Trade-Winds/gui/tradeGUI.js

462 lines
22 KiB
JavaScript

function tradeGUI() {
if (Oversimplified.DEBUG.showMessages) console.log("Ran tradeGUI()");
}
guiControl.trade = {
screen: "main", // "main", "buy", "sell", "gossip"
cursorPosition: 0,
page: 0, // horizontal page on item lists. Base 1 to match number of pages var "pages" within the gui.
itemsPerPage: 3,
show: false,
activateDelay: 0,
island: null,
padding: pixel(2),
leftBorder: pixel(12),
rowTop: function (rowNumber) {
return (guiControl.trade.padding + pixel(6) + (guiControl.trade.padding * 3)) + pixel((guiControl.iconSize + 3) * rowNumber);
},
}
guiControl.trade.Draw = function () {
if (guiControl.trade && guiControl.trade.show) {
guiControl.trade.activateDelay -= (guiControl.trade.activateDelay > 0) ? 1 : 0;
// console.log("trade screen island: " + guiControl.trade.island.name);
// Draw background color.
var tmp = Oversimplified.context.fillStyle;
Oversimplified.context.fillStyle = "#D9BEA5";
Oversimplified.context.fillRect(0, 0, Oversimplified.camera.width, Oversimplified.camera.height);
Oversimplified.context.fillStyle = tmp;
if (ct_down().down) {
snd_cursordown.Play();
guiControl.trade.cursorPosition++;
}
if (ct_up().down) {
snd_cursordown.Play();
guiControl.trade.cursorPosition--;
}
if (ct_right().down) {
snd_cursordown.Play();
guiControl.trade.page++;
}
if (ct_left().down) {
snd_cursordown.Play();
guiControl.trade.page--;
}
if (guiControl.trade.screen == "main") {
// console.log(guiControl.trade.screen);
// Limit Cursor
if (guiControl.trade.cursorPosition < 0) {
guiControl.trade.cursorPosition = 3;
}
if (guiControl.trade.cursorPosition > 3) {
guiControl.trade.cursorPosition = 0;
}
// Limit page
if (guiControl.trade.page < 0) {
guiControl.trade.page = 0;
}
if (guiControl.trade.page > 0) {
guiControl.trade.page = 0;
}
// Title
guiControl.drawPixelText("On Island", (guiControl.trade.padding * 2), guiControl.trade.padding, 10, "black", 6);
// Money icon
// guiControl.drawIcon(7, 2, guiControl.trade.leftBorder, guiControl.trade.rowTop(0));
guiControl.drawPixelText((guiControl.trade.island.CheckInventory().length > 0) ? "Buy" : "Sold Out!", guiControl.trade.leftBorder, guiControl.trade.rowTop(0) + pixel(), 10, (guiControl.trade.island.CheckInventory().length > 0) ? "black" : "white", 6);
// Supplies icon
// guiControl.drawIcon(9, 2, guiControl.trade.leftBorder, guiControl.trade.rowTop(1));
guiControl.drawPixelText((G.inventory.CheckCargo().length > 0) ? "Sell" : "No Cargo!", guiControl.trade.leftBorder, guiControl.trade.rowTop(1) + pixel(), 10, (G.inventory.CheckCargo().length > 0) ? "black" : "white", 6);
// Cargo icon
// guiControl.drawIcon(1, 0, guiControl.trade.leftBorder, guiControl.trade.rowTop(2));
guiControl.drawPixelText("Tavern", guiControl.trade.leftBorder, guiControl.trade.rowTop(2) + pixel(), 8, "black", 6);
// Close Text
guiControl.drawPixelText("Leave", guiControl.trade.leftBorder, guiControl.trade.rowTop(3) + pixel(), 8, "black", 6);
// Draw cursor
guiControl.drawCursor(guiControl.trade.leftBorder - (guiControl.iconScaled), guiControl.trade.rowTop(guiControl.trade.cursorPosition));
// Button Action
if (guiControl.trade.activateDelay <= 0) {
if (ct_confirm().down) {
switch (guiControl.trade.cursorPosition) {
case 0: {
if (guiControl.trade.island.CheckInventory().length > 0) {
snd_select.Play();
guiControl.trade.screen = "buy";
guiControl.trade.activateDelay = 5;
}
else {
snd_cannotbuy.Play();
}
break;
}
case 1: {
if (G.inventory.CheckCargo().length > 0) {
snd_select.Play();
guiControl.trade.screen = "sell";
guiControl.trade.activateDelay = 5;
} else {
snd_cannotbuy.Play();
}
break;
}
case 2: {
snd_select.Play();
guiControl.trade.screen = "tavern";
guiControl.trade.activateDelay = 5;
break;
}
default: {
snd_cursorup.Play();
mus_trade.Stop();
mus_sail.Play();
guiControl.trade.show = false;
break;
}
}
// snd_select.Play();
guiControl.trade.cursorPosition = 0;
guiControl.trade.page = 0;
// console.log(guiControl.trade.screen);
}
if (ct_cancel().down) {
snd_cursorup.Play();
mus_trade.Stop();
mus_sail.Play();
guiControl.trade.show = false;
}
}
}
else if (guiControl.trade.screen == "buy") {
// console.log(guiControl.trade.screen);
// Limit Cursor
if (guiControl.trade.cursorPosition < 0) {
guiControl.trade.cursorPosition = 2;
}
if (guiControl.trade.cursorPosition > 2) {
guiControl.trade.cursorPosition = 0;
}
// Title
guiControl.drawPixelText("Buy", guiControl.trade.leftBorder - pixel(2), guiControl.topOfBackground, 10, "black", 6);
// Money icon
guiControl.drawIcon(7, 2, guiControl.trade.padding, guiControl.trade.rowTop(0) - pixel(3));
guiControl.drawPixelText(G.inventory.moneyDisplay(), guiControl.trade.padding + pixel(guiControl.iconSize + 2), guiControl.trade.rowTop(0) + pixel(2) - pixel(3), 10, "black", 4);
// Cargo icons
var items = guiControl.trade.island.CheckInventory(); // Contains the item ids that have more than 1 item
// Limit page
if (guiControl.trade.page < 0) {
guiControl.trade.page = items.length - 1;
}
if (guiControl.trade.page > items.length - 1) {
guiControl.trade.page = 0;
}
if (items.length > 0) {
var itemPrice = G.economy.cargoItemWorth[items[guiControl.trade.page]] + guiControl.trade.island.priceDifferences[items[guiControl.trade.page]] - guiControl.trade.island.haggleAmount;
if (itemPrice < 1) itemPrice = 1;
var itemPriceDisplay = itemPrice.toString() + " c";
guiControl.drawItem(items[guiControl.trade.page], guiControl.trade.leftBorder, guiControl.trade.rowTop(1) - pixel(5));
guiControl.drawPixelText(itemPriceDisplay, guiControl.trade.leftBorder + pixel(guiControl.iconSize + 4), guiControl.trade.rowTop(1) - pixel(5) + pixel(), 8, "black", 6);
if (items.length > 1) {
guiControl.drawPageArrow("left", guiControl.trade.padding, guiControl.trade.rowTop(1) - pixel(5));
guiControl.drawPageArrow("right", OS.camera.width - pixel(4) - guiControl.trade.padding, guiControl.trade.rowTop(1) - pixel(5));
}
// Amounts
guiControl.drawPixelText("Shop" + guiControl.trade.island.inventory[items[guiControl.trade.page]].toString(), OS.camera.width - pixel(20), guiControl.trade.rowTop(2) - pixel(6) + pixel(), 4, (guiControl.trade.island.CanBuyFrom(items[guiControl.trade.page], itemPrice)) ? "black" : "yellow", 4);
guiControl.drawPixelText("Own " + G.inventory.cargo[items[guiControl.trade.page]].toString(), OS.camera.width - pixel(20), guiControl.trade.rowTop(3) - pixel(6) + pixel(), 4, (G.inventory.cargo[items[guiControl.trade.page]] < G.stats.hold) ? "black" : "yellow", 4);
} else {
guiControl.drawPixelText("Sold Out!", guiControl.trade.leftBorder, guiControl.trade.rowTop(1) - pixel(5) + pixel(), 10, "black", 6);
}
// Draw Amount of Cargo
guiControl.drawIcon(1, 1, OS.camera.width - pixel(20), guiControl.trade.rowTop(4) - pixel(5));
guiControl.drawPixelText(G.inventory.CheckCargo().length.toString(), OS.camera.width - pixel(20) + (guiControl.iconScaled + pixel()), guiControl.trade.rowTop(4) - pixel(4), 4, (G.inventory.CheckCargo().length < G.stats.inventory) ? "black" : "yellow", 6);
// Yes/No Options
guiControl.drawPixelText("Haggle", guiControl.trade.leftBorder, guiControl.trade.rowTop(2) - pixel(2), 8, (guiControl.trade.island.timesHaggledToday >= G.stats.popularity) ? "yellow" : ((items.length > 0 && guiControl.trade.island.haggleAmount == 0) ? "black" : "white"), 6);
guiControl.drawPixelText((guiControl.trade.island.CanBuyFrom(items[guiControl.trade.page], itemPrice)) ? "Yes" : "Over!", guiControl.trade.leftBorder, guiControl.trade.rowTop(3) - pixel(2), 8, (items.length > 0 && G.inventory.CanBuy(items[guiControl.trade.page], itemPrice)) ? ((guiControl.trade.island.CanBuyFrom(items[guiControl.trade.page], itemPrice)) ? "black" : "yellow") : "white", 6);
// Back Text
guiControl.drawPixelText("Back", guiControl.trade.leftBorder, guiControl.trade.rowTop(4) - pixel(2), 8, "black", 6);
// Draw cursor
guiControl.drawCursor(guiControl.trade.leftBorder - (guiControl.iconScaled), guiControl.trade.rowTop(guiControl.trade.cursorPosition + 2) - pixel(3));
// Button Action
if (guiControl.trade.activateDelay <= 0) {
if (ct_confirm().down) {
switch (guiControl.trade.cursorPosition) {
case 0: { // Haggle
if (items.length > 0 && (guiControl.trade.island.timesHaggledToday <= G.stats.popularity) && // If there are items and you haven't haggled too much
guiControl.trade.island.haggleAmount == 0 && Math.floor(Math.randomRange(0, 100)) < G.stats.popularity) // Or you haven't haggled yet and get a random number less than your popularity, haggle successfully.
{
snd_sell.Play();
guiControl.trade.island.haggleAmount = G.stats.haggling;
} else {
snd_cannotbuy.Play();
guiControl.trade.island.timesHaggledToday++;
}
break;
}
case 1: { // Buy
if (items.length > 0 &&
G.inventory.CanBuy(items[guiControl.trade.page], itemPrice) &&
guiControl.trade.island.CanBuyFrom(items[guiControl.trade.page], itemPrice)) //If cursor is over yes and you can buy, buy it.
{
snd_buy.Play();
guiControl.trade.island.BuyFrom(items[guiControl.trade.page], itemPrice);
} else {
snd_cannotbuy.Play();
}
break;
}
default: {
snd_cursorup.Play();
guiControl.trade.screen = "main";
guiControl.trade.activateDelay = 5;
guiControl.trade.cursorPosition = 0; // The position where "Buy" is on main screen.
break;
}
}
// console.log(guiControl.trade.screen);
}
if (ct_cancel().down) {
snd_cursorup.Play();
guiControl.trade.screen = "main";
guiControl.trade.activateDelay = 5;
guiControl.trade.cursorPosition = 0; // The position where "Buy" is on main screen.
// console.log(guiControl.trade.screen);
}
}
}
else if (guiControl.trade.screen == "sell") {
// console.log(guiControl.trade.screen);
// Limit Cursor
if (guiControl.trade.cursorPosition < 0) {
guiControl.trade.cursorPosition = 2;
}
if (guiControl.trade.cursorPosition > 2) {
guiControl.trade.cursorPosition = 0;
}
// Title
guiControl.drawPixelText("Sell", guiControl.trade.leftBorder - pixel(2), guiControl.topOfBackground, 10, "black", 6);
// Money icon
guiControl.drawIcon(7, 2, guiControl.trade.padding, guiControl.trade.rowTop(0) - pixel(3));
guiControl.drawPixelText(G.inventory.moneyDisplay(), guiControl.trade.padding + pixel(guiControl.iconSize + 2), guiControl.trade.rowTop(0) + pixel(2) - pixel(3), 10, "black", 4);
// Cargo icons
var items = G.inventory.CheckCargo(); // Contains the item ids that have more than 1 item
// Limit page
if (guiControl.trade.page < 0) {
guiControl.trade.page = items.length - 1;
}
if (guiControl.trade.page > items.length - 1) {
guiControl.trade.page = 0;
}
if (items.length > 0) {
var itemPrice = G.economy.cargoItemWorth[items[guiControl.trade.page]] + guiControl.trade.island.priceDifferences[items[guiControl.trade.page]];
var priceCut = 0.5 + ((guiControl.trade.island.haggleAmount == 0) ? 0 : (G.stats.popularity * 0.01 * 0.5)); // If haggled successfully, lessen the price cut by half of your popularity's percent worth.
itemPrice = Math.round(itemPrice * priceCut);
if (itemPrice < 1) itemPrice = 1;
var itemPriceDisplay = itemPrice.toString() + " c";
guiControl.drawItem(items[guiControl.trade.page], guiControl.trade.leftBorder, guiControl.trade.rowTop(1) - pixel(5));
guiControl.drawPixelText(itemPriceDisplay, guiControl.trade.leftBorder + pixel(guiControl.iconSize + 4), guiControl.trade.rowTop(1) - pixel(5) + pixel(), 8, "black", 6);
if (items.length > 1) {
guiControl.drawPageArrow("left", guiControl.trade.padding, guiControl.trade.rowTop(1) - pixel(5));
guiControl.drawPageArrow("right", OS.camera.width - pixel(4) - guiControl.trade.padding, guiControl.trade.rowTop(1) - pixel(5));
}
// Amounts
guiControl.drawPixelText("Shop" + guiControl.trade.island.inventory[items[guiControl.trade.page]].toString(), OS.camera.width - pixel(20), guiControl.trade.rowTop(2) - pixel(6) + pixel(), 4, (guiControl.trade.island.CanSellTo(items[guiControl.trade.page], itemPrice)) ? "black" : "yellow", 4);
guiControl.drawPixelText("Own " + G.inventory.cargo[items[guiControl.trade.page]].toString(), OS.camera.width - pixel(20), guiControl.trade.rowTop(3) - pixel(6) + pixel(), 4, (G.inventory.cargo[items[guiControl.trade.page]] > 0) ? "black" : "yellow", 4);
} else {
guiControl.drawPixelText("No Cargo!", guiControl.trade.padding, guiControl.trade.rowTop(1) - pixel(5) + pixel(), 10, "black", 6);
}
// Draw Amount of Cargo
guiControl.drawIcon(1, 1, OS.camera.width - pixel(20), guiControl.trade.rowTop(4) - pixel(5));
guiControl.drawPixelText(G.inventory.CheckCargo().length.toString(), OS.camera.width - pixel(20) + (guiControl.iconScaled + pixel()), guiControl.trade.rowTop(4) - pixel(4), 4, (G.inventory.CheckCargo().length > 0) ? "black" : "yellow", 6);
// Yes/No Options
guiControl.drawPixelText("Hagl?", guiControl.trade.leftBorder, guiControl.trade.rowTop(2) - pixel(2), 8, (guiControl.trade.island.timesHaggledToday >= G.stats.popularity) ? "yellow" : ((items.length > 0 && guiControl.trade.island.haggleAmount == 0) ? "black" : "white"), 6);
guiControl.drawPixelText((guiControl.trade.island.CanSellTo(items[guiControl.trade.page], itemPrice)) ? "Yes" : "Over!", guiControl.trade.leftBorder, guiControl.trade.rowTop(3) - pixel(2), 8, (items.length > 0 && G.inventory.CanSell(items[guiControl.trade.page])) ? ((guiControl.trade.island.CanSellTo(items[guiControl.trade.page], itemPrice)) ? "black" : "yellow") : "white", 6);
// Back Text
guiControl.drawPixelText("Back", guiControl.trade.leftBorder, guiControl.trade.rowTop(4) - pixel(2), 8, "black", 6);
// Draw cursor
guiControl.drawCursor(guiControl.trade.leftBorder - (guiControl.iconScaled), guiControl.trade.rowTop(guiControl.trade.cursorPosition + 2) - pixel(3));
// Button Action
if (guiControl.trade.activateDelay <= 0) {
if (ct_confirm().down) {
switch (guiControl.trade.cursorPosition) {
case 0: { // Haggle
if (items.length > 0 && (guiControl.trade.island.timesHaggledToday <= G.stats.popularity) &&
guiControl.trade.island.haggleAmount == 0 && Math.floor(Math.randomRange(0, 100)) < G.stats.popularity) // If you haven't haggled yet and get a random number less than your popularity, haggle successfully.
{
snd_sell.Play();
guiControl.trade.island.haggleAmount = G.stats.haggling;
} else {
snd_cannotbuy.Play();
guiControl.trade.island.timesHaggledToday++;
}
break;
}
case 1: { // Sell
if (items.length > 0 &&
G.inventory.CanSell(items[guiControl.trade.page]) &&
guiControl.trade.island.CanSellTo(items[guiControl.trade.page], itemPrice)) //If cursor is over yes and you can buy, buy it.
{
snd_sell.Play();
guiControl.trade.island.SellTo(items[guiControl.trade.page], itemPrice);
} else {
snd_cannotbuy.Play();
}
break;
}
default: {
snd_cursorup.Play();
guiControl.trade.screen = "main";
guiControl.trade.activateDelay = 5;
guiControl.trade.cursorPosition = 1; // The position where "Sell" is on main screen.
break;
}
}
// console.log(guiControl.trade.screen);
}
if (ct_cancel().down) {
snd_cursorup.Play();
guiControl.trade.screen = "main";
guiControl.trade.activateDelay = 5;
guiControl.trade.cursorPosition = 1; // The position where "Sell" is on main screen.
// console.log(guiControl.trade.screen);
}
}
}
else if (guiControl.trade.screen == "tavern") {
// Limit Cursor
if (guiControl.trade.cursorPosition < 0) {
guiControl.trade.cursorPosition = 2;
}
if (guiControl.trade.cursorPosition > 2) {
guiControl.trade.cursorPosition = 0;
}
// Title
guiControl.drawPixelText("Tavern", guiControl.leftBorder - pixel(6), guiControl.topOfBackground, 8, "black", 6);
var innPrice = G.economy.innCost + guiControl.trade.island.innPriceDifference;
guiControl.drawPixelText("Heal costs " + innPrice.toString() + " C", guiControl.leftBorder - pixel(5), guiControl.trade.rowTop(0) - pixel(), 10, "black", 4);
// Money icon
guiControl.drawIcon(7, 2, guiControl.trade.padding, guiControl.trade.rowTop(1) - pixel());
guiControl.drawPixelText(G.inventory.moneyDisplay(), guiControl.trade.padding + pixel(guiControl.iconSize + 2), guiControl.trade.rowTop(1) + pixel(), 10, "black", 4);
// Options
guiControl.drawPixelText("Gossip", guiControl.leftBorder, guiControl.trade.rowTop(2) - pixel(), 0, "black", 6);
guiControl.drawPixelText("Heal", guiControl.leftBorder, guiControl.trade.rowTop(3) - pixel(), 4, (G.inventory.money > innPrice && G.stats.illness > 0) ? "black" : "white", 6);
// Illness icon
guiControl.drawIcon(4, 1, guiControl.leftBorder + pixel(30), guiControl.trade.rowTop(3) - pixel(2));
guiControl.drawPixelText(G.stats.illness.toString(), guiControl.leftBorder + pixel(30) + pixel(guiControl.iconSize + 2), guiControl.trade.rowTop(3), 2, (G.stats.illness == 0) ? "yellow" : "black", 4);
// Back Text
guiControl.drawPixelText("Back", guiControl.leftBorder, guiControl.trade.rowTop(4) - pixel(), 8, "black", 6);
// Draw cursor
guiControl.drawCursor(guiControl.leftBorder - (guiControl.iconScaled), guiControl.trade.rowTop(guiControl.trade.cursorPosition + 2) - pixel(2));
// Button Action
if (guiControl.trade.activateDelay <= 0) {
if (ct_confirm().down) {
switch (guiControl.trade.cursorPosition) {
case 0: {
snd_select.Play();
guiControl.trade.screen = "gossip";
guiControl.trade.activateDelay = 5;
guiControl.trade.cursorPosition = 2; // The position where "Supplies" is on main screen.
break;
}
case 1: {
if (G.stats.illness > 0 && G.inventory.money > innPrice) { //If cursor is over yes, heal illness with supplies.
snd_heal.Play();
guiControl.trade.island.StayAtInn();
} else {
snd_cannotbuy.Play();
}
break;
}
default: {
snd_cursorup.Play();
guiControl.trade.screen = "main";
guiControl.trade.activateDelay = 5;
guiControl.trade.cursorPosition = 2; // The position where "Supplies" is on main screen.
break;
}
}
// Give a cooldown so you don't accidentally do something you don't want.
guiControl.trade.activateDelay = 5;
}
if (ct_cancel().down) {
snd_cursorup.Play();
guiControl.trade.screen = "main";
guiControl.trade.activateDelay = 5;
guiControl.trade.cursorPosition = 2; // The position where "Supplies" is on main screen.
}
}
}
else if (guiControl.trade.screen == "gossip") {
// console.log(guiControl.trade.screen);
// Limit Cursor
if (guiControl.trade.cursorPosition < 0) {
guiControl.trade.cursorPosition = 0;
}
if (guiControl.trade.cursorPosition > 0) {
guiControl.trade.cursorPosition = 0;
}
// Title
guiControl.drawPixelText("Gossip", guiControl.trade.padding, guiControl.topOfBackground, 10, "black", 6);
guiControl.drawPixelText("Use the map with M to find new islands to trade with!", guiControl.trade.padding, guiControl.trade.rowTop(0) - pixel(2), 0, "black", 4);
// Back Text
guiControl.drawPixelText("Back", guiControl.trade.leftBorder, guiControl.trade.rowTop(4) - pixel(2), 8, "black", 6);
// Draw cursor
guiControl.drawCursor(guiControl.trade.leftBorder - (guiControl.iconScaled), guiControl.trade.rowTop(4) - pixel(3));
// Button Action
if (guiControl.trade.activateDelay <= 0) {
if (ct_confirm().down || ct_cancel().down) {
snd_cursorup.Play();
guiControl.trade.screen = "tavern";
guiControl.trade.activateDelay = 5;
guiControl.trade.cursorPosition = 0;
}
}
}
}
}