extern crate ferretro; extern crate ffmpeg4 as ffmpeg; use std::collections::VecDeque; use std::io::Read; use std::path::{Path, PathBuf}; use std::pin::Pin; use structopt::StructOpt; use failure::Fallible; use ferretro::retro; use ferretro::retro::ffi::{PixelFormat, GameGeometry, SystemAvInfo, SystemInfo}; use ferretro::retro::wrapper::{LibretroWrapper, Handler}; use ffmpeg::{format, filter, frame, media, ChannelLayout}; use ffmpeg::util::rational::Rational; struct MyEmulator { retro: retro::wrapper::LibretroWrapper, sys_info: SystemInfo, audio_buf: Vec<(i16, i16)>, video_pixel_format: format::Pixel, video_frames: VecDeque, video_encoder: ffmpeg::encoder::Video, audio_encoder: ffmpeg::encoder::Audio, video_filter: filter::Graph, audio_filter: filter::Graph, sys_path: Option, } fn video_filter( video_encoder: &ffmpeg::encoder::video::Video, av_info: &SystemAvInfo, pix_fmt: PixelFormat, ) -> Result { let mut vfilter = filter::Graph::new(); let pix_fmt = match pix_fmt { PixelFormat::ARGB1555 => if cfg!(target_endian = "big") { "rgb555be" } else { "rgb555le" }, PixelFormat::ARGB8888 => "argb", PixelFormat::RGB565 => if cfg!(target_endian = "big") { "rgb565be" } else { "rgb565le" }, }; let pixel_aspect = av_info.geometry.aspect_ratio / (av_info.geometry.base_width as f32 / av_info.geometry.base_height as f32); let args = format!( "buffer=width={}:height={}:pix_fmt={}:frame_rate={}:pixel_aspect={}", av_info.geometry.base_width, av_info.geometry.base_height, pix_fmt, av_info.timing.fps, pixel_aspect, ); vfilter.add(&filter::find("buffer").unwrap(), "in", &args); //scale? vfilter.add(&filter::find("buffersink").unwrap(), "out", ""); { let mut out = vfilter.get("out").unwrap(); out.set_pixel_format(video_encoder.format()); } vfilter.output("in", 0)? .input("out", 0)?; vfilter.validate()?; Ok(vfilter) } fn audio_filter( audio_encoder: &ffmpeg::encoder::audio::Audio, sample_rate: f64, ) -> Result { let mut afilter = filter::Graph::new(); let args = format!("sample_rate={}:sample_fmt=s16:channel_layout=stereo", sample_rate); afilter.add(&filter::find("abuffer").unwrap(), "in", &args); //aresample? afilter.add(&filter::find("abuffersink").unwrap(), "out", ""); { let mut out = afilter.get("out").unwrap(); out.set_sample_format(audio_encoder.format()); out.set_channel_layout(audio_encoder.channel_layout()); out.set_sample_rate(audio_encoder.rate()); } afilter.output("in", 0)? .input("out", 0)?; afilter.validate()?; Ok(afilter) } impl MyEmulator { pub fn new( core_path: impl AsRef, sys_path: &Option>, mut video_encoder: ffmpeg::encoder::video::Video, mut audio_encoder: ffmpeg::encoder::audio::Audio, ) -> Pin> { let lib = libloading::Library::new(core_path.as_ref()).unwrap(); let raw_retro = retro::loading::LibretroApi::from_library(lib).unwrap(); let retro = retro::wrapper::LibretroWrapper::from(raw_retro); let sys_info = retro.get_system_info(); let av_info = retro.get_system_av_info(); video_encoder.set_time_base(Rational::new(1, av_info.timing.fps.round() as i32)); video_encoder.set_frame_rate(av_info.timing.fps.into()); video_encoder.set_width(av_info.geometry.base_width); video_encoder.set_height(av_info.geometry.base_height); video_encoder.set_aspect_ratio(av_info.geometry.aspect_ratio as f64); audio_encoder.set_rate(system_av_info.timing.sample_rate.round() as i32); let video_filter = video_filter(&video_encoder, &av_info).unwrap(); let audio_filter = audio_filter(&audio_encoder, av_info.timing.sample_rate).unwrap(); let video_encoder = video_encoder.open().unwrap(); let audio_encoder = audio_encoder.open().unwrap(); let emu = MyEmulator { retro, sys_info, audio_buf: Default::default(), video_pixel_format: format::Pixel::RGB555, video_frames: Default::default(), video_encoder, audio_encoder, video_filter, audio_filter, sys_path: sys_path.as_ref().map(|x| x.as_ref().to_path_buf()), }; let mut pin_emu = Box::pin(emu); retro::wrapper::set_handler(pin_emu.as_mut()); pin_emu.retro.init(); pin_emu.set_system_av_info(av_info); pin_emu } pub fn run(&mut self) { self.retro.run(); let vframe = self.video_frames.pop_front().unwrap(); let mut aframe = frame::Audio::new( format::Sample::I16(format::sample::Type::Packed), self.audio_buf.len(), ChannelLayout::STEREO ); let aplane: &mut [(i16, i16)] = aframe.plane_mut(0); aplane.copy_from_slice(self.audio_buf.as_ref()); self.audio_buf.clear(); let mut out = ffmpeg::Packet::empty(); self.video_encoder.encode(&vframe, &mut out).unwrap(); self.audio_encoder.encode(&aframe, &mut out).unwrap(); } pub fn load_game(&self, rom: impl AsRef) { let path = rom.as_ref(); let mut data = None; let mut v = Vec::new(); if !self.sys_info.need_fullpath { if let Ok(mut f) = std::fs::File::open(path) { if f.read_to_end(&mut v).is_ok() { data = Some(v.as_ref()); } } } self.retro .load_game(Some(path), data, None) .unwrap(); } } impl retro::wrapper::Handler for MyEmulator { fn libretro_core(&mut self) -> &mut LibretroWrapper { &mut self.retro } fn video_refresh(&mut self, data: &[u8], width: u32, height: u32, pitch: u32) { let mut vframe = frame::Video::new(self.video_pixel_format, width, height); let stride = vframe.stride(0); let pitch = pitch as usize; let vplane = vframe.data_mut(0); if data.len() == vplane.len() && pitch == stride { vplane.copy_from_slice(&data); } else { for y in 0..(height as usize) { let ffbegin = y * stride; let lrbegin = y * pitch; let min = usize::min(stride, pitch); vplane[ffbegin..(ffbegin + min)].copy_from_slice( &data[lrbegin..(lrbegin + min)] ); } } self.video_frames.push_back(vframe); } fn audio_sample(&mut self, left: i16, right: i16) { self.audio_buf.push((left, right)); } fn audio_sample_batch(&mut self, stereo_pcm: &[i16]) -> usize { let left_iter = stereo_pcm.iter().step_by(2).cloned(); let right_iter = stereo_pcm.iter().skip(1).step_by(2).cloned(); self.audio_buf.extend(Iterator::zip(left_iter, right_iter)); stereo_pcm.len() } fn get_can_dupe(&mut self) -> Option { Some(false) } fn get_system_directory(&mut self) -> Option { self.sys_path.clone() } fn set_pixel_format(&mut self, format: PixelFormat) -> bool { self.video_pixel_format = match format { PixelFormat::ARGB1555 => format::Pixel::RGB555, PixelFormat::ARGB8888 => format::Pixel::RGB32, PixelFormat::RGB565 => format::Pixel::RGB565, }; true } fn set_system_av_info(&mut self, system_av_info: SystemAvInfo) -> bool { self.video_encoder.set_frame_rate(system_av_info.timing.fps.into()); self.audio_encoder.set_rate(system_av_info.timing.sample_rate.round() as i32); self.set_geometry(system_av_info.geometry); true } fn set_geometry(&mut self, geometry: GameGeometry) -> bool { self.video_encoder.set_width(geometry.base_width); self.video_encoder.set_height(geometry.base_height); self.video_encoder.set_aspect_ratio(geometry.aspect_ratio as f64); true } } #[derive(StructOpt)] struct Opt { /// Core module to use. #[structopt(short, long, parse(from_os_str))] core: PathBuf, /// ROM to load using the core. #[structopt(short, long, parse(from_os_str))] rom: PathBuf, /// Recorded video to write. #[structopt(short, long, parse(from_os_str))] video: PathBuf, /// System directory, often containing BIOS files #[structopt(short, long, parse(from_os_str))] system: Option, } fn main() -> Fallible<()> { let opt: Opt = Opt::from_args(); ffmpeg::init().unwrap(); let mut octx = format::output(&opt.video)?; let detected_vcodec = octx.format().codec(&opt.video, media::Type::Video); let detected_acodec = octx.format().codec(&opt.video, media::Type::Audio); let vcodec = ffmpeg::encoder::find(detected_vcodec).unwrap().video()?; let acodec = ffmpeg::encoder::find(detected_acodec).unwrap().audio()?; let mut video_encoder = octx.add_stream(vcodec)?.codec().encoder().video()?; let mut audio_encoder = octx.add_stream(acodec)?.codec().encoder().audio()?; video_encoder.set_bit_rate(64000); video_encoder.set_format(video_encoder.codec().unwrap().video()?.formats().unwrap().nth(0).unwrap()); audio_encoder.set_bit_rate(64000); audio_encoder.set_rate(44100); audio_encoder.set_format(audio_encoder.codec().unwrap().audio()?.formats().unwrap().nth(0).unwrap()); audio_encoder.set_channels(2); audio_encoder.set_channel_layout(ChannelLayout::STEREO); let mut emu = MyEmulator::new(opt.core, &opt.system, video_encoder, audio_encoder); emu.load_game(opt.rom); octx.write_header().unwrap(); for _ in 0..60*60 { emu.run(); } octx.write_trailer().unwrap(); Ok(()) }