Trade-Winds/rooms/oceanRoom.js

33 lines
1.1 KiB
JavaScript

function oceanRoom () {
// When room is loaded, explicitly set room to rm_Ocean, just in case "Default" doesn't work/is loaded too slowly
OS.SetRoom(rm_Ocean);
}
rm_Ocean.DoFirst = function () {
//Hide cursor when playing (only use if masking the cursor with another object)
//OS.canvas.style.cursor = "none";
// Create objects on room start. This is best practice unless you need persistent objects.
Game.player = this.AddObject(OS.P["UFO"]);
Game.ball = this.AddObject(OS.P["Ball"]);
Game.cowboys = Math.floor(RandomRange(5, 50));
for (var i = 0; i < Game.cowboys; i++) {
this.AddObject(OS.P["Cowboy"]);
}
}
rm_Ocean.Do = function () {
if (Game.cowboys <= 0) {
OS.SetRoom(rm_Ocean);
}
}
rm_Ocean.DrawAbove = function () {
// Draw the number of cowboys remaining
if (Game.ball !== null) {
OS.context.font = "18px Impact";
OS.context.fillText(Game.cowboys, 15, 30);
}
}
rm_Ocean.DoLast = function () {
// Clear Objects on room exit. This is best practice unless you need persistent objects.
rm_Ocean.objects = {};
}