Trade-Winds/loadAudio.js

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var mus_title = new OS.E.AddTune("Title", {mp3: "audio/music/title.mp3", wav: "audio/music/title.wav"});
var mus_sail = new OS.E.AddTune("Sailing", {mp3: "audio/music/ocean.mp3", wav: "audio/music/ocean.wav"});
var mus_trade = new OS.E.AddTune("Trade", {mp3: "audio/music/trade.mp3", wav: "audio/music/trade.wav"});
var mus_credits = new OS.E.AddTune("Credits", {mp3: "audio/music/credits.mp3", wav: "audio/music/credits.wav"});
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var snd_buy = new OS.E.AddSound("Buy", {wav: "audio/sounds/Buy.wav", mp3: "audio/sounds/Buy.mp3"});
var snd_cannotbuy = new OS.E.AddSound("Cannot Buy", {wav: "audio/sounds/Cannot_Buy.wav", mp3: "audio/sounds/Cannot_Buy.mp3"});
var snd_heal = new OS.E.AddSound("Heal", {wav: "audio/sounds/Heal.wav", mp3: "audio/sounds/Heal.mp3"});
var snd_illness = new OS.E.AddSound("Illness", {wav: "audio/sounds/Illness.wav", mp3: "audio/sounds/Illness.mp3"});
var snd_cursordown = new OS.E.AddSound("Move Cursor Down", {wav: "audio/sounds/Move_Cursor.wav", mp3: "audio/sounds/Move_Cursor.mp3"});
var snd_cursorup = new OS.E.AddSound("Move Cursor Up", {wav: "audio/sounds/Move_Cursor_Up.wav", mp3: "audio/sounds/Move_Cursor_Up.mp3"});
var snd_sailing = new OS.E.AddSound("Sailing", {wav: "audio/sounds/Sailing.wav", mp3: "audio/sounds/Sailing.mp3"});
var snd_select = new OS.E.AddSound("Select", {wav: "audio/sounds/Select.wav", mp3: "audio/sounds/Select.mp3"});
var snd_sell = new OS.E.AddSound("Sell", {wav: "audio/sounds/Sell.wav", mp3: "audio/sounds/Sell.mp3"});
var snd_wave = new OS.E.AddSound("Wave Crash", {wav: "audio/sounds/Wave_Crash.wav", mp3: "audio/sounds/Wave_Crash.mp3"});
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function loadAudio() {}