I should've put this on git sooner.
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commit
9aeaf7326c
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function love.conf(t)
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t.modules.joystick = false
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t.modules.physics = false
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t.modules.touch = false
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t.modules.video = false
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t.identity = "hexart"
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t.window.title = "HexArt"
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t.version = "11.2"
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t.gammacorrect = true
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end
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local kt = {}
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local t = 0.05
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local t0 = 0.5 -- initial cooldown
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local TIMEOUT_FIRST = -32767 -- a very negative number
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local saved = 0xFFFFFFFFFFFF
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function love.keypressed(k)
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if k == "escape" then
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if saved and saved > love.timer.getTime() then
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love.event.quit()
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else
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saved = love.timer.getTime() + 0.5
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end
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end
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kt[k] = TIMEOUT_FIRST
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end
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function love.keyreleased(k)
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kt[k] = nil
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end
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local visual_start
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local cp = 1
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local palt = {}
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local imgpalt = {}
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local imgt = {}
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for i=1,256 do
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imgt[i] = 0
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end
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for i=1,256 do
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imgpalt[i] = 0
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end
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for i=0,255 do
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palt[i] = 0
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end
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for i=0,15 do
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palt[i] = i*0x11111100 + 0xFF
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imgpalt[i*16 + 1] = 0x11*i
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imgpalt[i*16 + 2] = 0x11*i
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imgpalt[i*16 + 3] = 0x11*i
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imgpalt[i*16 + 4] = 0xFF
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end
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local batch
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local batchid = {} -- should have 512 entries
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local hexquads = {}
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local palettedata
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local paletting
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local imagedata
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local backimage
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local backimagedata
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local image
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-- PAL_MAX is the max value of a pixel.
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-- this is 255 in paletting mode, 15 otherwise.
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local PAL_MAX = 15
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local mul = 36
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local function markupdated(pos, redraw)
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local x = (pos-1) % 16
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local y = math.floor((pos-1) / 16)
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if not batchid[pos * 2] then
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batchid[pos * 2] = batch:add(hexquads[math.floor(imgt[pos]/16)], x * mul, y * mul)
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batchid[pos * 2 + 1] = batch:add(hexquads[imgt[pos]%16], x * mul + 16, y * mul)
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else
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batch:set(batchid[pos * 2], hexquads[math.floor(imgt[pos]/16)], x * mul, y * mul)
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batch:set(batchid[pos * 2 + 1], hexquads[imgt[pos]%16], x * mul + 16, y * mul)
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end
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local rgba = palt[imgt[pos]]
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local r = math.floor(rgba / 16777216) % 256
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local g = math.floor(rgba / 65536) % 256
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local b = math.floor(rgba / 256) % 256
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local a = rgba % 256
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imagedata:setPixel(x, y, r/255, g/255, b/255, a/255)
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if paletting then
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local r, g, b, a = imgt[y*16+1], imgt[y*16+2], imgt[y*16+3], imgt[y*16+4]
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imagedata:setPixel(3, y, r/255, g/255, b/255, a/255)
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end
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if redraw then
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image:replacePixels(imagedata)
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end
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end
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function love.wheelmoved(x, y)
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saved = nil
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imgt[cp] = math.min(math.max(imgt[cp]+y, 0), PAL_MAX)
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markupdated(cp, true)
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end
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function setback(pos, highlight)
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local x = (pos-1)%16
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local y = math.floor((pos-1)/16)
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if highlight then
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backimagedata:setPixel(x, y, 0.5, 0, 0, 1)
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else
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backimagedata:setPixel(x, y, 0, 0, 0, 0)
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end
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end
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function love.update(dt)
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local function ktup(key, func)
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if kt[key] then
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local nt = kt[key] - dt
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kt[key] = nt
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if nt <= 0 then
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if nt <= TIMEOUT_FIRST then
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kt[key] = t0
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else
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kt[key] = t
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end
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return func()
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end
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end
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end
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local function imgup()
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setback(cp, false)
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cp = math.max(cp - 16, 1)
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setback(cp, true)
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backimage:replacePixels(backimagedata)
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end
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local function imgdown()
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setback(cp, false)
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cp = math.min(cp + 16, 256)
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setback(cp, true)
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backimage:replacePixels(backimagedata)
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end
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local function imgleft()
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setback(cp, false)
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cp = math.max(cp - 1, 1)
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setback(cp, true)
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backimage:replacePixels(backimagedata)
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end
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local function imgright()
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setback(cp, false)
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cp = math.min(cp + 1, 256)
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setback(cp, true)
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backimage:replacePixels(backimagedata)
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end
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local function decr()
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saved = nil
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local amt = (kt['lshift'] and 16 or 1)
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for i=visual_start or cp, cp do
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imgt[i] = math.max(imgt[i] - amt, 0)
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markupdated(i, true)
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end
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end
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local function incr()
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saved = nil
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local amt = (kt['lshift'] and 16 or 1)
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for i=visual_start or cp, cp do
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imgt[i] = math.min(imgt[i] + amt, PAL_MAX)
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markupdated(i, true)
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end
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end
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local function light_propagation_up()
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if visual_start then
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print("[NYI] light_propagation_up + visual_start")
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return
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end
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saved = nil
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local initialValue = imgt[cp]
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local newValue = math.min(initialValue + 1, 15)
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if initialValue == newValue then return end
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local function recurse(pos, dx, dy, targetValue)
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local xpos = (pos - 1) % 16 + 1
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local ypos = ((pos - xpos)/16) + 1
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local npos
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if dx < 0 and xpos > 1 then
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npos = pos - 1
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elseif dx > 0 and xpos < 16 then
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npos = pos + 1
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elseif dy > 0 and ypos < 16 then
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npos = pos + 16
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flag = print
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elseif dy < 0 and ypos > 1 then
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npos = pos - 16
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end
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if npos and imgt[npos] < targetValue then
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imgt[npos] = targetValue
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markupdated(npos, false)
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recurse(npos, dx, dy, targetValue - 1)
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recurse(npos, dy, -dx, targetValue - 1)
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end
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end
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imgt[cp] = newValue
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markupdated(cp, false)
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recurse(cp, 0, 1, newValue - 1)
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recurse(cp, 1, 0, newValue - 1)
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recurse(cp, 0, -1, newValue - 1)
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recurse(cp, -1, 0, newValue - 1)
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image:replacePixels(imagedata)
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end
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local function light_propagation_down()
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if true then
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print("[NYI] light_propagation_down")
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return
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end
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if visual_start then
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print("[NYI] light_propagation_down + visual_start")
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return
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end
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saved = nil
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local initialValue = imgt[cp]
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local newValue = math.max(initialValue - 1, 0)
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if initialValue == newValue then return end
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local function recurse(pos, dx, dy, targetValue)
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local xpos = (pos - 1) % 16 + 1
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local ypos = ((pos - xpos)/16) + 1
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local npos
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if dx < 0 and xpos > 1 then
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npos = pos - 1
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elseif dx > 0 and xpos < 16 then
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npos = pos + 1
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elseif dy > 0 and ypos < 16 then
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npos = pos + 16
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flag = print
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elseif dy < 0 and ypos > 1 then
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npos = pos - 16
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end
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if npos and imgt[npos] < targetValue then
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imgt[npos] = targetValue
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markupdated(npos, false)
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recurse(npos, dx, dy, targetValue - 1)
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recurse(npos, dy, -dx, targetValue - 1)
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end
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end
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imgt[cp] = newValue
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markupdated(cp, false)
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recurse(cp, 0, 1, newValue - 1)
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recurse(cp, 1, 0, newValue - 1)
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recurse(cp, 0, -1, newValue - 1)
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recurse(cp, -1, 0, newValue - 1)
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image:replacePixels(imagedata)
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end
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local function save()
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saved = 0xFFFFFFFFFFFF
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local data = imagedata:encode("png")
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local name = love.data.encode("string", "hex", love.data.hash("sha1", data):sub(1, 7)) .. ".png"
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love.filesystem.write("img-" .. name, data)
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end
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local function palette()
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-- Called to enable/disable palette editing mode
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paletting = not paletting
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imagedata, palettedata = palettedata, imagedata
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imgt, imgpalt = imgpalt, imgt
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PAL_MAX = paletting and 255 or 15
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if paletting then
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for i=0,255 do
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palt[i] = i*0x01010100 + 0xff
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end
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else
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for i=0,15 do
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local r = imgpalt[i*16+1]
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local g = imgpalt[i*16+2]
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local b = imgpalt[i*16+3]
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local a = imgpalt[i*16+4]
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palt[i] = ((r*256+g)*256+b)*256+a
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end
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end
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for i=1,256 do
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markupdated(i, false)
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end
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image:replacePixels(imagedata)
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end
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local function visual()
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visual_start = not visual_start and cp
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end
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ktup('i', imgup)
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ktup('up', imgup)
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ktup('j', imgleft)
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ktup('left', imgleft)
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ktup('k', imgdown)
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ktup('down', imgdown)
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ktup('l', imgright)
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ktup('right', imgright)
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ktup('z', decr)
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ktup('x', incr)
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ktup('a', light_propagation_up)
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ktup('s', light_propagation_down)
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ktup('w', save)
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ktup('p', palette)
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ktup('v', visual)
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end
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local quad
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local backquad
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local heximage
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function love.load()
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imagedata = love.image.newImageData(16, 16)
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backimagedata = love.image.newImageData(16, 16)
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palettedata = love.image.newImageData(16, 16)
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image = love.graphics.newImage(imagedata, {mipmaps=false})
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backimage = love.graphics.newImage(backimagedata, {mipmaps=false})
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image:setFilter("nearest", "nearest")
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backimage:setFilter("nearest", "nearest")
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quad = love.graphics.newQuad(0, 0, 16, 16, 16, 16)
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backquad = love.graphics.newQuad(0, 0, 16, 16, 16, 16)
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heximage = love.graphics.newImage("hex.png")
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for i = 0, 15 do
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hexquads[i] = love.graphics.newQuad(i*16, 0, 16, 32, heximage:getDimensions())
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end
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batch = love.graphics.newSpriteBatch(heximage)
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for i=1,256 do
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markupdated(i, false)
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end
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image:replacePixels(imagedata)
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for x=0, 15 do
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for y=0, 15 do
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backimagedata:setPixel(x, y, 0, 0, 0, 0)
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end
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end
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local x = (cp-1)%16
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local y = math.floor((cp-1)/16)
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backimagedata:setPixel(x, y, 0.5, 0, 0, 1)
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backimage:replacePixels(backimagedata)
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end
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function love.draw()
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love.graphics.draw(image, quad, 576, 0, 0, 8)
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love.graphics.draw(backimage, backquad, 2, 2, 0, mul)
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love.graphics.print((visual_start and tostring(visual_start) .. ":" or "") .. tostring(cp), 0, 588)
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love.graphics.draw(batch, 2, 2)
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end
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-- vim: set sw=2 sts=2:
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