Trade-Winds/prefabs/oceanTilePrefab.js

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var ani_ocean = OS.A.Add("Ocean", 256, 256, {columns: 10, speed: 1/120});
function oceanTilePrefab() {}
var pr_ocean = OS.P.Add("Ocean Particle", {
imageSrc: "images/ocean_sheet.png",
animations: [ani_ocean],
depth: -100, // Draw below everything.
positionCheckStep: 30,
positionCheckProgress: 30,
doCheckPosition: false,
moveTimer: 1 / OS.S.defaultStep,
});
pr_ocean.BeforeDo = function () {
this.positionCheckProgress++;
if (this.positionCheckProgress >= this.positionCheckStep) {
this.positionCheckProgress = 0;
this.doCheckPosition = true;
}
}
pr_ocean.Do = function () {
// Move around randomly.
this.moveTimer--;
if (this.moveTimer <= 0) {
this.x += Math.round(Math.randomRange(-1, 1)) * OS.S.pixelScale;
this.y += Math.round(Math.randomRange(-1, 1)) * OS.S.pixelScale;
this.moveTimer = 1 / OS.S.defaultStep;
}
}
pr_ocean.CheckPosition = function (checkX, checkY, direction) {
if (this.doCheckPosition) {
// If it's completely off the screen, then update position.
if ((Math.abs(this.x - checkX) > (OS.camera.width + this.xBound)) ||
(Math.abs(this.y - checkY) > (OS.camera.height + this.yBound)))
{
switch (direction) {
case 0:
this.x = checkX + (OS.camera.width + this.xBound) + randomSmidge();
this.y = checkY + randomSmidge();
break;
case 45:
this.x = checkX + (OS.camera.width + this.xBound) + randomSmidge();
this.y = checkY - (OS.camera.height + this.yBound) + randomSmidge();
break;
case 90:
this.x = checkX + randomSmidge();
this.y = checkY - (OS.camera.height + this.yBound) + randomSmidge();
break;
case 135:
this.x = checkX - (OS.camera.width + this.xBound) + randomSmidge();
this.y = checkY - (OS.camera.height + this.yBound) + randomSmidge();
break;
case 180:
this.x = checkX - (OS.camera.width + this.xBound) + randomSmidge();
this.y = checkY + randomSmidge();
break;
case 225:
this.x = checkX - (OS.camera.width + this.xBound) + randomSmidge();
this.y = checkY + (OS.camera.height + this.yBound) + randomSmidge();
break;
case 270:
this.x = checkX + randomSmidge();
this.y = checkY + (OS.camera.height + this.yBound) + randomSmidge();
break;
case 315:
this.x = checkX + (OS.camera.width + this.xBound) + randomSmidge();
this.y = checkY + (OS.camera.height + this.yBound) + randomSmidge();
break;
default:
console.log("No valid direction");
break;
}
}
this.doCheckPosition = false;
}
}