Altered OversimplifiedJS to add new properties to GameObjects if not already in the Object (for easier instantiation).

This commit is contained in:
Robbie Antenesse 2016-04-05 16:20:37 -06:00
parent bed09ec643
commit c86cfa1a96
1 changed files with 14 additions and 14 deletions

View File

@ -559,7 +559,7 @@ Oversimplified.Room.prototype.Draw = function () {
} }
// Add a GameObject or PremadeObject to the room. // Add a GameObject or PremadeObject to the room.
Oversimplified.Room.prototype.AddObject = function (newObjectName, x, y, imageSrc, maskImageSrc, animationsArray) { Oversimplified.Room.prototype.AddObject = function (newObjectName, newObjectOptions) {
var self = this; var self = this;
if (newObjectName.type == "GameObject") { //Create from prefabricated object if (newObjectName.type == "GameObject") { //Create from prefabricated object
@ -574,7 +574,7 @@ Oversimplified.Room.prototype.AddObject = function (newObjectName, x, y, imageSr
if (Oversimplified.DEBUG.showMessages) console.log("Object with name \"" + newObjectName + "\" already exists in current room!"); if (Oversimplified.DEBUG.showMessages) console.log("Object with name \"" + newObjectName + "\" already exists in current room!");
return false; return false;
} }
self.objects[newObjectName] = new Oversimplified.GameObject(newObjectName, x, y, imageSrc, maskImageSrc, animationsArray); self.objects[newObjectName] = new Oversimplified.GameObject(newObjectName, newObjectOptions);
return self.objects[newObjectName]; return self.objects[newObjectName];
} }
@ -686,6 +686,13 @@ Oversimplified.GameObject = function (name, options) {// x, y, imageSrc, maskIma
self.yBound = this.mask.height / 2; self.yBound = this.mask.height / 2;
} }
// Set any extra properties from Options.
for (var property in options) {
if (typeof this[property] === 'undefined') {
this[property] = options[property];
}
}
this.DoFirst = function () {}; this.DoFirst = function () {};
this.BeforeDo = function () {}; this.BeforeDo = function () {};
@ -1024,18 +1031,11 @@ Oversimplified.Animation = function (name, width, height, options) {
this.height = height; this.height = height;
//Optional Options //Optional Options
options.columns = typeof options.columns !== 'undefined' ? options.columns : 1; this.columns = typeof options.columns !== 'undefined' ? options.columns : 1;;
options.rows = typeof options.rows !== 'undefined' ? options.rows : 1; this.rows = typeof options.rows !== 'undefined' ? options.rows : 1;
options.speed = typeof options.speed !== 'undefined' ? Math.clamp01(options.speed) : 1; this.speed = typeof options.speed !== 'undefined' ? Math.clamp01(options.speed) : 1;
options.xOffset = typeof options.xOffset !== 'undefined' ? options.xOffset : 0; this.xOffset = typeof options.xOffset !== 'undefined' ? options.xOffset : 0;
options.yOffset = typeof options.yOffset !== 'undefined' ? options.yOffset : 0; this.yOffset = typeof options.yOffset !== 'undefined' ? options.yOffset : 0;
this.columns = options.columns;
this.rows = options.rows;
this.speed = options.speed;
this.xOffset = options.xOffset;
this.yOffset = options.yOffset;
} }
Oversimplified.Animation.prototype.type = "Animation"; Oversimplified.Animation.prototype.type = "Animation";