Trade-Winds/loadAudio.js

18 lines
1.5 KiB
JavaScript

var mus_title = new OS.Tune("Title", "audio/music/cloudisland(theme2).mp3", "audio/music/cloudisland(theme2).wav");
var mus_sail = new OS.Tune("Sailing", "audio/music/cloudisland(soaring).mp3", "audio/music/cloudisland(soaring).wav");
var mus_trade = new OS.Tune("Trade", "audio/music/cloudisland(theme1-noeffects).mp3", "audio/music/cloudisland(theme1-noeffects).wav");
var mus_credits = new OS.Tune("Credits", "audio/music/cloudisland(theme1-effects).mp3", "audio/music/cloudisland(theme1-effects).wav");
var snd_buy = new OS.Sound("Buy", "audio/sounds/Buy.wav", "audio/sounds/Buy.mp3");
var snd_cannotbuy = new OS.Sound("Cannot Buy", "audio/sounds/Cannot_Buy.wav", "audio/sounds/Cannot_Buy.mp3");
var snd_heal = new OS.Sound("Heal", "audio/sounds/Heal.wav", "audio/sounds/Heal.mp3");
var snd_illness = new OS.Sound("Illness", "audio/sounds/Illness.wav", "audio/sounds/Illness.mp3");
var snd_cursordown = new OS.Sound("Move Cursor Down", "audio/sounds/Move_Cursor.wav", "audio/sounds/Move_Cursor.mp3");
var snd_cursorup = new OS.Sound("Move Cursor Up", "audio/sounds/Move_Cursor_Up.wav", "audio/sounds/Move_Cursor_Up.mp3");
var snd_sailing = new OS.Sound("Sailing", "audio/sounds/Sailing.wav", "audio/sounds/Sailing.mp3");
var snd_select = new OS.Sound("Select", "audio/sounds/Select.wav", "audio/sounds/Select.mp3");
var snd_sell = new OS.Sound("Sell", "audio/sounds/Sell.wav", "audio/sounds/Sell.mp3");
var snd_wave = new OS.Sound("Wave Crash", "audio/sounds/Wave_Crash.wav", "audio/sounds/Wave_Crash.mp3");
function loadAudio() {}