Replaced every instance of OS.S.pixelScale with pixel() to make life easier.
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					 9 changed files with 115 additions and 99 deletions
				
			
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			@ -8,7 +8,7 @@ function inventoryGUI() {
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function drawInventoryGUI() {
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	if (guiControl.inventory.show) {
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		OS.context.drawImage(guiControl.background, 0, 0, 240, 240, 2 * OS.S.pixelScale, 2 * OS.S.pixelScale, 240, 240);
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		OS.context.drawImage(guiControl.background, 0, 0, 240, 240, pixel(2), pixel(2), 240, 240);
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		if (ct_down().down) {
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			guiControl.inventory.cursorPosition++;
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			@ -27,19 +27,19 @@ function drawInventoryGUI() {
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			}
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			// Title
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			guiControl.drawPixelText("Storage", guiControl.leftBorder - (2 * OS.S.pixelScale), guiControl.topOfBackground, 8, "black", 6);
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			guiControl.drawPixelText("Storage", guiControl.leftBorder - pixel(2), guiControl.topOfBackground, 8, "black", 6);
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			// Money icon
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			guiControl.drawIcon(7, 2, guiControl.leftBorder, guiControl.rowTop(0));
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			guiControl.drawPixelText(G.inventory.moneyDisplay(), guiControl.leftBorder + ((guiControl.iconSize + 4) * OS.S.pixelScale), guiControl.rowTop(0) + OS.S.pixelScale, 8, "black", 6);
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			guiControl.drawPixelText(G.inventory.moneyDisplay(), guiControl.leftBorder + pixel(guiControl.iconSize + 4), guiControl.rowTop(0) + pixel(), 8, "black", 6);
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			// Supplies icon
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			guiControl.drawIcon(9, 2, guiControl.leftBorder, guiControl.rowTop(1));
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			guiControl.drawPixelText(G.inventory.supplies.toString(), guiControl.leftBorder + ((guiControl.iconSize + 4) * OS.S.pixelScale), guiControl.rowTop(1) + OS.S.pixelScale, 8, "black", 6);
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			guiControl.drawPixelText(G.inventory.supplies.toString(), guiControl.leftBorder + pixel(guiControl.iconSize + 4), guiControl.rowTop(1) + pixel(), 8, "black", 6);
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			// Cargo icon
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			guiControl.drawIcon(1, 0, guiControl.leftBorder, guiControl.rowTop(2));
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			guiControl.drawPixelText(G.inventory.CargoTotal().toString(), guiControl.leftBorder + ((guiControl.iconSize + 4) * OS.S.pixelScale), guiControl.rowTop(2) + OS.S.pixelScale, 8, "black", 6);
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			guiControl.drawPixelText(G.inventory.CargoTotal().toString(), guiControl.leftBorder + pixel(guiControl.iconSize + 4), guiControl.rowTop(2) + pixel(), 8, "black", 6);
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			// Close Text
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			guiControl.drawPixelText("Close", guiControl.leftBorder, guiControl.rowTop(3) + OS.S.pixelScale, 8, "black", 6);
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			guiControl.drawPixelText("Close", guiControl.leftBorder, guiControl.rowTop(3) + pixel(), 8, "black", 6);
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			// Draw cursor
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			OS.context.drawImage(guiControl.cursor, guiControl.leftBorder - (guiControl.iconScaled), guiControl.rowTop(guiControl.inventory.cursorPosition));
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			@ -74,18 +74,18 @@ function drawInventoryGUI() {
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			}
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			// Title
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			guiControl.drawPixelText("Money", guiControl.leftBorder - (2 * OS.S.pixelScale), guiControl.topOfBackground, 8, "black", 6);
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			guiControl.drawPixelText("Money", guiControl.leftBorder - pixel(2), guiControl.topOfBackground, 8, "black", 6);
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			guiControl.drawPixelText("Actual Amt", guiControl.leftBorder - (5 * OS.S.pixelScale), guiControl.rowTop(0) + OS.S.pixelScale, 10, "black", 4);
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			guiControl.drawPixelText("Actual Amt", guiControl.leftBorder - pixel(5), guiControl.rowTop(0) + pixel(), 10, "black", 4);
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			// Money icon
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			guiControl.drawIcon(7, 2, guiControl.leftBorder - (5 * OS.S.pixelScale), guiControl.rowTop(1) - (3 * OS.S.pixelScale));
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			guiControl.drawPixelText(G.inventory.money.toString(), guiControl.leftBorder - (5 * OS.S.pixelScale) + ((guiControl.iconSize + 2) * OS.S.pixelScale), guiControl.rowTop(1) + (2 * OS.S.pixelScale) - (3 * OS.S.pixelScale), 10, "black", 4);
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			guiControl.drawIcon(7, 2, guiControl.leftBorder - pixel(5), guiControl.rowTop(1) - pixel(3));
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			guiControl.drawPixelText(G.inventory.money.toString(), guiControl.leftBorder - pixel(5) + pixel(guiControl.iconSize + 2), guiControl.rowTop(1) + pixel(2) - pixel(3), 10, "black", 4);
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			// Back Text
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			guiControl.drawPixelText("Back", guiControl.leftBorder, guiControl.rowTop(4) - (3 * OS.S.pixelScale), 8, "black", 6);
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			guiControl.drawPixelText("Back", guiControl.leftBorder, guiControl.rowTop(4) - pixel(3), 8, "black", 6);
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			// Draw cursor
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			OS.context.drawImage(guiControl.cursor, guiControl.leftBorder - (guiControl.iconScaled), guiControl.rowTop(4) - (4 * OS.S.pixelScale));
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			OS.context.drawImage(guiControl.cursor, guiControl.leftBorder - (guiControl.iconScaled), guiControl.rowTop(4) - pixel(4));
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			// Button Action
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			if (ct_confirm().down || ct_cancel().down) {
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			@ -103,25 +103,25 @@ function drawInventoryGUI() {
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			}
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			// Title
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			guiControl.drawPixelText("Supplies", guiControl.leftBorder - (6 * OS.S.pixelScale), guiControl.topOfBackground, 8, "black", 6);
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			guiControl.drawPixelText("Supplies", guiControl.leftBorder - pixel(6), guiControl.topOfBackground, 8, "black", 6);
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			guiControl.drawPixelText("Heal Crew?", guiControl.leftBorder - (5 * OS.S.pixelScale), guiControl.rowTop(0) + OS.S.pixelScale, 10, "black", 4);
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			guiControl.drawPixelText("Heal Crew?", guiControl.leftBorder - pixel(5), guiControl.rowTop(0) + pixel(), 10, "black", 4);
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			// Supplies icon
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			guiControl.drawIcon(9, 2, guiControl.leftBorder - (5 * OS.S.pixelScale), guiControl.rowTop(1) - (3 * OS.S.pixelScale));
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			guiControl.drawPixelText(G.inventory.supplies.toString(), guiControl.leftBorder - (5 * OS.S.pixelScale) + ((guiControl.iconSize + 2) * OS.S.pixelScale), guiControl.rowTop(1) + (2 * OS.S.pixelScale) - (3 * OS.S.pixelScale), 2, "black", 4);
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			guiControl.drawIcon(9, 2, guiControl.leftBorder - pixel(5), guiControl.rowTop(1) - pixel(3));
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			guiControl.drawPixelText(G.inventory.supplies.toString(), guiControl.leftBorder - pixel(5) + pixel(guiControl.iconSize + 2), guiControl.rowTop(1) + pixel(2) - pixel(3), 2, "black", 4);
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			// Illness icon
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			guiControl.drawIcon(4, 1, guiControl.leftBorder - (5 * OS.S.pixelScale) + (24 * OS.S.pixelScale), guiControl.rowTop(1) - (3 * OS.S.pixelScale));
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			guiControl.drawPixelText(G.stats.illness.toString(), guiControl.leftBorder - (5 * OS.S.pixelScale) + (24 * OS.S.pixelScale) + ((guiControl.iconSize + 2) * OS.S.pixelScale), guiControl.rowTop(1) + (2 * OS.S.pixelScale) - (3 * OS.S.pixelScale), 2, "black", 4);
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			guiControl.drawIcon(4, 1, guiControl.leftBorder - pixel(5) + pixel(24), guiControl.rowTop(1) - pixel(3));
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			guiControl.drawPixelText(G.stats.illness.toString(), guiControl.leftBorder - pixel(5) + pixel(24) + pixel(guiControl.iconSize + 2), guiControl.rowTop(1) + pixel(2) - pixel(3), 2, "black", 4);
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			// Yes/No options
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			guiControl.drawPixelText("No", guiControl.leftBorder, guiControl.rowTop(2) - (3 * OS.S.pixelScale), 3, "black", 6);
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			guiControl.drawPixelText("Yes", guiControl.leftBorder, guiControl.rowTop(3) - (3 * OS.S.pixelScale), 3, "black", 6);
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			guiControl.drawPixelText("No", guiControl.leftBorder, guiControl.rowTop(2) - pixel(3), 3, "black", 6);
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			guiControl.drawPixelText("Yes", guiControl.leftBorder, guiControl.rowTop(3) - pixel(3), 3, "black", 6);
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			// Back Text
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			guiControl.drawPixelText("Back", guiControl.leftBorder, guiControl.rowTop(4) - (3 * OS.S.pixelScale), 8, "black", 6);
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			guiControl.drawPixelText("Back", guiControl.leftBorder, guiControl.rowTop(4) - pixel(3), 8, "black", 6);
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			// Draw cursor
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			guiControl.drawCursor(guiControl.leftBorder - (guiControl.iconScaled), guiControl.rowTop(guiControl.inventory.cursorPosition + 2) - (4 * OS.S.pixelScale));
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			guiControl.drawCursor(guiControl.leftBorder - (guiControl.iconScaled), guiControl.rowTop(guiControl.inventory.cursorPosition + 2) - pixel(4));
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			// Button Action
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			if (ct_confirm().down) {
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			@ -154,20 +154,20 @@ function drawInventoryGUI() {
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			}
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			// Title
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			guiControl.drawPixelText("Cargo", guiControl.leftBorder - (2 * OS.S.pixelScale), guiControl.topOfBackground, 8, "black", 6);
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			guiControl.drawPixelText("Cargo", guiControl.leftBorder - pixel(2), guiControl.topOfBackground, 8, "black", 6);
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			// Cargo icons
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			var cargo = G.inventory.CheckCargo();	// Contains the item ids that have more than 1 item
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			for (var i = 0; i < cargo.length; i++) {
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				guiControl.drawItem(cargo[i], guiControl.leftBorder, guiControl.rowTop(i));
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				guiControl.drawPixelText(G.inventory.cargo[cargo[i]], guiControl.leftBorder + ((guiControl.iconSize + 4) * OS.S.pixelScale), guiControl.rowTop(i) + OS.S.pixelScale, 8, "black", 6);
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				guiControl.drawPixelText(G.inventory.cargo[cargo[i]], guiControl.leftBorder + pixel(guiControl.iconSize + 4), guiControl.rowTop(i) + pixel(), 8, "black", 6);
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			}
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			// Back Text
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			guiControl.drawPixelText("Back", guiControl.leftBorder, guiControl.rowTop(4) - (3 * OS.S.pixelScale), 8, "black", 6);
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			guiControl.drawPixelText("Back", guiControl.leftBorder, guiControl.rowTop(4) - pixel(3), 8, "black", 6);
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			// Draw cursor
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			OS.context.drawImage(guiControl.cursor, guiControl.leftBorder - (guiControl.iconScaled), guiControl.rowTop(4) - (4 * OS.S.pixelScale));
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			OS.context.drawImage(guiControl.cursor, guiControl.leftBorder - (guiControl.iconScaled), guiControl.rowTop(4) - pixel(4));
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			// Button Action
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			if (ct_confirm().down || ct_cancel().down) {
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			@ -2,33 +2,35 @@ function tradeGUI() {
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	guiControl.trade = {
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		screen: "main",	// "main", "buy", "sell", "gossip"
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		cursorPosition: 0,
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		scroll: 0,		// horizontal scroll on item lists.
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		page: 0,		// horizontal page on item lists.
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		show: false,
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		activateDelay: 0,
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		island: null,
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		padding: 2 * OS.S.pixelScale,
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		leftBorder: 12 * OS.S.pixelScale,
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		padding: pixel(2),
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		leftBorder: pixel(12),
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		rowTop: function (rowNumber) {
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			return (guiControl.trade.padding + (6 * OS.S.pixelScale) + (guiControl.trade.padding * 3)) + ((guiControl.iconSize + 3) * rowNumber * OS.S.pixelScale);
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			return (guiControl.trade.padding + pixel(6) + (guiControl.trade.padding * 3)) + pixel((guiControl.iconSize + 3) * rowNumber);
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		}
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	}
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}
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function drawTradeGUI() {
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	if (guiControl.trade.show) {
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		guiControl.trade.activateDelay--;
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		guiControl.trade.activateDelay -= (guiControl.trade.activateDelay > 0) ? 1 : 0;
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		var tmp = Oversimplified.context.fillStyle;
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	    Oversimplified.context.fillStyle = "#D9BEA5";
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	    Oversimplified.context.fillRect(0, 0, Oversimplified.camera.width, Oversimplified.camera.height);
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	    Oversimplified.context.fillStyle = tmp;
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		if (ct_down().down) {
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			// Play Move_Cursor sound.
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			guiControl.trade.cursorPosition++;
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		}
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		if (ct_up().down) {
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			// Play Move_Cursor_Up sound.
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			guiControl.trade.cursorPosition--;
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		}
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			@ -45,16 +47,16 @@ function drawTradeGUI() {
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			guiControl.drawPixelText("On Island", (guiControl.trade.padding * 2), guiControl.trade.padding, 10, "black", 6);
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			// Money icon
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			// guiControl.drawIcon(7, 2, guiControl.trade.leftBorder, guiControl.trade.rowTop(0));
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			guiControl.drawPixelText("Buy", guiControl.trade.leftBorder, guiControl.trade.rowTop(0) + OS.S.pixelScale, 8, "black", 6);
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			guiControl.drawPixelText("Buy", guiControl.trade.leftBorder, guiControl.trade.rowTop(0) + pixel(), 8, "black", 6);
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			// Supplies icon
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			// guiControl.drawIcon(9, 2, guiControl.trade.leftBorder, guiControl.trade.rowTop(1));
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			guiControl.drawPixelText("Sell", guiControl.trade.leftBorder, guiControl.trade.rowTop(1) + OS.S.pixelScale, 8, "black", 6);
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			guiControl.drawPixelText("Sell", guiControl.trade.leftBorder, guiControl.trade.rowTop(1) + pixel(), 8, "black", 6);
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			// Cargo icon
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			// guiControl.drawIcon(1, 0, guiControl.trade.leftBorder, guiControl.trade.rowTop(2));
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			guiControl.drawPixelText("Gossip", guiControl.trade.leftBorder, guiControl.trade.rowTop(2) + OS.S.pixelScale, 8, "black", 6);
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			guiControl.drawPixelText("Gossip", guiControl.trade.leftBorder, guiControl.trade.rowTop(2) + pixel(), 8, "black", 6);
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			// Close Text
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			guiControl.drawPixelText("Leave", guiControl.trade.leftBorder, guiControl.trade.rowTop(3) + OS.S.pixelScale, 8, "black", 6);
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			guiControl.drawPixelText("Leave", guiControl.trade.leftBorder, guiControl.trade.rowTop(3) + pixel(), 8, "black", 6);
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			// Draw cursor
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			OS.context.drawImage(guiControl.cursor, guiControl.trade.leftBorder - (guiControl.iconScaled), guiControl.trade.rowTop(guiControl.trade.cursorPosition));
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			@ -72,11 +74,14 @@ function drawTradeGUI() {
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						guiControl.trade.screen = "gossip";
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						break;
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					default:
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						// Change music to Sail.
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						guiControl.trade.show = false;
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						break;
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				}
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				// Play Select sound.
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				guiControl.trade.cursorPosition = 0;
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				guiControl.trade.page = 0;
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			}
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		}
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		else if (guiControl.trade.screen == "buy") {
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			@ -89,11 +94,11 @@ function drawTradeGUI() {
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			}
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			// Title
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			guiControl.drawPixelText("Buy", guiControl.trade.leftBorder - (2 * OS.S.pixelScale), guiControl.topOfBackground, 10, "black", 6);
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			guiControl.drawPixelText("Buy", guiControl.trade.leftBorder - pixel(2), guiControl.topOfBackground, 10, "black", 6);
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			// Money icon
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			guiControl.drawIcon(7, 2, guiControl.trade.leftBorder - (5 * OS.S.pixelScale), guiControl.trade.rowTop(0) - (3 * OS.S.pixelScale));
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			guiControl.drawPixelText(G.inventory.moneyDisplay(), guiControl.trade.leftBorder - (5 * OS.S.pixelScale) + ((guiControl.iconSize + 2) * OS.S.pixelScale), guiControl.trade.rowTop(0) + (2 * OS.S.pixelScale) - (3 * OS.S.pixelScale), 10, "black", 4);
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			guiControl.drawIcon(7, 2, guiControl.trade.leftBorder - pixel(5), guiControl.trade.rowTop(0) - pixel(3));
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			guiControl.drawPixelText(G.inventory.moneyDisplay(), guiControl.trade.leftBorder - pixel(5) + pixel(guiControl.iconSize + 2), guiControl.trade.rowTop(0) + pixel(2) - pixel(3), 10, "black", 4);
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			// Cargo icons
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			var cargo = guiControl.trade.island.CheckInventory();	// Contains the item ids that have more than 1 item
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			@ -101,18 +106,19 @@ function drawTradeGUI() {
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				guiControl.drawItem(cargo[i], guiControl.trade.leftBorder, guiControl.trade.rowTop(i + 1));
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				var itemPrice = G.economy.cargoItemWorth[cargo[i]] + guiControl.trade.island.priceDifferences[cargo[i]];
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				var itemPriceDisplay = itemPrice.toString() + " c";
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				guiControl.drawPixelText(itemPriceDisplay, guiControl.trade.leftBorder + ((guiControl.iconSize + 4) * OS.S.pixelScale), guiControl.trade.rowTop(i + 1) + OS.S.pixelScale, 8, "black", 6);
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				// guiControl.drawPixelText(guiControl.trade.island.inventory[cargo[i]], guiControl.trade.leftBorder + ((guiControl.iconSize + 4) * OS.S.pixelScale), guiControl.trade.rowTop(i + 1) + OS.S.pixelScale, 8, "black", 6);
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				guiControl.drawPixelText(itemPriceDisplay, guiControl.trade.leftBorder + pixel(guiControl.iconSize + 4), guiControl.trade.rowTop(i + 1) + pixel(2), 8, "black", 4);
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				// guiControl.drawPixelText(guiControl.trade.island.inventory[cargo[i]], guiControl.trade.leftBorder + pixel(guiControl.iconSize + 4), guiControl.trade.rowTop(i + 1) + pixel(), 8, "black", 6);
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			}
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			// Back Text
 | 
			
		||||
			guiControl.drawPixelText("Back", guiControl.trade.leftBorder, guiControl.trade.rowTop(4) - (3 * OS.S.pixelScale), 8, "black", 6);
 | 
			
		||||
			guiControl.drawPixelText("Back", guiControl.trade.leftBorder, guiControl.trade.rowTop(4) - pixel(3), 8, "black", 6);
 | 
			
		||||
			
 | 
			
		||||
			// Draw cursor
 | 
			
		||||
			OS.context.drawImage(guiControl.cursor, guiControl.trade.leftBorder - (guiControl.iconScaled), guiControl.trade.rowTop(4) - (4 * OS.S.pixelScale));
 | 
			
		||||
			OS.context.drawImage(guiControl.cursor, guiControl.trade.leftBorder - (guiControl.iconScaled), guiControl.trade.rowTop(4) - pixel(4));
 | 
			
		||||
 | 
			
		||||
			// Button Action
 | 
			
		||||
			if (ct_confirm().down || ct_cancel().down) {
 | 
			
		||||
				// Play Select sound.
 | 
			
		||||
				guiControl.trade.screen = "main";
 | 
			
		||||
				guiControl.trade.cursorPosition = 0;
 | 
			
		||||
			}
 | 
			
		||||
| 
						 | 
				
			
			@ -127,25 +133,25 @@ function drawTradeGUI() {
 | 
			
		|||
			}
 | 
			
		||||
 | 
			
		||||
			// Title
 | 
			
		||||
			guiControl.drawPixelText("Sell", guiControl.trade.leftBorder - (6 * OS.S.pixelScale), guiControl.topOfBackground, 10, "black", 6);
 | 
			
		||||
			guiControl.drawPixelText("Sell", guiControl.trade.leftBorder - pixel(6), guiControl.topOfBackground, 10, "black", 6);
 | 
			
		||||
 | 
			
		||||
			guiControl.drawPixelText("Heal Crew?", guiControl.trade.leftBorder - (5 * OS.S.pixelScale), guiControl.trade.rowTop(0) + OS.S.pixelScale, 10, "black", 4);
 | 
			
		||||
			guiControl.drawPixelText("Heal Crew?", guiControl.trade.leftBorder - pixel(5), guiControl.trade.rowTop(0) + pixel(), 10, "black", 4);
 | 
			
		||||
			// Supplies icon
 | 
			
		||||
			guiControl.drawIcon(9, 2, guiControl.trade.leftBorder - (5 * OS.S.pixelScale), guiControl.trade.rowTop(1) - (3 * OS.S.pixelScale));
 | 
			
		||||
			guiControl.drawPixelText(G.inventory.supplies.toString(), guiControl.trade.leftBorder - (5 * OS.S.pixelScale) + ((guiControl.iconSize + 2) * OS.S.pixelScale), guiControl.trade.rowTop(1) + (2 * OS.S.pixelScale) - (3 * OS.S.pixelScale), 2, "black", 4);
 | 
			
		||||
			guiControl.drawIcon(9, 2, guiControl.trade.leftBorder - pixel(5), guiControl.trade.rowTop(1) - pixel(3));
 | 
			
		||||
			guiControl.drawPixelText(G.inventory.supplies.toString(), guiControl.trade.leftBorder - pixel(5) + pixel(guiControl.iconSize + 2), guiControl.trade.rowTop(1) + pixel(2) - pixel(3), 2, "black", 4);
 | 
			
		||||
			// Illness icon
 | 
			
		||||
			guiControl.drawIcon(4, 1, guiControl.trade.leftBorder - (5 * OS.S.pixelScale) + (24 * OS.S.pixelScale), guiControl.trade.rowTop(1) - (3 * OS.S.pixelScale));
 | 
			
		||||
			guiControl.drawPixelText(G.stats.illness.toString(), guiControl.trade.leftBorder - (5 * OS.S.pixelScale) + (24 * OS.S.pixelScale) + ((guiControl.iconSize + 2) * OS.S.pixelScale), guiControl.trade.rowTop(1) + (2 * OS.S.pixelScale) - (3 * OS.S.pixelScale), 2, "black", 4);
 | 
			
		||||
			guiControl.drawIcon(4, 1, guiControl.trade.leftBorder - pixel(5) + pixel(24), guiControl.trade.rowTop(1) - pixel(3));
 | 
			
		||||
			guiControl.drawPixelText(G.stats.illness.toString(), guiControl.trade.leftBorder - pixel(5) + pixel(24) + pixel(guiControl.iconSize + 2), guiControl.trade.rowTop(1) + pixel(2) - pixel(3), 2, "black", 4);
 | 
			
		||||
 | 
			
		||||
			// Yes/No options
 | 
			
		||||
			guiControl.drawPixelText("No", guiControl.trade.leftBorder, guiControl.trade.rowTop(2) - (3 * OS.S.pixelScale), 3, "black", 6);
 | 
			
		||||
			guiControl.drawPixelText("Yes", guiControl.trade.leftBorder, guiControl.trade.rowTop(3) - (3 * OS.S.pixelScale), 3, "black", 6);
 | 
			
		||||
			guiControl.drawPixelText("No", guiControl.trade.leftBorder, guiControl.trade.rowTop(2) - pixel(3), 3, "black", 6);
 | 
			
		||||
			guiControl.drawPixelText("Yes", guiControl.trade.leftBorder, guiControl.trade.rowTop(3) - pixel(3), 3, "black", 6);
 | 
			
		||||
			
 | 
			
		||||
			// Back Text
 | 
			
		||||
			guiControl.drawPixelText("Back", guiControl.trade.leftBorder, guiControl.trade.rowTop(4) - (3 * OS.S.pixelScale), 8, "black", 6);
 | 
			
		||||
			guiControl.drawPixelText("Back", guiControl.trade.leftBorder, guiControl.trade.rowTop(4) - pixel(3), 8, "black", 6);
 | 
			
		||||
			
 | 
			
		||||
			// Draw cursor
 | 
			
		||||
			guiControl.drawCursor(guiControl.trade.leftBorder - (guiControl.iconScaled), guiControl.trade.rowTop(guiControl.trade.cursorPosition + 2) - (4 * OS.S.pixelScale));
 | 
			
		||||
			guiControl.drawCursor(guiControl.trade.leftBorder - (guiControl.iconScaled), guiControl.trade.rowTop(guiControl.trade.cursorPosition + 2) - pixel(4));
 | 
			
		||||
 | 
			
		||||
			// Button Action
 | 
			
		||||
			if (ct_confirm().down) {
 | 
			
		||||
| 
						 | 
				
			
			@ -161,6 +167,7 @@ function drawTradeGUI() {
 | 
			
		|||
						guiControl.trade.cursorPosition = 1;	// The position where "Supplies" is on main screen.
 | 
			
		||||
						break;
 | 
			
		||||
				}
 | 
			
		||||
				// Play Select sound.
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			if (ct_cancel().down) {
 | 
			
		||||
| 
						 | 
				
			
			@ -178,25 +185,26 @@ function drawTradeGUI() {
 | 
			
		|||
			}
 | 
			
		||||
 | 
			
		||||
			// Title
 | 
			
		||||
			guiControl.drawPixelText("Gossip", guiControl.trade.padding - (2 * OS.S.pixelScale), guiControl.topOfBackground, 10, "black", 6);
 | 
			
		||||
			guiControl.drawPixelText("Gossip", guiControl.trade.padding - pixel(2), guiControl.topOfBackground, 10, "black", 6);
 | 
			
		||||
 | 
			
		||||
			// Cargo icons
 | 
			
		||||
			var cargo = G.inventory.CheckCargo();	// Contains the item ids that have more than 1 item
 | 
			
		||||
			for (var i = 0; i < cargo.length; i++) {
 | 
			
		||||
				guiControl.drawItem(cargo[i], guiControl.trade.leftBorder, guiControl.trade.rowTop(i));
 | 
			
		||||
				guiControl.drawPixelText(G.inventory.cargo[cargo[i]], guiControl.trade.leftBorder + ((guiControl.iconSize + 4) * OS.S.pixelScale), guiControl.trade.rowTop(i) + OS.S.pixelScale, 8, "black", 6);
 | 
			
		||||
				guiControl.drawPixelText(G.inventory.cargo[cargo[i]], guiControl.trade.leftBorder + pixel(guiControl.iconSize + 4), guiControl.trade.rowTop(i) + pixel(), 8, "black", 6);
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			// Back Text
 | 
			
		||||
			guiControl.drawPixelText("Back", guiControl.trade.leftBorder, guiControl.trade.rowTop(4) - (3 * OS.S.pixelScale), 8, "black", 6);
 | 
			
		||||
			guiControl.drawPixelText("Back", guiControl.trade.leftBorder, guiControl.trade.rowTop(4) - pixel(3), 8, "black", 6);
 | 
			
		||||
			
 | 
			
		||||
			// Draw cursor
 | 
			
		||||
			OS.context.drawImage(guiControl.cursor, guiControl.trade.leftBorder - (guiControl.iconScaled), guiControl.trade.rowTop(4) - (4 * OS.S.pixelScale));
 | 
			
		||||
			OS.context.drawImage(guiControl.cursor, guiControl.trade.leftBorder - (guiControl.iconScaled), guiControl.trade.rowTop(4) - pixel(4));
 | 
			
		||||
 | 
			
		||||
			// Button Action
 | 
			
		||||
			if (ct_confirm().down || ct_cancel().down) {
 | 
			
		||||
				guiControl.trade.screen = "main";
 | 
			
		||||
				guiControl.trade.cursorPosition = 2;
 | 
			
		||||
				// Play Select sound.
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										24
									
								
								loadGUIs.js
									
										
									
									
									
								
							
							
						
						
									
										24
									
								
								loadGUIs.js
									
										
									
									
									
								
							| 
						 | 
				
			
			@ -4,19 +4,19 @@ function loadGUIs() {
 | 
			
		|||
}
 | 
			
		||||
 | 
			
		||||
var guiControl = {
 | 
			
		||||
	topOfBackground: (2 + 2) * OS.S.pixelScale,
 | 
			
		||||
	upperBorder: (13 + 2) * OS.S.pixelScale,
 | 
			
		||||
	lowerBorder: (3 + 2) * OS.S.pixelScale,
 | 
			
		||||
	leftBorder: (10 + 2) * OS.S.pixelScale,
 | 
			
		||||
	rightBorder: (5 + 2) * OS.S.pixelScale,
 | 
			
		||||
	topOfBackground: pixel(2 + 2),
 | 
			
		||||
	upperBorder: pixel(13 + 2),
 | 
			
		||||
	lowerBorder: pixel(3 + 2),
 | 
			
		||||
	leftBorder: pixel(10 + 2),
 | 
			
		||||
	rightBorder: pixel(5 + 2),
 | 
			
		||||
	iconSize: 8,
 | 
			
		||||
	iconScaled: 8 * OS.S.pixelScale,
 | 
			
		||||
	iconScaled: pixel(8),
 | 
			
		||||
 | 
			
		||||
	iconPosition: function (cellPosition) {
 | 
			
		||||
		return (guiControl.iconScaled * cellPosition);
 | 
			
		||||
	},
 | 
			
		||||
	rowTop: function (rowNumber) {
 | 
			
		||||
		return guiControl.upperBorder + ((guiControl.iconSize + 2) * rowNumber * OS.S.pixelScale);
 | 
			
		||||
		return guiControl.upperBorder + pixel((guiControl.iconSize + 2) * rowNumber);
 | 
			
		||||
	},
 | 
			
		||||
 | 
			
		||||
	drawIcon: function (cellX, cellY, xPosition, yPosition) {
 | 
			
		||||
| 
						 | 
				
			
			@ -48,9 +48,9 @@ guiControl.drawPixelText = function (text, x, y, wrapWidth, color, size) {
 | 
			
		|||
// 5x6 font modified from http://atariage.com/forums/topic/165697-fonts/page-4#entry2081600
 | 
			
		||||
	text = text.toString().toUpperCase();
 | 
			
		||||
	
 | 
			
		||||
	var letterSizeX = ((size == 6) ? size - 1 : size) * OS.S.pixelScale;
 | 
			
		||||
	var letterSizeY = size * OS.S.pixelScale;
 | 
			
		||||
	var maxWrapWidth = Math.floor(OS.camera.width / (letterSizeX + OS.S.pixelScale));
 | 
			
		||||
	var letterSizeX = pixel((size == 6) ? size - 1 : size);
 | 
			
		||||
	var letterSizeY = pixel(size);
 | 
			
		||||
	var maxWrapWidth = Math.floor(OS.camera.width / (letterSizeX + pixel(1)));
 | 
			
		||||
	
 | 
			
		||||
	wrapWidth = (wrapWidth <= 0 || wrapWidth > maxWrapWidth) ? maxWrapWidth : wrapWidth;
 | 
			
		||||
	
 | 
			
		||||
| 
						 | 
				
			
			@ -234,8 +234,8 @@ guiControl.drawPixelText = function (text, x, y, wrapWidth, color, size) {
 | 
			
		|||
		var horizontal = i - (wrapWidth * lineNumber);
 | 
			
		||||
		var letterSheetX = letterSizeX * letterCellX;
 | 
			
		||||
		var letterSheetY = letterSizeY * letterCellY;
 | 
			
		||||
		var letterX = x + (letterSizeX * horizontal) + (OS.S.pixelScale * horizontal);	//Places a space between characters horizontally
 | 
			
		||||
		var letterY = y + (letterSizeY * lineNumber) + (OS.S.pixelScale * lineNumber);	//Places a space between characters vertically
 | 
			
		||||
		var letterX = x + (letterSizeX * horizontal) + pixel(horizontal);	//Places a space between characters horizontally
 | 
			
		||||
		var letterY = y + (letterSizeY * lineNumber) + pixel(lineNumber);	//Places a space between characters vertically
 | 
			
		||||
		OS.context.drawImage(alphabet, letterSheetX, letterSheetY, letterSizeX, letterSizeY, letterX, letterY, letterSizeX, letterSizeY);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -6,8 +6,8 @@ var rm_Trade = OS.R.Add("Trade", {
 | 
			
		|||
	backgroundColor: "#D9BEA5"
 | 
			
		||||
});
 | 
			
		||||
var rm_Ocean = OS.R.Add("Default", {
 | 
			
		||||
	width: (64 * OS.S.pixelScale) * 50,	//50x50 map of 64x64 squares. This will allow a single pixel on the map to represent a 64x square and fit comfortably on screen.
 | 
			
		||||
	height: (64 * OS.S.pixelScale) * 50,
 | 
			
		||||
	width: pixel(64) * 50,	//50x50 map of 64x64 squares. This will allow a single pixel on the map to represent a 64x square and fit comfortably on screen.
 | 
			
		||||
	height: pixel(64) * 50,
 | 
			
		||||
	backgroundColor: "#1b2632"
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -69,17 +69,20 @@ pr_island.CheckInventory = function () {	// Returns an array of indices that hav
 | 
			
		|||
}
 | 
			
		||||
 | 
			
		||||
pr_island.TradeWith = function () {
 | 
			
		||||
	// Change music to Trade.
 | 
			
		||||
	guiControl.trade.island = this.self;
 | 
			
		||||
	guiControl.trade.activateDelay = 5;
 | 
			
		||||
	guiControl.trade.show = true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pr_island.SellTo = function (itemIndex, amount) {
 | 
			
		||||
	// Play Buy sound.
 | 
			
		||||
	this.inventory[itemIndex] += amount;
 | 
			
		||||
	this.itemsBought[itemIndex] += amount;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pr_island.BuyFrom = function (itemIndex, amount) {
 | 
			
		||||
	this.inventory[itemIndex] += amount;
 | 
			
		||||
	// Play Sell sound.
 | 
			
		||||
	this.inventory[itemIndex] -= amount;
 | 
			
		||||
	this.itemsSold[itemIndex] += amount;
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -25,8 +25,8 @@ pr_ocean.Do = function () {
 | 
			
		|||
	// Move around randomly.
 | 
			
		||||
	this.moveTimer++;
 | 
			
		||||
	if (this.moveTimer >= 120) {
 | 
			
		||||
		this.x += 1 * Math.round(Math.randomRange(-1, 1)) * OS.S.pixelScale;
 | 
			
		||||
		this.y += 1 * Math.round(Math.randomRange(-1, 1)) * OS.S.pixelScale;
 | 
			
		||||
		this.x += 1 * pixel(Math.round(Math.randomRange(-1, 1)));
 | 
			
		||||
		this.y += 1 * pixel(Math.round(Math.randomRange(-1, 1)));
 | 
			
		||||
		this.moveTimer = 0;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -79,56 +79,56 @@ pr_ship.CheckInteraction = function () {
 | 
			
		|||
}
 | 
			
		||||
 | 
			
		||||
pr_ship.CheckMovement = function () {
 | 
			
		||||
	var moveAmount = (G.stats.speed + this.currentSpeed) * OS.S.pixelScale;
 | 
			
		||||
	var moveAmount = pixel(G.stats.speed + this.currentSpeed);
 | 
			
		||||
	var movedSuccessfully = false;
 | 
			
		||||
	switch (this.direction) {
 | 
			
		||||
		case 0:
 | 
			
		||||
			if (this.image.currentAnimation != "Ship Right") this.SetAnimation("Ship Right");
 | 
			
		||||
			if (this.doTakeStep) movedSuccessfully = this.SimpleMove(moveAmount, 0, true, 8);
 | 
			
		||||
			this.pointInFront.x = this.x + this.xBound + (OS.S.pixelScale * 2) + moveAmount;
 | 
			
		||||
			this.pointInFront.x = this.x + this.xBound + pixel(2) + moveAmount;
 | 
			
		||||
			this.pointInFront.y = this.y;
 | 
			
		||||
			break;
 | 
			
		||||
		case 45:
 | 
			
		||||
			if (this.image.currentAnimation != "Ship Up-Right") this.SetAnimation("Ship Up-Right");
 | 
			
		||||
			if (this.doTakeStep) movedSuccessfully = this.SimpleMove(moveAmount, -moveAmount, true, 8);
 | 
			
		||||
			this.pointInFront.x = this.x + this.xBound + (OS.S.pixelScale * 2) + moveAmount;
 | 
			
		||||
			this.pointInFront.y = this.y - this.yBound - (OS.S.pixelScale * 2) - moveAmount;
 | 
			
		||||
			this.pointInFront.x = this.x + this.xBound + pixel(2) + moveAmount;
 | 
			
		||||
			this.pointInFront.y = this.y - this.yBound - pixel(2) - moveAmount;
 | 
			
		||||
			break;
 | 
			
		||||
		case 90:
 | 
			
		||||
			if (this.image.currentAnimation != "Ship Up") this.SetAnimation("Ship Up");
 | 
			
		||||
			if (this.doTakeStep) movedSuccessfully = this.SimpleMove(0, -moveAmount, true, 8);
 | 
			
		||||
			this.pointInFront.x = this.x;
 | 
			
		||||
			this.pointInFront.y = this.y - this.yBound - (OS.S.pixelScale * 2) - moveAmount;
 | 
			
		||||
			this.pointInFront.y = this.y - this.yBound - pixel(2) - moveAmount;
 | 
			
		||||
			break;
 | 
			
		||||
		case 135:
 | 
			
		||||
			if (this.image.currentAnimation != "Ship Up-Left") this.SetAnimation("Ship Up-Left");
 | 
			
		||||
			if (this.doTakeStep) movedSuccessfully = this.SimpleMove(-moveAmount, -moveAmount, true, 8);
 | 
			
		||||
			this.pointInFront.x = this.x - this.xBound - (OS.S.pixelScale * 2) - moveAmount;
 | 
			
		||||
			this.pointInFront.y = this.y - this.yBound - (OS.S.pixelScale * 2) - moveAmount;
 | 
			
		||||
			this.pointInFront.x = this.x - this.xBound - pixel(2) - moveAmount;
 | 
			
		||||
			this.pointInFront.y = this.y - this.yBound - pixel(2) - moveAmount;
 | 
			
		||||
			break;
 | 
			
		||||
		case 180:
 | 
			
		||||
			if (this.image.currentAnimation != "Ship Left") this.SetAnimation("Ship Left");
 | 
			
		||||
			if (this.doTakeStep) movedSuccessfully = this.SimpleMove(-moveAmount, 0, true, 8);
 | 
			
		||||
			this.pointInFront.x = this.x - this.xBound - (OS.S.pixelScale * 2) - moveAmount;
 | 
			
		||||
			this.pointInFront.x = this.x - this.xBound - pixel(2) - moveAmount;
 | 
			
		||||
			this.pointInFront.y = this.y;
 | 
			
		||||
			break;
 | 
			
		||||
		case 225:
 | 
			
		||||
			if (this.image.currentAnimation != "Ship Down-Left") this.SetAnimation("Ship Down-Left");
 | 
			
		||||
			if (this.doTakeStep) movedSuccessfully = this.SimpleMove(-moveAmount, moveAmount, true, 8);
 | 
			
		||||
			this.pointInFront.x = this.x - this.xBound - (OS.S.pixelScale * 2) - moveAmount;
 | 
			
		||||
			this.pointInFront.y = this.y + this.yBound + (OS.S.pixelScale * 2) + moveAmount;
 | 
			
		||||
			this.pointInFront.x = this.x - this.xBound - pixel(2) - moveAmount;
 | 
			
		||||
			this.pointInFront.y = this.y + this.yBound + pixel(2) + moveAmount;
 | 
			
		||||
			break;
 | 
			
		||||
		case 270:
 | 
			
		||||
			if (this.image.currentAnimation != "Ship Down") this.SetAnimation("Ship Down");
 | 
			
		||||
			if (this.doTakeStep) movedSuccessfully = this.SimpleMove(0, moveAmount, true, 8);
 | 
			
		||||
			this.pointInFront.x = this.x;
 | 
			
		||||
			this.pointInFront.y = this.y + this.yBound + (OS.S.pixelScale * 2) + moveAmount;
 | 
			
		||||
			this.pointInFront.y = this.y + this.yBound + pixel(2) + moveAmount;
 | 
			
		||||
			break;
 | 
			
		||||
		case 315:
 | 
			
		||||
			if (this.image.currentAnimation != "Ship Down-Right") this.SetAnimation("Ship Down-Right");
 | 
			
		||||
			if (this.doTakeStep) movedSuccessfully = this.SimpleMove(moveAmount, moveAmount, true, 8);
 | 
			
		||||
			this.pointInFront.x = this.x + this.xBound + (OS.S.pixelScale * 2) + moveAmount;
 | 
			
		||||
			this.pointInFront.y = this.y + this.yBound + (OS.S.pixelScale * 2) + moveAmount;
 | 
			
		||||
			this.pointInFront.x = this.x + this.xBound + pixel(2) + moveAmount;
 | 
			
		||||
			this.pointInFront.y = this.y + this.yBound + pixel(2) + moveAmount;
 | 
			
		||||
			break;
 | 
			
		||||
		default:
 | 
			
		||||
			console.log("No valid direction");
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,13 +1,18 @@
 | 
			
		|||
function oceanRoom () {
 | 
			
		||||
    // Create objects on room creation for persistence.
 | 
			
		||||
    G.player = rm_Ocean.AddObject(OS.P["Ship"]);
 | 
			
		||||
    G.player.x = ((rm_Ocean.width / OS.S.pixelScale) / 2) * OS.S.pixelScale;
 | 
			
		||||
    G.player.y = ((rm_Ocean.height / OS.S.pixelScale) / 2) * OS.S.pixelScale;
 | 
			
		||||
    G.player.x = pixel((rm_Ocean.width / OS.S.pixelScale) / 2);
 | 
			
		||||
    G.player.y = pixel((rm_Ocean.height / OS.S.pixelScale) / 2);
 | 
			
		||||
    console.log(G.player.name + " created at " + G.player.x + ", " + G.player.y);
 | 
			
		||||
    G.oceanParticle = rm_Ocean.AddObject(OS.P["Ocean Particle"]);
 | 
			
		||||
    G.oceanParticle.x = G.player.x + randomSmidge();
 | 
			
		||||
    G.oceanParticle.y = G.player.y + randomSmidge();
 | 
			
		||||
 | 
			
		||||
    var island1 = rm_Ocean.AddObject(OS.P["Island"]);
 | 
			
		||||
    island1.x = pixel((rm_Ocean.width / OS.S.pixelScale) / 2) + island1.xBound + G.player.xBound;
 | 
			
		||||
    island1.y = pixel((rm_Ocean.height / OS.S.pixelScale) / 2);
 | 
			
		||||
    console.log(island1.name + " created at " + island1.x + ", " + island1.y);
 | 
			
		||||
    
 | 
			
		||||
    // When room is loaded, explicitly set room to rm_Ocean, just in case "Default" doesn't work/is loaded too slowly
 | 
			
		||||
    // to make sure DoFirst runs.
 | 
			
		||||
    OS.SetRoom(rm_Ocean);
 | 
			
		||||
| 
						 | 
				
			
			@ -17,9 +22,6 @@ rm_Ocean.waveTimer = Math.round(Math.randomRange(30, 150));
 | 
			
		|||
rm_Ocean.speedGaugeImg = new Image();
 | 
			
		||||
rm_Ocean.speedGaugeImg.src = "images/speed_gauge_sheet.png";
 | 
			
		||||
 | 
			
		||||
var island1 = rm_Ocean.AddObject(OS.P["Island"]);
 | 
			
		||||
island1.x = (((rm_Ocean.width / OS.S.pixelScale) / 2) + 64) * OS.S.pixelScale;
 | 
			
		||||
island1.y = ((rm_Ocean.height / OS.S.pixelScale) / 2) * OS.S.pixelScale;
 | 
			
		||||
 | 
			
		||||
rm_Ocean.DoFirst = function () {
 | 
			
		||||
    // Reset camera whenever room starts
 | 
			
		||||
| 
						 | 
				
			
			@ -85,9 +87,9 @@ rm_Ocean.DoLast = function () {
 | 
			
		|||
 | 
			
		||||
rm_Ocean.DrawEnergyBar = function () {
 | 
			
		||||
    var percentage = G.stats.energy / G.stats.maxEnergy;
 | 
			
		||||
    var barHeight = 2 * OS.S.pixelScale;
 | 
			
		||||
    var barHeight = pixel(2);
 | 
			
		||||
    var maxBarWidth = 32;
 | 
			
		||||
    var barWidth = Math.round(maxBarWidth * percentage) * OS.S.pixelScale;
 | 
			
		||||
    var barWidth = pixel(Math.round(maxBarWidth * percentage));
 | 
			
		||||
 | 
			
		||||
    var saveFillStyle = OS.context.fillStyle;
 | 
			
		||||
    OS.context.fillStyle = "#0055FF";
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										15
									
								
								start.js
									
										
									
									
									
								
							
							
						
						
									
										15
									
								
								start.js
									
										
									
									
									
								
							| 
						 | 
				
			
			@ -1,11 +1,10 @@
 | 
			
		|||
OS.S.defaultStep = 1 / 120;
 | 
			
		||||
OS.S.pixelScale = 4;
 | 
			
		||||
OS.SetCamera({
 | 
			
		||||
	width: 64 * OS.S.pixelScale,
 | 
			
		||||
	height: 64 * OS.S.pixelScale,
 | 
			
		||||
	hBorder: 24 * OS.S.pixelScale,
 | 
			
		||||
	vBorder: 24 * OS.S.pixelScale
 | 
			
		||||
});
 | 
			
		||||
	width: pixel(64),
 | 
			
		||||
	height: pixel(64),
 | 
			
		||||
	hBorder: pixel(24),
 | 
			
		||||
	vBorder: pixel(24)});
 | 
			
		||||
 | 
			
		||||
function start()
 | 
			
		||||
{
 | 
			
		||||
| 
						 | 
				
			
			@ -16,7 +15,11 @@ function start()
 | 
			
		|||
    OS.AddScript("loadRooms.js");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function pixel(number) {
 | 
			
		||||
	return ((typeof number !== 'undefined') ? number : 1) * OS.S.pixelScale;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function randomSmidge() {
 | 
			
		||||
// Return a random amount between -10 and 10 on the pixel scale.
 | 
			
		||||
	return (Math.round(Math.randomRange(-10, 10)) * OS.S.pixelScale);
 | 
			
		||||
	return (pixel(Math.round(Math.randomRange(-10, 10))));
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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	Add table
		
		Reference in a new issue