Commit Graph

13 Commits

Author SHA1 Message Date
Robbie Antenesse d45246b3d5 Resized the ocean. Added map! Updated trade so you can't haggle forever. Each island knows when it's been haggled. 2016-04-14 17:09:57 -06:00
Robbie Antenesse f8e2fa3cb9 Added checks to make sure objects exist before trying to reference them. 2016-04-14 15:01:18 -06:00
Robbie Antenesse d8cb0151d8 Replaced every instance of OS.S.pixelScale with pixel() to make life easier. 2016-04-12 18:14:09 -06:00
Robbie Antenesse 1f24b91a28 Built out Inventory GUI, moved some things around to where they made more sense, altered how Cargo is managed. 2016-04-11 16:22:56 -06:00
Robbie Antenesse 2647ebd724 Work on Inventory GUI. 2016-04-10 22:31:04 -06:00
Robbie Antenesse 8694b5412b Fixed some little things. 2016-04-07 12:24:16 -06:00
Robbie Antenesse 9c2e2ba64d Update font attribution. 2016-04-06 15:06:15 -06:00
Robbie Antenesse f7adca5a79 Added pixel text writing to start.js and 4x4 and 5x6 alphabets. Added test to rooms/oceanRoom.js. 2016-04-06 14:52:02 -06:00
Robbie Antenesse b46fcf8d0f Restructured Oversimplified.Settings for better readability in code, added preventRightClick option defaulted to true, moved Oversimplified.SetCamera() out of the Oversimplified.Settings namespace because that just makes more sense, fixed SetCamera() references accordingly. 2016-04-06 14:36:51 -06:00
Robbie Antenesse f8f1c77ba2 Fixed uncapitalized reference 2016-04-06 08:00:58 -06:00
Robbie Antenesse 096ce49334 Updated Ocean prefab and got things set up. 2016-04-05 17:33:38 -06:00
Robbie Antenesse 9886b403e5 Updated pixelScale to OS.S, added controls for WASD and Arrows. 2016-04-04 23:37:01 -06:00
Robbie Antenesse 9b6bc0f07d Initial commit, no data is really correct. 2016-04-04 17:10:40 -06:00