Don't convert the result of g_get_user_name / g_get_real_name from locale to utf-8 on Windows. They return utf-8 already.
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@ -613,16 +613,19 @@ convert_with_fallback (const char *str, const char *fallback)
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{
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{
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char *utf;
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char *utf;
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utf = g_locale_to_utf8 (str, -1, 0, 0, 0);
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#ifndef WIN32
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/* On non-Windows, g_get_user_name and g_get_real_name return a string in system locale, so convert it to utf-8. */
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utf = g_locale_to_utf8 (str, -1, NULL, NULL, 0);
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g_free (str);
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/* The returned string is NULL if conversion from locale to utf-8 failed for any reason. Return the fallback. */
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if (!utf)
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if (!utf)
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{
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/* this can happen if CHARSET envvar is set wrong */
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/* maybe it's already utf8 (breakage!) */
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if (!g_utf8_validate (str, -1, NULL))
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utf = g_strdup (fallback);
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utf = g_strdup (fallback);
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else
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#else
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utf = g_strdup (str);
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/* On Windows, they return a string in utf-8, so don't do anything to it. The fallback isn't needed. */
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}
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utf = str;
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#endif
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return utf;
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return utf;
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}
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}
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@ -739,13 +742,13 @@ load_default_config(void)
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username = g_get_user_name ();
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username = g_get_user_name ();
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if (!username)
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if (!username)
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username = "root";
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username = g_strdup ("root");
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/* We hid Real name from the Network List, so don't use the user's name unnoticeably */
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/* We hid Real name from the Network List, so don't use the user's name unnoticeably */
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/* realname = g_get_real_name ();
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/* realname = g_get_real_name ();
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if ((realname && realname[0] == 0) || !realname)
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if ((realname && realname[0] == 0) || !realname)
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realname = username; */
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realname = username; */
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realname = "realname";
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realname = g_strdup ("realname");
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username = convert_with_fallback (username, "username");
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username = convert_with_fallback (username, "username");
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realname = convert_with_fallback (realname, "realname");
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realname = convert_with_fallback (realname, "realname");
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