Added comment about GameObject depth in OversimplifiedJS file.
This commit is contained in:
		
							parent
							
								
									c0265e4cb9
								
							
						
					
					
						commit
						cb98da3eee
					
				
					 1 changed files with 2 additions and 2 deletions
				
			
		| 
						 | 
					@ -491,7 +491,7 @@ Oversimplified.Room.prototype.Update = function () {
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    
 | 
					    
 | 
				
			||||||
    this.drawOrder = [];        //Determine draw order every frame
 | 
					    this.drawOrder = [];        //Determine draw order every frame
 | 
				
			||||||
    for (object in this.objects) {
 | 
					    for (var object in this.objects) {
 | 
				
			||||||
        if (this.objects[object].type == 'GameObject') {
 | 
					        if (this.objects[object].type == 'GameObject') {
 | 
				
			||||||
            if (this.drawOrder.length <= 0) {    //If this is the first object checked,
 | 
					            if (this.drawOrder.length <= 0) {    //If this is the first object checked,
 | 
				
			||||||
                this.drawOrder = [object];        //Add it to the array
 | 
					                this.drawOrder = [object];        //Add it to the array
 | 
				
			||||||
| 
						 | 
					@ -626,7 +626,7 @@ Oversimplified.GameObject = function (name, options) {// x, y, imageSrc, maskIma
 | 
				
			||||||
    this.name = name;
 | 
					    this.name = name;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    //Optional Options
 | 
					    //Optional Options
 | 
				
			||||||
    this.depth = typeof options.depth !== 'undefined' ? options.depth : 0;
 | 
					    this.depth = typeof options.depth !== 'undefined' ? options.depth : 0; // Objects with higher depth are drawn *later* than (above) objects with lower depths. Objects with the same depth are drawn in the order they are created.
 | 
				
			||||||
    this.solid = typeof options.solid !== 'undefined' ? options.solid : false;
 | 
					    this.solid = typeof options.solid !== 'undefined' ? options.solid : false;
 | 
				
			||||||
    this.persistent = typeof options.persistent !== 'undefined' ? options.persistent : false;
 | 
					    this.persistent = typeof options.persistent !== 'undefined' ? options.persistent : false;
 | 
				
			||||||
    this.x = typeof options.x !== 'undefined' ? options.x : -1;
 | 
					    this.x = typeof options.x !== 'undefined' ? options.x : -1;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
	Add table
		
		Reference in a new issue