Trade-Winds/gui/inventoryGUI.js

180 lines
7.0 KiB
JavaScript

function inventoryGUI() {
guiControl.inventory = {
screen: "main",
cursorPosition: 0,
show: false
}
}
function drawInventoryGUI() {
if (guiControl.inventory.show) {
OS.context.drawImage(guiControl.background, 0, 0, 240, 240, pixel(2), pixel(2), 240, 240);
if (ct_down().down) {
guiControl.inventory.cursorPosition++;
}
if (ct_up().down) {
guiControl.inventory.cursorPosition--;
}
if (guiControl.inventory.screen == "main") {
// Limit Cursor
if (guiControl.inventory.cursorPosition < 0) {
guiControl.inventory.cursorPosition = 3;
}
if (guiControl.inventory.cursorPosition > 3) {
guiControl.inventory.cursorPosition = 0;
}
// Title
guiControl.drawPixelText("Storage", guiControl.leftBorder - pixel(2), guiControl.topOfBackground, 8, "black", 6);
// Money icon
guiControl.drawIcon(7, 2, guiControl.leftBorder, guiControl.rowTop(0));
guiControl.drawPixelText(G.inventory.moneyDisplay(), guiControl.leftBorder + pixel(guiControl.iconSize + 4), guiControl.rowTop(0) + pixel(), 8, "black", 6);
// Supplies icon
guiControl.drawIcon(9, 2, guiControl.leftBorder, guiControl.rowTop(1));
guiControl.drawPixelText(G.inventory.supplies.toString(), guiControl.leftBorder + pixel(guiControl.iconSize + 4), guiControl.rowTop(1) + pixel(), 8, "black", 6);
// Cargo icon
guiControl.drawIcon(1, 0, guiControl.leftBorder, guiControl.rowTop(2));
guiControl.drawPixelText(G.inventory.CargoTotal().toString(), guiControl.leftBorder + pixel(guiControl.iconSize + 4), guiControl.rowTop(2) + pixel(), 8, "black", 6);
// Close Text
guiControl.drawPixelText("Close", guiControl.leftBorder, guiControl.rowTop(3) + pixel(), 8, "black", 6);
// Draw cursor
OS.context.drawImage(guiControl.cursor, guiControl.leftBorder - (guiControl.iconScaled), guiControl.rowTop(guiControl.inventory.cursorPosition));
// Button Action
if (ct_confirm().down) {
switch (guiControl.inventory.cursorPosition) {
case 0:
guiControl.inventory.screen = "money";
break;
case 1:
guiControl.inventory.screen = "supplies";
break;
case 2:
guiControl.inventory.screen = "cargo";
break;
default:
guiControl.inventory.show = false;
break;
}
guiControl.inventory.cursorPosition = 0;
}
}
else if (guiControl.inventory.screen == "money") {
// Limit Cursor
if (guiControl.inventory.cursorPosition < 0) {
guiControl.inventory.cursorPosition = 0;
}
if (guiControl.inventory.cursorPosition > 0) {
guiControl.inventory.cursorPosition = 0;
}
// Title
guiControl.drawPixelText("Money", guiControl.leftBorder - pixel(2), guiControl.topOfBackground, 8, "black", 6);
guiControl.drawPixelText("Actual Amt", guiControl.leftBorder - pixel(5), guiControl.rowTop(0) + pixel(), 10, "black", 4);
// Money icon
guiControl.drawIcon(7, 2, guiControl.leftBorder - pixel(5), guiControl.rowTop(1) - pixel(3));
guiControl.drawPixelText(G.inventory.money.toString(), guiControl.leftBorder - pixel(5) + pixel(guiControl.iconSize + 2), guiControl.rowTop(1) + pixel(2) - pixel(3), 10, "black", 4);
// Back Text
guiControl.drawPixelText("Back", guiControl.leftBorder, guiControl.rowTop(4) - pixel(3), 8, "black", 6);
// Draw cursor
OS.context.drawImage(guiControl.cursor, guiControl.leftBorder - (guiControl.iconScaled), guiControl.rowTop(4) - pixel(4));
// Button Action
if (ct_confirm().down || ct_cancel().down) {
guiControl.inventory.screen = "main";
guiControl.inventory.cursorPosition = 0;
}
}
else if (guiControl.inventory.screen == "supplies") {
// Limit Cursor
if (guiControl.inventory.cursorPosition < 0) {
guiControl.inventory.cursorPosition = 2;
}
if (guiControl.inventory.cursorPosition > 2) {
guiControl.inventory.cursorPosition = 0;
}
// Title
guiControl.drawPixelText("Supplies", guiControl.leftBorder - pixel(6), guiControl.topOfBackground, 8, "black", 6);
guiControl.drawPixelText("Heal Crew?", guiControl.leftBorder - pixel(5), guiControl.rowTop(0) + pixel(), 10, "black", 4);
// Supplies icon
guiControl.drawIcon(9, 2, guiControl.leftBorder - pixel(5), guiControl.rowTop(1) - pixel(3));
guiControl.drawPixelText(G.inventory.supplies.toString(), guiControl.leftBorder - pixel(5) + pixel(guiControl.iconSize + 2), guiControl.rowTop(1) + pixel(2) - pixel(3), 2, "black", 4);
// Illness icon
guiControl.drawIcon(4, 1, guiControl.leftBorder - pixel(5) + pixel(24), guiControl.rowTop(1) - pixel(3));
guiControl.drawPixelText(G.stats.illness.toString(), guiControl.leftBorder - pixel(5) + pixel(24) + pixel(guiControl.iconSize + 2), guiControl.rowTop(1) + pixel(2) - pixel(3), 2, "black", 4);
// Yes/No options
guiControl.drawPixelText("No", guiControl.leftBorder, guiControl.rowTop(2) - pixel(3), 3, "black", 6);
guiControl.drawPixelText("Yes", guiControl.leftBorder, guiControl.rowTop(3) - pixel(3), 3, "black", 6);
// Back Text
guiControl.drawPixelText("Back", guiControl.leftBorder, guiControl.rowTop(4) - pixel(3), 8, "black", 6);
// Draw cursor
guiControl.drawCursor(guiControl.leftBorder - (guiControl.iconScaled), guiControl.rowTop(guiControl.inventory.cursorPosition + 2) - pixel(4));
// Button Action
if (ct_confirm().down) {
switch (guiControl.inventory.cursorPosition) {
case 1:
if (G.inventory.supplies > 0 && G.stats.illness > 0) { //If cursor is over yes, heal illness with supplies.
G.inventory.supplies--;
G.stats.illness--;
}
break;
default:
guiControl.inventory.screen = "main";
guiControl.inventory.cursorPosition = 1; // The position where "Supplies" is on main screen.
break;
}
}
if (ct_cancel().down) {
guiControl.inventory.screen = "main";
guiControl.inventory.cursorPosition = 1; // The position where "Supplies" is on main screen.
}
}
else if (guiControl.inventory.screen == "cargo") {
// Limit Cursor
if (guiControl.inventory.cursorPosition < 0) {
guiControl.inventory.cursorPosition = 0;
}
if (guiControl.inventory.cursorPosition > 0) {
guiControl.inventory.cursorPosition = 0;
}
// Title
guiControl.drawPixelText("Cargo", guiControl.leftBorder - pixel(2), guiControl.topOfBackground, 8, "black", 6);
// Cargo icons
var cargo = G.inventory.CheckCargo(); // Contains the item ids that have more than 1 item
for (var i = 0; i < cargo.length; i++) {
guiControl.drawItem(cargo[i], guiControl.leftBorder, guiControl.rowTop(i));
guiControl.drawPixelText(G.inventory.cargo[cargo[i]], guiControl.leftBorder + pixel(guiControl.iconSize + 4), guiControl.rowTop(i) + pixel(), 8, "black", 6);
}
// Back Text
guiControl.drawPixelText("Back", guiControl.leftBorder, guiControl.rowTop(4) - pixel(3), 8, "black", 6);
// Draw cursor
OS.context.drawImage(guiControl.cursor, guiControl.leftBorder - (guiControl.iconScaled), guiControl.rowTop(4) - pixel(4));
// Button Action
if (ct_confirm().down || ct_cancel().down) {
guiControl.inventory.screen = "main";
guiControl.inventory.cursorPosition = 2;
}
}
}
}