/* gameplaySP * * Copyright (C) 2006 Exophase * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "common.h" #include timer_type timer[4]; u32 cpu_ticks = 0; u32 execute_cycles = 960; s32 video_count = 960; u32 last_frame = 0; u32 flush_ram_count = 0; u32 gbc_update_count = 0; u32 oam_update_count = 0; char main_path[512]; char save_path[512]; void trigger_ext_event(void); static unsigned update_timers(irq_type *irq_raised, unsigned completed_cycles) { unsigned i, ret = 0; for (i = 0; i < 4; i++) { if(timer[i].status == TIMER_INACTIVE) continue; if(timer[i].status != TIMER_CASCADE) { timer[i].count -= completed_cycles; /* io_registers accessors range: REG_TM0D, REG_TM1D, REG_TM2D, REG_TM3D */ write_ioreg(REG_TMXD(i), -(timer[i].count >> timer[i].prescale)); } if(timer[i].count > 0) continue; /* irq_raised value range: IRQ_TIMER0, IRQ_TIMER1, IRQ_TIMER2, IRQ_TIMER3 */ if(timer[i].irq) *irq_raised |= (IRQ_TIMER0 << i); if((i != 3) && (timer[i + 1].status == TIMER_CASCADE)) { timer[i + 1].count--; write_ioreg(REG_TMXD(i + 1), -timer[i+1].count); } if(i < 2) { if(timer[i].direct_sound_channels & 0x01) ret += sound_timer(timer[i].frequency_step, 0); if(timer[i].direct_sound_channels & 0x02) ret += sound_timer(timer[i].frequency_step, 1); } timer[i].count += (timer[i].reload << timer[i].prescale); } return ret; } void init_main(void) { u32 i; for(i = 0; i < 4; i++) { dma[i].start_type = DMA_INACTIVE; dma[i].direct_sound_channel = DMA_NO_DIRECT_SOUND; timer[i].status = TIMER_INACTIVE; timer[i].reload = 0x10000; } timer[0].direct_sound_channels = TIMER_DS_CHANNEL_BOTH; timer[1].direct_sound_channels = TIMER_DS_CHANNEL_NONE; cpu_ticks = 0; execute_cycles = 960; video_count = 960; #ifdef HAVE_DYNAREC init_dynarec_caches(); init_emitter(gamepak_must_swap()); #endif } u32 function_cc update_gba(int remaining_cycles) { u32 changed_pc = 0; irq_type irq_raised = IRQ_NONE; int dma_cycles; trace_update_gba(remaining_cycles); remaining_cycles = MAX(remaining_cycles, -64); do { unsigned i; // Number of cycles we ask to run - cycles that we did not execute // (remaining_cycles can be negative and should be close to zero) unsigned completed_cycles = execute_cycles - remaining_cycles; cpu_ticks += completed_cycles; remaining_cycles = 0; reg[COMPLETED_FRAME] = 0; if(gbc_sound_update) { gbc_update_count++; update_gbc_sound(cpu_ticks); gbc_sound_update = 0; } // Timers can trigger DMA (usually sound) and consume cycles dma_cycles = update_timers(&irq_raised, completed_cycles); video_count -= completed_cycles; if(video_count <= 0) { u32 vcount = read_ioreg(REG_VCOUNT); u32 dispstat = read_ioreg(REG_DISPSTAT); if((dispstat & 0x02) == 0) { // Transition from hrefresh to hblank video_count += (272); dispstat |= 0x02; if((dispstat & 0x01) == 0) { u32 i; if(reg[OAM_UPDATED]) oam_update_count++; update_scanline(); // If in visible area also fire HDMA for(i = 0; i < 4; i++) { if(dma[i].start_type == DMA_START_HBLANK) dma_transfer(i, &dma_cycles); } } if(dispstat & 0x10) irq_raised |= IRQ_HBLANK; } else { // Transition from hblank to next line video_count += 960; dispstat &= ~0x02; vcount++; if(vcount == 160) { // Transition from vrefresh to vblank u32 i; dispstat |= 0x01; if(dispstat & 0x8) { irq_raised |= IRQ_VBLANK; } video_reload_counters(); for(i = 0; i < 4; i++) { if(dma[i].start_type == DMA_START_VBLANK) dma_transfer(i, &dma_cycles); } } else if(vcount == 228) { // Transition from vblank to next screen dispstat &= ~0x01; /* printf("frame update (%x), %d instructions total, %d RAM flushes\n", reg[REG_PC], instruction_count - last_frame, flush_ram_count); last_frame = instruction_count; */ /* printf("%d gbc audio updates\n", gbc_update_count); printf("%d oam updates\n", oam_update_count); */ gbc_update_count = 0; oam_update_count = 0; flush_ram_count = 0; update_gbc_sound(cpu_ticks); gbc_sound_update = 0; /* If there's no cheat hook, run on vblank! */ if (cheat_master_hook == ~0U) process_cheats(); vcount = 0; // We completed a frame, tell the dynarec to exit to the main thread reg[COMPLETED_FRAME] = 1; } if(vcount == (dispstat >> 8)) { // vcount trigger dispstat |= 0x04; if(dispstat & 0x20) { irq_raised |= IRQ_VCOUNT; } } else dispstat &= ~0x04; write_ioreg(REG_VCOUNT, vcount); } write_ioreg(REG_DISPSTAT, dispstat); } // Flag any V/H blank interrupts. if (irq_raised) flag_interrupt(irq_raised); // Raise any pending interrupts. This changes the CPU mode. if (check_and_raise_interrupts()) changed_pc = 0x80000000; execute_cycles = MAX(video_count, 0); for (i = 0; i < 4; i++) { if (timer[i].status == TIMER_PRESCALE && timer[i].count < execute_cycles) execute_cycles = timer[i].count; } } while(reg[CPU_HALT_STATE] != CPU_ACTIVE && !reg[COMPLETED_FRAME]); // We voluntarily limit this. It is not accurate but it would be much harder. dma_cycles = MIN(64, dma_cycles); dma_cycles = MIN(execute_cycles, dma_cycles); return (execute_cycles - dma_cycles) | changed_pc; } void reset_gba(void) { init_memory(); init_main(); init_cpu(); reset_sound(); } #ifdef TRACE_REGISTERS void print_regs(void) { printf("R0=%08x R1=%08x R2=%08x R3=%08x " "R4=%08x R5=%08x R6=%08x R7=%08x " "R8=%08x R9=%08x R10=%08x R11=%08x " "R12=%08x R13=%08x R14=%08x\n", reg[0], reg[1], reg[2], reg[3], reg[4], reg[5], reg[6], reg[7], reg[8], reg[9], reg[10], reg[11], reg[12], reg[13], reg[14]); } #endif bool main_read_savestate(const u8 *src) { int i; const u8 *p1 = bson_find_key(src, "emu"); const u8 *p2 = bson_find_key(src, "timers"); if (!p1 || !p2) return false; if (!(bson_read_int32(p1, "cpu-ticks", &cpu_ticks) && bson_read_int32(p1, "exec-cycles", &execute_cycles) && bson_read_int32(p1, "video-count", (u32*)&video_count))) return false; for (i = 0; i < 4; i++) { char tname[2] = {'0' + i, 0}; const u8 *p = bson_find_key(p2, tname); if (!( bson_read_int32(p, "count", (u32*)&timer[i].count) && bson_read_int32(p, "reload", &timer[i].reload) && bson_read_int32(p, "prescale", &timer[i].prescale) && bson_read_int32(p, "freq-step", &timer[i].frequency_step) && bson_read_int32(p, "dsc", &timer[i].direct_sound_channels) && bson_read_int32(p, "irq", &timer[i].irq) && bson_read_int32(p, "status", &timer[i].status))) return false; } return true; } unsigned main_write_savestate(u8* dst) { int i; u8 *wbptr, *wbptr2, *startp = dst; bson_start_document(dst, "emu", wbptr); bson_write_int32(dst, "cpu-ticks", cpu_ticks); bson_write_int32(dst, "exec-cycles", execute_cycles); bson_write_int32(dst, "video-count", video_count); bson_finish_document(dst, wbptr); bson_start_document(dst, "timers", wbptr); for (i = 0; i < 4; i++) { char tname[2] = {'0' + i, 0}; bson_start_document(dst, tname, wbptr2); bson_write_int32(dst, "count", timer[i].count); bson_write_int32(dst, "reload", timer[i].reload); bson_write_int32(dst, "prescale", timer[i].prescale); bson_write_int32(dst, "freq-step", timer[i].frequency_step); bson_write_int32(dst, "dsc", timer[i].direct_sound_channels); bson_write_int32(dst, "irq", timer[i].irq); bson_write_int32(dst, "status", timer[i].status); bson_finish_document(dst, wbptr2); } bson_finish_document(dst, wbptr); return (unsigned int)(dst - startp); }