428 lines
19 KiB
JavaScript
428 lines
19 KiB
JavaScript
function tradeGUI() {
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guiControl.trade = {
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screen: "main", // "main", "buy", "sell", "gossip"
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cursorPosition: 0,
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page: 0, // horizontal page on item lists. Base 1 to match number of pages var "pages" within the gui.
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itemsPerPage: 3,
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show: false,
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activateDelay: 0,
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island: null,
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padding: pixel(2),
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leftBorder: pixel(12),
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rowTop: function (rowNumber) {
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return (guiControl.trade.padding + pixel(6) + (guiControl.trade.padding * 3)) + pixel((guiControl.iconSize + 3) * rowNumber);
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}
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}
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}
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function drawTradeGUI() {
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if (guiControl.trade && guiControl.trade.show) {
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guiControl.trade.activateDelay -= (guiControl.trade.activateDelay > 0) ? 1 : 0;
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// console.log("trade screen island: " + guiControl.trade.island.name);
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// Draw background color.
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var tmp = Oversimplified.context.fillStyle;
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Oversimplified.context.fillStyle = "#D9BEA5";
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Oversimplified.context.fillRect(0, 0, Oversimplified.camera.width, Oversimplified.camera.height);
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Oversimplified.context.fillStyle = tmp;
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if (ct_down().down) {
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// Play Move_Cursor sound.
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guiControl.trade.cursorPosition++;
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}
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if (ct_up().down) {
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// Play Move_Cursor_Up sound.
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guiControl.trade.cursorPosition--;
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}
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if (ct_right().down) {
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// Play Move_Cursor sound.
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guiControl.trade.page++;
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}
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if (ct_left().down) {
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// Play Move_Cursor_Up sound.
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guiControl.trade.page--;
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}
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if (guiControl.trade.screen == "main") {
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// console.log(guiControl.trade.screen);
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// Limit Cursor
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if (guiControl.trade.cursorPosition < 0) {
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guiControl.trade.cursorPosition = 3;
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}
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if (guiControl.trade.cursorPosition > 3) {
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guiControl.trade.cursorPosition = 0;
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}
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// Limit page
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if (guiControl.trade.page < 0) {
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guiControl.trade.page = 0;
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}
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if (guiControl.trade.page > 0) {
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guiControl.trade.page = 0;
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}
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// Title
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guiControl.drawPixelText("On Island", (guiControl.trade.padding * 2), guiControl.trade.padding, 10, "black", 6);
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// Money icon
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// guiControl.drawIcon(7, 2, guiControl.trade.leftBorder, guiControl.trade.rowTop(0));
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guiControl.drawPixelText((guiControl.trade.island.CheckInventory().length > 0) ? "Buy" : "Sold Out!", guiControl.trade.leftBorder, guiControl.trade.rowTop(0) + pixel(), 10, (guiControl.trade.island.CheckInventory().length > 0) ? "black" : "white", 6);
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// Supplies icon
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// guiControl.drawIcon(9, 2, guiControl.trade.leftBorder, guiControl.trade.rowTop(1));
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guiControl.drawPixelText((G.inventory.CheckCargo().length > 0) ? "Sell" : "No Cargo!", guiControl.trade.leftBorder, guiControl.trade.rowTop(1) + pixel(), 10, (G.inventory.CheckCargo().length > 0) ? "black" : "white", 6);
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// Cargo icon
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// guiControl.drawIcon(1, 0, guiControl.trade.leftBorder, guiControl.trade.rowTop(2));
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guiControl.drawPixelText("Tavern", guiControl.trade.leftBorder, guiControl.trade.rowTop(2) + pixel(), 8, "black", 6);
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// Close Text
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guiControl.drawPixelText("Leave", guiControl.trade.leftBorder, guiControl.trade.rowTop(3) + pixel(), 8, "black", 6);
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// Draw cursor
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OS.context.drawImage(guiControl.cursor, guiControl.trade.leftBorder - (guiControl.iconScaled), guiControl.trade.rowTop(guiControl.trade.cursorPosition));
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// Button Action
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if (guiControl.trade.activateDelay <= 0) {
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if (ct_confirm().down) {
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switch (guiControl.trade.cursorPosition) {
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case 0:
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if (guiControl.trade.island.CheckInventory().length > 0) {
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guiControl.trade.screen = "buy";
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guiControl.trade.activateDelay = 5;
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}
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else {
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// Play Cannot_Buy sound.
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}
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break;
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case 1:
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if (G.inventory.CheckCargo().length > 0) {
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guiControl.trade.screen = "sell";
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guiControl.trade.activateDelay = 5;
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} else {
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// Play Cannot_Buy sound.
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}
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break;
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case 2:
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guiControl.trade.screen = "tavern";
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guiControl.trade.activateDelay = 5;
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break;
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default:
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// Change music to Sail.
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guiControl.trade.show = false;
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break;
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}
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// Play Select sound.
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guiControl.trade.cursorPosition = 0;
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guiControl.trade.page = 0;
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// console.log(guiControl.trade.screen);
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}
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if (ct_cancel().down) {
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guiControl.trade.show = false;
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}
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}
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}
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else if (guiControl.trade.screen == "buy") {
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// console.log(guiControl.trade.screen);
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// Limit Cursor
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if (guiControl.trade.cursorPosition < 0) {
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guiControl.trade.cursorPosition = 2;
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}
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if (guiControl.trade.cursorPosition > 2) {
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guiControl.trade.cursorPosition = 0;
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}
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// Title
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guiControl.drawPixelText("Buy", guiControl.trade.leftBorder - pixel(2), guiControl.topOfBackground, 10, "black", 6);
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// Money icon
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guiControl.drawIcon(7, 2, guiControl.trade.padding, guiControl.trade.rowTop(0) - pixel(3));
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guiControl.drawPixelText(G.inventory.moneyDisplay(), guiControl.trade.padding + pixel(guiControl.iconSize + 2), guiControl.trade.rowTop(0) + pixel(2) - pixel(3), 10, "black", 4);
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// Cargo icons
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var items = guiControl.trade.island.CheckInventory(); // Contains the item ids that have more than 1 item
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// Limit page
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if (guiControl.trade.page < 0) {
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guiControl.trade.page = items.length - 1;
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}
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if (guiControl.trade.page > items.length - 1) {
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guiControl.trade.page = 0;
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}
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if (items.length > 0) {
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var itemPrice = G.economy.cargoItemWorth[items[guiControl.trade.page]] + guiControl.trade.island.priceDifferences[items[guiControl.trade.page]] - guiControl.trade.island.haggleAmount;
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if (itemPrice < 1) itemPrice = 1;
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var itemPriceDisplay = itemPrice.toString() + " c";
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guiControl.drawItem(items[guiControl.trade.page], guiControl.trade.leftBorder, guiControl.trade.rowTop(1) - pixel(5));
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guiControl.drawPixelText(itemPriceDisplay, guiControl.trade.leftBorder + pixel(guiControl.iconSize + 4), guiControl.trade.rowTop(1) - pixel(5) + pixel(), 8, "black", 6);
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if (items.length > 1) {
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guiControl.drawPageArrow("left", guiControl.trade.padding, guiControl.trade.rowTop(1) - pixel(5));
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guiControl.drawPageArrow("right", OS.camera.width - pixel(4) - guiControl.trade.padding, guiControl.trade.rowTop(1) - pixel(5));
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}
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// Amounts
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guiControl.drawPixelText("Shop" + guiControl.trade.island.inventory[items[guiControl.trade.page]].toString(), OS.camera.width - pixel(20), guiControl.trade.rowTop(2) - pixel(6) + pixel(), 4, "black", 4);
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guiControl.drawPixelText("Own " + G.inventory.cargo[items[guiControl.trade.page]].toString(), OS.camera.width - pixel(20), guiControl.trade.rowTop(3) - pixel(6) + pixel(), 4, (G.inventory.cargo[items[guiControl.trade.page]] < G.stats.hold) ? "black" : "yellow", 4);
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} else {
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guiControl.drawPixelText("Sold Out!", guiControl.trade.leftBorder, guiControl.trade.rowTop(1) - pixel(5) + pixel(), 10, "black", 6);
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}
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// Draw Amount of Cargo
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guiControl.drawIcon(1, 1, OS.camera.width - pixel(20), guiControl.trade.rowTop(4) - pixel(5));
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guiControl.drawPixelText(G.inventory.CheckCargo().length.toString(), OS.camera.width - pixel(20) + (guiControl.iconScaled + pixel()), guiControl.trade.rowTop(4) - pixel(4), 4, (G.inventory.CheckCargo().length < G.stats.inventory) ? "black" : "yellow", 6);
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// Yes/No Options
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guiControl.drawPixelText("Hagl?", guiControl.trade.leftBorder, guiControl.trade.rowTop(2) - pixel(2), 8, (guiControl.trade.island.timesHaggledToday >= G.stats.popularity) ? "yellow" : ((items.length > 0 && guiControl.trade.island.haggleAmount == 0) ? "black" : "white"), 6);
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guiControl.drawPixelText("Yes", guiControl.trade.leftBorder, guiControl.trade.rowTop(3) - pixel(2), 8, (items.length > 0 && G.inventory.CanBuy(items[guiControl.trade.page], itemPrice)) ? "black" : "white", 6);
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// Back Text
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guiControl.drawPixelText("Back", guiControl.trade.leftBorder, guiControl.trade.rowTop(4) - pixel(2), 8, "black", 6);
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// Draw cursor
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OS.context.drawImage(guiControl.cursor, guiControl.trade.leftBorder - (guiControl.iconScaled), guiControl.trade.rowTop(guiControl.trade.cursorPosition + 2) - pixel(3));
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// Button Action
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if (guiControl.trade.activateDelay <= 0) {
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if (ct_confirm().down) {
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switch (guiControl.trade.cursorPosition) {
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case 0: // Haggle
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if (items.length > 0 && (guiControl.trade.island.timesHaggledToday <= G.stats.popularity) && // If there are items and you haven't haggled too much
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guiControl.trade.island.haggleAmount == 0 && Math.floor(Math.randomRange(0, 100)) < G.stats.popularity) // Or you haven't haggled yet and get a random number less than your popularity, haggle successfully.
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{
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guiControl.trade.island.haggleAmount = G.stats.haggling;
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// Play Sell sound.
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} else {
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// Play Cannot_Buy sound.
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guiControl.trade.island.timesHaggledToday++;
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}
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break;
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case 1: // Buy
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if (items.length > 0 &&
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G.inventory.CanBuy(items[guiControl.trade.page], itemPrice)) { //If cursor is over yes and you can buy, buy it.
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guiControl.trade.island.BuyFrom(items[guiControl.trade.page], itemPrice);
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} else {
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// Play Cannot_Buy sound.
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}
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break;
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default:
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guiControl.trade.screen = "main";
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guiControl.trade.activateDelay = 5;
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guiControl.trade.cursorPosition = 0; // The position where "Buy" is on main screen.
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break;
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}
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// Play Select sound.
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// console.log(guiControl.trade.screen);
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}
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if (ct_cancel().down) {
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guiControl.trade.screen = "main";
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guiControl.trade.activateDelay = 5;
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guiControl.trade.cursorPosition = 0; // The position where "Buy" is on main screen.
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// console.log(guiControl.trade.screen);
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}
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}
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}
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else if (guiControl.trade.screen == "sell") {
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// console.log(guiControl.trade.screen);
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// Limit Cursor
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if (guiControl.trade.cursorPosition < 0) {
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guiControl.trade.cursorPosition = 2;
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}
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if (guiControl.trade.cursorPosition > 2) {
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guiControl.trade.cursorPosition = 0;
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}
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// Title
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guiControl.drawPixelText("Sell", guiControl.trade.leftBorder - pixel(2), guiControl.topOfBackground, 10, "black", 6);
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// Money icon
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guiControl.drawIcon(7, 2, guiControl.trade.padding, guiControl.trade.rowTop(0) - pixel(3));
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guiControl.drawPixelText(G.inventory.moneyDisplay(), guiControl.trade.padding + pixel(guiControl.iconSize + 2), guiControl.trade.rowTop(0) + pixel(2) - pixel(3), 10, "black", 4);
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// Cargo icons
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var items = G.inventory.CheckCargo(); // Contains the item ids that have more than 1 item
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// Limit page
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if (guiControl.trade.page < 0) {
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guiControl.trade.page = items.length - 1;
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}
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if (guiControl.trade.page > items.length - 1) {
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guiControl.trade.page = 0;
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}
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if (items.length > 0) {
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var itemPrice = G.economy.cargoItemWorth[items[guiControl.trade.page]] + guiControl.trade.island.priceDifferences[items[guiControl.trade.page]];
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var priceCut = 0.5 + ((guiControl.trade.island.haggleAmount == 0) ? 0 : (G.stats.popularity * 0.01 * 0.5)); // If haggled successfully, lessen the price cut by half of your popularity's percent worth.
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itemPrice = Math.round(itemPrice * priceCut);
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if (itemPrice < 1) itemPrice = 1;
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var itemPriceDisplay = itemPrice.toString() + " c";
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guiControl.drawItem(items[guiControl.trade.page], guiControl.trade.leftBorder, guiControl.trade.rowTop(1) - pixel(5));
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guiControl.drawPixelText(itemPriceDisplay, guiControl.trade.leftBorder + pixel(guiControl.iconSize + 4), guiControl.trade.rowTop(1) - pixel(5) + pixel(), 8, "black", 6);
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if (items.length > 1) {
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guiControl.drawPageArrow("left", guiControl.trade.padding, guiControl.trade.rowTop(1) - pixel(5));
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guiControl.drawPageArrow("right", OS.camera.width - pixel(4) - guiControl.trade.padding, guiControl.trade.rowTop(1) - pixel(5));
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}
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// Amounts
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guiControl.drawPixelText("Shop" + guiControl.trade.island.inventory[items[guiControl.trade.page]].toString(), OS.camera.width - pixel(20), guiControl.trade.rowTop(2) - pixel(6) + pixel(), 4, "black", 4);
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guiControl.drawPixelText("Own " + G.inventory.cargo[items[guiControl.trade.page]].toString(), OS.camera.width - pixel(20), guiControl.trade.rowTop(3) - pixel(6) + pixel(), 4, (G.inventory.cargo[items[guiControl.trade.page]] > 0) ? "black" : "yellow", 4);
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} else {
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guiControl.drawPixelText("No Cargo!", guiControl.trade.padding, guiControl.trade.rowTop(1) - pixel(5) + pixel(), 10, "black", 6);
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}
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// Draw Amount of Cargo
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guiControl.drawIcon(1, 1, OS.camera.width - pixel(20), guiControl.trade.rowTop(4) - pixel(5));
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guiControl.drawPixelText(G.inventory.CheckCargo().length.toString(), OS.camera.width - pixel(20) + (guiControl.iconScaled + pixel()), guiControl.trade.rowTop(4) - pixel(4), 4, (G.inventory.CheckCargo().length > 0) ? "black" : "yellow", 6);
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// Yes/No Options
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guiControl.drawPixelText("Hagl?", guiControl.trade.leftBorder, guiControl.trade.rowTop(2) - pixel(2), 8, (guiControl.trade.island.timesHaggledToday >= G.stats.popularity) ? "yellow" : ((items.length > 0 && guiControl.trade.island.haggleAmount == 0) ? "black" : "white"), 6);
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guiControl.drawPixelText("Yes", guiControl.trade.leftBorder, guiControl.trade.rowTop(3) - pixel(2), 8, (items.length > 0 && G.inventory.CanSell(items[guiControl.trade.page])) ? "black" : "white", 6);
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// Back Text
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guiControl.drawPixelText("Back", guiControl.trade.leftBorder, guiControl.trade.rowTop(4) - pixel(2), 8, "black", 6);
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// Draw cursor
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OS.context.drawImage(guiControl.cursor, guiControl.trade.leftBorder - (guiControl.iconScaled), guiControl.trade.rowTop(guiControl.trade.cursorPosition + 2) - pixel(3));
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// Button Action
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if (guiControl.trade.activateDelay <= 0) {
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if (ct_confirm().down) {
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switch (guiControl.trade.cursorPosition) {
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case 0: // Haggle
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if (items.length > 0 && (guiControl.trade.island.timesHaggledToday <= G.stats.popularity) &&
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guiControl.trade.island.haggleAmount == 0 && Math.floor(Math.randomRange(0, 100)) < G.stats.popularity) // If you haven't haggled yet and get a random number less than your popularity, haggle successfully.
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{
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// Play Sell sound.
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guiControl.trade.island.haggleAmount = G.stats.haggling;
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} else {
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// Play Cannot_Buy sound.
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guiControl.trade.island.timesHaggledToday++;
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}
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break;
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case 1: // Sell
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if (items.length > 0 &&
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G.inventory.CanSell(items[guiControl.trade.page])) //If cursor is over yes and you can buy, buy it.
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{
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guiControl.trade.island.SellTo(items[guiControl.trade.page], itemPrice);
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} else {
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// Play Cannot_Buy sound.
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}
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break;
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default:
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guiControl.trade.screen = "main";
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guiControl.trade.activateDelay = 5;
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guiControl.trade.cursorPosition = 1; // The position where "Sell" is on main screen.
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break;
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}
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// Play Select sound.
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// console.log(guiControl.trade.screen);
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}
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if (ct_cancel().down) {
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guiControl.trade.screen = "main";
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guiControl.trade.activateDelay = 5;
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guiControl.trade.cursorPosition = 1; // The position where "Sell" is on main screen.
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// console.log(guiControl.trade.screen);
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}
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}
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}
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else if (guiControl.trade.screen == "tavern") {
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// Limit Cursor
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if (guiControl.trade.cursorPosition < 0) {
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guiControl.trade.cursorPosition = 2;
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}
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if (guiControl.trade.cursorPosition > 2) {
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guiControl.trade.cursorPosition = 0;
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}
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// Title
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guiControl.drawPixelText("Tavern", guiControl.leftBorder - pixel(6), guiControl.topOfBackground, 8, "black", 6);
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var innPrice = G.economy.innCost + guiControl.trade.island.innPriceDifference;
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guiControl.drawPixelText("Heal costs " + innPrice.toString() + " C", guiControl.leftBorder - pixel(5), guiControl.trade.rowTop(0) - pixel(), 10, "black", 4);
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// Money icon
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guiControl.drawIcon(7, 2, guiControl.trade.padding, guiControl.trade.rowTop(1) - pixel());
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guiControl.drawPixelText(G.inventory.moneyDisplay(), guiControl.trade.padding + pixel(guiControl.iconSize + 2), guiControl.trade.rowTop(1) + pixel(), 10, "black", 4);
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// Options
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guiControl.drawPixelText("Gossip", guiControl.leftBorder, guiControl.trade.rowTop(2) - pixel(), 0, "black", 6);
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guiControl.drawPixelText("Heal", guiControl.leftBorder, guiControl.trade.rowTop(3) - pixel(), 4, (G.inventory.money > innPrice && G.stats.illness > 0) ? "black" : "white", 6);
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// Illness icon
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guiControl.drawIcon(4, 1, guiControl.leftBorder + pixel(30), guiControl.trade.rowTop(3) - pixel(2));
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guiControl.drawPixelText(G.stats.illness.toString(), guiControl.leftBorder + pixel(30) + pixel(guiControl.iconSize + 2), guiControl.trade.rowTop(3), 2, (G.stats.illness == 0) ? "yellow" : "black", 4);
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// Back Text
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guiControl.drawPixelText("Back", guiControl.leftBorder, guiControl.trade.rowTop(4) - pixel(), 8, "black", 6);
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// Draw cursor
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guiControl.drawCursor(guiControl.leftBorder - (guiControl.iconScaled), guiControl.trade.rowTop(guiControl.trade.cursorPosition + 2) - pixel(2));
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// Button Action
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if (guiControl.trade.activateDelay <= 0) {
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if (ct_confirm().down) {
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switch (guiControl.trade.cursorPosition) {
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case 0:
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guiControl.trade.screen = "gossip";
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guiControl.trade.activateDelay = 5;
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guiControl.trade.cursorPosition = 2; // The position where "Supplies" is on main screen.
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break;
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case 1:
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if (G.stats.illness > 0 && G.inventory.money > innPrice) { //If cursor is over yes, heal illness with supplies.
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guiControl.trade.island.StayAtInn();
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} else {
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// Play Cant_Buy sound.
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}
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break;
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default:
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guiControl.trade.screen = "main";
|
|
guiControl.trade.activateDelay = 5;
|
|
guiControl.trade.cursorPosition = 2; // The position where "Supplies" is on main screen.
|
|
break;
|
|
}
|
|
|
|
// Give a cooldown so you don't accidentally do something you don't want.
|
|
guiControl.trade.activateDelay = 5;
|
|
}
|
|
|
|
if (ct_cancel().down) {
|
|
guiControl.trade.screen = "main";
|
|
guiControl.trade.activateDelay = 5;
|
|
guiControl.trade.cursorPosition = 2; // The position where "Supplies" is on main screen.
|
|
}
|
|
}
|
|
}
|
|
else if (guiControl.trade.screen == "gossip") {
|
|
// console.log(guiControl.trade.screen);
|
|
// Limit Cursor
|
|
if (guiControl.trade.cursorPosition < 0) {
|
|
guiControl.trade.cursorPosition = 0;
|
|
}
|
|
if (guiControl.trade.cursorPosition > 0) {
|
|
guiControl.trade.cursorPosition = 0;
|
|
}
|
|
|
|
// Title
|
|
guiControl.drawPixelText("Gossip", guiControl.trade.padding, guiControl.topOfBackground, 10, "black", 6);
|
|
|
|
guiControl.drawPixelText("Nothing interesting to report! / / / / / -Actually, this isnt in the game yet-", guiControl.trade.padding, guiControl.trade.rowTop(0) - pixel(2), 0, "black", 4);
|
|
|
|
// Back Text
|
|
guiControl.drawPixelText("Back", guiControl.trade.leftBorder, guiControl.trade.rowTop(4) - pixel(2), 8, "black", 6);
|
|
|
|
// Draw cursor
|
|
OS.context.drawImage(guiControl.cursor, guiControl.trade.leftBorder - (guiControl.iconScaled), guiControl.trade.rowTop(4) - pixel(3));
|
|
|
|
// Button Action
|
|
if (guiControl.trade.activateDelay <= 0) {
|
|
if (ct_confirm().down || ct_cancel().down) {
|
|
// Play Select sound.
|
|
guiControl.trade.screen = "tavern";
|
|
guiControl.trade.activateDelay = 5;
|
|
guiControl.trade.cursorPosition = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|