()
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def is_my_turn(self):
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# XXX not great semantics
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return self.received == self.ignore
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# just sent an invitation, expecting a reply
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def wait_for_invite_response(self, msg):
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if msg.getTag('join', namespace=games_ns):
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@ -119,12 +119,22 @@ class TicTacToeSession(stanza_session.StanzaSession):
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self.their_turn()
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elif msg.getTag('decline', namespace=games_ns):
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self.XXX()
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# XXX notify the user
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# XXX end session
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pass
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# silently ignores any received messages
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def ignore(self, msg):
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pass
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def game_over(self, msg):
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invite = msg.getTag('invite', namespace=games_ns)
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# ignore messages unless they're renewing the game
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if invite and invite.getAttr('type') == 'renew':
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self.invited(msg)
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def wait_for_move(self, msg):
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turn = msg.getTag('turn', namespace=games_ns)
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move = turn.getTag('move', namespace='http://jabber.org/protocol/games/tictactoe')
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@ -135,12 +145,15 @@ class TicTacToeSession(stanza_session.StanzaSession):
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if id != self.next_move_id:
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print 'unexpected move id, lost a move somewhere?'
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raise
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return
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try:
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self.board.mark(row, col, self.role_o)
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except InvalidMove, e:
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print 'received invalid move'
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# received an invalid move, end the game.
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# XXX notify the user
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self.terminate('cheating')
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return
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# check win conditions
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@ -153,14 +166,18 @@ class TicTacToeSession(stanza_session.StanzaSession):
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self.our_turn()
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def is_my_turn(self):
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# XXX not great semantics
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return self.received == self.ignore
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def our_turn(self):
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# ignore messages until we've made our move
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self.received = self.ignore
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self.board.win.set_title(self.board.title + ': your turn')
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self.board.set_title('your turn')
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def their_turn(self):
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self.received = self.wait_for_move
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self.board.win.set_title(self.board.title + ': their turn')
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self.board.set_title('their turn')
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# called when the board receives input
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def move(self, row, col):
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@ -173,7 +190,7 @@ class TicTacToeSession(stanza_session.StanzaSession):
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self.send_move(row, col)
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# check win conditions
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if self.board.check_for_strike(self.role_s, row, col,self.strike):
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if self.board.check_for_strike(self.role_s, row, col, self.strike):
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self.won()
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elif self.board.full():
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self.drawn()
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@ -182,6 +199,7 @@ class TicTacToeSession(stanza_session.StanzaSession):
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self.their_turn()
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# sends a move message
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def send_move(self, row, column):
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msg = xmpp.Message()
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msg.setType('chat')
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@ -198,13 +216,50 @@ class TicTacToeSession(stanza_session.StanzaSession):
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self.send(msg)
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# sends a termination message and ends the game
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def terminate(self, reason):
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msg = xmpp.Message()
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terminate = msg.NT.terminate
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terminate.setNamespace(games_ns)
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terminate.setAttr('reason', reason)
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self.send(msg)
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self.received = self.game_over
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def won(self):
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self.terminate('won')
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self.board.won()
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def lost(self):
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self.terminate('lost')
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self.board.lost()
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def drawn(self):
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self.terminate('draw')
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self.board.drawn()
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class TicTacToeBoard:
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def __init__(self, session, rows, cols):
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self.session = session
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self.state = 'None'
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self.rows = rows
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self.cols = cols
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self.board = [ [None] * self.cols for r in xrange(self.rows) ]
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self.setup_window()
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def check_for_strike(self, p, r, c, strike):
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# up and down, left and right
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# number in a row: up and down, left and right
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tallyI = 0
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tally_ = 0
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# right triangles: L\ , F/
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# number in a row: diagonal
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# (imagine L or F as two sides of a right triangle: L\ or F/)
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tallyL = 0
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tallyF = 0
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@ -241,16 +296,6 @@ class TicTacToeBoard:
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return False
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def __init__(self, session, rows, cols):
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self.session = session
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self.rows = rows
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self.cols = cols
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self.board = [ [None] * self.cols for r in xrange(self.rows) ]
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self.setup_window()
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# is the board full?
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def full(self):
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for r in xrange(self.rows):
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@ -263,9 +308,9 @@ class TicTacToeBoard:
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def setup_window(self):
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self.win = gtk.Window()
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self.title = 'tic-tac-toe with %s' % self.session.jid
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self.title_prefix = 'tic-tac-toe with %s' % self.session.jid
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self.set_title()
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self.win.set_title(self.title)
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self.win.set_app_paintable(True)
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self.win.add_events(gdk.BUTTON_PRESS_MASK)
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@ -313,6 +358,8 @@ class TicTacToeBoard:
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elif self.board[i][j] == 'o':
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self.draw_o(cr, i, j, row_height, col_width)
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# XXX draw 'won', 'lost', 'draw'
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def draw_x(self, cr, row, col, row_height, col_width):
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cr.set_source_rgb(0, 0, 0)
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@ -351,3 +398,26 @@ class TicTacToeBoard:
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self.board[row-1][column-1] = player
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self.win.queue_draw()
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def set_title(self, suffix = None):
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str = self.title_prefix
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if suffix:
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str += ': ' + suffix
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self.win.set_title(str)
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def won(self):
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self.state = 'won'
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self.set_title('you won!')
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self.win.queue_draw()
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def lost(self):
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self.state = 'lost'
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self.set_title('you lost.')
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self.win.queue_draw()
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def drawn(self):
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self.state = 'drawn'
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self.win.set_title(self.title_prefix + ': a draw.')
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self.win.queue_draw()
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