Trade-Winds/gui/titleScreen.js

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JavaScript
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function titleScreen () {
guiControl.title = {
show: true,
cursorPosition: 0,
activateDelay: 0,
padding: pixel(2),
leftBorder: pixel(12),
rowTop: function (rowNumber) {
return pixel(32) + pixel(2) + pixel((guiControl.iconSize + 2) * rowNumber);
}
}
}
function drawTitleScreen() {
if (guiControl.title && guiControl.title.show) {
guiControl.title.activateDelay -= (guiControl.title.activateDelay > 0) ? 1 : 0;
if (ct_down().down) {
snd_cursordown.Play();
guiControl.title.cursorPosition++;
}
if (ct_up().down) {
snd_cursordown.Play();
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guiControl.title.cursorPosition--;
}
// console.log(guiControl.title.screen);
// Limit Cursor
if (guiControl.title.cursorPosition < 0) {
guiControl.title.cursorPosition = 2;
}
if (guiControl.title.cursorPosition > 2) {
guiControl.title.cursorPosition = 0;
}
// Title
OS.context.drawImage(guiControl.titleImage, 0, 0);
// New Game
guiControl.drawPixelText("New Game", guiControl.title.leftBorder, guiControl.title.rowTop(0), 10, "white", 6);
// Load Game
guiControl.drawPixelText("Continue", guiControl.title.leftBorder, guiControl.title.rowTop(1), 10, (G.savedGameExists) ? "white" : "black", 6);
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// Options
guiControl.drawPixelText("Options", guiControl.title.leftBorder, guiControl.title.rowTop(2) + pixel(), 8, (guiControl.optionsScreen) ? "white" : "black", 6);
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// Draw cursor
OS.context.drawImage(guiControl.cursor, guiControl.title.leftBorder - (guiControl.iconScaled), guiControl.title.rowTop(guiControl.title.cursorPosition));
// Button Action
if (guiControl.title.activateDelay <= 0) {
if (ct_confirm().down) {
switch (guiControl.title.cursorPosition) {
case 0:
snd_select.Play();
mus_title.Stop();
mus_sail.Play();
guiControl.title.show = false;
G.gameStarted = true;
G.SaveGame();
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break;
case 1:
if (G.savedGameExists) { // once loading is in, allow this.
G.LoadGame();
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snd_select.Play();
mus_title.Stop();
mus_sail.Play();
// Run Load Data
guiControl.title.show = false;
G.gameStarted = true;
} else {
snd_cannotbuy.Play();
}
break;
case 2:
if (false) { // once loading is in, allow this.
snd_select.Play();
guiControl.title.show = false;
guiControl.options.show = true;
break;
} else {
snd_cannotbuy.Play();
}
}
guiControl.title.cursorPosition = 0;
// console.log(guiControl.title.screen);
}
}
}
}