c.sexchat/plugins/wmpa
Berke Viktor 507af191bd Now some final cleanup (I hope) 2012-10-30 11:47:12 +01:00
..
res
ReadMe.txt
StdAfx.cpp
StdAfx.h
hexchat-plugin.cpp Rebranding for the rest of plugin* 2012-10-30 08:42:48 +01:00
hexchat-plugin.h Now some final cleanup (I hope) 2012-10-30 11:47:12 +01:00
resource.h
wmpa-xp.vcxproj A lot more rebranding 2012-10-24 21:33:02 +02:00
wmpa-xp.vcxproj.filters A lot more rebranding 2012-10-24 21:33:02 +02:00
wmpa.cpp
wmpa.def Rebranding for the rest of plugin* 2012-10-30 08:42:48 +01:00
wmpa.h
wmpa.ico replace 16x16 WMP icon with 32x32 one for Win7 taskbar 2011-08-12 05:15:09 +02:00
wmpa.odl
wmpa.rc add info about WMP icon 2011-08-12 05:13:27 +02:00
wmpa.sln add wmpa plugin 2011-08-12 04:52:46 +02:00
wmpa.vcxproj A lot more rebranding 2012-10-24 21:33:02 +02:00
wmpa.vcxproj.filters A lot more rebranding 2012-10-24 21:33:02 +02:00
wmpadialog.cpp Rebranding for the rest of plugin* 2012-10-30 08:42:48 +01:00
wmpadialog.h
wmpcdrom.cpp
wmpcdrom.h
wmpcdromcollection.cpp
wmpcdromcollection.h
wmpclosedcaption.cpp
wmpclosedcaption.h
wmpcontrols.cpp
wmpcontrols.h
wmpdvd.cpp
wmpdvd.h
wmperror.cpp
wmperror.h
wmperroritem.cpp
wmperroritem.h
wmpmedia.cpp
wmpmedia.h
wmpmediacollection.cpp
wmpmediacollection.h
wmpnetwork.cpp
wmpnetwork.h
wmpplayer4.cpp
wmpplayer4.h add wmpa plugin 2011-08-12 04:52:46 +02:00
wmpplayerapplication.cpp
wmpplayerapplication.h
wmpplaylist.cpp
wmpplaylist.h
wmpplaylistarray.cpp
wmpplaylistarray.h
wmpplaylistcollection.cpp
wmpplaylistcollection.h
wmpsettings.cpp
wmpsettings.h
wmpstringcollection.cpp
wmpstringcollection.h

ReadMe.txt

========================================================================
       MICROSOFT FOUNDATION CLASS LIBRARY : wmpa
========================================================================


AppWizard has created this wmpa DLL for you.  This DLL not only
demonstrates the basics of using the Microsoft Foundation classes but
is also a starting point for writing your DLL.

This file contains a summary of what you will find in each of the files that
make up your wmpa DLL.

wmpa.dsp
    This file (the project file) contains information at the project level and
    is used to build a single project or subproject. Other users can share the
    project (.dsp) file, but they should export the makefiles locally.

wmpa.h
	This is the main header file for the DLL.  It declares the
	CWmpaApp class.

wmpa.cpp
	This is the main DLL source file.  It contains the class CWmpaApp.
	It also contains the OLE entry points required of inproc servers.

wmpa.odl
    This file contains the Object Description Language source code for the
    type library of your DLL.

wmpa.rc
    This is a listing of all of the Microsoft Windows resources that the
    program uses.  It includes the icons, bitmaps, and cursors that are stored
    in the RES subdirectory.  This file can be directly edited in Microsoft
	Visual C++.

wmpa.clw
    This file contains information used by ClassWizard to edit existing
    classes or add new classes.  ClassWizard also uses this file to store
    information needed to create and edit message maps and dialog data
    maps and to create prototype member functions.

res\wmpa.rc2
    This file contains resources that are not edited by Microsoft 
	Visual C++.  You should place all resources not editable by
	the resource editor in this file.

wmpa.def
    This file contains information about the DLL that must be
    provided to run with Microsoft Windows.  It defines parameters
    such as the name and description of the DLL.  It also exports
	functions from the DLL.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named wmpa.pch and a precompiled types file named StdAfx.obj.

Resource.h
    This is the standard header file, which defines new resource IDs.
    Microsoft Visual C++ reads and updates this file.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////