101 lines
4.8 KiB
HTML
101 lines
4.8 KiB
HTML
<!doctype html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="chrome=1">
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<title>Lowrez-jam-2016 by AlamantusGameDev</title>
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<link rel="stylesheet" href="stylesheets/styles.css">
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<link rel="stylesheet" href="stylesheets/github-light.css">
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<script src="javascripts/scale.fix.js"></script>
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<script src="Oversimplified.js"></script>
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<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
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<!--[if lt IE 9]>
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<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
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<![endif]-->
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</head>
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<body>
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<div class="wrapper">
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<header>
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<h1 class="header">Lowrez-jam-2016</h1>
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<p class="header">An OversimplifiedJS game for the 2016 LowRez Jam (https://itch.io/jam/lowrezjam2016)</p>
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<ul>
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<li class="download"><a class="buttons" href="https://github.com/AlamantusGameDev/LowRez-Jam-2016/zipball/master">Download ZIP</a></li>
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<li class="download"><a class="buttons" href="https://github.com/AlamantusGameDev/LowRez-Jam-2016/tarball/master">Download TAR</a></li>
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<li><a class="buttons github" href="https://github.com/AlamantusGameDev/LowRez-Jam-2016">View On GitHub</a></li>
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</ul>
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<p class="header">This project is maintained by <a class="header name" href="https://github.com/AlamantusGameDev">AlamantusGameDev</a></p>
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</header>
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<section>
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<h2>Play</h2>
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<p><i>If the box is empty, just refresh the page until it loads. It's a bug with the engine that comes up during development. It'll be fine when it's all finished!</i></p>
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<canvas style="border:solid 1px black;" id="game">
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Your browser is really old, dude - no canvas support! Update this thing!
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</canvas>
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<div id="audio"></div>
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</section>
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<section>
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<h2>
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<a id="about" class="anchor" href="#about" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>About</h2>
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<p>This is a work in progress for the <a href="https://itch.io/jam/lowrezjam2016">2016 LowRez Jam</a>. Its official name will probably be <em>Trade Winds</em>, and the final version will be <a href="https://alamantus-gamedev.itch.io/trade-winds">on Itch.io</a>.</p>
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<h2>
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<a id="controls" class="anchor" href="#controls" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>Controls</h2>
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<strong>In-Game Controls</strong>
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<ul>
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<li>Turn Left: <code>←</code> or <code>A</code>
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</li>
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<li>Turn Right: <code>→</code> or <code>D</code>
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</li>
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<li>Increase Speed: <code>↑</code> or <code>W</code>
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</li>
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<li>Decrease Speed: <code>↓</code> or <code>S</code>
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</li>
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<li>Open/Close Storage Screen: <code>X</code> or <code>Shift</code>
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</li>
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<li>Interact with Island: <code>Z</code> or <code>Space</code>
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</li>
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</ul>
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<strong>Menu Controls</strong>
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<ul>
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<li>Move Cursor Up: <code>↑</code> or <code>W</code>
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</li>
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<li>Move Cursor Down: <code>↓</code> or <code>S</code>
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</li>
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<li>Next Page: <code>→</code> or <code>D</code>
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</li>
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<li>Previous Page: <code>←</code> or <code>A</code>
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</li>
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<li>Select Option: <code>Z</code> or <code>Space</code>
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</li>
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<li>Go Back/Close Menu: <code>X</code> or <code>Shift</code>
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</li>
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</ul>
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<h2>
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<a id="how-to-play" class="anchor" href="#how-to-play" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>How to Play</h2>
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<p>The speed gauge in the bottom left corner shows your current speed level. The energy bar next to it shows how long you can go as fast as you are going and refills over time. If you crash into the island, you lose all momentum and your speed resets to 0.</p>
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<p>The bottom right side shows the clock. When the dial rotates back around to the top, the prices of items are all refactored. Time doesn't move when you're on a trade screen.</p>
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<p>You can only buy 20 of one item and you can only hold 3 different kinds of items. Choose wisely!</p>
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<p>You can haggle on an island with a 5% success rate. You can only haggle 5 times per island before they won't let you haggle anymore. If you haggle successfully, buying prices decrease and selling prices increase for the day.</p>
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<p>Press right or left on the Storage screen to show the Map. Green pixels are islands and the red pixel is your current position. You can continue moving forward while the map is pulled up, but you can't control your ship. You have to exit the menu screen to control your ship.</p>
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<p>There's no end game yet, but you can sail around and trade as long as you want!</p>
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</section>
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<footer>
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<p><small>Hosted on <a href="https://pages.github.com">GitHub Pages</a> using the Dinky theme</small></p>
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</footer>
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</div>
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<!--[if !IE]><script>fixScale(document);</script><![endif]-->
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</body>
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</html> |