Trade-Winds/loadGameManager.js

9 lines
340 B
JavaScript

var Game = {};
G = Game;
G.player = {}; // Just a reference until G.player is created at rm_Ocean's load time.
G.oceanParticle = {}; // One ocean particle will exist at any time and move around the boat.
G.map = []; // List of island objects, generated/loaded and saved at game start, loaded on room start.
function loadGameManager () {}