My first step toward fumbling my way through adding a GUI class to OversimplifiedJS.

This commit is contained in:
Robbie Antenesse 2016-04-09 20:11:42 -06:00
parent 193f643c82
commit 7012f201ab
1 changed files with 51 additions and 0 deletions

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@ -1061,6 +1061,57 @@ Oversimplified.Animation = function (name, width, height, options) {
} }
Oversimplified.Animation.prototype.type = "Animation"; Oversimplified.Animation.prototype.type = "Animation";
Oversimplified.GUIs = {};
Oversimplified.GUIs.Add = function (guiName, guiOptions) {
if (typeof Oversimplified.GUIs[guiName] === 'undefined') {
Oversimplified.GUIs[guiName] = new Oversimplified.Animation(guiName, guiOptions);
return Oversimplified.GUIs[guiName];
} else {
if (Oversimplified.DEBUG.showMessages) console.log("An GUI with the name \"" + guiName + "\" already exists!");
return false;
}
}
Oversimplified.GUI = function (name, options) {
this.id = OS.nextID++;
this.name = name;
this.x = (typeof options.x !== 'undefined') ? options.x : 0;
this.y = (typeof options.y !== 'undefined') ? options.y : 0;
this.width = (typeof options.width !== 'undefined') ? options.width : 0;
this.height = (typeof options.height !== 'undefined') ? options.height : 0;
this.xScroll = (typeof options.xScroll !== 'undefined') ? options.xScroll : 0;
this.yScroll = (typeof options.yScroll !== 'undefined') ? options.yScroll : 0;
// Borders are amount of space in pixels left of x, above y, right of width, and below height
// that an element can scroll to before becoming invisible.
this.leftBorder = (typeof options.leftBorder !== 'undefined') ? options.leftBorder : 0;
this.rightBorder = (typeof options.rightBorder !== 'undefined') ? options.rightBorder : 0;
this.topBorder = (typeof options.topBorder !== 'undefined') ? options.topBorder : 0;
this.bottomBorder = (typeof options.bottomBorder !== 'undefined') ? options.bottomBorder : 0;
this.elements = [];
this.show = (typeof options.show !== 'undefined') ? options.show : false;
}
Oversimplified.GUI.prototype.AddElement = function (options) {
var newElement = {
GUI: this,
index: this.elements.length++,
x: (typeof options.x !== 'undefined') ? options.x : 0,
y: (typeof options.y !== 'undefined') ? options.y : 0,
width: (typeof options.width !== 'undefined') ? options.width : 0,
height: (typeof options.height !== 'undefined') ? options.height : 0
};
this.elements.push(newElement);
return this.elements[newElement.index];
}
/* Effects namespace
*/
Oversimplified.Effects = { Oversimplified.Effects = {
Sounds: [], Sounds: [],
Tunes: [], Tunes: [],