Started working on balancing the economy and limiting sales/purchases. Still needs work.
This commit is contained in:
		
							parent
							
								
									98a02a38ac
								
							
						
					
					
						commit
						62524d8693
					
				
					 4 changed files with 64 additions and 17 deletions
				
			
		| 
						 | 
					@ -170,7 +170,7 @@ guiControl.trade.Draw = function () {
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				// Amounts
 | 
									// Amounts
 | 
				
			||||||
				guiControl.drawPixelText("Shop" + guiControl.trade.island.inventory[items[guiControl.trade.page]].toString(), OS.camera.width - pixel(20), guiControl.trade.rowTop(2) - pixel(6) + pixel(), 4, "black", 4);
 | 
									guiControl.drawPixelText("Shop" + guiControl.trade.island.inventory[items[guiControl.trade.page]].toString(), OS.camera.width - pixel(20), guiControl.trade.rowTop(2) - pixel(6) + pixel(), 4, (guiControl.trade.island.CanBuyFrom(items[guiControl.trade.page], itemPrice)) ? "black" : "yellow", 4);
 | 
				
			||||||
				guiControl.drawPixelText("Own " + G.inventory.cargo[items[guiControl.trade.page]].toString(), OS.camera.width - pixel(20), guiControl.trade.rowTop(3) - pixel(6) + pixel(), 4, (G.inventory.cargo[items[guiControl.trade.page]] < G.stats.hold) ? "black" : "yellow", 4);
 | 
									guiControl.drawPixelText("Own " + G.inventory.cargo[items[guiControl.trade.page]].toString(), OS.camera.width - pixel(20), guiControl.trade.rowTop(3) - pixel(6) + pixel(), 4, (G.inventory.cargo[items[guiControl.trade.page]] < G.stats.hold) ? "black" : "yellow", 4);
 | 
				
			||||||
			} else {
 | 
								} else {
 | 
				
			||||||
				guiControl.drawPixelText("Sold Out!", guiControl.trade.leftBorder, guiControl.trade.rowTop(1) - pixel(5) + pixel(), 10, "black", 6);
 | 
									guiControl.drawPixelText("Sold Out!", guiControl.trade.leftBorder, guiControl.trade.rowTop(1) - pixel(5) + pixel(), 10, "black", 6);
 | 
				
			||||||
| 
						 | 
					@ -181,8 +181,8 @@ guiControl.trade.Draw = function () {
 | 
				
			||||||
			guiControl.drawPixelText(G.inventory.CheckCargo().length.toString(), OS.camera.width - pixel(20) + (guiControl.iconScaled + pixel()), guiControl.trade.rowTop(4) - pixel(4), 4, (G.inventory.CheckCargo().length < G.stats.inventory) ? "black" : "yellow", 6);
 | 
								guiControl.drawPixelText(G.inventory.CheckCargo().length.toString(), OS.camera.width - pixel(20) + (guiControl.iconScaled + pixel()), guiControl.trade.rowTop(4) - pixel(4), 4, (G.inventory.CheckCargo().length < G.stats.inventory) ? "black" : "yellow", 6);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			// Yes/No Options
 | 
								// Yes/No Options
 | 
				
			||||||
			guiControl.drawPixelText("Hagl?", guiControl.trade.leftBorder, guiControl.trade.rowTop(2) - pixel(2), 8, (guiControl.trade.island.timesHaggledToday >= G.stats.popularity) ? "yellow" : ((items.length > 0 && guiControl.trade.island.haggleAmount == 0) ? "black" : "white"), 6);
 | 
								guiControl.drawPixelText("Haggle", guiControl.trade.leftBorder, guiControl.trade.rowTop(2) - pixel(2), 8, (guiControl.trade.island.timesHaggledToday >= G.stats.popularity) ? "yellow" : ((items.length > 0 && guiControl.trade.island.haggleAmount == 0) ? "black" : "white"), 6);
 | 
				
			||||||
			guiControl.drawPixelText("Yes", guiControl.trade.leftBorder, guiControl.trade.rowTop(3) - pixel(2), 8, (items.length > 0 && G.inventory.CanBuy(items[guiControl.trade.page], itemPrice)) ? "black" : "white", 6);
 | 
								guiControl.drawPixelText((guiControl.trade.island.CanBuyFrom(items[guiControl.trade.page], itemPrice)) ? "Yes" : "Over!", guiControl.trade.leftBorder, guiControl.trade.rowTop(3) - pixel(2), 8, (items.length > 0 && G.inventory.CanBuy(items[guiControl.trade.page], itemPrice)) ? ((guiControl.trade.island.CanBuyFrom(items[guiControl.trade.page], itemPrice)) ? "black" : "yellow") : "white", 6);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			// Back Text
 | 
								// Back Text
 | 
				
			||||||
			guiControl.drawPixelText("Back", guiControl.trade.leftBorder, guiControl.trade.rowTop(4) - pixel(2), 8, "black", 6);
 | 
								guiControl.drawPixelText("Back", guiControl.trade.leftBorder, guiControl.trade.rowTop(4) - pixel(2), 8, "black", 6);
 | 
				
			||||||
| 
						 | 
					@ -207,7 +207,8 @@ guiControl.trade.Draw = function () {
 | 
				
			||||||
							break;
 | 
												break;
 | 
				
			||||||
						case 1:		// Buy
 | 
											case 1:		// Buy
 | 
				
			||||||
							if (items.length > 0 &&
 | 
												if (items.length > 0 &&
 | 
				
			||||||
								G.inventory.CanBuy(items[guiControl.trade.page], itemPrice))	//If cursor is over yes and you can buy, buy it.
 | 
													G.inventory.CanBuy(items[guiControl.trade.page], itemPrice) &&
 | 
				
			||||||
 | 
													guiControl.trade.island.CanBuyFrom(items[guiControl.trade.page], itemPrice))	//If cursor is over yes and you can buy, buy it.
 | 
				
			||||||
							{
 | 
												{
 | 
				
			||||||
								snd_buy.Play();
 | 
													snd_buy.Play();
 | 
				
			||||||
								guiControl.trade.island.BuyFrom(items[guiControl.trade.page], itemPrice);
 | 
													guiControl.trade.island.BuyFrom(items[guiControl.trade.page], itemPrice);
 | 
				
			||||||
| 
						 | 
					@ -276,7 +277,7 @@ guiControl.trade.Draw = function () {
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				// Amounts
 | 
									// Amounts
 | 
				
			||||||
				guiControl.drawPixelText("Shop" + guiControl.trade.island.inventory[items[guiControl.trade.page]].toString(), OS.camera.width - pixel(20), guiControl.trade.rowTop(2) - pixel(6) + pixel(), 4, "black", 4);
 | 
									guiControl.drawPixelText("Shop" + guiControl.trade.island.inventory[items[guiControl.trade.page]].toString(), OS.camera.width - pixel(20), guiControl.trade.rowTop(2) - pixel(6) + pixel(), 4, (guiControl.trade.island.CanSellTo(items[guiControl.trade.page], itemPrice)) ? "black" : "yellow", 4);
 | 
				
			||||||
				guiControl.drawPixelText("Own " + G.inventory.cargo[items[guiControl.trade.page]].toString(), OS.camera.width - pixel(20), guiControl.trade.rowTop(3) - pixel(6) + pixel(), 4, (G.inventory.cargo[items[guiControl.trade.page]] > 0) ? "black" : "yellow", 4);
 | 
									guiControl.drawPixelText("Own " + G.inventory.cargo[items[guiControl.trade.page]].toString(), OS.camera.width - pixel(20), guiControl.trade.rowTop(3) - pixel(6) + pixel(), 4, (G.inventory.cargo[items[guiControl.trade.page]] > 0) ? "black" : "yellow", 4);
 | 
				
			||||||
			} else {
 | 
								} else {
 | 
				
			||||||
				guiControl.drawPixelText("No Cargo!", guiControl.trade.padding, guiControl.trade.rowTop(1) - pixel(5) + pixel(), 10, "black", 6);
 | 
									guiControl.drawPixelText("No Cargo!", guiControl.trade.padding, guiControl.trade.rowTop(1) - pixel(5) + pixel(), 10, "black", 6);
 | 
				
			||||||
| 
						 | 
					@ -288,7 +289,7 @@ guiControl.trade.Draw = function () {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			// Yes/No Options
 | 
								// Yes/No Options
 | 
				
			||||||
			guiControl.drawPixelText("Hagl?", guiControl.trade.leftBorder, guiControl.trade.rowTop(2) - pixel(2), 8, (guiControl.trade.island.timesHaggledToday >= G.stats.popularity) ? "yellow" : ((items.length > 0 && guiControl.trade.island.haggleAmount == 0) ? "black" : "white"), 6);
 | 
								guiControl.drawPixelText("Hagl?", guiControl.trade.leftBorder, guiControl.trade.rowTop(2) - pixel(2), 8, (guiControl.trade.island.timesHaggledToday >= G.stats.popularity) ? "yellow" : ((items.length > 0 && guiControl.trade.island.haggleAmount == 0) ? "black" : "white"), 6);
 | 
				
			||||||
			guiControl.drawPixelText("Yes", guiControl.trade.leftBorder, guiControl.trade.rowTop(3) - pixel(2), 8, (items.length > 0 && G.inventory.CanSell(items[guiControl.trade.page])) ? "black" : "white", 6);
 | 
								guiControl.drawPixelText((guiControl.trade.island.CanSellTo(items[guiControl.trade.page], itemPrice)) ? "Yes" : "Over!", guiControl.trade.leftBorder, guiControl.trade.rowTop(3) - pixel(2), 8, (items.length > 0 && G.inventory.CanSell(items[guiControl.trade.page])) ? ((guiControl.trade.island.CanSellTo(items[guiControl.trade.page], itemPrice)) ? "black" : "yellow") : "white", 6);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			// Back Text
 | 
								// Back Text
 | 
				
			||||||
			guiControl.drawPixelText("Back", guiControl.trade.leftBorder, guiControl.trade.rowTop(4) - pixel(2), 8, "black", 6);
 | 
								guiControl.drawPixelText("Back", guiControl.trade.leftBorder, guiControl.trade.rowTop(4) - pixel(2), 8, "black", 6);
 | 
				
			||||||
| 
						 | 
					@ -313,7 +314,8 @@ guiControl.trade.Draw = function () {
 | 
				
			||||||
							break;
 | 
												break;
 | 
				
			||||||
						case 1:		// Sell
 | 
											case 1:		// Sell
 | 
				
			||||||
							if (items.length > 0 &&
 | 
												if (items.length > 0 &&
 | 
				
			||||||
								G.inventory.CanSell(items[guiControl.trade.page]))	//If cursor is over yes and you can buy, buy it.
 | 
													G.inventory.CanSell(items[guiControl.trade.page]) &&
 | 
				
			||||||
 | 
													guiControl.trade.island.CanSellTo(items[guiControl.trade.page], itemPrice))	//If cursor is over yes and you can buy, buy it.
 | 
				
			||||||
							{
 | 
												{
 | 
				
			||||||
								snd_sell.Play();
 | 
													snd_sell.Play();
 | 
				
			||||||
								guiControl.trade.island.SellTo(items[guiControl.trade.page], itemPrice);
 | 
													guiControl.trade.island.SellTo(items[guiControl.trade.page], itemPrice);
 | 
				
			||||||
| 
						 | 
					@ -422,7 +424,7 @@ guiControl.trade.Draw = function () {
 | 
				
			||||||
			// Title
 | 
								// Title
 | 
				
			||||||
			guiControl.drawPixelText("Gossip", guiControl.trade.padding, guiControl.topOfBackground, 10, "black", 6);
 | 
								guiControl.drawPixelText("Gossip", guiControl.trade.padding, guiControl.topOfBackground, 10, "black", 6);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			guiControl.drawPixelText("Nothing interesting to report! / / / / / -Actually, this isnt in the game yet-", guiControl.trade.padding, guiControl.trade.rowTop(0) - pixel(2), 0, "black", 4);
 | 
								guiControl.drawPixelText("Use the map with M to find new islands to trade with!", guiControl.trade.padding, guiControl.trade.rowTop(0) - pixel(2), 0, "black", 4);
 | 
				
			||||||
			
 | 
								
 | 
				
			||||||
			// Back Text
 | 
								// Back Text
 | 
				
			||||||
			guiControl.drawPixelText("Back", guiControl.trade.leftBorder, guiControl.trade.rowTop(4) - pixel(2), 8, "black", 6);
 | 
								guiControl.drawPixelText("Back", guiControl.trade.leftBorder, guiControl.trade.rowTop(4) - pixel(2), 8, "black", 6);
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							| 
						 | 
					@ -17,11 +17,20 @@ var pr_island = OS.P.Add("Island", {
 | 
				
			||||||
	canTrade: true,
 | 
						canTrade: true,
 | 
				
			||||||
	haggleAmount: 0,
 | 
						haggleAmount: 0,
 | 
				
			||||||
	timesHaggledToday: 0,
 | 
						timesHaggledToday: 0,
 | 
				
			||||||
 | 
						itemsSoldToday:		[0, 0, 0, 0,
 | 
				
			||||||
 | 
											 0, 0, 0, 0,
 | 
				
			||||||
 | 
											 0, 0, 0, 0,
 | 
				
			||||||
 | 
											 0, 0, 0, 0],
 | 
				
			||||||
 | 
						itemsBoughtToday:	[0, 0, 0, 0,
 | 
				
			||||||
 | 
											 0, 0, 0, 0,
 | 
				
			||||||
 | 
											 0, 0, 0, 0,
 | 
				
			||||||
 | 
											 0, 0, 0, 0],
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	inventory:		[0, 0, 0, 0,
 | 
						inventory:		[0, 0, 0, 0,
 | 
				
			||||||
					 0, 0, 0, 0,
 | 
										 0, 0, 0, 0,
 | 
				
			||||||
					 0, 0, 0, 0,
 | 
										 0, 0, 0, 0,
 | 
				
			||||||
					 0, 0, 0, 0],
 | 
										 0, 0, 0, 0],
 | 
				
			||||||
 | 
						storageSpace:	[],
 | 
				
			||||||
	innPriceDifference: 0,
 | 
						innPriceDifference: 0,
 | 
				
			||||||
	innStays: 0,
 | 
						innStays: 0,
 | 
				
			||||||
	priceDifferences: [],
 | 
						priceDifferences: [],
 | 
				
			||||||
| 
						 | 
					@ -47,8 +56,13 @@ pr_island.GetMapPosition = function () {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pr_island.SetUp = function () {
 | 
					pr_island.SetUp = function () {
 | 
				
			||||||
	for (var i = 0; i < 16; i++) {
 | 
						for (var i = 0; i < 16; i++) {
 | 
				
			||||||
 | 
							this.storageSpace[i] = Math.round(Math.randomRange(10, 25));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (this.storageSpace[i] > 20) {
 | 
				
			||||||
 | 
								this.inventory[i] = Math.round(this.storageSpace[i] - Math.randomRange(0, 10));
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
		if (Math.randomRange(0, 100) < 25) {
 | 
							if (Math.randomRange(0, 100) < 25) {
 | 
				
			||||||
			this.inventory[i] = Math.round(Math.randomRange(0, 20));
 | 
								this.inventory[i] = Math.round(Math.randomRange(0, this.storageSpace[i]));
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	// console.log(this.name + " stock: " + this.inventory);
 | 
						// console.log(this.name + " stock: " + this.inventory);
 | 
				
			||||||
| 
						 | 
					@ -63,14 +77,17 @@ pr_island.SetUp = function () {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pr_island.AdjustPrices = function () {
 | 
					pr_island.AdjustPrices = function () {
 | 
				
			||||||
	for (var i = 0; i < 16; i++) {
 | 
						for (var i = 0; i < 16; i++) {
 | 
				
			||||||
		if (this.inventory[i] > 10) {
 | 
							this.priceDifferences[i] = 0;
 | 
				
			||||||
			this.priceDifferences[i] = -Math.round(this.inventory[i] * Math.randomRange(1, 3));
 | 
							if (this.inventory[i] > (this.storageSpace[i] / 2)) {
 | 
				
			||||||
		} else if (this.inventory[i] < 5) {
 | 
								this.priceDifferences[i] += -Math.round(this.inventory[i] * Math.randomRange(1, 3));
 | 
				
			||||||
			this.priceDifferences[i] = Math.round((10 - this.inventory[i]) * Math.randomRange(1, 3));
 | 
							} else if (this.inventory[i] < (this.storageSpace[i] / 4)) {
 | 
				
			||||||
 | 
								this.priceDifferences[i] += Math.round((this.storageSpace[i] - this.inventory[i]) * Math.randomRange(1, 3));
 | 
				
			||||||
		} else {
 | 
							} else {
 | 
				
			||||||
			this.priceDifferences[i] = Math.round(Math.randomRange(-2, 2));
 | 
								this.priceDifferences[i] += Math.round(Math.randomRange(-2, 2));
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							this.priceDifferences[i] = Math.round(this.priceDifferences[i] * ((this.itemsBought[i] + 1) / (this.itemsSold[i] + 1)));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (G.economy.cargoItemWorth[i] + this.priceDifferences[i] < 0) {
 | 
							if (G.economy.cargoItemWorth[i] + this.priceDifferences[i] < 0) {
 | 
				
			||||||
			this.priceDifferences[i] = -G.economy.cargoItemWorth[i] + 1;
 | 
								this.priceDifferences[i] = -G.economy.cargoItemWorth[i] + 1;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
| 
						 | 
					@ -84,13 +101,16 @@ pr_island.SimulateTrade = function () {
 | 
				
			||||||
// This will be run on a timer that runs when not trading.
 | 
					// This will be run on a timer that runs when not trading.
 | 
				
			||||||
	for (var i = 0; i < 16; i++) {
 | 
						for (var i = 0; i < 16; i++) {
 | 
				
			||||||
		if (this.inventory[i] > 0) {
 | 
							if (this.inventory[i] > 0) {
 | 
				
			||||||
			this.inventory[i] += Math.round(Math.randomRange(-5, 5));
 | 
								this.inventory[i] += Math.round(Math.randomRange(-this.storageSpace[i], this.storageSpace[i]));
 | 
				
			||||||
			if (this.inventory[i] < 0) {
 | 
								if (this.inventory[i] < 0) {
 | 
				
			||||||
				this.inventory[i] = 0;
 | 
									this.inventory[i] = 0;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
 | 
								if (this.inventory[i] > this.storageSpace[i]) {
 | 
				
			||||||
 | 
									this.inventory[i] = this.storageSpace[i];
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
		} else {
 | 
							} else {
 | 
				
			||||||
			if (Math.randomRange(0, 100) < 15) {
 | 
								if (Math.randomRange(0, 100) < 15) {
 | 
				
			||||||
				this.inventory[i] = Math.round(Math.randomRange(0, 5));
 | 
									this.inventory[i] = Math.round(Math.randomRange(0, this.storageSpace[i]));
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
| 
						 | 
					@ -101,6 +121,14 @@ pr_island.SimulateTrade = function () {
 | 
				
			||||||
pr_island.NewDay = function () {
 | 
					pr_island.NewDay = function () {
 | 
				
			||||||
	this.haggleAmount = 0;
 | 
						this.haggleAmount = 0;
 | 
				
			||||||
    this.timesHaggledToday = 0;
 | 
					    this.timesHaggledToday = 0;
 | 
				
			||||||
 | 
					    this.itemsSoldToday =	[0, 0, 0, 0,
 | 
				
			||||||
 | 
										 		 0, 0, 0, 0,
 | 
				
			||||||
 | 
										 		 0, 0, 0, 0,
 | 
				
			||||||
 | 
										 		 0, 0, 0, 0];
 | 
				
			||||||
 | 
					    this.itemsBoughtToday =	[0, 0, 0, 0,
 | 
				
			||||||
 | 
										 		 0, 0, 0, 0,
 | 
				
			||||||
 | 
										 		 0, 0, 0, 0,
 | 
				
			||||||
 | 
										 		 0, 0, 0, 0];
 | 
				
			||||||
    this.SimulateTrade();
 | 
					    this.SimulateTrade();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -125,6 +153,14 @@ pr_island.TradeWith = function () {
 | 
				
			||||||
	guiControl.trade.show = true;
 | 
						guiControl.trade.show = true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pr_island.CanSellTo = function (itemIndex, price) {
 | 
				
			||||||
 | 
						if (this.inventory[itemIndex] < this.storageSpace[itemIndex]) {	// If there's space in the inventory
 | 
				
			||||||
 | 
							if (this.itemsBoughtToday[itemIndex] < this.storageSpace[itemIndex] * 0.75) {	// and if the island hasn't bought more than 75% of its storage space today
 | 
				
			||||||
 | 
								return true;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						return false;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
pr_island.SellTo = function (itemIndex, price) {
 | 
					pr_island.SellTo = function (itemIndex, price) {
 | 
				
			||||||
	// Play Buy sound.
 | 
						// Play Buy sound.
 | 
				
			||||||
	this.inventory[itemIndex]++;
 | 
						this.inventory[itemIndex]++;
 | 
				
			||||||
| 
						 | 
					@ -135,10 +171,19 @@ pr_island.SellTo = function (itemIndex, price) {
 | 
				
			||||||
	G.economy.cargoSold[itemIndex]++;
 | 
						G.economy.cargoSold[itemIndex]++;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pr_island.CanBuyFrom = function (itemIndex, price) {
 | 
				
			||||||
 | 
						if (this.inventory[itemIndex] > 0) {	// If there's enough of the item
 | 
				
			||||||
 | 
							if (this.itemsSoldToday[itemIndex] < this.storageSpace[itemIndex] * 0.90) {	// and if the island hasn't sold more than 90% of its storage space today
 | 
				
			||||||
 | 
								return true;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						return false;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
pr_island.BuyFrom = function (itemIndex, price) {
 | 
					pr_island.BuyFrom = function (itemIndex, price) {
 | 
				
			||||||
	// Play Sell sound.
 | 
						// Play Sell sound.
 | 
				
			||||||
	this.inventory[itemIndex]--;
 | 
						this.inventory[itemIndex]--;
 | 
				
			||||||
	this.itemsBought[itemIndex]++;
 | 
						this.itemsSold[itemIndex]++;
 | 
				
			||||||
 | 
						this.itemsSoldToday[itemIndex]++;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	G.inventory.cargo[itemIndex]++;
 | 
						G.inventory.cargo[itemIndex]++;
 | 
				
			||||||
	G.inventory.money -= price;
 | 
						G.inventory.money -= price;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
	Add table
		
		Reference in a new issue