2016-04-05 01:10:40 +02:00
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OS.S.defaultStep = 1 / 120;
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2016-04-05 07:37:01 +02:00
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OS.S.pixelScale = 4;
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2016-04-06 22:36:51 +02:00
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OS.SetCamera({
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2016-04-13 02:14:09 +02:00
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width: pixel(64),
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height: pixel(64),
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hBorder: pixel(24),
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vBorder: pixel(24)});
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2016-04-05 01:10:40 +02:00
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function start()
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{
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OS.AddScript("loadControls.js");
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2016-04-06 16:00:58 +02:00
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OS.AddScript("loadGameManager.js");
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2016-04-05 01:10:40 +02:00
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OS.AddScript("loadPrefabs.js");
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2016-04-12 00:22:56 +02:00
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OS.AddScript("loadGUIs.js");
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2016-04-05 01:10:40 +02:00
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OS.AddScript("loadRooms.js");
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}
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2016-04-06 01:33:38 +02:00
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2016-04-13 02:14:09 +02:00
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function pixel(number) {
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return ((typeof number !== 'undefined') ? number : 1) * OS.S.pixelScale;
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}
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2016-04-06 01:33:38 +02:00
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function randomSmidge() {
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// Return a random amount between -10 and 10 on the pixel scale.
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2016-04-13 02:14:09 +02:00
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return (pixel(Math.round(Math.randomRange(-10, 10))));
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2016-04-06 01:33:38 +02:00
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}
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