Remembered the Oversimplified.GameObject.SimpleMove() function and replaced ship movement with that to help with collisions later.
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@ -51,38 +51,43 @@ pr_ship.Do = function () {
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}
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}
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pr_ship.AfterDo = function () {
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pr_ship.AfterDo = function () {
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this.CheckMovement();
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}
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pr_ship.CheckMovement = function () {
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var moveAmount = (G.stats.speed + this.currentSpeed) * OS.S.pixelScale;
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switch (this.direction) {
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switch (this.direction) {
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case 0:
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case 0:
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if (this.image.currentAnimation != "Ship Right") this.SetAnimation("Ship Right");
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if (this.image.currentAnimation != "Ship Right") this.SetAnimation("Ship Right");
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if (this.doTakeStep) this.x += (this.speedStat + this.currentSpeed) * OS.S.pixelScale;
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if (this.doTakeStep) this.SimpleMove(moveAmount, 0, true);
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break;
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break;
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case 45:
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case 45:
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if (this.image.currentAnimation != "Ship Up-Right") this.SetAnimation("Ship Up-Right");
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if (this.image.currentAnimation != "Ship Up-Right") this.SetAnimation("Ship Up-Right");
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if (this.doTakeStep) { this.x += (this.speedStat + this.currentSpeed) * OS.S.pixelScale; this.y -= (this.speedStat + this.currentSpeed) * OS.S.pixelScale; }
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if (this.doTakeStep) this.SimpleMove(moveAmount, -moveAmount, true);
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break;
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break;
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case 90:
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case 90:
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if (this.image.currentAnimation != "Ship Up") this.SetAnimation("Ship Up");
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if (this.image.currentAnimation != "Ship Up") this.SetAnimation("Ship Up");
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if (this.doTakeStep) this.y -= (this.speedStat + this.currentSpeed) * OS.S.pixelScale;
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if (this.doTakeStep) this.SimpleMove(0, -moveAmount, true);
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break;
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break;
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case 135:
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case 135:
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if (this.image.currentAnimation != "Ship Up-Left") this.SetAnimation("Ship Up-Left");
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if (this.image.currentAnimation != "Ship Up-Left") this.SetAnimation("Ship Up-Left");
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if (this.doTakeStep) { this.x -= (this.speedStat + this.currentSpeed) * OS.S.pixelScale; this.y -= (this.speedStat + this.currentSpeed) * OS.S.pixelScale; }
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if (this.doTakeStep) this.SimpleMove(-moveAmount, -moveAmount, true);
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break;
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break;
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case 180:
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case 180:
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if (this.image.currentAnimation != "Ship Left") this.SetAnimation("Ship Left");
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if (this.image.currentAnimation != "Ship Left") this.SetAnimation("Ship Left");
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if (this.doTakeStep) this.x -= (this.speedStat + this.currentSpeed) * OS.S.pixelScale;
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if (this.doTakeStep) this.SimpleMove(-moveAmount, 0, true);
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break;
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break;
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case 225:
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case 225:
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if (this.image.currentAnimation != "Ship Down-Left") this.SetAnimation("Ship Down-Left");
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if (this.image.currentAnimation != "Ship Down-Left") this.SetAnimation("Ship Down-Left");
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if (this.doTakeStep) { this.x -= (this.speedStat + this.currentSpeed) * OS.S.pixelScale; this.y += (this.speedStat + this.currentSpeed) * OS.S.pixelScale; }
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if (this.doTakeStep) this.SimpleMove(-moveAmount, moveAmount, true);
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break;
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break;
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case 270:
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case 270:
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if (this.image.currentAnimation != "Ship Down") this.SetAnimation("Ship Down");
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if (this.image.currentAnimation != "Ship Down") this.SetAnimation("Ship Down");
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if (this.doTakeStep) this.y += (this.speedStat + this.currentSpeed) * OS.S.pixelScale;
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if (this.doTakeStep) this.SimpleMove(0, moveAmount, true);
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break;
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break;
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case 315:
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case 315:
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if (this.image.currentAnimation != "Ship Down-Right") this.SetAnimation("Ship Down-Right");
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if (this.image.currentAnimation != "Ship Down-Right") this.SetAnimation("Ship Down-Right");
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if (this.doTakeStep) { this.x += (this.speedStat + this.currentSpeed) * OS.S.pixelScale; this.y += (this.speedStat + this.currentSpeed) * OS.S.pixelScale; }
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if (this.doTakeStep) this.SimpleMove(moveAmount, moveAmount, true);
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break;
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break;
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default:
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default:
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console.log("No valid direction");
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console.log("No valid direction");
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