/* gameplaySP * * Copyright (C) 2023 David Guillen Fandos * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef SAVESTATE_H #define SAVESTATE_H #define BSON_TYPE_STR 0x02 #define BSON_TYPE_DOC 0x03 #define BSON_TYPE_ARR 0x04 #define BSON_TYPE_BIN 0x05 #define BSON_TYPE_INT32 0x10 #define bson_write_u32(p, value) \ { \ u32 __tval = (value); \ *p++ = (u8)((__tval)); \ *p++ = (u8)((__tval) >> 8); \ *p++ = (u8)((__tval) >> 16); \ *p++ = (u8)((__tval) >> 24); \ } #define bson_read_u32(p) \ ((p[3] << 24) | (p[2] << 16) | \ (p[1] << 8) | (p[0] << 0)) #define bson_write_cstring(p, value) \ memcpy(p, value, strlen(value)+1); \ p += strlen(value)+1; #define bson_write_int32(p, key, value) \ *p++ = 0x10; \ bson_write_cstring(p, key); \ bson_write_u32(p, value); #define bson_write_int32array(p, key, arr, cnt) \ { \ u32 _n; \ u32 *arrptr = (u32*)(arr); \ *p++ = 0x4; \ bson_write_cstring(p, key); \ bson_write_u32(p, 5 + (cnt) * 8); \ for (_n = 0; _n < (cnt); _n++) { \ char ak[3] = { \ (char)('0' + (_n/10)), \ (char)('0' + (_n%10)), \ 0 }; \ bson_write_int32(p, ak, arrptr[_n]); \ } \ *p++ = 0; \ } #define bson_write_bytes(p, key, value, vlen) \ *p++ = 0x05; \ bson_write_cstring(p, key); \ bson_write_u32(p, vlen); \ *p++ = 0; \ memcpy(p, value, vlen); \ p += vlen; #define bson_start_document(p, key, hdrptr) \ *p++ = 0x03; \ bson_write_cstring(p, key); \ hdrptr = p; \ bson_write_u32(p, 0); #define bson_finish_document(p, hdrptr) \ { \ u32 _sz = p - hdrptr + 1; \ *p++ = 0; \ bson_write_u32(hdrptr, _sz); \ } bool bson_contains_key(const u8 *srcp, const char *key, u8 keytype); const u8* bson_find_key(const u8 *srcp, const char *key); bool bson_read_int32(const u8 *srcp, const char *key, u32* value); bool bson_read_int32_array(const u8 *srcp, const char *key, u32* value, unsigned cnt); bool bson_read_bytes(const u8 *srcp, const char *key, void* buffer, unsigned cnt); /* this is an upper limit, leave room for future (?) stuff */ #define GBA_STATE_MEM_SIZE (416*1024) #define GBA_STATE_MAGIC 0x06BAC0DE #define GBA_STATE_VERSION 0x00010004 bool gba_load_state(const void *src); void gba_save_state(void *dst); #endif