2016-04-06 16:01:52 +02:00
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var ani_wave = OS.A.Add("Wave", 64, 64, {columns: 10, speed: 1/10});
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function wavePrefab() {}
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var pr_wave = OS.P.Add("Wave Particle", {
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imageSrc: "images/wave_sheet.png",
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animations: [ani_wave],
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depth: -90, // Draw above ocean, below everything else.
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lifeTimer: 100,
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});
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pr_wave.Do = function () {
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// Move around randomly.
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this.lifeTimer--;
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if (this.lifeTimer <= 0) {
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this.Destroy();
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}
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}
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