Remove unnecessary stuff.

This commit is contained in:
Robbie Antenesse 2016-04-17 20:51:00 -06:00
parent 80d8d50785
commit b8b9da5ac6
60 changed files with 5 additions and 684 deletions

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# LowRez-Jam-2016
An OversimplifiedJS game for the 2016 LowRez Jam (https://itch.io/jam/lowrezjam2016)

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Ä104
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Move_Cursor:2,0.5,,0.1324,,0.1529,0.3,0.35,,,,,,,,,,,,,,,,,,1,,,0.1,,,,masterVolume:13
Select:2,0.5,,0.1324,,0.1529,0.3,0.35,,0.2099,,,,,,,,,,,,,,,,1,,,0.1,,,,masterVolume:14
Sailing:3,0.5,,0.3,,0.495,0.3,0.3,,,,,,,,,,,,,,,,,,1,,,,,,,masterVolume:15
Wave_Crash:5,0.5,0.155,0.67,,0.45,0.3,0.305,,,0.175,,,,,,,,,,,,,,,1,,,,,,,masterVolume:16
Illness:1,0.5,0.3,0.3,,0.4,0.3,0.285,,-0.175,,,,,,,,,,,,,0.25,,,1,,,,,,,masterVolume:18
Heal:1,0.5,0.195,0.14,,0.4,0.3,0.36,,0.1,,,,,,,,,,,,,,,,1,,,,,,,masterVolume:19
Sell:2,0.5,,0.0997,0.3381,0.3671,0.3,0.57,,,,,,,,,0.595,0.505,,,,,,,,1,,,,,,,masterVolume:20
Buy:2,0.5,,0.0997,0.3381,0.3671,0.3,0.69,,,,,,,,,-0.2099,0.505,,,,,,,,1,,,,,,,masterVolume:21
Cannot_Buy:1,0.5,,0.127,,0.1838,0.3,0.22,,,,,,,,,,,,,,,,,,1,,,0.1,,,,masterVolume:22
Move_Cursor_Up:2,0.5,,0.1324,,0.1529,0.3,0.35,,0.12,,,,,,,,,,,,,,,,1,,,0.1,,,,masterVolume:23
Quiet_Sailing:-1>1>15|3,0.5,,0.3,,0.495,0.3,0.3,,,,,,,,,,,,,,,,,,1,,,,,,,masterVolume|0|0.25|false>-1||0|1|false>-1||0|1|false>-1||0|1|false>-1||0|1|false:2
Quiet_Wave:-1>1>16|5,0.5,0.155,0.67,,0.45,0.3,0.305,,,0.175,,,,,,,,,,,,,,,1,,,,,,,masterVolume|0|0.5|false>-1||0|1|false>-1||0|1|false>-1||0|1|false>-1||0|1|false:17

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<![endif]-->
</head>
<body>
<div class="wrapper">
<header>
<h1 class="header">Lowrez-jam-2016</h1>
<p class="header">An OversimplifiedJS game for the 2016 LowRez Jam (https://itch.io/jam/lowrezjam2016)</p>
<ul>
<li class="download"><a class="buttons" href="https://github.com/AlamantusGameDev/LowRez-Jam-2016/zipball/master">Download ZIP</a></li>
<li class="download"><a class="buttons" href="https://github.com/AlamantusGameDev/LowRez-Jam-2016/tarball/master">Download TAR</a></li>
<li><a class="buttons github" href="https://github.com/AlamantusGameDev/LowRez-Jam-2016">View On GitHub</a></li>
</ul>
<p class="header">This project is maintained by <a class="header name" href="https://github.com/AlamantusGameDev">AlamantusGameDev</a></p>
</header>
<section>
<h2>Play</h2>
<p><i>If the box is empty, just refresh the page until it loads. It's a bug with the engine that comes up during development. It'll be fine when it's all finished!</i></p>
<canvas style="border:solid 1px black;" id="game">
Your browser is really old, dude - no canvas support! Update this thing!
</canvas>
<div id="audio"></div>
</section>
<section>
<h2>
<a id="about" class="anchor" href="#about" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>About</h2>
<p>This is a work in progress for the <a href="https://itch.io/jam/lowrezjam2016">2016 LowRez Jam</a>. Its official name will probably be <em>Trade Winds</em>, and the final version will be <a href="https://alamantus-gamedev.itch.io/trade-winds">on Itch.io</a>.</p>
<h2>
<a id="controls" class="anchor" href="#controls" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>Controls</h2>
<strong>In-Game Controls</strong>
<ul>
<li>Turn Left: <code></code> or <code>A</code>
</li>
<li>Turn Right: <code></code> or <code>D</code>
</li>
<li>Increase Speed: <code></code> or <code>W</code>
</li>
<li>Decrease Speed: <code></code> or <code>S</code>
</li>
<li>Open/Close Storage Screen: <code>X</code> or <code>Shift</code>
</li>
<li>Interact with Island: <code>Z</code> or <code>Space</code>
</li>
<li>Show Map: <code>M</code>
</li>
</ul>
<strong>Menu Controls</strong>
<ul>
<li>Move Cursor Up: <code></code> or <code>W</code>
</li>
<li>Move Cursor Down: <code></code> or <code>S</code>
</li>
<li>Next Page: <code></code> or <code>D</code>
</li>
<li>Previous Page: <code></code> or <code>A</code>
</li>
<li>Select Option: <code>Z</code> or <code>Space</code>
</li>
<li>Go Back/Close Menu: <code>X</code> or <code>Shift</code>
</li>
</ul>
<strong>On Title Screen</strong>
<ul>
<li>Show Credits: <code>X</code> or <code>Shift</code>
</li>
</ul>
<h2>
<a id="how-to-play" class="anchor" href="#how-to-play" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>How to Play</h2>
<p>The speed gauge in the bottom left corner shows your current speed level. The energy bar next to it shows how long you can go as fast as you are going and refills over time. If you crash into the island, you lose all momentum and your speed resets to 0.</p>
<p>The bottom right side shows the clock. When the dial rotates back around to the top, the prices of items are all refactored. Time doesn't move when you're on a trade screen.</p>
<p>You can only buy 20 of one item and you can only hold 3 different kinds of items. Choose wisely!</p>
<p>You can haggle on an island with a 5% success rate. You can only haggle 5 times per island before they won't let you haggle anymore. If you haggle successfully, buying prices decrease and selling prices increase for the day.</p>
<p>Throughout the day as you sail, your crew has a small chance of getting ill, which will negatively affect your ship's energy. You can pay to heal at an island's Tavern.</p>
<p>Press right or left on the Storage screen to show the Map. Green pixels are islands and the red pixel is your current position. You can continue moving forward while the map is pulled up, but you can't control your ship. You have to exit the menu screen to control your ship.</p>
<p>The game saves at the start of each day. If you stop in the middle of the day, you will lose your progress for that day.</p>
<p>There's no end game yet, but you can sail around and trade as long as you want! Just make sure not to run out of money, because there's no way to recover from that...</p>
</section>
<footer>
<p><small>Hosted on <a href="https://pages.github.com">GitHub Pages</a> using the Dinky theme</small></p>
</footer>
</div>
<!--[if !IE]><script>fixScale(document);</script><![endif]-->
<p><i>If the box is empty, just refresh the page until it loads. It's a bug with the engine that comes up during development. It'll be fine when it's all finished!</i></p>
<canvas style="border:solid 1px black;" id="game">
Your browser is really old, dude - no canvas support! Update this thing!
</canvas>
<div id="audio"></div>
</body>
</html>

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@ -1,20 +0,0 @@
fixScale = function(doc) {
var addEvent = 'addEventListener',
type = 'gesturestart',
qsa = 'querySelectorAll',
scales = [1, 1],
meta = qsa in doc ? doc[qsa]('meta[name=viewport]') : [];
function fix() {
meta.content = 'width=device-width,minimum-scale=' + scales[0] + ',maximum-scale=' + scales[1];
doc.removeEventListener(type, fix, true);
}
if ((meta = meta[meta.length - 1]) && addEvent in doc) {
fix();
scales = [.25, 1.6];
doc[addEvent](type, fix, true);
}
};

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@ -1,6 +0,0 @@
{
"name": "Lowrez-jam-2016",
"tagline": "An OversimplifiedJS game for the 2016 LowRez Jam (https://itch.io/jam/lowrezjam2016)",
"body": "## About\r\nThis is a work in progress for the [2016 LowRez Jam](https://itch.io/jam/lowrezjam2016). Its official name will probably be *Trade Winds*, and the final version will be [on Itch.io](https://alamantus-gamedev.itch.io/trade-winds).\r\n\r\n## Controls\r\n* Turn Left: `←` or `A`\r\n* Turn Right: `→` or `D`\r\n* Increase Speed: `↑` or `W`\r\n* Decrease Speed: `↓` or `S`\r\n\r\n## How to Play\r\nThe speed gauge in the bottom left corner shows your current speed level. The energy bar next to it shows how long you can go as fast as you are going and refills over time.\r\n\r\nThere's nothing to really play yet, but you can sail around as long as you want!",
"note": "Don't delete this file! It's used internally to help with page regeneration."
}

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@ -1,124 +0,0 @@
/*
The MIT License (MIT)
Copyright (c) 2015 GitHub, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
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color: #969896;
}
.pl-c1 /* constant, markup.raw, meta.diff.header, meta.module-reference, meta.property-name, support, support.constant, support.variable, variable.other.constant */,
.pl-s .pl-v /* string variable */ {
color: #0086b3;
}
.pl-e /* entity */,
.pl-en /* entity.name */ {
color: #795da3;
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.pl-s .pl-s1 /* string source */,
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.pl-k /* keyword, storage, storage.type */ {
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.pl-s /* string */,
.pl-s .pl-pse .pl-s1 /* string punctuation.section.embedded source */,
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.pl-sr .pl-cce /* string.regexp constant.character.escape */,
.pl-sr .pl-sra /* string.regexp string.regexp.arbitrary-repitition */,
.pl-sr .pl-sre /* string.regexp source.ruby.embedded */ {
color: #183691;
}
.pl-v /* variable */ {
color: #ed6a43;
}
.pl-id /* invalid.deprecated */ {
color: #b52a1d;
}
.pl-ii /* invalid.illegal */ {
background-color: #b52a1d;
color: #f8f8f8;
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.pl-sr .pl-cce /* string.regexp constant.character.escape */ {
color: #63a35c;
font-weight: bold;
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color: #693a17;
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.pl-mh .pl-en /* markup.heading entity.name */,
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color: #1d3e81;
font-weight: bold;
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font-style: italic;
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color: #333;
font-weight: bold;
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.pl-md /* markup.deleted, meta.diff.header.from-file */ {
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color: #1d3e81;
}

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@ -1,423 +0,0 @@
@import url(https://fonts.googleapis.com/css?family=Arvo:400,700,400italic);
/* MeyerWeb Reset */
html, body, div, span, applet, object, iframe,
h1, h2, h3, h4, h5, h6, p, blockquote, pre,
a, abbr, acronym, address, big, cite, code,
del, dfn, em, img, ins, kbd, q, s, samp,
small, strike, strong, sub, sup, tt, var,
b, u, i, center,
dl, dt, dd, ol, ul, li,
fieldset, form, label, legend,
table, caption, tbody, tfoot, thead, tr, th, td,
article, aside, canvas, details, embed,
figure, figcaption, footer, header, hgroup,
menu, nav, output, ruby, section, summary,
time, mark, audio, video {
margin: 0;
padding: 0;
border: 0;
font: inherit;
vertical-align: baseline;
}
/* Base text styles */
body {
padding:10px 50px 0 0;
font-family:"Helvetica Neue", Helvetica, Arial, sans-serif;
font-size: 14px;
color: #232323;
background-color: #FBFAF7;
margin: 0;
line-height: 1.8em;
-webkit-font-smoothing: antialiased;
}
h1, h2, h3, h4, h5, h6 {
color:#232323;
margin:36px 0 10px;
}
p, ul, ol, table, dl {
margin:0 0 22px;
}
h1, h2, h3 {
font-family: Arvo, Monaco, serif;
line-height:1.3;
font-weight: normal;
}
h1,h2, h3 {
display: block;
border-bottom: 1px solid #ccc;
padding-bottom: 5px;
}
h1 {
font-size: 30px;
}
h2 {
font-size: 24px;
}
h3 {
font-size: 18px;
}
h4, h5, h6 {
font-family: Arvo, Monaco, serif;
font-weight: 700;
}
a {
color:#C30000;
font-weight:200;
text-decoration:none;
}
a:hover {
text-decoration: underline;
}
a small {
font-size: 12px;
}
em {
font-style: italic;
}
strong {
font-weight:700;
}
ul {
list-style-position: inside;
list-style: disc;
padding-left: 25px;
}
ol {
list-style-position: inside;
list-style: decimal;
padding-left: 25px;
}
blockquote {
margin: 0;
padding: 0 0 0 20px;
font-style: italic;
}
dl, dt, dd, dl p {
font-color: #444;
}
dl dt {
font-weight: bold;
}
dl dd {
padding-left: 20px;
font-style: italic;
}
dl p {
padding-left: 20px;
font-style: italic;
}
hr {
border:0;
background:#ccc;
height:1px;
margin:0 0 24px;
}
/* Images */
img {
position: relative;
margin: 0 auto;
max-width: 650px;
padding: 5px;
margin: 10px 0 32px 0;
border: 1px solid #ccc;
}
p img {
display: inline;
margin: 0;
padding: 0;
vertical-align: middle;
text-align: center;
border: none;
}
/* Code blocks */
code, pre {
font-family: Monaco, "Bitstream Vera Sans Mono", "Lucida Console", Terminal, monospace;
color:#000;
font-size:14px;
}
pre {
padding: 4px 12px;
background: #FDFEFB;
border-radius:4px;
border:1px solid #D7D8C8;
overflow: auto;
overflow-y: hidden;
margin-bottom: 32px;
}
/* Tables */
table {
width:100%;
}
table {
border: 1px solid #ccc;
margin-bottom: 32px;
text-align: left;
}
th {
font-family: 'Arvo', Helvetica, Arial, sans-serif;
font-size: 18px;
font-weight: normal;
padding: 10px;
background: #232323;
color: #FDFEFB;
}
td {
padding: 10px;
background: #ccc;
}
/* Wrapper */
.wrapper {
width:960px;
}
/* Header */
header {
background-color: #171717;
color: #FDFDFB;
width:170px;
float:left;
position:fixed;
border: 1px solid #000;
-webkit-border-top-right-radius: 4px;
-webkit-border-bottom-right-radius: 4px;
-moz-border-radius-topright: 4px;
-moz-border-radius-bottomright: 4px;
border-top-right-radius: 4px;
border-bottom-right-radius: 4px;
padding: 34px 25px 22px 50px;
margin: 30px 25px 0 0;
-webkit-font-smoothing: antialiased;
}
p.header {
font-size: 16px;
}
h1.header {
font-family: Arvo, sans-serif;
font-size: 30px;
font-weight: 300;
line-height: 1.3em;
border-bottom: none;
margin-top: 0;
}
h1.header, a.header, a.name, header a{
color: #fff;
}
a.header {
text-decoration: underline;
}
a.name {
white-space: nowrap;
}
header ul {
list-style:none;
padding:0;
}
header li {
list-style-type: none;
width:132px;
height:15px;
margin-bottom: 12px;
line-height: 1em;
padding: 6px 6px 6px 7px;
background: #AF0011;
background: -moz-linear-gradient(top, #AF0011 0%, #820011 100%);
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#f8f8f8), color-stop(100%,#dddddd));
background: -webkit-linear-gradient(top, #AF0011 0%,#820011 100%);
background: -o-linear-gradient(top, #AF0011 0%,#820011 100%);
background: -ms-linear-gradient(top, #AF0011 0%,#820011 100%);
background: linear-gradient(top, #AF0011 0%,#820011 100%);
border-radius:4px;
border:1px solid #0D0D0D;
-webkit-box-shadow: inset 0px 1px 1px 0 rgba(233,2,38, 1);
box-shadow: inset 0px 1px 1px 0 rgba(233,2,38, 1);
}
header li:hover {
background: #C3001D;
background: -moz-linear-gradient(top, #C3001D 0%, #950119 100%);
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#f8f8f8), color-stop(100%,#dddddd));
background: -webkit-linear-gradient(top, #C3001D 0%,#950119 100%);
background: -o-linear-gradient(top, #C3001D 0%,#950119 100%);
background: -ms-linear-gradient(top, #C3001D 0%,#950119 100%);
background: linear-gradient(top, #C3001D 0%,#950119 100%);
}
a.buttons {
-webkit-font-smoothing: antialiased;
background: url(../images/arrow-down.png) no-repeat;
font-weight: normal;
text-shadow: rgba(0, 0, 0, 0.4) 0 -1px 0;
padding: 2px 2px 2px 22px;
height: 30px;
}
a.github {
background: url(../images/octocat-small.png) no-repeat 1px;
}
a.buttons:hover {
color: #fff;
text-decoration: none;
}
/* Section - for main page content */
section {
width:650px;
float:right;
padding-bottom:50px;
}
/* Footer */
footer {
width:170px;
float:left;
position:fixed;
bottom:10px;
padding-left: 50px;
}
@media print, screen and (max-width: 960px) {
div.wrapper {
width:auto;
margin:0;
}
header, section, footer {
float:none;
position:static;
width:auto;
}
footer {
border-top: 1px solid #ccc;
margin:0 84px 0 50px;
padding:0;
}
header {
padding-right:320px;
}
section {
padding:20px 84px 20px 50px;
margin:0 0 20px;
}
header a small {
display:inline;
}
header ul {
position:absolute;
right:130px;
top:84px;
}
}
@media print, screen and (max-width: 720px) {
body {
word-wrap:break-word;
}
header {
padding:10px 20px 0;
margin-right: 0;
}
section {
padding:10px 0 10px 20px;
margin:0 0 30px;
}
footer {
margin: 0 0 0 30px;
}
header ul, header p.view {
position:static;
}
}
@media print, screen and (max-width: 480px) {
header ul li.download {
display:none;
}
footer {
margin: 0 0 0 20px;
}
footer a{
display:block;
}
}
@media print {
body {
padding:0.4in;
font-size:12pt;
color:#444;
}
}