#include #include #include #include #include #include "../common.h" #include "../memmap.h" #include "libretro_core_options.h" #include "../gba_memory.h" #include "../gba_cc_lut.h" #if defined(VITA) && defined(HAVE_DYNAREC) #include static int translation_caches_inited = 0; static inline int align(int x, int n) { return (((x >> n) + 1) << n ); } #define FOUR_KB_ALIGN(x) align(x, 12) #define MB_ALIGN(x) align(x, 20) int _newlib_vm_size_user = ROM_TRANSLATION_CACHE_SIZE + RAM_TRANSLATION_CACHE_SIZE; int getVMBlock(); #endif #if defined(_3DS) void* linearMemAlign(size_t size, size_t alignment); void linearFree(void* mem); #if defined(HAVE_DYNAREC) #include #include "3ds/3ds_utils.h" #define MEMOP_PROT 6 #define MEMOP_MAP 4 #define MEMOP_UNMAP 5 int32_t svcDuplicateHandle(uint32_t* out, uint32_t original); int32_t svcCloseHandle(uint32_t handle); int32_t svcControlProcessMemory(uint32_t process, void* addr0, void* addr1, uint32_t size, uint32_t type, uint32_t perm); static int translation_caches_inited = 0; #endif #endif #ifndef MAX_PATH #define MAX_PATH (512) #endif // Usually 59.72750057 Hz, unless GBC_RATE is overclocked (for 60FPS) #define GBA_FPS ((float) GBC_BASE_RATE) / (308 * 228 * 4) static s16 *audio_sample_buffer = NULL; static float audio_samples_per_frame = 0.0f; static float audio_samples_accumulator = 0.0f; /* Workaround for a RetroArch audio driver * limitation: a maximum of 1024 frames * can be written per call of audio_batch_cb() */ #define AUDIO_BATCH_FRAMES_MAX 1024 /* Maximum number of consecutive frames that * can be skipped */ #define FRAMESKIP_MAX 30 u32 skip_next_frame = 0; static frameskip_type current_frameskip_type = no_frameskip; static u32 frameskip_threshold = 0; static u32 frameskip_interval = 0; static u32 frameskip_counter = 0; static bool audio_buff_active = false; static unsigned audio_buff_occupancy = 0; static bool audio_buff_underrun = false; static unsigned audio_latency = 0; static bool update_audio_latency = false; static bios_type selected_bios = auto_detect; static retro_log_printf_t log_cb; static retro_video_refresh_t video_cb; static retro_audio_sample_batch_t audio_batch_cb; static retro_input_poll_t input_poll_cb; static retro_environment_t environ_cb; struct retro_perf_callback perf_cb; int dynarec_enable; boot_mode selected_boot_mode = boot_game; int sprite_limit = 1; u32 idle_loop_target_pc = 0xFFFFFFFF; u32 translation_gate_target_pc[MAX_TRANSLATION_GATES]; u32 translation_gate_targets = 0; static u16 *gba_screen_pixels_prev = NULL; static u16 *gba_processed_pixels = NULL; static void (*video_post_process)(void) = NULL; static bool post_process_cc = false; static bool post_process_mix = false; static void error_msg(const char* text) { if (log_cb) log_cb(RETRO_LOG_ERROR, "[gpSP]: %s\n", text); } static void info_msg(const char* text) { if (log_cb) log_cb(RETRO_LOG_INFO, "[gpSP]: %s\n", text); } static void show_warning_message(const char* text, unsigned durationms) { unsigned ifversion = 0; if (!environ_cb(RETRO_ENVIRONMENT_GET_MESSAGE_INTERFACE_VERSION, &ifversion) || ifversion >= 1) { /* Use the new API to display messages */ struct retro_message_ext msg = { .msg = text, .duration = durationms, .priority = 2, .level = RETRO_LOG_WARN, .target = RETRO_MESSAGE_TARGET_ALL, .type = RETRO_MESSAGE_TYPE_NOTIFICATION, .progress = -1, }; environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE_EXT, &msg); } else { struct retro_message msg = {.msg = text, .frames = durationms / 17}; environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE, &msg); } } /* Frameskip START */ static void audio_buff_status_cb( bool active, unsigned occupancy, bool underrun_likely) { audio_buff_active = active; audio_buff_occupancy = occupancy; audio_buff_underrun = underrun_likely; } static void init_frameskip(void) { if (current_frameskip_type == no_frameskip) { environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK, NULL); audio_latency = 0; } else { bool calculate_audio_latency = true; if (current_frameskip_type == fixed_interval_frameskip) environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK, NULL); else { struct retro_audio_buffer_status_callback buff_status_cb; buff_status_cb.callback = audio_buff_status_cb; if (!environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK, &buff_status_cb)) { error_msg("Frameskip disabled - frontend does not support audio buffer status monitoring"); audio_buff_active = false; audio_buff_occupancy = 0; audio_buff_underrun = false; audio_latency = 0; calculate_audio_latency = false; } } if (calculate_audio_latency) { /* Frameskip is enabled - increase frontend * audio latency to minimise potential * buffer underruns */ float frame_time_msec = 1000.0f / ((float) GBA_FPS); /* Set latency to 6x current frame time... */ audio_latency = (unsigned)((6.0f * frame_time_msec) + 0.5f); /* ...then round up to nearest multiple of 32 */ audio_latency = (audio_latency + 0x1F) & ~0x1F; } } update_audio_latency = true; frameskip_counter = 0; } /* Frameskip END */ /* Video post processing START */ /* Note: This code is intentionally W.E.T. * (Write Everything Twice). These functions * are performance critical, and we cannot * afford to do unnecessary comparisons/switches * inside the inner for loops */ static void video_post_process_cc(void) { uint16_t *src = gba_screen_pixels; uint16_t *dst = gba_processed_pixels; size_t x, y; for (y = 0; y < GBA_SCREEN_HEIGHT; y++) { for (x = 0; x < GBA_SCREEN_PITCH; x++) { u16 src_color = *(src + x); /* Convert colour to RGB555 and perform lookup */ *(dst + x) = *(gba_cc_lut + (((src_color & 0xFFC0) >> 1) | (src_color & 0x1F))); } src += GBA_SCREEN_PITCH; dst += GBA_SCREEN_PITCH; } } static void video_post_process_mix(void) { uint16_t *src_curr = gba_screen_pixels; uint16_t *src_prev = gba_screen_pixels_prev; uint16_t *dst = gba_processed_pixels; size_t x, y; for (y = 0; y < GBA_SCREEN_HEIGHT; y++) { for (x = 0; x < GBA_SCREEN_PITCH; x++) { /* Get colours from current + previous frames (RGB565) */ uint16_t rgb_curr = *(src_curr + x); uint16_t rgb_prev = *(src_prev + x); /* Store colours for next frame */ *(src_prev + x) = rgb_curr; /* Mix colours * > "Mixing Packed RGB Pixels Efficiently" * http://blargg.8bitalley.com/info/rgb_mixing.html */ *(dst + x) = (rgb_curr + rgb_prev + ((rgb_curr ^ rgb_prev) & 0x821)) >> 1; } src_curr += GBA_SCREEN_PITCH; src_prev += GBA_SCREEN_PITCH; dst += GBA_SCREEN_PITCH; } } static void video_post_process_cc_mix(void) { uint16_t *src_curr = gba_screen_pixels; uint16_t *src_prev = gba_screen_pixels_prev; uint16_t *dst = gba_processed_pixels; size_t x, y; for (y = 0; y < GBA_SCREEN_HEIGHT; y++) { for (x = 0; x < GBA_SCREEN_PITCH; x++) { /* Get colours from current + previous frames (RGB565) */ uint16_t rgb_curr = *(src_curr + x); uint16_t rgb_prev = *(src_prev + x); /* Store colours for next frame */ *(src_prev + x) = rgb_curr; /* Mix colours * > "Mixing Packed RGB Pixels Efficiently" * http://blargg.8bitalley.com/info/rgb_mixing.html */ uint16_t rgb_mix = (rgb_curr + rgb_prev + ((rgb_curr ^ rgb_prev) & 0x821)) >> 1; /* Convert colour to RGB555 and perform lookup */ *(dst + x) = *(gba_cc_lut + (((rgb_mix & 0xFFC0) >> 1) | (rgb_mix & 0x1F))); } src_curr += GBA_SCREEN_PITCH; src_prev += GBA_SCREEN_PITCH; dst += GBA_SCREEN_PITCH; } } static void init_post_processing(void) { video_post_process = NULL; /* If post processing is disabled, return * immediately */ if (!post_process_cc && !post_process_mix) return; /* Initialise output buffer, if required */ if (!gba_processed_pixels && (post_process_cc || post_process_mix)) { #ifdef _3DS gba_processed_pixels = (u16*)linearMemAlign(GBA_SCREEN_BUFFER_SIZE, 128); #else gba_processed_pixels = (u16*)malloc(GBA_SCREEN_BUFFER_SIZE); #endif if (!gba_processed_pixels) return; memset(gba_processed_pixels, 0xFFFF, GBA_SCREEN_BUFFER_SIZE); } /* Initialise 'history' buffer, if required */ if (!gba_screen_pixels_prev && post_process_mix) { gba_screen_pixels_prev = (u16*)malloc(GBA_SCREEN_BUFFER_SIZE); if (!gba_screen_pixels_prev) return; memset(gba_screen_pixels_prev, 0xFFFF, GBA_SCREEN_BUFFER_SIZE); } /* Assign post processing function */ if (post_process_cc && post_process_mix) video_post_process = video_post_process_cc_mix; else if (post_process_cc) video_post_process = video_post_process_cc; else if (post_process_mix) video_post_process = video_post_process_mix; } /* Video post processing END */ /* Fast forward override */ void set_fastforward_override(bool fastforward) { struct retro_fastforwarding_override ff_override; if (!libretro_supports_ff_override) return; ff_override.ratio = -1.0f; ff_override.notification = true; if (fastforward) { ff_override.fastforward = true; ff_override.inhibit_toggle = true; } else { ff_override.fastforward = false; ff_override.inhibit_toggle = false; } environ_cb(RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE, &ff_override); } static void audio_run(void) { s16 *audio_buffer_ptr; u32 samples_to_read; u32 samples_produced; /* audio_samples_per_frame is decimal; * get integer component */ samples_to_read = (u32)audio_samples_per_frame; /* Account for fractional component */ audio_samples_accumulator += audio_samples_per_frame - (float)samples_to_read; if (audio_samples_accumulator >= 1.0f) { samples_to_read++; audio_samples_accumulator -= 1.0f; } samples_produced = sound_read_samples(audio_sample_buffer, samples_to_read); /* Workaround for a RetroArch audio driver * limitation: a maximum of 1024 frames * can be written per call of audio_batch_cb(), * so we have to send samples in chunks */ audio_buffer_ptr = audio_sample_buffer; while (samples_produced > 0) { u32 samples_to_write = (samples_produced > AUDIO_BATCH_FRAMES_MAX) ? AUDIO_BATCH_FRAMES_MAX : samples_produced; audio_batch_cb(audio_buffer_ptr, samples_to_write); samples_produced -= samples_to_write; audio_buffer_ptr += samples_to_write << 1; } } static void video_run(void) { u16 *gba_screen_pixels_buf = gba_screen_pixels; if (skip_next_frame) { video_cb(NULL, GBA_SCREEN_WIDTH, GBA_SCREEN_HEIGHT, GBA_SCREEN_PITCH * 2); return; } if (video_post_process) { video_post_process(); gba_screen_pixels_buf = gba_processed_pixels; } video_cb(gba_screen_pixels_buf, GBA_SCREEN_WIDTH, GBA_SCREEN_HEIGHT, GBA_SCREEN_PITCH * 2); } #ifdef PERF_TEST extern struct retro_perf_callback perf_cb; #define RETRO_PERFORMANCE_INIT(X) \ static struct retro_perf_counter X = {#X}; \ do { \ if (!(X).registered) \ perf_cb.perf_register(&(X)); \ } while(0) #define RETRO_PERFORMANCE_START(X) perf_cb.perf_start(&(X)) #define RETRO_PERFORMANCE_STOP(X) perf_cb.perf_stop(&(X)) #else #define RETRO_PERFORMANCE_INIT(X) #define RETRO_PERFORMANCE_START(X) #define RETRO_PERFORMANCE_STOP(X) #endif void retro_get_system_info(struct retro_system_info* info) { info->library_name = "gpSP"; #ifndef GIT_VERSION #define GIT_VERSION "" #endif info->library_version = "v0.91" GIT_VERSION; info->need_fullpath = true; info->block_extract = false; info->valid_extensions = "gba|bin|agb|gbz|u1" ; } void retro_get_system_av_info(struct retro_system_av_info* info) { info->geometry.base_width = GBA_SCREEN_WIDTH; info->geometry.base_height = GBA_SCREEN_HEIGHT; info->geometry.max_width = GBA_SCREEN_WIDTH; info->geometry.max_height = GBA_SCREEN_HEIGHT; info->geometry.aspect_ratio = 3.0f / 2.0f; info->timing.fps = ((float) GBA_FPS); info->timing.sample_rate = GBA_SOUND_FREQUENCY; } void retro_init(void) { u32 audio_sample_buffer_size; audio_samples_per_frame = (float)(GBA_SOUND_FREQUENCY) / (float)(GBA_FPS); audio_samples_accumulator = 0.0f; audio_sample_buffer_size = ((u32)audio_samples_per_frame + 1) * 2; audio_sample_buffer = (s16*)malloc(audio_sample_buffer_size * sizeof(s16)); #if defined(HAVE_DYNAREC) #if defined(MMAP_JIT_CACHE) rom_translation_cache = map_jit_block(ROM_TRANSLATION_CACHE_SIZE + RAM_TRANSLATION_CACHE_SIZE); ram_translation_cache = &rom_translation_cache[ROM_TRANSLATION_CACHE_SIZE]; #elif defined(_3DS) if (__ctr_svchax && !translation_caches_inited) { uint32_t currentHandle; check_rosalina(); rom_translation_cache_ptr = memalign(0x1000, ROM_TRANSLATION_CACHE_SIZE); ram_translation_cache_ptr = memalign(0x1000, RAM_TRANSLATION_CACHE_SIZE); svcDuplicateHandle(¤tHandle, 0xFFFF8001); svcControlProcessMemory(currentHandle, rom_translation_cache, rom_translation_cache_ptr, ROM_TRANSLATION_CACHE_SIZE, MEMOP_MAP, 0b111); svcControlProcessMemory(currentHandle, ram_translation_cache, ram_translation_cache_ptr, RAM_TRANSLATION_CACHE_SIZE, MEMOP_MAP, 0b111); svcCloseHandle(currentHandle); rom_translation_ptr = rom_translation_cache; ram_translation_ptr = ram_translation_cache; ctr_flush_invalidate_cache(); translation_caches_inited = 1; } #elif defined(VITA) if(!translation_caches_inited){ void* currentHandle; sceBlock = getVMBlock(); if (sceBlock < 0) { return; } // get base address int ret = sceKernelGetMemBlockBase(sceBlock, ¤tHandle); if (ret < 0) { return; } rom_translation_cache = (u8*)currentHandle; ram_translation_cache = rom_translation_cache + ROM_TRANSLATION_CACHE_SIZE; rom_translation_ptr = rom_translation_cache; ram_translation_ptr = ram_translation_cache; sceKernelOpenVMDomain(); translation_caches_inited = 1; } #endif #endif init_gamepak_buffer(); init_sound(); if(!gba_screen_pixels) #ifdef _3DS gba_screen_pixels = (uint16_t*)linearMemAlign(GBA_SCREEN_BUFFER_SIZE, 128); #else gba_screen_pixels = (uint16_t*)malloc(GBA_SCREEN_BUFFER_SIZE); #endif libretro_supports_bitmasks = false; if (environ_cb(RETRO_ENVIRONMENT_GET_INPUT_BITMASKS, NULL)) libretro_supports_bitmasks = true; libretro_supports_ff_override = false; if (environ_cb(RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE, NULL)) libretro_supports_ff_override = true; current_frameskip_type = no_frameskip; frameskip_threshold = 0; frameskip_interval = 0; frameskip_counter = 0; audio_buff_active = false; audio_buff_occupancy = 0; audio_buff_underrun = false; audio_latency = 0; update_audio_latency = false; selected_bios = auto_detect; selected_boot_mode = boot_game; } void retro_deinit(void) { perf_cb.perf_log(); memory_term(); #if defined(MMAP_JIT_CACHE) && defined(HAVE_DYNAREC) unmap_jit_block(rom_translation_cache, ROM_TRANSLATION_CACHE_SIZE + RAM_TRANSLATION_CACHE_SIZE); #endif #if defined(_3DS) && defined(HAVE_DYNAREC) if (__ctr_svchax && translation_caches_inited) { uint32_t currentHandle; svcDuplicateHandle(¤tHandle, 0xFFFF8001); svcControlProcessMemory(currentHandle, rom_translation_cache, rom_translation_cache_ptr, ROM_TRANSLATION_CACHE_SIZE, MEMOP_UNMAP, 0b111); svcControlProcessMemory(currentHandle, ram_translation_cache, ram_translation_cache_ptr, RAM_TRANSLATION_CACHE_SIZE, MEMOP_UNMAP, 0b111); svcCloseHandle(currentHandle); free(rom_translation_cache_ptr); free(ram_translation_cache_ptr); translation_caches_inited = 0; } #endif #if defined(VITA) && defined(HAVE_DYNAREC) if(translation_caches_inited){ translation_caches_inited = 0; } #endif #ifdef _3DS linearFree(gba_screen_pixels); if (gba_processed_pixels) linearFree(gba_processed_pixels); #else free(gba_screen_pixels); if (gba_processed_pixels) free(gba_processed_pixels); #endif if (gba_screen_pixels_prev) free(gba_screen_pixels_prev); gba_screen_pixels = NULL; gba_processed_pixels = NULL; gba_screen_pixels_prev = NULL; video_post_process = NULL; post_process_cc = false; post_process_mix = false; if (audio_sample_buffer) free(audio_sample_buffer); audio_sample_buffer = NULL; audio_samples_per_frame = 0.0f; audio_samples_accumulator = 0.0f; } static retro_time_t retro_perf_dummy_get_time_usec() { return 0; } static retro_perf_tick_t retro_perf_dummy_get_counter() { return 0; } static uint64_t retro_perf_dummy_get_cpu_features() { return 0; } static void retro_perf_dummy_log() {} static void retro_perf_dummy_counter(struct retro_perf_counter *counter) {}; void retro_set_environment(retro_environment_t cb) { struct retro_log_callback log; struct retro_vfs_interface_info vfs_iface_info; environ_cb = cb; if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log)) log_cb = log.log; else log_cb = NULL; perf_cb = (struct retro_perf_callback){ retro_perf_dummy_get_time_usec, retro_perf_dummy_get_counter, retro_perf_dummy_get_cpu_features, retro_perf_dummy_counter, retro_perf_dummy_counter, retro_perf_dummy_counter, retro_perf_dummy_log, }; environ_cb(RETRO_ENVIRONMENT_GET_PERF_INTERFACE, &perf_cb); vfs_iface_info.required_interface_version = 2; vfs_iface_info.iface = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VFS_INTERFACE, &vfs_iface_info)) filestream_vfs_init(&vfs_iface_info); libretro_set_core_options(environ_cb); } void retro_set_video_refresh(retro_video_refresh_t cb) { video_cb = cb; } void retro_set_audio_sample(retro_audio_sample_t cb) { } void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { audio_batch_cb = cb; } void retro_set_input_poll(retro_input_poll_t cb) { input_poll_cb = cb; } void retro_set_controller_port_device(unsigned port, unsigned device) {} void retro_reset(void) { reset_gba(); } size_t retro_serialize_size(void) { return GBA_STATE_MEM_SIZE; } bool retro_serialize(void* data, size_t size) { if (size != GBA_STATE_MEM_SIZE) return false; memset (data,0, GBA_STATE_MEM_SIZE); gba_save_state(data); return true; } bool retro_unserialize(const void* data, size_t size) { if (size != GBA_STATE_MEM_SIZE) return false; return gba_load_state(data); } void retro_cheat_reset(void) { cheat_clear(); } void retro_cheat_set(unsigned index, bool enabled, const char* code) { if (!enabled) return; switch (cheat_parse(index, code)) { case CheatErrorTooMany: show_warning_message("Too many active cheats!", 2500); break; case CheatErrorTooBig: show_warning_message("Cheats are too big!", 2500); break; case CheatErrorEncrypted: show_warning_message("Encrypted cheats are not supported!", 2500); break; case CheatErrorNotSupported: show_warning_message("Cheat type is not supported!", 2500); break; case CheatNoError: break; }; } static void extract_directory(char* buf, const char* path, size_t size) { strncpy(buf, path, size - 1); buf[size - 1] = '\0'; char* base = strrchr(buf, '/'); if (base) *base = '\0'; else strncpy(buf, ".", size); } static void check_variables(int started_from_load) { struct retro_variable var; bool frameskip_type_prev; bool post_process_cc_prev; bool post_process_mix_prev; #ifdef HAVE_DYNAREC var.key = "gpsp_drc"; var.value = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { int prevvalue = dynarec_enable; if (strcmp(var.value, "disabled") == 0) dynarec_enable = 0; else if (strcmp(var.value, "enabled") == 0) dynarec_enable = 1; /* Flush dynarec cache to ensure we do not execute old code */ if (dynarec_enable != prevvalue) flush_dynarec_caches(); } else dynarec_enable = 1; #else dynarec_enable = 0; #endif if (started_from_load) { var.key = "gpsp_bios"; var.value = 0; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (!strcmp(var.value, "auto")) selected_bios = auto_detect; else if (!strcmp(var.value, "builtin")) selected_bios = builtin_bios; else if (!strcmp(var.value, "official")) selected_bios = official_bios; } var.key = "gpsp_boot_mode"; var.value = 0; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (!strcmp(var.value, "game")) selected_boot_mode = boot_game; else if (!strcmp(var.value, "bios")) selected_boot_mode = boot_bios; } } var.key = "gpsp_sprlim"; var.value = 0; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (strcmp(var.value, "disabled") == 0) sprite_limit = 1; else if (strcmp(var.value, "enabled") == 0) sprite_limit = 0; } var.key = "gpsp_frameskip"; var.value = 0; frameskip_type_prev = current_frameskip_type; current_frameskip_type = no_frameskip; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (!strcmp(var.value, "auto")) current_frameskip_type = auto_frameskip; else if (!strcmp(var.value, "auto_threshold")) current_frameskip_type = auto_threshold_frameskip; else if (!strcmp(var.value, "fixed_interval")) current_frameskip_type = fixed_interval_frameskip; } var.key = "gpsp_frameskip_threshold"; var.value = 0; frameskip_threshold = 33; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) frameskip_threshold = strtol(var.value, NULL, 10); var.key = "gpsp_frameskip_interval"; var.value = 0; frameskip_interval = 0; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) frameskip_interval = strtol(var.value, NULL, 10); /* (Re)Initialise frame skipping, if required */ if (started_from_load || (current_frameskip_type != frameskip_type_prev)) init_frameskip(); var.key = "gpsp_color_correction"; var.value = NULL; post_process_cc_prev = post_process_cc; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (strcmp(var.value, "disabled") == 0) post_process_cc = false; else if (strcmp(var.value, "enabled") == 0) post_process_cc = true; } var.key = "gpsp_frame_mixing"; var.value = NULL; post_process_mix_prev = post_process_mix; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (strcmp(var.value, "disabled") == 0) post_process_mix = false; else if (strcmp(var.value, "enabled") == 0) post_process_mix = true; } /* Check whether post processing options * have changed */ if ((post_process_cc != post_process_cc_prev) || (post_process_mix != post_process_mix_prev)) init_post_processing(); var.key = "gpsp_turbo_period"; var.value = NULL; turbo_period = TURBO_PERIOD_MIN; turbo_pulse_width = TURBO_PULSE_WIDTH_MIN; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { turbo_period = atoi(var.value); turbo_period = (turbo_period < TURBO_PERIOD_MIN) ? TURBO_PERIOD_MIN : turbo_period; turbo_period = (turbo_period > TURBO_PERIOD_MAX) ? TURBO_PERIOD_MAX : turbo_period; turbo_pulse_width = turbo_period >> 1; turbo_pulse_width = (turbo_pulse_width < TURBO_PULSE_WIDTH_MIN) ? TURBO_PULSE_WIDTH_MIN : turbo_pulse_width; turbo_pulse_width = (turbo_pulse_width > TURBO_PULSE_WIDTH_MAX) ? TURBO_PULSE_WIDTH_MAX : turbo_pulse_width; turbo_a_counter = 0; turbo_b_counter = 0; } } static void set_input_descriptors() { struct retro_input_descriptor descriptors[] = { { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Turbo B" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Turbo A" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" }, { 0 }, }; struct retro_input_descriptor descriptors_ff[] = { { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Turbo B" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Turbo A" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2, "Fast Forward" }, { 0 }, }; if (libretro_supports_ff_override) environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, descriptors_ff); else environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, descriptors); } static void set_memory_descriptors(void) { const uint64_t mem = RETRO_MEMORY_SYSTEM_RAM; struct retro_memory_descriptor desc[2] = { { mem, iwram, 0x00000 + 0x8000, 0x3000000, 0, 0, 0x8000, NULL }, { mem, ewram, 0x00000, 0x2000000, 0, 0, 0x40000, NULL }, }; struct retro_memory_map retromap = { desc, sizeof(desc) / sizeof(desc[0]) }; environ_cb(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, &retromap); } bool retro_load_game(const struct retro_game_info* info) { if (!info) return false; check_variables(1); set_input_descriptors(); char filename_bios[MAX_PATH]; const char* dir = NULL; enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_RGB565; if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) info_msg("RGB565 is not supported."); extract_directory(main_path, info->path, sizeof(main_path)); if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir) strcpy(filename_bios, dir); else strcpy(filename_bios, main_path); bool bios_loaded = false; if (selected_bios == auto_detect || selected_bios == official_bios) { bios_loaded = true; strcat(filename_bios, "/gba_bios.bin"); if (load_bios(filename_bios) != 0) { if (selected_bios == official_bios) show_warning_message("Could not load BIOS image file, using built-in BIOS", 2500); bios_loaded = false; } if (bios_loaded && bios_rom[0] != 0x18) { if (selected_bios == official_bios) show_warning_message("BIOS image seems incorrect, using built-in BIOS", 2500); bios_loaded = false; } } if (!bios_loaded) { /* Load the built-in BIOS */ memcpy(bios_rom, open_gba_bios_rom, sizeof(bios_rom)); } memset(gamepak_backup, 0xff, sizeof(gamepak_backup)); if (load_gamepak(info, info->path) != 0) { error_msg("Could not load the game file."); return false; } reset_gba(); set_memory_descriptors(); return true; } bool retro_load_game_special(unsigned game_type, const struct retro_game_info* info, size_t num_info) { return false; } void retro_unload_game(void) { if (libretro_ff_enabled) set_fastforward_override(false); libretro_supports_bitmasks = false; libretro_supports_ff_override = false; libretro_ff_enabled = false; libretro_ff_enabled_prev = false; turbo_period = TURBO_PERIOD_MIN; turbo_pulse_width = TURBO_PULSE_WIDTH_MIN; turbo_a_counter = 0; turbo_b_counter = 0; } unsigned retro_get_region(void) { return RETRO_REGION_NTSC; } void* retro_get_memory_data(unsigned id) { if (id == RETRO_MEMORY_SAVE_RAM) return gamepak_backup; return NULL; } size_t retro_get_memory_size(unsigned id) { if (id == RETRO_MEMORY_SAVE_RAM) return 0x20000; /* Assume 128KiB, biggest possible save */ return 0; } void retro_run(void) { bool updated = false; input_poll_cb(); update_input(); /* Check whether current frame should * be skipped */ skip_next_frame = 0; if (current_frameskip_type != no_frameskip) { switch (current_frameskip_type) { case auto_frameskip: skip_next_frame = (audio_buff_active && audio_buff_underrun) ? 1 : 0; if (!skip_next_frame || (frameskip_counter >= FRAMESKIP_MAX)) { skip_next_frame = 0; frameskip_counter = 0; } else frameskip_counter++; break; case auto_threshold_frameskip: skip_next_frame = (audio_buff_active && (audio_buff_occupancy < frameskip_threshold)) ? 1 : 0; if (!skip_next_frame || (frameskip_counter >= FRAMESKIP_MAX)) { skip_next_frame = 0; frameskip_counter = 0; } else frameskip_counter++; break; case fixed_interval_frameskip: if (frameskip_counter < frameskip_interval) { skip_next_frame = 1; frameskip_counter++; } else { skip_next_frame = 0; frameskip_counter = 0; } break; default: skip_next_frame = 0; break; } } /* If frameskip settings have changed, update * frontend audio latency */ if (update_audio_latency) { environ_cb(RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY, &audio_latency); update_audio_latency = false; } /* This runs just a frame */ #ifdef HAVE_DYNAREC if (dynarec_enable) execute_arm_translate(execute_cycles); else #endif { /* Sticky bits only used in interpreter */ clear_gamepak_stickybits(); execute_arm(execute_cycles); } audio_run(); video_run(); if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated) check_variables(0); } unsigned retro_api_version(void) { return RETRO_API_VERSION; }