Altered OversimplifiedJS to add new properties to GameObjects if not already in the Object (for easier instantiation).
This commit is contained in:
parent
bed09ec643
commit
c86cfa1a96
|
@ -559,7 +559,7 @@ Oversimplified.Room.prototype.Draw = function () {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add a GameObject or PremadeObject to the room.
|
// Add a GameObject or PremadeObject to the room.
|
||||||
Oversimplified.Room.prototype.AddObject = function (newObjectName, x, y, imageSrc, maskImageSrc, animationsArray) {
|
Oversimplified.Room.prototype.AddObject = function (newObjectName, newObjectOptions) {
|
||||||
var self = this;
|
var self = this;
|
||||||
|
|
||||||
if (newObjectName.type == "GameObject") { //Create from prefabricated object
|
if (newObjectName.type == "GameObject") { //Create from prefabricated object
|
||||||
|
@ -574,7 +574,7 @@ Oversimplified.Room.prototype.AddObject = function (newObjectName, x, y, imageSr
|
||||||
if (Oversimplified.DEBUG.showMessages) console.log("Object with name \"" + newObjectName + "\" already exists in current room!");
|
if (Oversimplified.DEBUG.showMessages) console.log("Object with name \"" + newObjectName + "\" already exists in current room!");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
self.objects[newObjectName] = new Oversimplified.GameObject(newObjectName, x, y, imageSrc, maskImageSrc, animationsArray);
|
self.objects[newObjectName] = new Oversimplified.GameObject(newObjectName, newObjectOptions);
|
||||||
|
|
||||||
return self.objects[newObjectName];
|
return self.objects[newObjectName];
|
||||||
}
|
}
|
||||||
|
@ -686,6 +686,13 @@ Oversimplified.GameObject = function (name, options) {// x, y, imageSrc, maskIma
|
||||||
self.yBound = this.mask.height / 2;
|
self.yBound = this.mask.height / 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set any extra properties from Options.
|
||||||
|
for (var property in options) {
|
||||||
|
if (typeof this[property] === 'undefined') {
|
||||||
|
this[property] = options[property];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
this.DoFirst = function () {};
|
this.DoFirst = function () {};
|
||||||
|
|
||||||
this.BeforeDo = function () {};
|
this.BeforeDo = function () {};
|
||||||
|
@ -1024,18 +1031,11 @@ Oversimplified.Animation = function (name, width, height, options) {
|
||||||
this.height = height;
|
this.height = height;
|
||||||
|
|
||||||
//Optional Options
|
//Optional Options
|
||||||
options.columns = typeof options.columns !== 'undefined' ? options.columns : 1;
|
this.columns = typeof options.columns !== 'undefined' ? options.columns : 1;;
|
||||||
options.rows = typeof options.rows !== 'undefined' ? options.rows : 1;
|
this.rows = typeof options.rows !== 'undefined' ? options.rows : 1;
|
||||||
options.speed = typeof options.speed !== 'undefined' ? Math.clamp01(options.speed) : 1;
|
this.speed = typeof options.speed !== 'undefined' ? Math.clamp01(options.speed) : 1;
|
||||||
options.xOffset = typeof options.xOffset !== 'undefined' ? options.xOffset : 0;
|
this.xOffset = typeof options.xOffset !== 'undefined' ? options.xOffset : 0;
|
||||||
options.yOffset = typeof options.yOffset !== 'undefined' ? options.yOffset : 0;
|
this.yOffset = typeof options.yOffset !== 'undefined' ? options.yOffset : 0;
|
||||||
|
|
||||||
|
|
||||||
this.columns = options.columns;
|
|
||||||
this.rows = options.rows;
|
|
||||||
this.speed = options.speed;
|
|
||||||
this.xOffset = options.xOffset;
|
|
||||||
this.yOffset = options.yOffset;
|
|
||||||
}
|
}
|
||||||
Oversimplified.Animation.prototype.type = "Animation";
|
Oversimplified.Animation.prototype.type = "Animation";
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue