Commit graph

18 commits

Author SHA1 Message Date
c81d094094 Increase screen size. 2016-04-26 13:25:04 -06:00
f20065727f Added a title screen! 2016-04-16 23:35:04 -06:00
5daacc2771 Load all Audio 2016-04-16 13:11:16 -06:00
69888da3c6 Everything having to do with sickness and healing. Plus some unnecessary spaces on the Title screen. 2016-04-15 23:15:38 -06:00
34de633ef3 Made edits to try to make island generation better. It crashes on load a lot on Ubuntu Chrome for some reason. No clue why. 2016-04-14 23:01:05 -06:00
d45246b3d5 Resized the ocean. Added map! Updated trade so you can't haggle forever. Each island knows when it's been haggled. 2016-04-14 17:09:57 -06:00
f8e2fa3cb9 Added checks to make sure objects exist before trying to reference them. 2016-04-14 15:01:18 -06:00
d8cb0151d8 Replaced every instance of OS.S.pixelScale with pixel() to make life easier. 2016-04-12 18:14:09 -06:00
1f24b91a28 Built out Inventory GUI, moved some things around to where they made more sense, altered how Cargo is managed. 2016-04-11 16:22:56 -06:00
2647ebd724 Work on Inventory GUI. 2016-04-10 22:31:04 -06:00
8694b5412b Fixed some little things. 2016-04-07 12:24:16 -06:00
9c2e2ba64d Update font attribution. 2016-04-06 15:06:15 -06:00
f7adca5a79 Added pixel text writing to start.js and 4x4 and 5x6 alphabets. Added test to rooms/oceanRoom.js. 2016-04-06 14:52:02 -06:00
b46fcf8d0f Restructured Oversimplified.Settings for better readability in code, added preventRightClick option defaulted to true, moved Oversimplified.SetCamera() out of the Oversimplified.Settings namespace because that just makes more sense, fixed SetCamera() references accordingly. 2016-04-06 14:36:51 -06:00
f8f1c77ba2 Fixed uncapitalized reference 2016-04-06 08:00:58 -06:00
096ce49334 Updated Ocean prefab and got things set up. 2016-04-05 17:33:38 -06:00
9886b403e5 Updated pixelScale to OS.S, added controls for WASD and Arrows. 2016-04-04 23:37:01 -06:00
9b6bc0f07d Initial commit, no data is really correct. 2016-04-04 17:10:40 -06:00