/* gameplaySP * * Copyright (C) 2006 Exophase * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "common.h" /* Sound */ #define gbc_sound_tone_control_low(channel, address) \ { \ u32 initial_volume = (value >> 12) & 0x0F; \ u32 envelope_ticks = ((value >> 8) & 0x07) * 4; \ gbc_sound_channel[channel].length_ticks = 64 - (value & 0x3F); \ gbc_sound_channel[channel].sample_data = \ square_pattern_duty[(value >> 6) & 0x03]; \ gbc_sound_channel[channel].envelope_direction = (value >> 11) & 0x01; \ gbc_sound_channel[channel].envelope_initial_volume = initial_volume; \ gbc_sound_channel[channel].envelope_volume = initial_volume; \ gbc_sound_channel[channel].envelope_initial_ticks = envelope_ticks; \ gbc_sound_channel[channel].envelope_ticks = envelope_ticks; \ gbc_sound_channel[channel].envelope_status = (envelope_ticks != 0); \ gbc_sound_channel[channel].envelope_volume = initial_volume; \ gbc_sound_update = 1; \ address16(io_registers, address) = value; \ } \ #define gbc_sound_tone_control_high(channel, address) \ { \ u32 rate = value & 0x7FF; \ gbc_sound_channel[channel].rate = rate; \ gbc_sound_channel[channel].frequency_step = \ float_to_fp16_16(((131072.0 / (2048 - rate)) * 8.0) / sound_frequency); \ gbc_sound_channel[channel].length_status = (value >> 14) & 0x01; \ if(value & 0x8000) \ { \ gbc_sound_channel[channel].active_flag = 1; \ gbc_sound_channel[channel].sample_index -= float_to_fp16_16(1.0 / 12.0); \ gbc_sound_channel[channel].envelope_ticks = \ gbc_sound_channel[channel].envelope_initial_ticks; \ gbc_sound_channel[channel].envelope_volume = \ gbc_sound_channel[channel].envelope_initial_volume; \ } \ \ gbc_sound_update = 1; \ address16(io_registers, address) = value; \ } \ #define gbc_sound_tone_control_sweep() \ { \ u32 sweep_ticks = ((value >> 4) & 0x07) * 2; \ gbc_sound_channel[0].sweep_shift = value & 0x07; \ gbc_sound_channel[0].sweep_direction = (value >> 3) & 0x01; \ gbc_sound_channel[0].sweep_status = (value != 8); \ gbc_sound_channel[0].sweep_ticks = sweep_ticks; \ gbc_sound_channel[0].sweep_initial_ticks = sweep_ticks; \ gbc_sound_update = 1; \ address16(io_registers, 0x60) = value; \ } \ #define gbc_sound_wave_control() \ { \ gbc_sound_channel[2].wave_type = (value >> 5) & 0x01; \ gbc_sound_channel[2].wave_bank = (value >> 6) & 0x01; \ gbc_sound_channel[2].master_enable = 0; \ if(value & 0x80) \ gbc_sound_channel[2].master_enable = 1; \ \ gbc_sound_update = 1; \ address16(io_registers, 0x70) = value; \ } \ static u32 gbc_sound_wave_volume[4] = { 0, 16384, 8192, 4096 }; #define gbc_sound_tone_control_low_wave() \ { \ gbc_sound_channel[2].length_ticks = 256 - (value & 0xFF); \ if((value >> 15) & 0x01) \ gbc_sound_channel[2].wave_volume = 12288; \ else \ gbc_sound_channel[2].wave_volume = \ gbc_sound_wave_volume[(value >> 13) & 0x03]; \ gbc_sound_update = 1; \ address16(io_registers, 0x72) = value; \ } \ #define gbc_sound_tone_control_high_wave() \ { \ u32 rate = value & 0x7FF; \ gbc_sound_channel[2].rate = rate; \ gbc_sound_channel[2].frequency_step = \ float_to_fp16_16((2097152.0 / (2048 - rate)) / sound_frequency); \ gbc_sound_channel[2].length_status = (value >> 14) & 0x01; \ if(value & 0x8000) \ { \ gbc_sound_channel[2].sample_index = 0; \ gbc_sound_channel[2].active_flag = 1; \ } \ gbc_sound_update = 1; \ address16(io_registers, 0x74) = value; \ } \ #define gbc_sound_noise_control() \ { \ u32 dividing_ratio = value & 0x07; \ u32 frequency_shift = (value >> 4) & 0x0F; \ if(dividing_ratio == 0) \ { \ gbc_sound_channel[3].frequency_step = \ float_to_fp16_16(1048576.0 / (1 << (frequency_shift + 1)) / \ sound_frequency); \ } \ else \ { \ gbc_sound_channel[3].frequency_step = \ float_to_fp16_16(524288.0 / (dividing_ratio * \ (1 << (frequency_shift + 1))) / sound_frequency); \ } \ gbc_sound_channel[3].noise_type = (value >> 3) & 0x01; \ gbc_sound_channel[3].length_status = (value >> 14) & 0x01; \ if(value & 0x8000) \ { \ gbc_sound_channel[3].sample_index = 0; \ gbc_sound_channel[3].active_flag = 1; \ gbc_sound_channel[3].envelope_ticks = \ gbc_sound_channel[3].envelope_initial_ticks; \ gbc_sound_channel[3].envelope_volume = \ gbc_sound_channel[3].envelope_initial_volume; \ } \ gbc_sound_update = 1; \ address16(io_registers, 0x7C) = value; \ } \ static void gbc_trigger_sound(u32 value) { u32 channel; /* Trigger all 4 GBC sound channels */ for (channel = 0; channel < 4; channel++) { gbc_sound_master_volume_right = value & 0x07; gbc_sound_master_volume_left = (value >> 4) & 0x07; gbc_sound_channel[channel].status = ((value >> (channel + 8)) & 0x01) | ((value >> (channel + 11)) & 0x03); } address16(io_registers, 0x80) = value; } #define trigger_sound() \ { \ timer[0].direct_sound_channels = (((value >> 10) & 0x01) == 0) | \ ((((value >> 14) & 0x01) == 0) << 1); \ timer[1].direct_sound_channels = (((value >> 10) & 0x01) == 1) | \ ((((value >> 14) & 0x01) == 1) << 1); \ direct_sound_channel[0].volume = (value >> 2) & 0x01; \ direct_sound_channel[0].status = (value >> 8) & 0x03; \ direct_sound_channel[1].volume = (value >> 3) & 0x01; \ direct_sound_channel[1].status = (value >> 12) & 0x03; \ gbc_sound_master_volume = value & 0x03; \ \ if((value >> 11) & 0x01) \ sound_reset_fifo(0); \ if((value >> 15) & 0x01) \ sound_reset_fifo(1); \ address16(io_registers, 0x82) = value; \ } \ static void sound_control_x(u32 value) { if (value & 0x80) { if (sound_on != 1) sound_on = 1; } else { u32 i; for (i = 0; i < 4; i++) gbc_sound_channel[i].active_flag = 0; sound_on = 0; } address16(io_registers, 0x84) = (address16(io_registers, 0x84) & 0x000F) | (value & 0xFFF0); } #define sound_update_frequency_step(timer_number) \ timer[timer_number].frequency_step = \ float_to_fp8_24(GBC_BASE_RATE / (timer_reload * sound_frequency)) \ /* Main */ extern timer_type timer[4]; static u32 prescale_table[] = { 0, 6, 8, 10 }; #define count_timer(timer_number) \ timer[timer_number].reload = 0x10000 - value; \ if(timer_number < 2) \ { \ u32 timer_reload = \ timer[timer_number].reload << timer[timer_number].prescale; \ sound_update_frequency_step(timer_number); \ } \ #define adjust_sound_buffer(timer_number, channel) \ if(timer[timer_number].direct_sound_channels & (0x01 << channel)) \ { \ direct_sound_channel[channel].buffer_index = \ (gbc_sound_buffer_index + buffer_adjust) % BUFFER_SIZE; \ } \ static void trigger_timer(u32 timer_number, u32 value) { if (value & 0x80) { if(timer[timer_number].status == TIMER_INACTIVE) { u32 prescale = prescale_table[value & 0x03]; u32 timer_reload = timer[timer_number].reload; if((value >> 2) & 0x01) timer[timer_number].status = TIMER_CASCADE; else timer[timer_number].status = TIMER_PRESCALE; timer[timer_number].prescale = prescale; timer[timer_number].irq = (value >> 6) & 0x01; address16(io_registers, 0x100 + (timer_number * 4)) = -timer_reload; timer_reload <<= prescale; timer[timer_number].count = timer_reload; if(timer_reload < execute_cycles) execute_cycles = timer_reload; if(timer_number < 2) { u32 buffer_adjust = (u32)(((float)(cpu_ticks - gbc_sound_last_cpu_ticks) * sound_frequency) / GBC_BASE_RATE) * 2; sound_update_frequency_step(timer_number); adjust_sound_buffer(timer_number, 0); adjust_sound_buffer(timer_number, 1); } } } else { if(timer[timer_number].status != TIMER_INACTIVE) { timer[timer_number].status = TIMER_INACTIVE; timer[timer_number].stop_cpu_ticks = cpu_ticks; } } address16(io_registers, 0x102 + (timer_number * 4)) = value; } // This table is configured for sequential access on system defaults u32 waitstate_cycles_sequential[16][3] = { { 1, 1, 1 }, // BIOS { 1, 1, 1 }, // Invalid { 3, 3, 6 }, // EWRAM (default settings) { 1, 1, 1 }, // IWRAM { 1, 1, 1 }, // IO Registers { 1, 1, 2 }, // Palette RAM { 1, 1, 2 }, // VRAM { 1, 1, 2 }, // OAM { 3, 3, 6 }, // Gamepak (wait 0) { 3, 3, 6 }, // Gamepak (wait 0) { 5, 5, 9 }, // Gamepak (wait 1) { 5, 5, 9 }, // Gamepak (wait 1) { 9, 9, 17 }, // Gamepak (wait 2) { 9, 9, 17 }, // Gamepak (wait 2) }; // Different settings for gamepak ws0-2 sequential (2nd) access u32 gamepak_waitstate_sequential[2][3][3] = { { { 3, 3, 6 }, { 5, 5, 9 }, { 9, 9, 17 } }, { { 2, 2, 3 }, { 2, 2, 3 }, { 2, 2, 3 } } }; u16 palette_ram[512]; u16 oam_ram[512]; u16 palette_ram_converted[512]; u16 io_registers[1024 * 16]; u8 ewram[1024 * 256 * 2]; u8 iwram[1024 * 32 * 2]; u8 vram[1024 * 96 * 2]; u8 bios_rom[1024 * 32]; u32 bios_read_protect; // Up to 128kb, store SRAM, flash ROM, or EEPROM here. u8 gamepak_backup[1024 * 128]; // Keeps us knowing how much we have left. u8 *gamepak_rom; u32 gamepak_size; dma_transfer_type dma[4]; u8 *memory_regions[16]; u32 memory_limits[16]; typedef struct { u32 page_timestamp; u32 physical_index; } gamepak_swap_entry_type; u32 gamepak_ram_buffer_size; u32 gamepak_ram_pages; // Enough to map the gamepak RAM space. gamepak_swap_entry_type *gamepak_memory_map; // This is global so that it can be kept open for large ROMs to swap // pages from, so there's no slowdown with opening and closing the file // a lot. #ifdef PSP_BUILD file_tag_type gamepak_file_large = -1; #else file_tag_type gamepak_file_large = NULL; #endif u32 direct_map_vram = 0; // Writes to these respective locations should trigger an update // so the related subsystem may react to it. // If OAM is written to: u32 oam_update = 1; // If GBC audio is written to: u32 gbc_sound_update = 0; // If the GBC audio waveform is modified: u32 gbc_sound_wave_update = 0; typedef enum { BACKUP_SRAM, BACKUP_FLASH, BACKUP_EEPROM, BACKUP_NONE } backup_type_type; typedef enum { SRAM_SIZE_32KB, SRAM_SIZE_64KB } sram_size_type; // Keep it 32KB until the upper 64KB is accessed, then make it 64KB. backup_type_type backup_type = BACKUP_NONE; sram_size_type sram_size = SRAM_SIZE_32KB; typedef enum { FLASH_BASE_MODE, FLASH_ERASE_MODE, FLASH_ID_MODE, FLASH_WRITE_MODE, FLASH_BANKSWITCH_MODE } flash_mode_type; typedef enum { FLASH_SIZE_64KB, FLASH_SIZE_128KB } flash_size_type; flash_mode_type flash_mode = FLASH_BASE_MODE; u32 flash_command_position = 0; u8 *flash_bank_ptr = gamepak_backup; flash_device_id_type flash_device_id = FLASH_DEVICE_MACRONIX_64KB; flash_manufacturer_id_type flash_manufacturer_id = FLASH_MANUFACTURER_MACRONIX; flash_size_type flash_size = FLASH_SIZE_64KB; u8 read_backup(u32 address) { u8 value = 0; if(backup_type == BACKUP_NONE) backup_type = BACKUP_SRAM; if(backup_type == BACKUP_SRAM) value = gamepak_backup[address]; else if(flash_mode == FLASH_ID_MODE) { /* ID manufacturer type */ if(address == 0x0000) value = flash_manufacturer_id; /* ID device type */ else if(address == 0x0001) value = flash_device_id; } else value = flash_bank_ptr[address]; return value; } #define read_backup8() \ value = read_backup(address & 0xFFFF) \ #define read_backup16() \ value = 0 \ #define read_backup32() \ value = 0 \ // EEPROM is 512 bytes by default; it is autodetecte as 8KB if // 14bit address DMAs are made (this is done in the DMA handler). typedef enum { EEPROM_512_BYTE, EEPROM_8_KBYTE } eeprom_size_type; typedef enum { EEPROM_BASE_MODE, EEPROM_READ_MODE, EEPROM_READ_HEADER_MODE, EEPROM_ADDRESS_MODE, EEPROM_WRITE_MODE, EEPROM_WRITE_ADDRESS_MODE, EEPROM_ADDRESS_FOOTER_MODE, EEPROM_WRITE_FOOTER_MODE } eeprom_mode_type; eeprom_size_type eeprom_size = EEPROM_512_BYTE; eeprom_mode_type eeprom_mode = EEPROM_BASE_MODE; u32 eeprom_address_length; u32 eeprom_address = 0; s32 eeprom_counter = 0; u8 eeprom_buffer[8]; void write_eeprom(u32 address, u32 value) { switch(eeprom_mode) { case EEPROM_BASE_MODE: backup_type = BACKUP_EEPROM; eeprom_buffer[0] |= (value & 0x01) << (1 - eeprom_counter); eeprom_counter++; if(eeprom_counter == 2) { if(eeprom_size == EEPROM_512_BYTE) eeprom_address_length = 6; else eeprom_address_length = 14; eeprom_counter = 0; switch(eeprom_buffer[0] & 0x03) { case 0x02: eeprom_mode = EEPROM_WRITE_ADDRESS_MODE; break; case 0x03: eeprom_mode = EEPROM_ADDRESS_MODE; break; } address16(eeprom_buffer, 0) = 0; } break; case EEPROM_ADDRESS_MODE: case EEPROM_WRITE_ADDRESS_MODE: eeprom_buffer[eeprom_counter / 8] |= (value & 0x01) << (7 - (eeprom_counter % 8)); eeprom_counter++; if(eeprom_counter == eeprom_address_length) { if(eeprom_size == EEPROM_512_BYTE) { eeprom_address = (address16(eeprom_buffer, 0) >> 2) * 8; } else { eeprom_address = (((u32)eeprom_buffer[1] >> 2) | ((u32)eeprom_buffer[0] << 6)) * 8; } address16(eeprom_buffer, 0) = 0; eeprom_counter = 0; if(eeprom_mode == EEPROM_ADDRESS_MODE) eeprom_mode = EEPROM_ADDRESS_FOOTER_MODE; else { eeprom_mode = EEPROM_WRITE_MODE; memset(gamepak_backup + eeprom_address, 0, 8); } } break; case EEPROM_WRITE_MODE: gamepak_backup[eeprom_address + (eeprom_counter / 8)] |= (value & 0x01) << (7 - (eeprom_counter % 8)); eeprom_counter++; if(eeprom_counter == 64) { eeprom_counter = 0; eeprom_mode = EEPROM_WRITE_FOOTER_MODE; } break; case EEPROM_ADDRESS_FOOTER_MODE: case EEPROM_WRITE_FOOTER_MODE: eeprom_counter = 0; if(eeprom_mode == EEPROM_ADDRESS_FOOTER_MODE) eeprom_mode = EEPROM_READ_HEADER_MODE; else eeprom_mode = EEPROM_BASE_MODE; break; default: break; } } #define read_memory_gamepak(type) \ u32 gamepak_index = address >> 15; \ u8 *map = memory_map_read[gamepak_index]; \ \ if(!map) \ map = load_gamepak_page(gamepak_index & 0x3FF); \ \ value = address##type(map, address & 0x7FFF) \ #define read_open8() \ if(!(reg[REG_CPSR] & 0x20)) \ value = read_memory8(reg[REG_PC] + 4 + (address & 0x03)); \ else \ value = read_memory8(reg[REG_PC] + 2 + (address & 0x01)) \ #define read_open16() \ if(!(reg[REG_CPSR] & 0x20)) \ value = read_memory16(reg[REG_PC] + 4 + (address & 0x02)); \ else \ value = read_memory16(reg[REG_PC] + 2) \ #define read_open32() \ if(!(reg[REG_CPSR] & 0x20)) \ value = read_memory32(reg[REG_PC] + 4); \ else \ { \ u32 current_instruction = read_memory16(reg[REG_PC] + 2); \ value = current_instruction | (current_instruction << 16); \ } \ u32 read_eeprom(void) { u32 value; switch(eeprom_mode) { case EEPROM_BASE_MODE: value = 1; break; case EEPROM_READ_MODE: value = (gamepak_backup[eeprom_address + (eeprom_counter / 8)] >> (7 - (eeprom_counter % 8))) & 0x01; eeprom_counter++; if(eeprom_counter == 64) { eeprom_counter = 0; eeprom_mode = EEPROM_BASE_MODE; } break; case EEPROM_READ_HEADER_MODE: value = 0; eeprom_counter++; if(eeprom_counter == 4) { eeprom_mode = EEPROM_READ_MODE; eeprom_counter = 0; } break; default: value = 0; break; } return value; } #define read_memory(type) \ switch(address >> 24) \ { \ case 0x00: \ /* BIOS */ \ if(reg[REG_PC] >= 0x4000) \ value = address##type(&bios_read_protect, address & 0x03); \ else \ value = address##type(bios_rom, address & 0x3FFF); \ break; \ \ case 0x02: \ /* external work RAM */ \ address = (address & 0x7FFF) + ((address & 0x38000) * 2) + 0x8000; \ value = address##type(ewram, address); \ break; \ \ case 0x03: \ /* internal work RAM */ \ value = address##type(iwram, (address & 0x7FFF) + 0x8000); \ break; \ \ case 0x04: \ /* I/O registers */ \ value = address##type(io_registers, address & 0x3FF); \ break; \ \ case 0x05: \ /* palette RAM */ \ value = address##type(palette_ram, address & 0x3FF); \ break; \ \ case 0x06: \ /* VRAM */ \ address &= 0x1FFFF; \ if(address > 0x18000) \ address -= 0x8000; \ \ value = address##type(vram, address); \ break; \ \ case 0x07: \ /* OAM RAM */ \ value = address##type(oam_ram, address & 0x3FF); \ break; \ \ case 0x08: \ case 0x09: \ case 0x0A: \ case 0x0B: \ case 0x0C: \ /* gamepak ROM */ \ if((address & 0x1FFFFFF) >= gamepak_size) \ value = 0; \ else \ { \ read_memory_gamepak(type); \ } \ break; \ \ case 0x0D: \ if((address & 0x1FFFFFF) < gamepak_size) \ { \ read_memory_gamepak(type); \ } \ else \ value = read_eeprom(); \ \ break; \ \ case 0x0E: \ case 0x0F: \ read_backup##type(); \ break; \ \ default: \ read_open##type(); \ break; \ } \ static cpu_alert_type trigger_dma(u32 dma_number, u32 value) { if(value & 0x8000) { if(dma[dma_number].start_type == DMA_INACTIVE) { u32 start_type = (value >> 12) & 0x03; u32 dest_address = address32(io_registers, (dma_number * 12) + 0xB4) & 0xFFFFFFF; dma[dma_number].dma_channel = dma_number; dma[dma_number].source_address = address32(io_registers, (dma_number * 12) + 0xB0) & 0xFFFFFFF; dma[dma_number].dest_address = dest_address; dma[dma_number].source_direction = (value >> 7) & 0x03; dma[dma_number].repeat_type = (value >> 9) & 0x01; dma[dma_number].start_type = start_type; dma[dma_number].irq = (value >> 14) & 0x01; /* If it is sound FIFO DMA make sure the settings are a certain way */ if((dma_number >= 1) && (dma_number <= 2) && (start_type == DMA_START_SPECIAL)) { dma[dma_number].length_type = DMA_32BIT; dma[dma_number].length = 4; dma[dma_number].dest_direction = DMA_FIXED; if(dest_address == 0x40000A4) dma[dma_number].direct_sound_channel = DMA_DIRECT_SOUND_B; else dma[dma_number].direct_sound_channel = DMA_DIRECT_SOUND_A; } else { u32 length = address16(io_registers, (dma_number * 12) + 0xB8); if((dma_number == 3) && ((dest_address >> 24) == 0x0D) && ((length & 0x1F) == 17)) eeprom_size = EEPROM_8_KBYTE; if(dma_number < 3) length &= 0x3FFF; if(length == 0) { if(dma_number == 3) length = 0x10000; else length = 0x04000; } dma[dma_number].length = length; dma[dma_number].length_type = (value >> 10) & 0x01; dma[dma_number].dest_direction = (value >> 5) & 0x03; } address16(io_registers, (dma_number * 12) + 0xBA) = value; if(start_type == DMA_START_IMMEDIATELY) return dma_transfer(dma + dma_number); } } else { dma[dma_number].start_type = DMA_INACTIVE; dma[dma_number].direct_sound_channel = DMA_NO_DIRECT_SOUND; address16(io_registers, (dma_number * 12) + 0xBA) = value; } return CPU_ALERT_NONE; } #define access_register8_high(address) \ value = (value << 8) | (address8(io_registers, address)) \ #define access_register8_low(address) \ value = ((address8(io_registers, address + 1)) << 8) | value \ #define access_register16_high(address) \ value = (value << 16) | (address16(io_registers, address)) \ #define access_register16_low(address) \ value = ((address16(io_registers, address + 2)) << 16) | value \ cpu_alert_type write_io_register8(u32 address, u32 value) { switch(address) { case 0x00: { u32 dispcnt = io_registers[REG_DISPCNT]; if((value & 0x07) != (dispcnt & 0x07)) oam_update = 1; address8(io_registers, 0x00) = value; break; } // DISPSTAT (lower byte) case 0x04: address8(io_registers, 0x04) = (address8(io_registers, 0x04) & 0x07) | (value & ~0x07); break; // VCOUNT case 0x06: case 0x07: break; // BG2 reference X case 0x28: access_register8_low(0x28); access_register16_low(0x28); affine_reference_x[0] = (s32)(value << 4) >> 4; address32(io_registers, 0x28) = value; break; case 0x29: access_register8_high(0x28); access_register16_low(0x28); affine_reference_x[0] = (s32)(value << 4) >> 4; address32(io_registers, 0x28) = value; break; case 0x2A: access_register8_low(0x2A); access_register16_high(0x28); affine_reference_x[0] = (s32)(value << 4) >> 4; address32(io_registers, 0x28) = value; break; case 0x2B: access_register8_high(0x2A); access_register16_high(0x28); affine_reference_x[0] = (s32)(value << 4) >> 4; address32(io_registers, 0x28) = value; break; // BG2 reference Y case 0x2C: access_register8_low(0x2C); access_register16_low(0x2C); affine_reference_y[0] = (s32)(value << 4) >> 4; address32(io_registers, 0x2C) = value; break; case 0x2D: access_register8_high(0x2C); access_register16_low(0x2C); affine_reference_y[0] = (s32)(value << 4) >> 4; address32(io_registers, 0x2C) = value; break; case 0x2E: access_register8_low(0x2E); access_register16_high(0x2C); affine_reference_y[0] = (s32)(value << 4) >> 4; address32(io_registers, 0x2C) = value; break; case 0x2F: access_register8_high(0x2E); access_register16_high(0x2C); affine_reference_y[0] = (s32)(value << 4) >> 4; address32(io_registers, 0x2C) = value; break; // BG3 reference X case 0x38: access_register8_low(0x38); access_register16_low(0x38); affine_reference_x[1] = (s32)(value << 4) >> 4; address32(io_registers, 0x38) = value; break; case 0x39: access_register8_high(0x38); access_register16_low(0x38); affine_reference_x[1] = (s32)(value << 4) >> 4; address32(io_registers, 0x38) = value; break; case 0x3A: access_register8_low(0x3A); access_register16_high(0x38); affine_reference_x[1] = (s32)(value << 4) >> 4; address32(io_registers, 0x38) = value; break; case 0x3B: access_register8_high(0x3A); access_register16_high(0x38); affine_reference_x[1] = (s32)(value << 4) >> 4; address32(io_registers, 0x38) = value; break; // BG3 reference Y case 0x3C: access_register8_low(0x3C); access_register16_low(0x3C); affine_reference_y[1] = (s32)(value << 4) >> 4; address32(io_registers, 0x3C) = value; break; case 0x3D: access_register8_high(0x3C); access_register16_low(0x3C); affine_reference_y[1] = (s32)(value << 4) >> 4; address32(io_registers, 0x3C) = value; break; case 0x3E: access_register8_low(0x3E); access_register16_high(0x3C); affine_reference_y[1] = (s32)(value << 4) >> 4; address32(io_registers, 0x3C) = value; break; case 0x3F: access_register8_high(0x3E); access_register16_high(0x3C); affine_reference_y[1] = (s32)(value << 4) >> 4; address32(io_registers, 0x3C) = value; break; // Sound 1 control sweep case 0x60: access_register8_low(0x60); gbc_sound_tone_control_sweep(); break; case 0x61: access_register8_low(0x60); gbc_sound_tone_control_sweep(); break; // Sound 1 control duty/length/envelope case 0x62: access_register8_low(0x62); gbc_sound_tone_control_low(0, 0x62); break; case 0x63: access_register8_high(0x62); gbc_sound_tone_control_low(0, 0x62); break; // Sound 1 control frequency case 0x64: access_register8_low(0x64); gbc_sound_tone_control_high(0, 0x64); break; case 0x65: access_register8_high(0x64); gbc_sound_tone_control_high(0, 0x64); break; // Sound 2 control duty/length/envelope case 0x68: access_register8_low(0x68); gbc_sound_tone_control_low(1, 0x68); break; case 0x69: access_register8_high(0x68); gbc_sound_tone_control_low(1, 0x68); break; // Sound 2 control frequency case 0x6C: access_register8_low(0x6C); gbc_sound_tone_control_high(1, 0x6C); break; case 0x6D: access_register8_high(0x6C); gbc_sound_tone_control_high(1, 0x6C); break; // Sound 3 control wave case 0x70: access_register8_low(0x70); gbc_sound_wave_control(); break; case 0x71: access_register8_high(0x70); gbc_sound_wave_control(); break; // Sound 3 control length/volume case 0x72: access_register8_low(0x72); gbc_sound_tone_control_low_wave(); break; case 0x73: access_register8_high(0x72); gbc_sound_tone_control_low_wave(); break; // Sound 3 control frequency case 0x74: access_register8_low(0x74); gbc_sound_tone_control_high_wave(); break; case 0x75: access_register8_high(0x74); gbc_sound_tone_control_high_wave(); break; // Sound 4 control length/envelope case 0x78: access_register8_low(0x78); gbc_sound_tone_control_low(3, 0x78); break; case 0x79: access_register8_high(0x78); gbc_sound_tone_control_low(3, 0x78); break; // Sound 4 control frequency case 0x7C: access_register8_low(0x7C); gbc_sound_noise_control(); break; case 0x7D: access_register8_high(0x7C); gbc_sound_noise_control(); break; // Sound control L case 0x80: access_register8_low(0x80); gbc_trigger_sound(value); break; case 0x81: access_register8_high(0x80); gbc_trigger_sound(value); break; // Sound control H case 0x82: access_register8_low(0x82); trigger_sound(); break; case 0x83: access_register8_high(0x82); trigger_sound(); break; // Sound control X case 0x84: sound_control_x(value); break; // Sound wave RAM case 0x90: case 0x91: case 0x92: case 0x93: case 0x94: case 0x95: case 0x96: case 0x97: case 0x98: case 0x99: case 0x9A: case 0x9B: case 0x9C: case 0x9D: case 0x9E: case 0x9F: gbc_sound_wave_update = 1; address8(io_registers, address) = value; break; // Sound FIFO A case 0xA0: sound_timer_queue8(0, value); break; // Sound FIFO B case 0xA4: sound_timer_queue8(1, value); break; // DMA control (trigger byte) case 0xBB: access_register8_low(0xBA); return trigger_dma(0, value); case 0xC7: access_register8_low(0xC6); return trigger_dma(1, value); case 0xD3: access_register8_low(0xD2); return trigger_dma(2, value); case 0xDF: access_register8_low(0xDE); return trigger_dma(3, value); // Timer counts case 0x100: access_register8_low(0x100); count_timer(0); break; case 0x101: access_register8_high(0x100); count_timer(0); break; case 0x104: access_register8_low(0x104); count_timer(1); break; case 0x105: access_register8_high(0x104); count_timer(1); break; case 0x108: access_register8_low(0x108); count_timer(2); break; case 0x109: access_register8_high(0x108); count_timer(2); break; case 0x10C: access_register8_low(0x10C); count_timer(3); break; case 0x10D: access_register8_high(0x10C); count_timer(3); break; // Timer control (trigger byte) case 0x103: access_register8_low(0x102); trigger_timer(0, value); break; case 0x107: access_register8_low(0x106); trigger_timer(1, value); break; case 0x10B: access_register8_low(0x10A); trigger_timer(2, value); break; case 0x10F: access_register8_low(0x10E); trigger_timer(3, value); break; // IF case 0x202: address8(io_registers, 0x202) &= ~value; break; case 0x203: address8(io_registers, 0x203) &= ~value; break; // Halt case 0x301: if((value & 0x01) == 0) reg[CPU_HALT_STATE] = CPU_HALT; else reg[CPU_HALT_STATE] = CPU_STOP; return CPU_ALERT_HALT; break; default: address8(io_registers, address) = value; break; } return CPU_ALERT_NONE; } cpu_alert_type write_io_register16(u32 address, u32 value) { switch(address) { case 0x00: { u32 dispcnt = io_registers[REG_DISPCNT]; if((value & 0x07) != (dispcnt & 0x07)) oam_update = 1; address16(io_registers, 0x00) = value; break; } // DISPSTAT case 0x04: address16(io_registers, 0x04) = (address16(io_registers, 0x04) & 0x07) | (value & ~0x07); break; // VCOUNT case 0x06: break; // BG2 reference X case 0x28: access_register16_low(0x28); affine_reference_x[0] = (s32)(value << 4) >> 4; address32(io_registers, 0x28) = value; break; case 0x2A: access_register16_high(0x28); affine_reference_x[0] = (s32)(value << 4) >> 4; address32(io_registers, 0x28) = value; break; // BG2 reference Y case 0x2C: access_register16_low(0x2C); affine_reference_y[0] = (s32)(value << 4) >> 4; address32(io_registers, 0x2C) = value; break; case 0x2E: access_register16_high(0x2C); affine_reference_y[0] = (s32)(value << 4) >> 4; address32(io_registers, 0x2C) = value; break; // BG3 reference X case 0x38: access_register16_low(0x38); affine_reference_x[1] = (s32)(value << 4) >> 4; address32(io_registers, 0x38) = value; break; case 0x3A: access_register16_high(0x38); affine_reference_x[1] = (s32)(value << 4) >> 4; address32(io_registers, 0x38) = value; break; // BG3 reference Y case 0x3C: access_register16_low(0x3C); affine_reference_y[1] = (s32)(value << 4) >> 4; address32(io_registers, 0x3C) = value; break; case 0x3E: access_register16_high(0x3C); affine_reference_y[1] = (s32)(value << 4) >> 4; address32(io_registers, 0x3C) = value; break; // Sound 1 control sweep case 0x60: gbc_sound_tone_control_sweep(); break; // Sound 1 control duty/length/envelope case 0x62: gbc_sound_tone_control_low(0, 0x62); break; // Sound 1 control frequency case 0x64: gbc_sound_tone_control_high(0, 0x64); break; // Sound 2 control duty/length/envelope case 0x68: gbc_sound_tone_control_low(1, 0x68); break; // Sound 2 control frequency case 0x6C: gbc_sound_tone_control_high(1, 0x6C); break; // Sound 3 control wave case 0x70: gbc_sound_wave_control(); break; // Sound 3 control length/volume case 0x72: gbc_sound_tone_control_low_wave(); break; // Sound 3 control frequency case 0x74: gbc_sound_tone_control_high_wave(); break; // Sound 4 control length/envelope case 0x78: gbc_sound_tone_control_low(3, 0x78); break; // Sound 4 control frequency case 0x7C: gbc_sound_noise_control(); break; // Sound control L case 0x80: gbc_trigger_sound(value); break; // Sound control H case 0x82: trigger_sound(); break; // Sound control X case 0x84: sound_control_x(value); break; // Sound wave RAM case 0x90: case 0x91: case 0x92: case 0x93: case 0x94: case 0x95: case 0x96: case 0x97: case 0x98: case 0x99: case 0x9A: case 0x9B: case 0x9C: case 0x9D: case 0x9E: gbc_sound_wave_update = 1; address16(io_registers, address) = value; break; // Sound FIFO A case 0xA0: sound_timer_queue16(0, value); break; // Sound FIFO B case 0xA4: sound_timer_queue16(1, value); break; // DMA control case 0xBA: return trigger_dma(0, value); case 0xC6: return trigger_dma(1, value); case 0xD2: return trigger_dma(2, value); case 0xDE: return trigger_dma(3, value); // Timer counts case 0x100: count_timer(0); break; case 0x104: count_timer(1); break; case 0x108: count_timer(2); break; case 0x10C: count_timer(3); break; /* Timer control 0 */ case 0x102: trigger_timer(0, value); break; /* Timer control 1 */ case 0x106: trigger_timer(1, value); break; /* Timer control 2 */ case 0x10A: trigger_timer(2, value); break; /* Timer control 3 */ case 0x10E: trigger_timer(3, value); break; // P1 case 0x130: break; // Interrupt flag case 0x202: address16(io_registers, 0x202) &= ~value; break; // WAITCNT case 0x204: break; // Halt case 0x300: if(((value >> 8) & 0x01) == 0) reg[CPU_HALT_STATE] = CPU_HALT; else reg[CPU_HALT_STATE] = CPU_STOP; return CPU_ALERT_HALT; default: address16(io_registers, address) = value; break; } return CPU_ALERT_NONE; } cpu_alert_type write_io_register32(u32 address, u32 value) { switch(address) { // BG2 reference X case 0x28: affine_reference_x[0] = (s32)(value << 4) >> 4; address32(io_registers, 0x28) = value; break; // BG2 reference Y case 0x2C: affine_reference_y[0] = (s32)(value << 4) >> 4; address32(io_registers, 0x2C) = value; break; // BG3 reference X case 0x38: affine_reference_x[1] = (s32)(value << 4) >> 4; address32(io_registers, 0x38) = value; break; // BG3 reference Y case 0x3C: affine_reference_y[1] = (s32)(value << 4) >> 4; address32(io_registers, 0x3C) = value; break; // Sound FIFO A case 0xA0: sound_timer_queue32(0, value); break; // Sound FIFO B case 0xA4: sound_timer_queue32(1, value); break; default: { cpu_alert_type alert_low = write_io_register16(address, value & 0xFFFF); cpu_alert_type alert_high = write_io_register16(address + 2, value >> 16); if(alert_high) return alert_high; return alert_low; } } return CPU_ALERT_NONE; } #define write_palette8(address, value) \ #define write_palette16(address, value) \ { \ u32 palette_address = address; \ address16(palette_ram, palette_address) = value; \ convert_palette(value); \ address16(palette_ram_converted, palette_address) = value; \ } \ #define write_palette32(address, value) \ { \ u32 palette_address = address; \ u32 value_high = value >> 16; \ u32 value_low = value & 0xFFFF; \ address32(palette_ram, palette_address) = value; \ convert_palette(value_high); \ convert_palette(value_low); \ value = (value_high << 16) | value_low; \ address32(palette_ram_converted, palette_address) = value; \ } \ void write_backup(u32 address, u32 value) { value &= 0xFF; if(backup_type == BACKUP_NONE) backup_type = BACKUP_SRAM; // gamepak SRAM or Flash ROM if((address == 0x5555) && (flash_mode != FLASH_WRITE_MODE)) { if((flash_command_position == 0) && (value == 0xAA)) { backup_type = BACKUP_FLASH; flash_command_position = 1; } if(flash_command_position == 2) { switch(value) { case 0x90: // Enter ID mode, this also tells the emulator that we're using // flash, not SRAM if(flash_mode == FLASH_BASE_MODE) flash_mode = FLASH_ID_MODE; break; case 0x80: // Enter erase mode if(flash_mode == FLASH_BASE_MODE) flash_mode = FLASH_ERASE_MODE; break; case 0xF0: // Terminate ID mode if(flash_mode == FLASH_ID_MODE) flash_mode = FLASH_BASE_MODE; break; case 0xA0: // Write mode if(flash_mode == FLASH_BASE_MODE) flash_mode = FLASH_WRITE_MODE; break; case 0xB0: // Bank switch // Here the chip is now officially 128KB. flash_size = FLASH_SIZE_128KB; if(flash_mode == FLASH_BASE_MODE) flash_mode = FLASH_BANKSWITCH_MODE; break; case 0x10: // Erase chip if(flash_mode == FLASH_ERASE_MODE) { if(flash_size == FLASH_SIZE_64KB) memset(gamepak_backup, 0xFF, 1024 * 64); else memset(gamepak_backup, 0xFF, 1024 * 128); flash_mode = FLASH_BASE_MODE; } break; default: break; } flash_command_position = 0; } if(backup_type == BACKUP_SRAM) gamepak_backup[0x5555] = value; } else if((address == 0x2AAA) && (value == 0x55) && (flash_command_position == 1)) flash_command_position = 2; else { if((flash_command_position == 2) && (flash_mode == FLASH_ERASE_MODE) && (value == 0x30)) { // Erase sector memset(flash_bank_ptr + (address & 0xF000), 0xFF, 1024 * 4); flash_mode = FLASH_BASE_MODE; flash_command_position = 0; } else if((flash_command_position == 0) && (flash_mode == FLASH_BANKSWITCH_MODE) && (address == 0x0000) && (flash_size == FLASH_SIZE_128KB)) { flash_bank_ptr = gamepak_backup + ((value & 0x01) * (1024 * 64)); flash_mode = FLASH_BASE_MODE; } else if((flash_command_position == 0) && (flash_mode == FLASH_WRITE_MODE)) { // Write value to flash ROM flash_bank_ptr[address] = value; flash_mode = FLASH_BASE_MODE; } else if(backup_type == BACKUP_SRAM) { // Write value to SRAM // Hit 64KB territory? if(address >= 0x8000) sram_size = SRAM_SIZE_64KB; gamepak_backup[address] = value; } } } #define write_backup8() \ write_backup(address & 0xFFFF, value) \ #define write_backup16() \ #define write_backup32() \ #define write_vram8() \ address &= ~0x01; \ address16(vram, address) = ((value << 8) | value) \ #define write_vram16() \ address16(vram, address) = value \ #define write_vram32() \ address32(vram, address) = value \ // RTC code derived from VBA's (due to lack of any real publically available // documentation...) typedef enum { RTC_DISABLED, RTC_IDLE, RTC_COMMAND, RTC_OUTPUT_DATA, RTC_INPUT_DATA } rtc_state_type; typedef enum { RTC_COMMAND_RESET = 0x60, RTC_COMMAND_WRITE_STATUS = 0x62, RTC_COMMAND_READ_STATUS = 0x63, RTC_COMMAND_OUTPUT_TIME_FULL = 0x65, RTC_COMMAND_OUTPUT_TIME = 0x67 } rtc_command_type; typedef enum { RTC_WRITE_TIME, RTC_WRITE_TIME_FULL, RTC_WRITE_STATUS } rtc_write_mode_type; rtc_state_type rtc_state = RTC_DISABLED; rtc_write_mode_type rtc_write_mode; u8 rtc_registers[3]; u32 rtc_command; u32 rtc_data[12]; u32 rtc_status = 0x40; u32 rtc_data_bytes; s32 rtc_bit_count; static u32 encode_bcd(u8 value) { return ((value / 10) << 4) | (value % 10); } #define write_rtc_register(index, _value) \ update_address = 0x80000C4 + (index * 2); \ rtc_registers[index] = _value; \ rtc_page_index = update_address >> 15; \ map = memory_map_read[rtc_page_index]; \ \ if(!map) \ map = load_gamepak_page(rtc_page_index & 0x3FF); \ \ address16(map, update_address & 0x7FFF) = _value \ void write_rtc(u32 address, u32 value) { u32 rtc_page_index; u32 update_address; u8 *map; value &= 0xFFFF; switch(address) { // RTC command // Bit 0: SCHK, perform action // Bit 1: IO, input/output command data // Bit 2: CS, select input/output? If high make I/O write only case 0xC4: if(rtc_state == RTC_DISABLED) rtc_state = RTC_IDLE; if(!(rtc_registers[0] & 0x04)) value = (rtc_registers[0] & 0x02) | (value & ~0x02); if(rtc_registers[2] & 0x01) { // To begin writing a command 1, 5 must be written to the command // registers. if((rtc_state == RTC_IDLE) && (rtc_registers[0] == 0x01) && (value == 0x05)) { // We're now ready to begin receiving a command. write_rtc_register(0, value); rtc_state = RTC_COMMAND; rtc_command = 0; rtc_bit_count = 7; } else { write_rtc_register(0, value); switch(rtc_state) { // Accumulate RTC command by receiving the next bit, and if we // have accumulated enough bits to form a complete command // execute it. case RTC_COMMAND: if(rtc_registers[0] & 0x01) { rtc_command |= ((value & 0x02) >> 1) << rtc_bit_count; rtc_bit_count--; } // Have we received a full RTC command? If so execute it. if(rtc_bit_count < 0) { switch(rtc_command) { // Resets RTC case RTC_COMMAND_RESET: rtc_state = RTC_IDLE; memset(rtc_registers, 0, sizeof(rtc_registers)); break; // Sets status of RTC case RTC_COMMAND_WRITE_STATUS: rtc_state = RTC_INPUT_DATA; rtc_data_bytes = 1; rtc_write_mode = RTC_WRITE_STATUS; break; // Outputs current status of RTC case RTC_COMMAND_READ_STATUS: rtc_state = RTC_OUTPUT_DATA; rtc_data_bytes = 1; rtc_data[0] = rtc_status; break; // Actually outputs the time, all of it case RTC_COMMAND_OUTPUT_TIME_FULL: { struct tm *current_time; time_t current_time_flat; u32 day_of_week; time(¤t_time_flat); current_time = localtime(¤t_time_flat); day_of_week = current_time->tm_wday; if(day_of_week == 0) day_of_week = 6; else day_of_week--; rtc_state = RTC_OUTPUT_DATA; rtc_data_bytes = 7; rtc_data[0] = encode_bcd(current_time->tm_year % 100); rtc_data[1] = encode_bcd(current_time->tm_mon + 1); rtc_data[2] = encode_bcd(current_time->tm_mday); rtc_data[3] = encode_bcd(day_of_week); rtc_data[4] = encode_bcd(current_time->tm_hour); rtc_data[5] = encode_bcd(current_time->tm_min); rtc_data[6] = encode_bcd(current_time->tm_sec); break; } // Only outputs the current time of day. case RTC_COMMAND_OUTPUT_TIME: { struct tm *current_time; time_t current_time_flat; time(¤t_time_flat); current_time = localtime(¤t_time_flat); rtc_state = RTC_OUTPUT_DATA; rtc_data_bytes = 3; rtc_data[0] = encode_bcd(current_time->tm_hour); rtc_data[1] = encode_bcd(current_time->tm_min); rtc_data[2] = encode_bcd(current_time->tm_sec); break; } } rtc_bit_count = 0; } break; // Receive parameters from the game as input to the RTC // for a given command. Read one bit at a time. case RTC_INPUT_DATA: // Bit 1 of parameter A must be high for input if(rtc_registers[1] & 0x02) { // Read next bit for input if(!(value & 0x01)) { rtc_data[rtc_bit_count >> 3] |= ((value & 0x01) << (7 - (rtc_bit_count & 0x07))); } else { rtc_bit_count++; if(rtc_bit_count == (rtc_data_bytes * 8)) { rtc_state = RTC_IDLE; switch(rtc_write_mode) { case RTC_WRITE_STATUS: rtc_status = rtc_data[0]; break; default: break; } } } } break; case RTC_OUTPUT_DATA: // Bit 1 of parameter A must be low for output if(!(rtc_registers[1] & 0x02)) { // Write next bit to output, on bit 1 of parameter B if(!(value & 0x01)) { u8 current_output_byte = rtc_registers[2]; current_output_byte = (current_output_byte & ~0x02) | (((rtc_data[rtc_bit_count >> 3] >> (rtc_bit_count & 0x07)) & 0x01) << 1); write_rtc_register(0, current_output_byte); } else { rtc_bit_count++; if(rtc_bit_count == (rtc_data_bytes * 8)) { rtc_state = RTC_IDLE; memset(rtc_registers, 0, sizeof(rtc_registers)); } } } break; default: break; } } } else { write_rtc_register(2, value); } break; // Write parameter A case 0xC6: write_rtc_register(1, value); break; // Write parameter B case 0xC8: write_rtc_register(2, value); break; } } #define write_rtc8() \ #define write_rtc16() \ write_rtc(address & 0xFF, value) \ #define write_rtc32() \ #define write_memory(type) \ switch(address >> 24) \ { \ case 0x02: \ /* external work RAM */ \ address = (address & 0x7FFF) + ((address & 0x38000) * 2) + 0x8000; \ address##type(ewram, address) = value; \ break; \ \ case 0x03: \ /* internal work RAM */ \ address##type(iwram, (address & 0x7FFF) + 0x8000) = value; \ break; \ \ case 0x04: \ /* I/O registers */ \ return write_io_register##type(address & 0x3FF, value); \ \ case 0x05: \ /* palette RAM */ \ write_palette##type(address & 0x3FF, value); \ break; \ \ case 0x06: \ /* VRAM */ \ address &= 0x1FFFF; \ if(address >= 0x18000) \ address -= 0x8000; \ \ write_vram##type(); \ break; \ \ case 0x07: \ /* OAM RAM */ \ oam_update = 1; \ address##type(oam_ram, address & 0x3FF) = value; \ break; \ \ case 0x08: \ /* gamepak ROM or RTC */ \ write_rtc##type(); \ break; \ \ case 0x09: \ case 0x0A: \ case 0x0B: \ case 0x0C: \ /* gamepak ROM space */ \ break; \ \ case 0x0D: \ write_eeprom(address, value); \ break; \ \ case 0x0E: \ write_backup##type(); \ break; \ } \ u8 read_memory8(u32 address) { u8 value; read_memory(8); return value; } u16 read_memory16_signed(u32 address) { u16 value; if(address & 0x01) return (s8)read_memory8(address); read_memory(16); return value; } // unaligned reads are actually 32bit u32 read_memory16(u32 address) { u32 value; if(address & 0x01) { address &= ~0x01; read_memory(16); ror(value, value, 8); } else { read_memory(16); } return value; } u32 read_memory32(u32 address) { u32 value; if(address & 0x03) { u32 rotate = (address & 0x03) * 8; address &= ~0x03; read_memory(32); ror(value, value, rotate); } else { read_memory(32); } return value; } cpu_alert_type write_memory8(u32 address, u8 value) { write_memory(8); return CPU_ALERT_NONE; } cpu_alert_type write_memory16(u32 address, u16 value) { write_memory(16); return CPU_ALERT_NONE; } cpu_alert_type write_memory32(u32 address, u32 value) { write_memory(32); return CPU_ALERT_NONE; } char backup_filename[512]; u32 load_backup(char *name) { file_open(backup_file, name, read); if(file_check_valid(backup_file)) { u32 backup_size = file_length(name, backup_file); file_read(backup_file, gamepak_backup, backup_size); file_close(backup_file); // The size might give away what kind of backup it is. switch(backup_size) { case 0x200: backup_type = BACKUP_EEPROM; eeprom_size = EEPROM_512_BYTE; break; case 0x2000: backup_type = BACKUP_EEPROM; eeprom_size = EEPROM_8_KBYTE; break; case 0x8000: backup_type = BACKUP_SRAM; sram_size = SRAM_SIZE_32KB; break; // Could be either flash or SRAM, go with flash case 0x10000: backup_type = BACKUP_FLASH; sram_size = (sram_size_type)FLASH_SIZE_64KB; break; case 0x20000: backup_type = BACKUP_FLASH; flash_size = FLASH_SIZE_128KB; break; } return 1; } else { backup_type = BACKUP_NONE; memset(gamepak_backup, 0xFF, 1024 * 128); } return 0; } u32 save_backup(char *name) { if(backup_type != BACKUP_NONE) { file_open(backup_file, name, write); if(file_check_valid(backup_file)) { u32 backup_size = 0; switch(backup_type) { case BACKUP_SRAM: if(sram_size == SRAM_SIZE_32KB) backup_size = 0x8000; else backup_size = 0x10000; break; case BACKUP_FLASH: if(flash_size == FLASH_SIZE_64KB) backup_size = 0x10000; else backup_size = 0x20000; break; case BACKUP_EEPROM: if(eeprom_size == EEPROM_512_BYTE) backup_size = 0x200; else backup_size = 0x2000; break; default: break; } file_write(backup_file, gamepak_backup, backup_size); file_close(backup_file); return 1; } } return 0; } void update_backup(void) { save_backup(backup_filename); } #define CONFIG_FILENAME "game_config.txt" static char *skip_spaces(char *line_ptr) { while(*line_ptr == ' ') line_ptr++; return line_ptr; } static s32 parse_config_line(char *current_line, char *current_variable, char *current_value) { char *line_ptr = current_line; char *line_ptr_new; if((current_line[0] == 0) || (current_line[0] == '#')) return -1; line_ptr_new = strchr(line_ptr, ' '); if(!line_ptr_new) return -1; *line_ptr_new = 0; strcpy(current_variable, line_ptr); line_ptr_new = skip_spaces(line_ptr_new + 1); if(*line_ptr_new != '=') return -1; line_ptr_new = skip_spaces(line_ptr_new + 1); strcpy(current_value, line_ptr_new); line_ptr_new = current_value + strlen(current_value) - 1; if(*line_ptr_new == '\n') { line_ptr_new--; *line_ptr_new = 0; } if(*line_ptr_new == '\r') *line_ptr_new = 0; return 0; } typedef struct { char romtitle[256]; char gamepak_title[256]; char gamepak_code[256]; char gamepak_maker[256]; int flash_size; flash_device_id_type flash_device_id; int save_type; int rtc_enabled; int mirroring_enabled; int use_bios; u32 idle_loop_target_pc; u32 iwram_stack_optimize; u32 translation_gate_target_1; u32 translation_gate_target_2; u32 translation_gate_target_3; } ini_t; static const ini_t gbaover[256] = { { "007 - Nightfire (U)", /* rom title */ "NIGHTFIRE", /* gamepak_title */ "A7OE", /* gamepak_code */ "69", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x80031d6, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Advance Wars (E)", /* rom title */ "ADVANCEWARSP", /* gamepak_title */ "AWRP", /* gamepak_code */ "01", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x803880a, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Advance Wars (U)", /* rom title */ "ADVANCEWARS", /* gamepak_title */ "AWRE", /* gamepak_code */ "01", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x803880a, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Advance Wars 2: Black Hole Rising (E)", /* rom title */ "ADVANCEWARS2", /* gamepak_title */ "AW2P", /* gamepak_code */ "01", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x8036e2a, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Advance Wars 2: Black Hole Rising (U)", /* rom title */ "ADVANCEWARS2", /* gamepak_title */ "AW2E", /* gamepak_code */ "01", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x8036e2a, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Battle Network RockMan EXE (J)",/* rom title */ "ROCKMAN_EXE", /* gamepak_title */ "AREJ", /* gamepak_code */ "08", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x8000338, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Bomberman Tournament (U)", /* rom title */ "BOMSTORYUSA", /* gamepak_title */ "ABSE", /* gamepak_code */ "52", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x8000526, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Bookworm (U)", /* rom title */ "BOOKWORM", /* gamepak_title */ "BKWE", /* gamepak_code */ "5G", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x800397c, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Broken Sword - The Shadow of the Templars (U)", /* rom title */ "BROKENSWORD", /* gamepak_title */ "ABJE", /* gamepak_code */ "6L", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x8000a26, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Castlevania (E)", /* rom title */ "DRACULA AGB1", /* gamepak_title */ "AAMP", /* gamepak_code */ "A4", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x80003d2, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Castlevania Circle Of The Moon (U)",/* rom title */ "DRACULA AGB1", /* gamepak_title */ "AAME", /* gamepak_code */ "A4", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x80003d2, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Defender Of The Crown (U)", /* rom title */ "DOTC", /* gamepak_title */ "ADHE", /* gamepak_code */ "5N", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x80007ec, /* idle_loop_target_pc */ 0, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Disney's Aladdin (J)", /* rom title */ "ALADDIN", /* gamepak_title */ "AJ6J", /* gamepak_code */ "08", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0, /* idle_loop_target_pc */ 0, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Disney's Aladdin (E)", /* rom title */ "ALADDIN", /* gamepak_title */ "BADP", /* gamepak_code */ "08", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0, /* idle_loop_target_pc */ 0, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Disney's Aladdin (U)", /* rom title */ "ALADDIN", /* gamepak_title */ "BADE", /* gamepak_code */ "08", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0, /* idle_loop_target_pc */ 0, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Drill Dozer (U)", /* rom title */ "DRILL DOZER", /* gamepak_title */ "V49E", /* gamepak_code */ "01", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x80006c2, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "F-Zero for Game Boy Advance (J)", /* rom title */ "F-ZERO ADVAN", /* gamepak_title */ "AFZJ", /* gamepak_code */ "01", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x8000c2e, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "F-Zero - Maximum Velocity (U)", /* rom title */ "F-ZERO ADVAN", /* gamepak_title */ "AFZE", /* gamepak_code */ "01", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x8000c2e, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "F-Zero: Climax (U)", /* rom title */ "F-ZEROCLIMAX", /* gamepak_title */ "BFTJ", /* gamepak_code */ "01", /* gamepak_maker */ 0, /* flash_size */ FLASH_DEVICE_MACRONIX_128KB, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Final Fantasy IV Advance (U)", /* rom title */ "FF4ADVANCE", /* gamepak_title */ "BZ4E", /* gamepak_code */ "01", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x800fabe, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Final Fantasy Tactics Advance (U)", /* rom title */ "FFTA_USVER.", /* gamepak_title */ "AFXE", /* gamepak_code */ "01", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x800041e, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Final Fight One (E)", /* rom title */ "FINAL FIGHT", /* gamepak_title */ "AFFP", /* gamepak_code */ "08", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x800b428, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Final Fight One (U)", /* rom title */ "FINAL FIGHT", /* gamepak_title */ "AFFE", /* gamepak_code */ "08", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x800b428, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Game Boy Wars Advance 1+2 (J)",/* rom title */ "GBWARS1+2", /* gamepak_title */ "BGWJ", /* gamepak_code */ "01", /* gamepak_maker */ 0, /* flash_size */ FLASH_DEVICE_MACRONIX_128KB, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Golden Sun: The Lost Age (U)",/* rom title */ "GOLDEN_SUN_B", /* gamepak_title */ "AGFE", /* gamepak_code */ "01", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x08013542, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0x30009ac, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Mario Vs Donkey Kong (U)", /* rom title */ "MARIOVSDK", /* gamepak_title */ "BM5E", /* gamepak_code */ "01", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x8033eec, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Megaman Battle Network (E)",/* rom title */ "MEGAMANEXEBN", /* gamepak_title */ "AREP", /* gamepak_code */ "08", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x8000338, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Megaman Battle Network (U)",/* rom title */ "MEGAMAN_BN", /* gamepak_title */ "AREE", /* gamepak_code */ "08", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x8000338, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Megaman Battle Network 2 (U)",/* rom title */ "MEGAMAN_EXE2", /* gamepak_title */ "AE2E", /* gamepak_code */ "08", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x8000358, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Super Mario Advance (E/U)", /* rom title */ "SUPER MARIOA", /* gamepak_title */ "AMAE", /* gamepak_code */ "01", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x8001cf2, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Super Mario Advance 4 (J)", /* rom title */ "SUPER MARIOD", /* gamepak_title */ "AX4J", /* gamepak_code */ "01", /* gamepak_maker */ 0, /* flash_size */ FLASH_DEVICE_MACRONIX_128KB, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x8000732, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Super Mario Advance 4 (E)", /* rom title */ "SUPER MARIOD", /* gamepak_title */ "AX4P", /* gamepak_code */ "01", /* gamepak_maker */ 0, /* flash_size */ FLASH_DEVICE_MACRONIX_128KB, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x8000732, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Super Mario Advance 4 (U)", /* rom title */ "SUPER MARIOD", /* gamepak_title */ "AX4E", /* gamepak_code */ "01", /* gamepak_maker */ 0, /* flash_size */ FLASH_DEVICE_MACRONIX_128KB, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x8000732, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Ueki no Housoku Jingi Sakuretsu! Nouryokusya Battle (J)", /* rom title */ "UEKIJINGIBTL", /* gamepak_title */ "BUHJ", /* gamepak_code */ "D9", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0, /* idle_loop_target_pc */ 0, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "V-Rally 3 (E)", /* rom title */ "V_RALLY 3", /* gamepak_title */ "AVRP", /* gamepak_code */ "70", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x80aa920, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Virtual Kasparov (U)", /* rom title */ "VIRTKASPAROV", /* gamepak_title */ "AVKE", /* gamepak_code */ "60", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x800093a, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, { "Wario Ware, Inc. Mega Microgames (U)", /* rom title */ "WARIOWAREINC", /* gamepak_title */ "AZWE", /* gamepak_code */ "01", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0x8000f66, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, #if 0 { "Sample", /* rom title */ "", /* gamepak_title */ "", /* gamepak_code */ "", /* gamepak_maker */ 0, /* flash_size */ 0, /* flash_device_id */ 0, /* save_type */ 0, /* rtc_enabled */ 0, /* mirroring_enabled */ 0, /* use_bios */ 0, /* idle_loop_target_pc */ 1, /* iwram_stack_optimize */ 0, /* translation_gate_target_1 */ 0, /* translation_gate_target_2 */ 0, /* translation_gate_target_3 */ }, #endif }; static s32 load_game_config_over(char *gamepak_title, char *gamepak_code, char *gamepak_maker) { unsigned i = 0; for (i = 0; i < 256; i++) { if (gbaover[i].romtitle[0] == '\0') return -1; printf("romtitle : %s\n", gbaover[i].romtitle); printf("gamepak title: %s\n", gbaover[i].gamepak_title); printf("gamepak code : %s\n", gbaover[i].gamepak_code); printf("gamepak maker: %s\n", gbaover[i].gamepak_maker); printf("INPUT gamepak title: %s\n", gamepak_title); printf("INPUT gamepak code : %s\n", gamepak_code); printf("INPUT gamepak maker: %s\n", gamepak_maker); if (strcmp(gbaover[i].gamepak_code, gamepak_code)) continue; if (strcmp(gbaover[i].gamepak_title, gamepak_title)) continue; if (gbaover[i].idle_loop_target_pc != 0) idle_loop_target_pc = gbaover[i].idle_loop_target_pc; iwram_stack_optimize = gbaover[i].iwram_stack_optimize; flash_device_id = gbaover[i].flash_device_id; if (gbaover[i].translation_gate_target_1 != 0) { translation_gate_target_pc[translation_gate_targets] = gbaover[i].translation_gate_target_1; translation_gate_targets++; } if (gbaover[i].translation_gate_target_2 != 0) { translation_gate_target_pc[translation_gate_targets] = gbaover[i].translation_gate_target_2; translation_gate_targets++; } if (gbaover[i].translation_gate_target_3 != 0) { translation_gate_target_pc[translation_gate_targets] = gbaover[i].translation_gate_target_3; translation_gate_targets++; } printf("found entry in over ini file.\n"); return 0; } return -1; } static s32 load_game_config(char *gamepak_title, char *gamepak_code, char *gamepak_maker) { char current_line[256]; char current_variable[256]; char current_value[256]; char config_path[512]; FILE *config_file; sprintf(config_path, "%s" PATH_SEPARATOR "%s", main_path, CONFIG_FILENAME); printf("config_path is : %s\n", config_path); config_file = fopen(config_path, "rb"); if(config_file) { while(fgets(current_line, 256, config_file)) { if(parse_config_line(current_line, current_variable, current_value) != -1) { if(strcmp(current_variable, "game_name") || strcmp(current_value, gamepak_title)) continue; if(!fgets(current_line, 256, config_file) || (parse_config_line(current_line, current_variable, current_value) == -1) || strcmp(current_variable, "game_code") || strcmp(current_value, gamepak_code)) continue; if(!fgets(current_line, 256, config_file) || (parse_config_line(current_line, current_variable, current_value) == -1) || strcmp(current_variable, "vender_code") || strcmp(current_value, gamepak_maker)) continue; while(fgets(current_line, 256, config_file)) { if(parse_config_line(current_line, current_variable, current_value) != -1) { if(!strcmp(current_variable, "game_name")) { fclose(config_file); return 0; } if(!strcmp(current_variable, "idle_loop_eliminate_target")) idle_loop_target_pc = strtol(current_value, NULL, 16); if(!strcmp(current_variable, "translation_gate_target")) { if(translation_gate_targets < MAX_TRANSLATION_GATES) { translation_gate_target_pc[translation_gate_targets] = strtol(current_value, NULL, 16); translation_gate_targets++; } } if(!strcmp(current_variable, "iwram_stack_optimize") && !strcmp(current_value, "no\0")) /* \0 for broken toolchain workaround */ iwram_stack_optimize = 0; if(!strcmp(current_variable, "flash_rom_type") && !strcmp(current_value, "128KB")) flash_device_id = FLASH_DEVICE_MACRONIX_128KB; if(!strcmp(current_variable, "bios_rom_hack_39") && !strcmp(current_value, "yes")) bios_rom[0x39] = 0xC0; if(!strcmp(current_variable, "bios_rom_hack_2C") && !strcmp(current_value, "yes")) bios_rom[0x2C] = 0x02; } } fclose(config_file); return 0; } } fclose(config_file); } #ifndef PSP_BUILD printf("game config missing\n"); #endif return -1; } static s32 load_gamepak_raw(const char *name) { file_open(gamepak_file, name, read); if(file_check_valid(gamepak_file)) { u32 file_size = file_length(name, gamepak_file); // First, close the last one if it was open, we won't // be needing it anymore. if(file_check_valid(gamepak_file_large)) file_close(gamepak_file_large); // If it's a big file size keep it, don't close it, we'll // probably want to load from it more later. if(file_size <= gamepak_ram_buffer_size) { file_read(gamepak_file, gamepak_rom, file_size); file_close(gamepak_file); #ifdef PSP_BUILD gamepak_file_large = -1; #else gamepak_file_large = NULL; #endif } else { // Read in just enough for the header file_read(gamepak_file, gamepak_rom, 0x100); gamepak_file_large = gamepak_file; } return file_size; } return -1; } char gamepak_title[13]; char gamepak_code[5]; char gamepak_maker[3]; char gamepak_filename[512]; u32 load_gamepak(const struct retro_game_info* info, const char *name) { char cheats_filename[256]; char *p; s32 file_size = load_gamepak_raw(name); if(file_size == -1) return -1; gamepak_size = (file_size + 0x7FFF) & ~0x7FFF; strncpy(gamepak_filename, name, sizeof(gamepak_filename)); gamepak_filename[sizeof(gamepak_filename) - 1] = 0; p = strrchr(gamepak_filename, PATH_SEPARATOR_CHAR); if (!p) p = gamepak_filename; snprintf(backup_filename, sizeof(backup_filename), "%s/%s", save_path, p); p = strrchr(backup_filename, '.'); if (p) strcpy(p, ".sav"); load_backup(backup_filename); memcpy(gamepak_title, gamepak_rom + 0xA0, 12); memcpy(gamepak_code, gamepak_rom + 0xAC, 4); memcpy(gamepak_maker, gamepak_rom + 0xB0, 2); gamepak_title[12] = 0; gamepak_code[4] = 0; gamepak_maker[2] = 0; idle_loop_target_pc = 0xFFFFFFFF; iwram_stack_optimize = 1; translation_gate_targets = 0; bios_rom[0x39] = 0x00; bios_rom[0x2C] = 0x00; flash_device_id = FLASH_DEVICE_MACRONIX_64KB; if ((load_game_config_over(gamepak_title, gamepak_code, gamepak_maker)) == -1) load_game_config(gamepak_title, gamepak_code, gamepak_maker); change_ext(gamepak_filename, cheats_filename, ".cht"); add_cheats(cheats_filename); return 0; } s32 load_bios(char *name) { file_open(bios_file, name, read); if(!(file_check_valid(bios_file))) return -1; file_read(bios_file, bios_rom, 0x4000); // This is a hack to get Zelda working, because emulating // the proper memory read behavior here is much too expensive. file_close(bios_file); return 0; } // DMA memory regions can be one of the following: // IWRAM - 32kb offset from the contiguous iwram region. // EWRAM - like segmented but with self modifying code check. // VRAM - 96kb offset from the contiguous vram region, should take care // Palette RAM - Converts palette entries when written to. // OAM RAM - Sets OAM modified flag to true. // I/O registers - Uses the I/O register function. // of mirroring properly. // Segmented RAM/ROM - a region >= 32kb, the translated address has to // be reloaded if it wraps around the limit (cartride ROM) // Ext - should be handled by the memory read/write function. // The following map determines the region of each (assumes DMA access // is not done out of bounds) typedef enum { DMA_REGION_IWRAM, DMA_REGION_EWRAM, DMA_REGION_VRAM, DMA_REGION_PALETTE_RAM, DMA_REGION_OAM_RAM, DMA_REGION_IO, DMA_REGION_GAMEPAK, DMA_REGION_EXT, DMA_REGION_BIOS, DMA_REGION_NULL } dma_region_type; dma_region_type dma_region_map[16] = { DMA_REGION_BIOS, // 0x00 - BIOS DMA_REGION_NULL, // 0x01 - Nothing DMA_REGION_EWRAM, // 0x02 - EWRAM DMA_REGION_IWRAM, // 0x03 - IWRAM DMA_REGION_IO, // 0x04 - I/O registers DMA_REGION_PALETTE_RAM, // 0x05 - palette RAM DMA_REGION_VRAM, // 0x06 - VRAM DMA_REGION_OAM_RAM, // 0x07 - OAM RAM DMA_REGION_GAMEPAK, // 0x08 - gamepak ROM DMA_REGION_GAMEPAK, // 0x09 - gamepak ROM DMA_REGION_GAMEPAK, // 0x0A - gamepak ROM DMA_REGION_GAMEPAK, // 0x0B - gamepak ROM DMA_REGION_GAMEPAK, // 0x0C - gamepak ROM DMA_REGION_EXT, // 0x0D - EEPROM DMA_REGION_EXT, // 0x0E - gamepak SRAM/flash ROM DMA_REGION_EXT // 0x0F - gamepak SRAM/flash ROM }; #define dma_adjust_ptr_inc(ptr, size) \ ptr += (size / 8) \ #define dma_adjust_ptr_dec(ptr, size) \ ptr -= (size / 8) \ #define dma_adjust_ptr_fix(ptr, size) \ #define dma_adjust_ptr_writeback() \ dma->dest_address = dest_ptr \ #define dma_adjust_ptr_reload() \ #define dma_print(src_op, dest_op, transfer_size, wb) \ printf("dma from %x (%s) to %x (%s) for %x (%s) (%s) (%d) (pc %x)\n", \ src_ptr, #src_op, dest_ptr, #dest_op, length, #transfer_size, #wb, \ dma->irq, reg[15]); \ #define dma_smc_vars_src() \ #define dma_smc_vars_dest() \ u32 smc_trigger = 0 \ #define dma_vars_iwram(type) \ dma_smc_vars_##type() \ #define dma_vars_vram(type) \ #define dma_vars_palette_ram(type) \ #define dma_oam_ram_src() \ #define dma_oam_ram_dest() \ oam_update = 1 \ #define dma_vars_oam_ram(type) \ dma_oam_ram_##type() \ #define dma_vars_io(type) \ #define dma_segmented_load_src() \ memory_map_read[src_current_region] \ #define dma_segmented_load_dest() \ memory_map_write[dest_current_region] \ #define dma_vars_gamepak(type) \ u32 type##_new_region; \ u32 type##_current_region = type##_ptr >> 15; \ u8 *type##_address_block = dma_segmented_load_##type(); \ if(type##_address_block == NULL) \ { \ if((type##_ptr & 0x1FFFFFF) >= gamepak_size) \ break; \ type##_address_block = load_gamepak_page(type##_current_region & 0x3FF); \ } \ #define dma_vars_ewram(type) \ dma_smc_vars_##type(); \ u32 type##_new_region; \ u32 type##_current_region = type##_ptr >> 15; \ u8 *type##_address_block = dma_segmented_load_##type() \ #define dma_vars_bios(type) \ #define dma_vars_ext(type) \ #define dma_ewram_check_region(type) \ type##_new_region = (type##_ptr >> 15); \ if(type##_new_region != type##_current_region) \ { \ type##_current_region = type##_new_region; \ type##_address_block = dma_segmented_load_##type(); \ } \ #define dma_gamepak_check_region(type) \ type##_new_region = (type##_ptr >> 15); \ if(type##_new_region != type##_current_region) \ { \ type##_current_region = type##_new_region; \ type##_address_block = dma_segmented_load_##type(); \ if(type##_address_block == NULL) \ { \ type##_address_block = \ load_gamepak_page(type##_current_region & 0x3FF); \ } \ } \ #define dma_read_iwram(type, transfer_size) \ read_value = address##transfer_size(iwram + 0x8000, type##_ptr & 0x7FFF) \ #define dma_read_vram(type, transfer_size) \ read_value = address##transfer_size(vram, type##_ptr & 0x1FFFF) \ #define dma_read_io(type, transfer_size) \ read_value = address##transfer_size(io_registers, type##_ptr & 0x7FFF) \ #define dma_read_oam_ram(type, transfer_size) \ read_value = address##transfer_size(oam_ram, type##_ptr & 0x3FF) \ #define dma_read_palette_ram(type, transfer_size) \ read_value = address##transfer_size(palette_ram, type##_ptr & 0x3FF) \ #define dma_read_ewram(type, transfer_size) \ dma_ewram_check_region(type); \ read_value = address##transfer_size(type##_address_block, \ type##_ptr & 0x7FFF) \ #define dma_read_gamepak(type, transfer_size) \ dma_gamepak_check_region(type); \ read_value = address##transfer_size(type##_address_block, \ type##_ptr & 0x7FFF) \ // DMAing from the BIOS is funny, just returns 0.. #define dma_read_bios(type, transfer_size) \ read_value = 0 \ #define dma_read_ext(type, transfer_size) \ read_value = read_memory##transfer_size(type##_ptr) \ #define dma_write_iwram(type, transfer_size) \ address##transfer_size(iwram + 0x8000, type##_ptr & 0x7FFF) = read_value; \ smc_trigger |= address##transfer_size(iwram, type##_ptr & 0x7FFF) \ #define dma_write_vram(type, transfer_size) \ address##transfer_size(vram, type##_ptr & 0x1FFFF) = read_value \ #define dma_write_io(type, transfer_size) \ write_io_register##transfer_size(type##_ptr & 0x3FF, read_value) \ #define dma_write_oam_ram(type, transfer_size) \ address##transfer_size(oam_ram, type##_ptr & 0x3FF) = read_value \ #define dma_write_palette_ram(type, transfer_size) \ write_palette##transfer_size(type##_ptr & 0x3FF, read_value) \ #define dma_write_ext(type, transfer_size) \ write_memory##transfer_size(type##_ptr, read_value) \ #define dma_write_ewram(type, transfer_size) \ dma_ewram_check_region(type); \ \ address##transfer_size(type##_address_block, type##_ptr & 0x7FFF) = \ read_value; \ smc_trigger |= address##transfer_size(type##_address_block, \ (type##_ptr & 0x7FFF) - 0x8000) \ #define dma_epilogue_iwram() \ if(smc_trigger) \ { \ /* Special return code indicating to retranslate to the CPU code */ \ return_value = CPU_ALERT_SMC; \ } \ #define dma_epilogue_ewram() \ if(smc_trigger) \ { \ /* Special return code indicating to retranslate to the CPU code */ \ return_value = CPU_ALERT_SMC; \ } \ #define dma_epilogue_vram() \ #define dma_epilogue_io() \ #define dma_epilogue_oam_ram() \ #define dma_epilogue_palette_ram() \ #define dma_epilogue_GAMEPAK() \ #define dma_epilogue_ext() \ #define print_line() \ dma_print(src_op, dest_op, transfer_size, wb); \ #define dma_transfer_loop_region(src_region_type, dest_region_type, src_op, \ dest_op, transfer_size, wb) \ { \ dma_vars_##src_region_type(src); \ dma_vars_##dest_region_type(dest); \ \ for(i = 0; i < length; i++) \ { \ dma_read_##src_region_type(src, transfer_size); \ dma_write_##dest_region_type(dest, transfer_size); \ dma_adjust_ptr_##src_op(src_ptr, transfer_size); \ dma_adjust_ptr_##dest_op(dest_ptr, transfer_size); \ } \ dma->source_address = src_ptr; \ dma_adjust_ptr_##wb(); \ dma_epilogue_##dest_region_type(); \ break; \ } \ #define dma_transfer_loop(src_op, dest_op, transfer_size, wb); \ { \ u32 src_region = src_ptr >> 24; \ u32 dest_region = dest_ptr >> 24; \ dma_region_type src_region_type = dma_region_map[src_region]; \ dma_region_type dest_region_type = dma_region_map[dest_region]; \ \ switch(src_region_type | (dest_region_type << 4)) \ { \ case (DMA_REGION_BIOS | (DMA_REGION_IWRAM << 4)): \ dma_transfer_loop_region(bios, iwram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_IWRAM | (DMA_REGION_IWRAM << 4)): \ dma_transfer_loop_region(iwram, iwram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_EWRAM | (DMA_REGION_IWRAM << 4)): \ dma_transfer_loop_region(ewram, iwram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_VRAM | (DMA_REGION_IWRAM << 4)): \ dma_transfer_loop_region(vram, iwram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_PALETTE_RAM | (DMA_REGION_IWRAM << 4)): \ dma_transfer_loop_region(palette_ram, iwram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_OAM_RAM | (DMA_REGION_IWRAM << 4)): \ dma_transfer_loop_region(oam_ram, iwram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_IO | (DMA_REGION_IWRAM << 4)): \ dma_transfer_loop_region(io, iwram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_GAMEPAK | (DMA_REGION_IWRAM << 4)): \ dma_transfer_loop_region(gamepak, iwram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_EXT | (DMA_REGION_IWRAM << 4)): \ dma_transfer_loop_region(ext, iwram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_BIOS | (DMA_REGION_EWRAM << 4)): \ dma_transfer_loop_region(bios, ewram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_IWRAM | (DMA_REGION_EWRAM << 4)): \ dma_transfer_loop_region(iwram, ewram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_EWRAM | (DMA_REGION_EWRAM << 4)): \ dma_transfer_loop_region(ewram, ewram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_VRAM | (DMA_REGION_EWRAM << 4)): \ dma_transfer_loop_region(vram, ewram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_PALETTE_RAM | (DMA_REGION_EWRAM << 4)): \ dma_transfer_loop_region(palette_ram, ewram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_OAM_RAM | (DMA_REGION_EWRAM << 4)): \ dma_transfer_loop_region(oam_ram, ewram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_IO | (DMA_REGION_EWRAM << 4)): \ dma_transfer_loop_region(io, ewram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_GAMEPAK | (DMA_REGION_EWRAM << 4)): \ dma_transfer_loop_region(gamepak, ewram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_EXT | (DMA_REGION_EWRAM << 4)): \ dma_transfer_loop_region(ext, ewram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_BIOS | (DMA_REGION_VRAM << 4)): \ dma_transfer_loop_region(bios, vram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_IWRAM | (DMA_REGION_VRAM << 4)): \ dma_transfer_loop_region(iwram, vram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_EWRAM | (DMA_REGION_VRAM << 4)): \ dma_transfer_loop_region(ewram, vram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_VRAM | (DMA_REGION_VRAM << 4)): \ dma_transfer_loop_region(vram, vram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_PALETTE_RAM | (DMA_REGION_VRAM << 4)): \ dma_transfer_loop_region(palette_ram, vram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_OAM_RAM | (DMA_REGION_VRAM << 4)): \ dma_transfer_loop_region(oam_ram, vram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_IO | (DMA_REGION_VRAM << 4)): \ dma_transfer_loop_region(io, vram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_GAMEPAK | (DMA_REGION_VRAM << 4)): \ dma_transfer_loop_region(gamepak, vram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_EXT | (DMA_REGION_VRAM << 4)): \ dma_transfer_loop_region(ext, vram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_BIOS | (DMA_REGION_PALETTE_RAM << 4)): \ dma_transfer_loop_region(bios, palette_ram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_IWRAM | (DMA_REGION_PALETTE_RAM << 4)): \ dma_transfer_loop_region(iwram, palette_ram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_EWRAM | (DMA_REGION_PALETTE_RAM << 4)): \ dma_transfer_loop_region(ewram, palette_ram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_VRAM | (DMA_REGION_PALETTE_RAM << 4)): \ dma_transfer_loop_region(vram, palette_ram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_PALETTE_RAM | (DMA_REGION_PALETTE_RAM << 4)): \ dma_transfer_loop_region(palette_ram, palette_ram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_OAM_RAM | (DMA_REGION_PALETTE_RAM << 4)): \ dma_transfer_loop_region(oam_ram, palette_ram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_IO | (DMA_REGION_PALETTE_RAM << 4)): \ dma_transfer_loop_region(io, palette_ram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_GAMEPAK | (DMA_REGION_PALETTE_RAM << 4)): \ dma_transfer_loop_region(gamepak, palette_ram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_EXT | (DMA_REGION_PALETTE_RAM << 4)): \ dma_transfer_loop_region(ext, palette_ram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_BIOS | (DMA_REGION_OAM_RAM << 4)): \ dma_transfer_loop_region(bios, oam_ram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_IWRAM | (DMA_REGION_OAM_RAM << 4)): \ dma_transfer_loop_region(iwram, oam_ram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_EWRAM | (DMA_REGION_OAM_RAM << 4)): \ dma_transfer_loop_region(ewram, oam_ram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_VRAM | (DMA_REGION_OAM_RAM << 4)): \ dma_transfer_loop_region(vram, oam_ram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_PALETTE_RAM | (DMA_REGION_OAM_RAM << 4)): \ dma_transfer_loop_region(palette_ram, oam_ram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_OAM_RAM | (DMA_REGION_OAM_RAM << 4)): \ dma_transfer_loop_region(oam_ram, oam_ram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_IO | (DMA_REGION_OAM_RAM << 4)): \ dma_transfer_loop_region(io, oam_ram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_GAMEPAK | (DMA_REGION_OAM_RAM << 4)): \ dma_transfer_loop_region(gamepak, oam_ram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_EXT | (DMA_REGION_OAM_RAM << 4)): \ dma_transfer_loop_region(ext, oam_ram, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_BIOS | (DMA_REGION_IO << 4)): \ dma_transfer_loop_region(bios, io, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_IWRAM | (DMA_REGION_IO << 4)): \ dma_transfer_loop_region(iwram, io, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_EWRAM | (DMA_REGION_IO << 4)): \ dma_transfer_loop_region(ewram, io, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_VRAM | (DMA_REGION_IO << 4)): \ dma_transfer_loop_region(vram, io, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_PALETTE_RAM | (DMA_REGION_IO << 4)): \ dma_transfer_loop_region(palette_ram, io, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_OAM_RAM | (DMA_REGION_IO << 4)): \ dma_transfer_loop_region(oam_ram, io, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_IO | (DMA_REGION_IO << 4)): \ dma_transfer_loop_region(io, io, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_GAMEPAK | (DMA_REGION_IO << 4)): \ dma_transfer_loop_region(gamepak, io, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_EXT | (DMA_REGION_IO << 4)): \ dma_transfer_loop_region(ext, io, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_BIOS | (DMA_REGION_EXT << 4)): \ dma_transfer_loop_region(bios, ext, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_IWRAM | (DMA_REGION_EXT << 4)): \ dma_transfer_loop_region(iwram, ext, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_EWRAM | (DMA_REGION_EXT << 4)): \ dma_transfer_loop_region(ewram, ext, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_VRAM | (DMA_REGION_EXT << 4)): \ dma_transfer_loop_region(vram, ext, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_PALETTE_RAM | (DMA_REGION_EXT << 4)): \ dma_transfer_loop_region(palette_ram, ext, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_OAM_RAM | (DMA_REGION_EXT << 4)): \ dma_transfer_loop_region(oam_ram, ext, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_IO | (DMA_REGION_EXT << 4)): \ dma_transfer_loop_region(io, ext, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_GAMEPAK | (DMA_REGION_EXT << 4)): \ dma_transfer_loop_region(gamepak, ext, src_op, dest_op, \ transfer_size, wb); \ \ case (DMA_REGION_EXT | (DMA_REGION_EXT << 3)): \ dma_transfer_loop_region(ext, ext, src_op, dest_op, \ transfer_size, wb); \ } \ break; \ } \ cpu_alert_type dma_transfer(dma_transfer_type *dma) { u32 i; u32 length = dma->length; u32 read_value; u32 src_ptr = dma->source_address; uintptr_t dest_ptr = dma->dest_address; cpu_alert_type return_value = CPU_ALERT_NONE; // Technically this should be done for source and destination, but // chances are this is only ever used (probably mistakingly!) for dest. // The only game I know of that requires this is Lucky Luke. if((dest_ptr >> 24) != ((dest_ptr + length - 1) >> 24)) { u32 first_length = ((dest_ptr & 0xFF000000) + 0x1000000) - dest_ptr; u32 second_length = length - first_length; dma->length = first_length; dma_transfer(dma); dma->length = length; length = second_length; dest_ptr += first_length; src_ptr += first_length; } if(dma->length_type == DMA_16BIT) { src_ptr &= ~0x01; dest_ptr &= ~0x01; cycle_dma16_words += length; switch((dma->dest_direction << 2) | dma->source_direction) { case 0x00: dma_transfer_loop(inc, inc, 16, writeback); case 0x01: dma_transfer_loop(dec, inc, 16, writeback); case 0x02: dma_transfer_loop(fix, inc, 16, writeback); case 0x03: break; case 0x04: dma_transfer_loop(inc, dec, 16, writeback); case 0x05: dma_transfer_loop(dec, dec, 16, writeback); case 0x06: dma_transfer_loop(fix, dec, 16, writeback); case 0x07: break; case 0x08: dma_transfer_loop(inc, fix, 16, writeback); case 0x09: dma_transfer_loop(dec, fix, 16, writeback); case 0x0A: dma_transfer_loop(fix, fix, 16, writeback); case 0x0B: break; case 0x0C: dma_transfer_loop(inc, inc, 16, reload); case 0x0D: dma_transfer_loop(dec, inc, 16, reload); case 0x0E: dma_transfer_loop(fix, inc, 16, reload); case 0x0F: break; } } else { src_ptr &= ~0x03; dest_ptr &= ~0x03; cycle_dma32_words += length; switch((dma->dest_direction << 2) | dma->source_direction) { case 0x00: dma_transfer_loop(inc, inc, 32, writeback); case 0x01: dma_transfer_loop(dec, inc, 32, writeback); case 0x02: dma_transfer_loop(fix, inc, 32, writeback); case 0x03: break; case 0x04: dma_transfer_loop(inc, dec, 32, writeback); case 0x05: dma_transfer_loop(dec, dec, 32, writeback); case 0x06: dma_transfer_loop(fix, dec, 32, writeback); case 0x07: break; case 0x08: dma_transfer_loop(inc, fix, 32, writeback); case 0x09: dma_transfer_loop(dec, fix, 32, writeback); case 0x0A: dma_transfer_loop(fix, fix, 32, writeback); case 0x0B: break; case 0x0C: dma_transfer_loop(inc, inc, 32, reload); case 0x0D: dma_transfer_loop(dec, inc, 32, reload); case 0x0E: dma_transfer_loop(fix, inc, 32, reload); case 0x0F: break; } } if((dma->repeat_type == DMA_NO_REPEAT) || (dma->start_type == DMA_START_IMMEDIATELY)) { dma->start_type = DMA_INACTIVE; address16(io_registers, (dma->dma_channel * 12) + 0xBA) &= (~0x8000); } if(dma->irq) { raise_interrupt(IRQ_DMA0 << dma->dma_channel); return_value = CPU_ALERT_IRQ; } return return_value; } // Be sure to do this after loading ROMs. #define map_region(type, start, end, mirror_blocks, region) \ for(map_offset = (start) / 0x8000; map_offset < \ ((end) / 0x8000); map_offset++) \ { \ memory_map_##type[map_offset] = \ ((u8 *)region) + ((map_offset % mirror_blocks) * 0x8000); \ } \ #define map_null(type, start, end) \ for(map_offset = start / 0x8000; map_offset < (end / 0x8000); \ map_offset++) \ memory_map_##type[map_offset] = NULL; \ #define map_ram_region(type, start, end, mirror_blocks, region) \ for(map_offset = (start) / 0x8000; map_offset < \ ((end) / 0x8000); map_offset++) \ { \ memory_map_##type[map_offset] = \ ((u8 *)region) + ((map_offset % mirror_blocks) * 0x10000) + 0x8000; \ } \ #define map_vram(type) \ for(map_offset = 0x6000000 / 0x8000; map_offset < (0x7000000 / 0x8000); \ map_offset += 4) \ { \ memory_map_##type[map_offset] = vram; \ memory_map_##type[map_offset + 1] = vram + 0x8000; \ memory_map_##type[map_offset + 2] = vram + (0x8000 * 2); \ memory_map_##type[map_offset + 3] = vram + (0x8000 * 2); \ } \ #define map_vram_firstpage(type) \ for(map_offset = 0x6000000 / 0x8000; map_offset < (0x7000000 / 0x8000); \ map_offset += 4) \ { \ memory_map_##type[map_offset] = vram; \ memory_map_##type[map_offset + 1] = NULL; \ memory_map_##type[map_offset + 2] = NULL; \ memory_map_##type[map_offset + 3] = NULL; \ } \ // Picks a page to evict u32 page_time = 0; static u32 evict_gamepak_page(void) { // Find the one with the smallest frame timestamp u32 page_index = 0; u32 physical_index; u32 smallest = gamepak_memory_map[0].page_timestamp; u32 i; for(i = 1; i < gamepak_ram_pages; i++) { if(gamepak_memory_map[i].page_timestamp <= smallest) { smallest = gamepak_memory_map[i].page_timestamp; page_index = i; } } physical_index = gamepak_memory_map[page_index].physical_index; memory_map_read[(0x8000000 / (32 * 1024)) + physical_index] = NULL; memory_map_read[(0xA000000 / (32 * 1024)) + physical_index] = NULL; memory_map_read[(0xC000000 / (32 * 1024)) + physical_index] = NULL; return page_index; } u8 *load_gamepak_page(u32 physical_index) { if(physical_index >= (gamepak_size >> 15)) return gamepak_rom; u32 page_index = evict_gamepak_page(); u32 page_offset = page_index * (32 * 1024); u8 *swap_location = gamepak_rom + page_offset; gamepak_memory_map[page_index].page_timestamp = page_time; gamepak_memory_map[page_index].physical_index = physical_index; page_time++; file_seek(gamepak_file_large, physical_index * (32 * 1024), SEEK_SET); file_read(gamepak_file_large, swap_location, (32 * 1024)); memory_map_read[(0x8000000 / (32 * 1024)) + physical_index] = swap_location; memory_map_read[(0xA000000 / (32 * 1024)) + physical_index] = swap_location; memory_map_read[(0xC000000 / (32 * 1024)) + physical_index] = swap_location; // If RTC is active page the RTC register bytes so they can be read if((rtc_state != RTC_DISABLED) && (physical_index == 0)) memcpy(swap_location + 0xC4, rtc_registers, sizeof(rtc_registers)); return swap_location; } static void init_memory_gamepak(void) { u32 map_offset = 0; if(gamepak_size > gamepak_ram_buffer_size) { // Large ROMs get special treatment because they // can't fit into the 16MB ROM buffer. u32 i; for(i = 0; i < gamepak_ram_pages; i++) { gamepak_memory_map[i].page_timestamp = 0; gamepak_memory_map[i].physical_index = 0; } map_null(read, 0x8000000, 0xD000000); } else { map_region(read, 0x8000000, 0x8000000 + gamepak_size, 1024, gamepak_rom); map_null(read, 0x8000000 + gamepak_size, 0xA000000); map_region(read, 0xA000000, 0xA000000 + gamepak_size, 1024, gamepak_rom); map_null(read, 0xA000000 + gamepak_size, 0xC000000); map_region(read, 0xC000000, 0xC000000 + gamepak_size, 1024, gamepak_rom); map_null(read, 0xC000000 + gamepak_size, 0xE000000); } } void init_gamepak_buffer(void) { // Try to initialize 32MB (this is mainly for non-PSP platforms) gamepak_rom = NULL; gamepak_ram_buffer_size = 32 * 1024 * 1024; gamepak_rom = malloc(gamepak_ram_buffer_size); if(!gamepak_rom) { // Try 16MB, for PSP, then lower in 2MB increments gamepak_ram_buffer_size = 16 * 1024 * 1024; gamepak_rom = malloc(gamepak_ram_buffer_size); while(!gamepak_rom) { gamepak_ram_buffer_size -= (2 * 1024 * 1024); gamepak_rom = malloc(gamepak_ram_buffer_size); } } // Here's assuming we'll have enough memory left over for this, // and that the above succeeded (if not we're in trouble all around) gamepak_ram_pages = gamepak_ram_buffer_size / (32 * 1024); gamepak_memory_map = malloc(sizeof(gamepak_swap_entry_type) * gamepak_ram_pages); } void init_memory(void) { u32 map_offset = 0; memory_regions[0x00] = (u8 *)bios_rom; memory_regions[0x01] = (u8 *)bios_rom; memory_regions[0x02] = (u8 *)ewram; memory_regions[0x03] = (u8 *)iwram + 0x8000; memory_regions[0x04] = (u8 *)io_registers; memory_regions[0x05] = (u8 *)palette_ram; memory_regions[0x06] = (u8 *)vram; memory_regions[0x07] = (u8 *)oam_ram; memory_regions[0x08] = (u8 *)gamepak_rom; memory_regions[0x09] = (u8 *)(gamepak_rom + 0xFFFFFF); memory_regions[0x0A] = (u8 *)gamepak_rom; memory_regions[0x0B] = (u8 *)(gamepak_rom + 0xFFFFFF); memory_regions[0x0C] = (u8 *)gamepak_rom; memory_regions[0x0D] = (u8 *)(gamepak_rom + 0xFFFFFF); memory_regions[0x0E] = (u8 *)gamepak_backup; memory_limits[0x00] = 0x3FFF; memory_limits[0x01] = 0x3FFF; memory_limits[0x02] = 0x3FFFF; memory_limits[0x03] = 0x7FFF; memory_limits[0x04] = 0x7FFF; memory_limits[0x05] = 0x3FF; memory_limits[0x06] = 0x17FFF; memory_limits[0x07] = 0x3FF; memory_limits[0x08] = 0x1FFFFFF; memory_limits[0x09] = 0x1FFFFFF; memory_limits[0x0A] = 0x1FFFFFF; memory_limits[0x0B] = 0x1FFFFFF; memory_limits[0x0C] = 0x1FFFFFF; memory_limits[0x0D] = 0x1FFFFFF; memory_limits[0x0E] = 0xFFFF; // Fill memory map regions, areas marked as NULL must be checked directly map_region(read, 0x0000000, 0x1000000, 1, bios_rom); map_null(read, 0x1000000, 0x2000000); map_ram_region(read, 0x2000000, 0x3000000, 8, ewram); map_ram_region(read, 0x3000000, 0x4000000, 1, iwram); map_region(read, 0x4000000, 0x5000000, 1, io_registers); map_null(read, 0x5000000, 0x6000000); map_null(read, 0x6000000, 0x7000000); map_vram(read); map_null(read, 0x7000000, 0x8000000); init_memory_gamepak(); map_null(read, 0xE000000, 0x10000000); // Fill memory map regions, areas marked as NULL must be checked directly map_null(write, 0x0000000, 0x2000000); map_ram_region(write, 0x2000000, 0x3000000, 8, ewram); map_ram_region(write, 0x3000000, 0x4000000, 1, iwram); map_null(write, 0x4000000, 0x5000000); map_null(write, 0x5000000, 0x6000000); // The problem here is that the current method of handling self-modifying code // requires writeable memory to be proceeded by 32KB SMC data areas or be // indirectly writeable. It's possible to get around this if you turn off the SMC // check altogether, but this will make a good number of ROMs crash (perhaps most // of the ones that actually need it? This has yet to be determined). // This is because VRAM cannot be efficiently made incontiguous, and still allow // the renderer to work as efficiently. It would, at the very least, require a // lot of hacking of the renderer which I'm not prepared to do. // However, it IS possible to directly map the first page no matter what because // there's 32kb of blank stuff sitting beneath it. if(direct_map_vram) { map_vram(write); } else { map_null(write, 0x6000000, 0x7000000); } map_null(write, 0x7000000, 0x8000000); map_null(write, 0x8000000, 0xE000000); map_null(write, 0xE000000, 0x10000000); memset(io_registers, 0, 0x8000); memset(oam_ram, 0, 0x400); memset(palette_ram, 0, 0x400); memset(iwram, 0, 0x10000); memset(ewram, 0, 0x80000); memset(vram, 0, 0x18000); io_registers[REG_DISPCNT] = 0x80; io_registers[REG_P1] = 0x3FF; io_registers[REG_BG2PA] = 0x100; io_registers[REG_BG2PD] = 0x100; io_registers[REG_BG3PA] = 0x100; io_registers[REG_BG3PD] = 0x100; io_registers[REG_RCNT] = 0x8000; backup_type = BACKUP_NONE; sram_size = SRAM_SIZE_32KB; flash_size = FLASH_SIZE_64KB; flash_bank_ptr = gamepak_backup; flash_command_position = 0; eeprom_size = EEPROM_512_BYTE; eeprom_mode = EEPROM_BASE_MODE; eeprom_address = 0; eeprom_counter = 0; flash_mode = FLASH_BASE_MODE; rtc_state = RTC_DISABLED; memset(rtc_registers, 0, sizeof(rtc_registers)); bios_read_protect = 0xe129f000; } void memory_term(void) { if (file_check_valid(gamepak_file_large)) { file_close(gamepak_file_large); } if (gamepak_memory_map) { free(gamepak_memory_map); gamepak_memory_map = NULL; } if (gamepak_rom) { free(gamepak_rom); gamepak_rom = NULL; } } void bios_region_read_allow(void) { memory_map_read[0] = bios_rom; } void bios_region_read_protect(void) { memory_map_read[0] = NULL; } #define savestate_block(type) \ cpu_##type##_savestate(); \ input_##type##_savestate(); \ main_##type##_savestate(); \ memory_##type##_savestate(); \ sound_##type##_savestate(); \ video_##type##_savestate() const u8 *state_mem_read_ptr; u8 *state_mem_write_ptr; void gba_load_state(const void* src) { u32 i; u32 current_color; state_mem_read_ptr = src; savestate_block(read); #ifdef HAVE_DYNAREC if (dynarec_enable) { flush_translation_cache_ram(); flush_translation_cache_rom(); flush_translation_cache_bios(); } #endif oam_update = 1; gbc_sound_update = 1; for(i = 0; i < 512; i++) { current_color = palette_ram[i]; palette_ram_converted[i] = convert_palette(current_color); } // Oops, these contain raw pointers for(i = 0; i < 4; i++) gbc_sound_channel[i].sample_data = square_pattern_duty[2]; instruction_count = 0; reg[CHANGED_PC_STATUS] = 1; } void gba_save_state(void* dst) { state_mem_write_ptr = dst; savestate_block(write); } #define memory_savestate_builder(type) \ void memory_##type##_savestate(void) \ { \ u32 i; \ \ state_mem_##type##_variable(backup_type); \ state_mem_##type##_variable(sram_size); \ state_mem_##type##_variable(flash_mode); \ state_mem_##type##_variable(flash_command_position); \ state_mem_##type##_variable(flash_bank_ptr); \ state_mem_##type##_variable(flash_device_id); \ state_mem_##type##_variable(flash_manufacturer_id); \ state_mem_##type##_variable(flash_size); \ state_mem_##type##_variable(eeprom_size); \ state_mem_##type##_variable(eeprom_mode); \ state_mem_##type##_variable(eeprom_address_length); \ state_mem_##type##_variable(eeprom_address); \ state_mem_##type##_variable(eeprom_counter); \ state_mem_##type##_variable(rtc_state); \ state_mem_##type##_variable(rtc_write_mode); \ state_mem_##type##_array(rtc_registers); \ state_mem_##type##_variable(rtc_command); \ state_mem_##type##_array(rtc_data); \ state_mem_##type##_variable(rtc_status); \ state_mem_##type##_variable(rtc_data_bytes); \ state_mem_##type##_variable(rtc_bit_count); \ state_mem_##type##_array(eeprom_buffer); \ state_mem_##type##_array(dma); \ \ state_mem_##type(iwram + 0x8000, 0x8000); \ for(i = 0; i < 8; i++) \ { \ state_mem_##type(ewram + (i * 0x10000) + 0x8000, 0x8000); \ } \ state_mem_##type(vram, 0x18000); \ state_mem_##type(oam_ram, 0x400); \ state_mem_##type(palette_ram, 0x400); \ state_mem_##type(io_registers, 0x8000); \ \ /* This is a hack, for now. */ \ if((flash_bank_ptr < gamepak_backup) || \ (flash_bank_ptr > (gamepak_backup + (1024 * 64)))) \ flash_bank_ptr = gamepak_backup; \ } memory_savestate_builder(read) memory_savestate_builder(write)