/* gameplaySP * * Copyright (C) 2006 Exophase * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "common.h" #ifdef PSP_BUILD //PSP_MODULE_INFO("gpSP", 0x1000, 0, 6); //PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER); void vblank_interrupt_handler(u32 sub, u32 *parg); #endif timer_type timer[4]; //debug_state current_debug_state = COUNTDOWN_BREAKPOINT; //debug_state current_debug_state = PC_BREAKPOINT; u32 breakpoint_value = 0x7c5000; debug_state current_debug_state = RUN; //debug_state current_debug_state = STEP_RUN; //u32 breakpoint_value = 0; frameskip_type current_frameskip_type = auto_frameskip; u32 global_cycles_per_instruction = 1; u32 random_skip = 0; u32 fps_debug = 0; #ifdef GP2X_BUILD u32 frameskip_value = 2; u64 frame_count_initial_timestamp = 0; u64 last_frame_interval_timestamp; void gp2x_init(void); void gp2x_quit(void); #else u32 frameskip_value = 4; #endif u32 skip_next_frame = 0; u32 frameskip_counter = 0; u32 cpu_ticks = 0; u32 frame_ticks = 0; u32 execute_cycles = 960; s32 video_count = 960; u32 ticks; u32 arm_frame = 0; u32 thumb_frame = 0; u32 last_frame = 0; u32 cycle_memory_access = 0; u32 cycle_pc_relative_access = 0; u32 cycle_sp_relative_access = 0; u32 cycle_block_memory_access = 0; u32 cycle_block_memory_sp_access = 0; u32 cycle_block_memory_words = 0; u32 cycle_dma16_words = 0; u32 cycle_dma32_words = 0; u32 flush_ram_count = 0; u32 gbc_update_count = 0; u32 oam_update_count = 0; u32 synchronize_flag = 1; u32 update_backup_flag = 1; #ifdef GP2X_BUILD u32 clock_speed = 200; #else u32 clock_speed = 333; #endif u8 main_path[512]; void trigger_ext_event(); #define check_count(count_var) \ if(count_var < execute_cycles) \ execute_cycles = count_var; \ #define check_timer(timer_number) \ if(timer[timer_number].status == TIMER_PRESCALE) \ check_count(timer[timer_number].count); \ #define update_timer(timer_number) \ if(timer[timer_number].status != TIMER_INACTIVE) \ { \ if(timer[timer_number].status != TIMER_CASCADE) \ { \ timer[timer_number].count -= execute_cycles; \ io_registers[REG_TM##timer_number##D] = \ -(timer[timer_number].count >> timer[timer_number].prescale); \ } \ \ if(timer[timer_number].count <= 0) \ { \ if(timer[timer_number].irq == TIMER_TRIGGER_IRQ) \ irq_raised |= IRQ_TIMER##timer_number; \ \ if((timer_number != 3) && \ (timer[timer_number + 1].status == TIMER_CASCADE)) \ { \ timer[timer_number + 1].count--; \ io_registers[REG_TM0D + (timer_number + 1) * 2] = \ -(timer[timer_number + 1].count); \ } \ \ if(timer_number < 2) \ { \ if(timer[timer_number].direct_sound_channels & 0x01) \ sound_timer(timer[timer_number].frequency_step, 0); \ \ if(timer[timer_number].direct_sound_channels & 0x02) \ sound_timer(timer[timer_number].frequency_step, 1); \ } \ \ timer[timer_number].count += \ (timer[timer_number].reload << timer[timer_number].prescale); \ } \ } \ u8 *file_ext[] = { ".gba", ".bin", ".zip", NULL }; #ifdef ARM_ARCH void ChangeWorkingDirectory(char *exe) { #ifndef _WIN32_WCE char *s = strrchr(exe, '/'); if (s != NULL) { *s = '\0'; chdir(exe); *s = '/'; } #endif } #endif void init_main() { u32 i; skip_next_frame = 0; for(i = 0; i < 4; i++) { dma[i].start_type = DMA_INACTIVE; dma[i].direct_sound_channel = DMA_NO_DIRECT_SOUND; timer[i].status = TIMER_INACTIVE; timer[i].reload = 0x10000; timer[i].stop_cpu_ticks = 0; } timer[0].direct_sound_channels = TIMER_DS_CHANNEL_BOTH; timer[1].direct_sound_channels = TIMER_DS_CHANNEL_NONE; cpu_ticks = 0; frame_ticks = 0; execute_cycles = 960; video_count = 960; flush_translation_cache_rom(); flush_translation_cache_ram(); flush_translation_cache_bios(); } int main(int argc, char *argv[]) { u32 i; u32 vcount = 0; u32 ticks; u32 dispstat; u8 load_filename[512]; u8 bios_filename[512]; #ifdef PSP_BUILD sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0, vblank_interrupt_handler, NULL); sceKernelEnableSubIntr(PSP_VBLANK_INT, 0); #endif extern char *cpu_mode_names[]; init_gamepak_buffer(); // Copy the directory path of the executable into main_path #ifdef ARM_ARCH // ChangeWorkingDirectory will null out the filename out of the path ChangeWorkingDirectory(argv[0]); #endif getcwd(main_path, 512); load_config_file(); gamepak_filename[0] = 0; #ifdef PSP_BUILD delay_us(2500000); #endif #ifdef GP2X_BUILD // Overclocking GP2X and MMU patch goes here gp2x_init(); #endif init_video(); #ifdef GP2X_BUILD sprintf(bios_filename, "%s/%s", main_path, "gba_bios.bin"); if(load_bios(bios_filename) == -1) #else if(load_bios("gba_bios.bin") == -1) #endif { gui_action_type gui_action = CURSOR_NONE; debug_screen_start(); debug_screen_printl("Sorry, but gpSP requires a Gameboy Advance BIOS "); debug_screen_printl("image to run correctly. Make sure to get an "); debug_screen_printl("authentic one, it'll be exactly 16384 bytes large "); debug_screen_printl("and should have the following md5sum value: "); debug_screen_printl(" "); debug_screen_printl("a860e8c0b6d573d191e4ec7db1b1e4f6 "); debug_screen_printl(" "); debug_screen_printl("When you do get it name it gba_bios.bin and put it"); debug_screen_printl("in the same directory as gpSP. "); debug_screen_printl(" "); debug_screen_printl("Press any button to exit. "); debug_screen_update(); while(gui_action == CURSOR_NONE) { gui_action = get_gui_input(); delay_us(15000); } debug_screen_end(); quit(); } if(bios_rom[0] != 0x18) { gui_action_type gui_action = CURSOR_NONE; debug_screen_start(); debug_screen_printl("You have an incorrect BIOS image. "); debug_screen_printl("While many games will work fine, some will not. It"); debug_screen_printl("is strongly recommended that you obtain the "); debug_screen_printl("correct BIOS file. Do NOT report any bugs if you "); debug_screen_printl("are seeing this message. "); debug_screen_printl(" "); debug_screen_printl("Press any button to resume, at your own risk. "); debug_screen_update(); while(gui_action == CURSOR_NONE) { gui_action = get_gui_input(); delay_us(15000); } debug_screen_end(); } init_main(); init_sound(); init_input(); video_resolution_large(); if(argc > 1) { if(load_gamepak(argv[1]) == -1) { #ifdef PC_BUILD printf("Failed to load gamepak %s, exiting.\n", load_filename); #endif exit(-1); } set_gba_resolution(screen_scale); video_resolution_small(); init_cpu(); init_memory(); } else { if(load_file(file_ext, load_filename) == -1) { menu(copy_screen()); } else { if(load_gamepak(load_filename) == -1) { #ifdef PC_BUILD printf("Failed to load gamepak %s, exiting.\n", load_filename); #endif exit(-1); } set_clock_speed(); set_gba_resolution(screen_scale); video_resolution_small(); init_cpu(); init_memory(); } } last_frame = 0; // We'll never actually return from here. #ifdef PSP_BUILD execute_arm_translate(execute_cycles); #else #ifdef GP2X_BUILD get_ticks_us(&frame_count_initial_timestamp); #endif /* u8 current_savestate_filename[512]; get_savestate_filename_noshot(savestate_slot, current_savestate_filename); load_state(current_savestate_filename); */ // debug_on(); if(argc > 2) { current_debug_state = COUNTDOWN_BREAKPOINT; breakpoint_value = strtol(argv[2], NULL, 16); } trigger_ext_event(); execute_arm_translate(execute_cycles); execute_arm(execute_cycles); #endif return 0; } void print_memory_stats(u32 *counter, u32 *region_stats, char *stats_str) { u32 other_region_counter = region_stats[0x1] + region_stats[0xE] + region_stats[0xF]; u32 rom_region_counter = region_stats[0x8] + region_stats[0x9] + region_stats[0xA] + region_stats[0xB] + region_stats[0xC] + region_stats[0xD]; u32 _counter = *counter; printf("memory access stats: %s (out of %d)\n", stats_str, _counter); printf("bios: %f%%\tiwram: %f%%\tewram: %f%%\tvram: %f\n", region_stats[0x0] * 100.0 / _counter, region_stats[0x3] * 100.0 / _counter, region_stats[0x2] * 100.0 / _counter, region_stats[0x6] * 100.0 / _counter); printf("oam: %f%%\tpalette: %f%%\trom: %f%%\tother: %f%%\n", region_stats[0x7] * 100.0 / _counter, region_stats[0x5] * 100.0 / _counter, rom_region_counter * 100.0 / _counter, other_region_counter * 100.0 / _counter); *counter = 0; memset(region_stats, 0, sizeof(u32) * 16); } u32 event_cycles = 0; const u32 event_cycles_trigger = 60 * 5; u32 no_alpha = 0; void trigger_ext_event() { static u32 event_number = 0; static u64 benchmark_ticks[16]; u64 new_ticks; u8 current_savestate_filename[512]; return; if(event_number) { get_ticks_us(&new_ticks); benchmark_ticks[event_number - 1] = new_ticks - benchmark_ticks[event_number - 1]; } current_frameskip_type = no_frameskip; no_alpha = 0; synchronize_flag = 0; get_savestate_filename_noshot(savestate_slot, current_savestate_filename); load_state(current_savestate_filename); switch(event_number) { case 0: // Full benchmark, run normally break; case 1: // No alpha blending no_alpha = 1; break; case 2: // No video benchmark // Set frameskip really high + manual current_frameskip_type = manual_frameskip; frameskip_value = 1000000; break; case 3: // No CPU benchmark // Put CPU in halt mode, put it in IRQ mode with interrupts off reg[CPU_HALT_STATE] = CPU_HALT; reg[REG_CPSR] = 0xD2; break; case 4: // No CPU or video benchmark reg[CPU_HALT_STATE] = CPU_HALT; reg[REG_CPSR] = 0xD2; current_frameskip_type = manual_frameskip; frameskip_value = 1000000; break; case 5: { // Done char *print_strings[] = { "Full test ", "No blending ", "No video ", "No CPU ", "No CPU/video", "CPU speed ", "Video speed ", "Alpha cost " }; u32 i; benchmark_ticks[6] = benchmark_ticks[0] - benchmark_ticks[2]; benchmark_ticks[5] = benchmark_ticks[0] - benchmark_ticks[4] - benchmark_ticks[6]; benchmark_ticks[7] = benchmark_ticks[0] - benchmark_ticks[1]; printf("Benchmark results (%d frames): \n", event_cycles_trigger); for(i = 0; i < 8; i++) { printf(" %s: %d ms (%f ms per frame)\n", print_strings[i], (u32)benchmark_ticks[i] / 1000, (float)(benchmark_ticks[i] / (1000.0 * event_cycles_trigger))); if(i == 4) printf("\n"); } quit(); } } event_cycles = 0; get_ticks_us(benchmark_ticks + event_number); event_number++; } static u32 fps = 60; static u32 frames_drawn = 60; u32 update_gba() { irq_type irq_raised = IRQ_NONE; do { cpu_ticks += execute_cycles; reg[CHANGED_PC_STATUS] = 0; if(gbc_sound_update) { gbc_update_count++; update_gbc_sound(cpu_ticks); gbc_sound_update = 0; } update_timer(0); update_timer(1); update_timer(2); update_timer(3); video_count -= execute_cycles; if(video_count <= 0) { u32 vcount = io_registers[REG_VCOUNT]; u32 dispstat = io_registers[REG_DISPSTAT]; if((dispstat & 0x02) == 0) { // Transition from hrefresh to hblank video_count += (272); dispstat |= 0x02; if((dispstat & 0x01) == 0) { u32 i; if(oam_update) oam_update_count++; if(no_alpha) io_registers[REG_BLDCNT] = 0; update_scanline(); // If in visible area also fire HDMA for(i = 0; i < 4; i++) { if(dma[i].start_type == DMA_START_HBLANK) dma_transfer(dma + i); } } if(dispstat & 0x10) irq_raised |= IRQ_HBLANK; } else { // Transition from hblank to next line video_count += 960; dispstat &= ~0x02; vcount++; if(vcount == 160) { // Transition from vrefresh to vblank u32 i; dispstat |= 0x01; if(dispstat & 0x8) { irq_raised |= IRQ_VBLANK; } affine_reference_x[0] = (s32)(address32(io_registers, 0x28) << 4) >> 4; affine_reference_y[0] = (s32)(address32(io_registers, 0x2C) << 4) >> 4; affine_reference_x[1] = (s32)(address32(io_registers, 0x38) << 4) >> 4; affine_reference_y[1] = (s32)(address32(io_registers, 0x3C) << 4) >> 4; for(i = 0; i < 4; i++) { if(dma[i].start_type == DMA_START_VBLANK) dma_transfer(dma + i); } } else if(vcount == 228) { // Transition from vblank to next screen dispstat &= ~0x01; frame_ticks++; #ifdef PC_BUILD printf("frame update (%x), %d instructions total, %d RAM flushes\n", reg[REG_PC], instruction_count - last_frame, flush_ram_count); last_frame = instruction_count; /* printf("%d gbc audio updates\n", gbc_update_count); printf("%d oam updates\n", oam_update_count); */ gbc_update_count = 0; oam_update_count = 0; flush_ram_count = 0; #endif if(update_input()) continue; update_gbc_sound(cpu_ticks); if(fps_debug) { char print_buffer[32]; sprintf(print_buffer, "%d (%d)", fps, frames_drawn); print_string(print_buffer, 0xFFFF, 0x000, 0, 0); } update_screen(); synchronize(); if(update_backup_flag) update_backup(); process_cheats(); event_cycles++; if(event_cycles == event_cycles_trigger) { trigger_ext_event(); continue; } vcount = 0; } if(vcount == (dispstat >> 8)) { // vcount trigger dispstat |= 0x04; if(dispstat & 0x20) { irq_raised |= IRQ_VCOUNT; } } else { dispstat &= ~0x04; } io_registers[REG_VCOUNT] = vcount; } io_registers[REG_DISPSTAT] = dispstat; } if(irq_raised) raise_interrupt(irq_raised); execute_cycles = video_count; check_timer(0); check_timer(1); check_timer(2); check_timer(3); } while(reg[CPU_HALT_STATE] != CPU_ACTIVE); return execute_cycles; } u64 last_screen_timestamp = 0; u32 frame_speed = 15000; #ifdef PSP_BUILD u32 real_frame_count = 0; u32 virtual_frame_count = 0; u32 num_skipped_frames = 0; void vblank_interrupt_handler(u32 sub, u32 *parg) { real_frame_count++; } void synchronize() { char char_buffer[64]; u64 new_ticks, time_delta; s32 used_frameskip = frameskip_value; if(!synchronize_flag) { print_string("--FF--", 0xFFFF, 0x000, 0, 0); used_frameskip = 4; virtual_frame_count = real_frame_count - 1; } skip_next_frame = 0; virtual_frame_count++; if(real_frame_count >= virtual_frame_count) { if((real_frame_count > virtual_frame_count) && (current_frameskip_type == auto_frameskip) && (num_skipped_frames < frameskip_value)) { skip_next_frame = 1; num_skipped_frames++; } else { virtual_frame_count = real_frame_count; num_skipped_frames = 0; } // Here so that the home button return will eventually work. // If it's not running fullspeed anyway this won't really hurt // it much more. delay_us(1); } else { if(synchronize_flag) sceDisplayWaitVblankStart(); } if(current_frameskip_type == manual_frameskip) { frameskip_counter = (frameskip_counter + 1) % (used_frameskip + 1); if(random_skip) { if(frameskip_counter != (rand() % (used_frameskip + 1))) skip_next_frame = 1; } else { if(frameskip_counter) skip_next_frame = 1; } } /* sprintf(char_buffer, "%08d %08d %d %d %d\n", real_frame_count, virtual_frame_count, num_skipped_frames, real_frame_count - virtual_frame_count, skip_next_frame); print_string(char_buffer, 0xFFFF, 0x0000, 0, 10); */ /* sprintf(char_buffer, "%02d %02d %06d %07d", frameskip, (u32)ms_needed, ram_translation_ptr - ram_translation_cache, rom_translation_ptr - rom_translation_cache); print_string(char_buffer, 0xFFFF, 0x0000, 0, 0); */ } #endif #ifdef GP2X_BUILD u32 real_frame_count = 0; u32 virtual_frame_count = 0; u32 num_skipped_frames = 0; u32 interval_skipped_frames; u32 frames; const u32 frame_interval = 60; void synchronize() { u64 new_ticks; u64 time_delta; get_ticks_us(&new_ticks); time_delta = new_ticks - last_screen_timestamp; last_screen_timestamp = new_ticks; skip_next_frame = 0; virtual_frame_count++; real_frame_count = ((new_ticks - frame_count_initial_timestamp) * 3) / 50000; if(real_frame_count >= virtual_frame_count) { if((real_frame_count > virtual_frame_count) && (current_frameskip_type == auto_frameskip) && (num_skipped_frames < frameskip_value)) { skip_next_frame = 1; num_skipped_frames++; } else { virtual_frame_count = real_frame_count; num_skipped_frames = 0; } } frames++; if(frames == frame_interval) { u32 new_fps; u32 new_frames_drawn; time_delta = new_ticks - last_frame_interval_timestamp; new_fps = (u64)((u64)1000000 * (u64)frame_interval) / time_delta; new_frames_drawn = (frame_interval - interval_skipped_frames) * (60 / frame_interval); // Left open for rolling averages fps = new_fps; frames_drawn = new_frames_drawn; last_frame_interval_timestamp = new_ticks; interval_skipped_frames = 0; frames = 0; } if(current_frameskip_type == manual_frameskip) { frameskip_counter = (frameskip_counter + 1) % (frameskip_value + 1); if(random_skip) { if(frameskip_counter != (rand() % (frameskip_value + 1))) skip_next_frame = 1; } else { if(frameskip_counter) skip_next_frame = 1; } } interval_skipped_frames += skip_next_frame; if(!synchronize_flag) print_string("--FF--", 0xFFFF, 0x000, 0, 0); } #endif #ifdef PC_BUILD u32 ticks_needed_total = 0; float us_needed = 0.0; u32 frames = 0; const u32 frame_interval = 60; void synchronize() { u64 new_ticks; u64 time_delta; char char_buffer[64]; get_ticks_us(&new_ticks); time_delta = new_ticks - last_screen_timestamp; last_screen_timestamp = new_ticks; ticks_needed_total += time_delta; skip_next_frame = 0; if((time_delta < frame_speed) && synchronize_flag) { delay_us(frame_speed - time_delta); } frames++; if(frames == frame_interval) { us_needed = (float)ticks_needed_total / frame_interval; ticks_needed_total = 0; frames = 0; } if(current_frameskip_type == manual_frameskip) { frameskip_counter = (frameskip_counter + 1) % (frameskip_value + 1); if(random_skip) { if(frameskip_counter != (rand() % (frameskip_value + 1))) skip_next_frame = 1; } else { if(frameskip_counter) skip_next_frame = 1; } } if(synchronize_flag == 0) print_string("--FF--", 0xFFFF, 0x000, 0, 0); sprintf(char_buffer, "gpSP: %.1fms %.1ffps", us_needed / 1000.0, 1000000.0 / us_needed); SDL_WM_SetCaption(char_buffer, "gpSP"); /* sprintf(char_buffer, "%02d %02d %06d %07d", frameskip, (u32)ms_needed, ram_translation_ptr - ram_translation_cache, rom_translation_ptr - rom_translation_cache); print_string(char_buffer, 0xFFFF, 0x0000, 0, 0); */ } #endif void quit() { if(!update_backup_flag) update_backup_force(); sound_exit(); #ifdef REGISTER_USAGE_ANALYZE print_register_usage(); #endif #ifdef PSP_BUILD sceKernelExitGame(); #else SDL_Quit(); #ifdef GP2X_BUILD gp2x_quit(); #endif exit(0); #endif } void reset_gba() { init_main(); init_memory(); init_cpu(); reset_sound(); } #ifdef PSP_BUILD u32 file_length(u8 *filename, s32 dummy) { SceIoStat stats; sceIoGetstat(filename, &stats); return stats.st_size; } void delay_us(u32 us_count) { sceKernelDelayThread(us_count); } void get_ticks_us(u64 *tick_return) { u64 ticks; sceRtcGetCurrentTick(&ticks); *tick_return = (ticks * 1000000) / sceRtcGetTickResolution(); } #else u32 file_length(u8 *dummy, FILE *fp) { u32 length; fseek(fp, 0, SEEK_END); length = ftell(fp); fseek(fp, 0, SEEK_SET); return length; } #ifdef PC_BUILD void delay_us(u32 us_count) { SDL_Delay(us_count / 1000); } void get_ticks_us(u64 *ticks_return) { *ticks_return = (SDL_GetTicks() * 1000); } #else void delay_us(u32 us_count) { //usleep(us_count); SDL_Delay(us_count / 1000); } void get_ticks_us(u64 *ticks_return) { struct timeval current_time; gettimeofday(¤t_time, NULL); *ticks_return = (u64)current_time.tv_sec * 1000000 + current_time.tv_usec; } #endif #endif void change_ext(u8 *src, u8 *buffer, u8 *extension) { u8 *dot_position; strcpy(buffer, src); dot_position = strrchr(buffer, '.'); if(dot_position) strcpy(dot_position, extension); } #define main_savestate_builder(type) \ void main_##type##_savestate(file_tag_type savestate_file) \ { \ file_##type##_variable(savestate_file, cpu_ticks); \ file_##type##_variable(savestate_file, execute_cycles); \ file_##type##_variable(savestate_file, video_count); \ file_##type##_array(savestate_file, timer); \ } \ main_savestate_builder(read); main_savestate_builder(write_mem); void printout(void *str, u32 val) { printf(str, val); } void set_clock_speed() { static u32 clock_speed_old = default_clock_speed; if (clock_speed != clock_speed_old) { printf("about to set CPU clock to %iMHz\n", clock_speed); #ifdef PSP_BUILD scePowerSetClockFrequency(clock_speed, clock_speed, clock_speed / 2); #elif defined(GP2X_BUILD) set_FCLK(clock_speed); #endif clock_speed_old = clock_speed; } }